Yeah that's exactly the reason why healers aren't needed. I'm not sure where they got the notion it's because of shields.
Ok the new class rep report says that healer dont feel necessary because of shields, I dont think this is entirely actuate.
The real reason that healers arnt needed is that an overwhelming amount of mechanics are focused around avoiding the damage or being completely one shot. This applies to every newer dlc dungeon.
Its either dont stand here or hold block for this and if you dont your dead. There isnt much a healer can do about someone standing in stupid.
Ok the new class rep report says that healer dont feel necessary because of shields, I dont think this is entirely actuate.
The real reason that healers arnt needed is that an overwhelming amount of mechanics are focused around avoiding the damage or being completely one shot. This applies to every newer dlc dungeon.
Its either dont stand here or hold block for this and if you dont your dead. There isnt much a healer can do about someone standing in stupid.
FrostFallFox wrote: »It’s because MagBlades lol. And they’ve already nerfed funnel health in multiple ways, but it’s still good enough healing to not need a healer.
Ok the new class rep report says that healer dont feel necessary because of shields, I dont think this is entirely actuate.
The real reason that healers arnt needed is that an overwhelming amount of mechanics are focused around avoiding the damage or being completely one shot. This applies to every newer dlc dungeon.
Its either dont stand here or hold block for this and if you dont your dead. There isnt much a healer can do about someone standing in stupid.
FrancisCrawford wrote: »A healer's healing job is to keep guys topped off at 100%, so they can barely survive the one shot, and also to give them the SPC buff (if that's what you're still running for Major Courage).
But yes, there's a lot less healing to do than in other games, shields are only a small part of the reason, and self-heals aren't the biggest reason either.
There's also almost no purging to do, because most of the dangerous DoTs and other conditions are unpurgeable.
SydneyGrey wrote: »Healers give you a lot of buffs that you probably aren't even aware of. Just sayin'.
LioraValkyrie wrote: »I honestly don't get the whole 'healers aren't needed' thing going around. Do DDs seriously not want Major Courage, Ele Drain, Shards/Orbs, Combat Prayer, Warhorn, off-balance, purges and the opportunity NOT to spam shield every 10 seconds in the knowledge that someone's got your back?
SydneyGrey wrote: »Healers give you a lot of buffs that you probably aren't even aware of. Just sayin'.
True, but these buffs only increase group dps like 20-25%. Unless your group dps is like 100k it's more beneficial to add 3rd DD. But like someone mentioned earlier if dungeons were for 6ppl then yes healer would make more sense.
Ok the new class rep report says that healer dont feel necessary because of shields, I dont think this is entirely actuate.
PUGs still need healing lol. Not necessarily because they can be terrible, sometimes it's just convenience thing. They know they have a healer in group so why bother with mechanics if they can just rush ahead and burn everything healer spamming behind them. So I'm not concerned, I always have job to do because I pug mostly.