weedgenius wrote: »Class reps did not say they think healers aren't needed because of shields, etc. That came from Wrobel, the combat designer.
Instead of healing it would be good if healers had better pro-active skills, like strong shields, to help team survive strong boss AOE's etc, so viable tactics would be....
"C'mon guys, it's ok to stand in stupid. I got your back with strong shields and strong mitigation buffs"...
One example is vet Tempest island last boss, or engine guardian. Instead of moving away when the strong AOE is coming, a pro-active healer would apply strong shields and mitigation on the team so dps, and tank can carry on without moving out of stupid, losing dps.
If healers hade more pro-active skills than reactive they would probably be more useful in groups.
Then a good healer who know's the mechanics of the fight, know's when to apply those short strong shields and buffs.
I have to agree. I hear people say this all the time. There are definitely way to many one shot mechanics being added to the newer dungeons and not enough damage that needs to be healed through. Who needs a healer when you are going to die to a one shot regardless if you have a healer or not. The problem I see with magicka nb is that there damage spamable (funnel health)also heals the party. Unlike Templar’s sweeps that only heals the individual. They also have a dot(refreshing path)that heals. I can’t forget to mention sap essence, another damage skill that heals. Who needs a healer when you have all of those heals thrown out with no consequence to damage.Ok the new class rep report says that healer dont feel necessary because of shields, I dont think this is entirely actuate.
The real reason that healers arnt needed is that an overwhelming amount of mechanics are focused around avoiding the damage or being completely one shot. This applies to every newer dlc dungeon.
Its either dont stand here or hold block for this and if you dont your dead. There isnt much a healer can do about someone standing in stupid.
FrancisCrawford wrote: »A healer's healing job is to keep guys topped off at 100%, so they can barely survive the one shot, and also to give them the SPC buff (if that's what you're still running for Major Courage).
But yes, there's a lot less healing to do than in other games, shields are only a small part of the reason, and self-heals aren't the biggest reason either.
There's also almost no purging to do, because most of the dangerous DoTs and other conditions are unpurgeable.
weedgenius wrote: »Class reps did not say they think healers aren't needed because of shields, etc. That came from Wrobel, the combat designer.
Yes..I feel like alot of players are putting the blame on the class reps for this simply because they were honest and put this in their report.
This idea come from Wrobel, guys. Don't blame the class reps for this. They are also against this idea. The class reps can't do much if the feedback they give is ignored.
Ok the new class rep report says that healer dont feel necessary because of shields, I dont think this is entirely actuate.
The real reason that healers arnt needed is that an overwhelming amount of mechanics are focused around avoiding the damage or being completely one shot. This applies to every newer dlc dungeon.
Its either dont stand here or hold block for this and if you dont your dead. There isnt much a healer can do about someone standing in stupid.
also just to be clear im talking about dungeons, healers will always be needed for trials
Smasherx74 wrote: »Ok the new class rep report says that healer dont feel necessary because of shields, I dont think this is entirely actuate.
The real reason that healers arnt needed is that an overwhelming amount of mechanics are focused around avoiding the damage or being completely one shot. This applies to every newer dlc dungeon.
Its either dont stand here or hold block for this and if you dont your dead. There isnt much a healer can do about someone standing in stupid.
Just got back into the game after a short break, clearly the "class rep" doesn't know what he's talking about.
Healers can add anywhere from 10-30k more DPS with the right abilities and sets.
JamieAubrey wrote: »Soooo either they buff healing or they nerf Shields
I know what one they will choose →→→→↑