Artemiisia wrote: »how many heals skill do we actually talk about here?
combat prayer and?
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
No offense but this starts off as people need to be in front of the healer then the first heal brought up is the healer needs to move forward to place a heal on the ground that is a 360 degree heal.
Second, and this is most important, if a DPS chooses to stand behind the healer they can take care of themselves. Ofc, with a group on coms the healer, or raid leader, can tell them what to do.
As for fights that require the group to move often, thinking vAS and vCR, it is something healers seem able to handle just fine with the tools working as they are. Considering we cannot reliably target a player to heal to heal them the only choice is a PBAoE or forward cone type AoE heal for most of the heals. It really is the type of healing that works in this game.
Again, a great many healers have done fine with healing designed as it is while healing the most challenging content in the game.
So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
If DDs run around like headless chicken let them die so they learn it. DDs need to stand in front of the healer for effective performance and this is not because of smart target heals not hitting otherwise but because this allows for effective buffing. There is absolutely no reason why a range DD needs to stand 40 meters away from a boss.
Artemiisia wrote: »how many heals skill do we actually talk about here?
combat prayer and?
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
No offense but this starts off as people need to be in front of the healer then the first heal brought up is the healer needs to move forward to place a heal on the ground that is a 360 degree heal.
Second, and this is most important, if a DPS chooses to stand behind the healer they can take care of themselves. Ofc, with a group on coms the healer, or raid leader, can tell them what to do.
As for fights that require the group to move often, thinking vAS and vCR, it is something healers seem able to handle just fine with the tools working as they are. Considering we cannot reliably target a player to heal to heal them the only choice is a PBAoE or forward cone type AoE heal for most of the heals. It really is the type of healing that works in this game.
Again, a great many healers have done fine with healing designed as it is while healing the most challenging content in the game.
I'm getting the job done as well. So what? That isn't the point.
The point is this was a dumb change that just makes it more annoying to play as a healer. It doesn't improve the game play.
If you want to make healing more difficult - fine. But do it in a more interesting and enjoyable way. Requiring them to spin their camera around to look at their targets is not the way to do it. Especially when it doesn't even work correctly with our other abilities.
Artemiisia wrote: »how many heals skill do we actually talk about here?
combat prayer and?
And Breath of Life / Honor the Dead. And maybe some Warned healing spells.
It wouldn't be bad at all, except the mechanics in all the newer dungeons and trials force people to break apart and stay on the move. I actually like those mechanics, it's a nice change from "stack and burn", but its enough of a challenge as the healer to respect the mechanics, stay moving and don't get killed, while keeping everyone in healing range while they run around, AND have to be facing the person who takes the hit and needs a burst heal.
I'm actually afraid to post how I handle it, for fear of it being nerfed.
Micah_Bayer wrote: »I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
Healer stays in the back. It is a strategic point for someone important to be in the back.
It's the type healing Templars do. "Protecting the house". I think you should look at other classes in then case.
Have concerns about healing? Join us in healers discord https://discord.gg/TfjSbu9
Have concerns about healing? Join us in healers discord https://discord.gg/TfjSbu9
Appreciate the invite.
I may check it out. ^^
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
Doctordarkspawn wrote: »For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
So it got nerfed for the sake of PVP.
Lets just throw that onto the burning pile of things it's taken from PVE at large.
Healing is easy anywhere but maybe trial HMs. PvP isn’t to blame for every shortcoming this game has, as much as some people on here would like to believe that.
Doctordarkspawn wrote: »Doctordarkspawn wrote: »For PvE, maybe, its annoying since healing there is a whackamole with mechanics on everyone. But for PvP its already super easy to just tap buttons and heal whoever from the safety of the group the 180 limit isn't even enough and there should be more complexity to it.
So it got nerfed for the sake of PVP.
Lets just throw that onto the burning pile of things it's taken from PVE at large.
Healing is easy anywhere but maybe trial HMs. PvP isn’t to blame for every shortcoming this game has, as much as some people on here would like to believe that.
Neversaid it was. Just said it was responsible for this particular design decision, which sucks for PVE.
I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
It's the type healing Templars do. "Protecting the house". I think you should look at other classes in then case.
Naughty_Ryder wrote: »You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing cancer
Micah_Bayer wrote: »I'm not sure if it was always like this (I don't remember it being this way in the beginning for some reason) but I have never played a game where in order to heal an ally you have to face the camera toward them first.
It's annoying.
Especially for a Templar - who has abilities like Ritual of Retribution that places an area of effect on the ground. So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
So I don't really see the point of this. It's nothing but a nuisance and adds nothing of value to the game play.
Healer stays in the back. It is a strategic point for someone important to be in the back.
TequilaFire wrote: »Healers staying in the back is death in PvP, no protection from NB flank attack PvE mobs aren't smart enough to do that.
Why they are usually in the middle of a PvP group and hence why 360 heals were in the game to start with.
Warden was introduced so to sell it Templar heals had to be gutted.
kathandira wrote: »Naughty_Ryder wrote: »You should be able to select your target to be healed... I hate the healing mechanics in ESO - I have been a healer for over 10 years across many MMO’s and its amazing. ESO is healing cancer
This would be a problem on a console. Since we don't have a pointer to move around the screen like you do on PC, we can't select the person to heal from the group list. Targeting a player for heals on consoles would be a nightmare.
Artemiisia wrote: »how many heals skill do we actually talk about here?
combat prayer and?
Well, one of the Templar's better heals is ritual of Retribution like I mentioned - which requires you to position yourself between the tank and ranged classes. So I guess every time I want to heal the ranged classes with breath of life I have to spin my camera around to look at them? That's just silly I'm sorry. I hope for my sake the boss doesn't do a move I need to block while I am spinning my camera around to stare at them...haha
I don't know what developer decided this would be a good idea - but I hope they re-think this very stupid change.
So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
If DDs run around like headless chicken let them die so they learn it. DDs need to stand in front of the healer for effective performance and this is not because of smart target heals not hitting otherwise but because this allows for effective buffing. There is absolutely no reason why a range DD needs to stand 40 meters away from a boss.
Certain fights require them to run around to kill adds or dodge Area Attacks.
It's just not feasible to expect damage dealers to always stay in front of the healer.
kathandira wrote: »Artemiisia wrote: »how many heals skill do we actually talk about here?
combat prayer and?
Well, one of the Templar's better heals is ritual of Retribution like I mentioned - which requires you to position yourself between the tank and ranged classes. So I guess every time I want to heal the ranged classes with breath of life I have to spin my camera around to look at them? That's just silly I'm sorry. I hope for my sake the boss doesn't do a move I need to block while I am spinning my camera around to stare at them...haha
I don't know what developer decided this would be a good idea - but I hope they re-think this very stupid change.
I just run to the tank, drop the Ritual, then move back to ranged. It takes a quick second to do it. It's really not a big deal at all.
kathandira wrote: »So in order to fit the entire party into the circle you typically have to center yourself between the tank and the ranged classes. So I suppose when a ranged character needs healing I'm suppose to spin my camera around to face them before healing? And that's not to mention fights where everyone is running around frantically killing things... often in circles behind me or to my sides... and rarely in front.
If DDs run around like headless chicken let them die so they learn it. DDs need to stand in front of the healer for effective performance and this is not because of smart target heals not hitting otherwise but because this allows for effective buffing. There is absolutely no reason why a range DD needs to stand 40 meters away from a boss.
Certain fights require them to run around to kill adds or dodge Area Attacks.
It's just not feasible to expect damage dealers to always stay in front of the healer.
Situational Awareness.
If a healer knows that there is a phase where the DPS has to kill Adds, then that healers should know when that will happen, and to position themselves well enough to heal the tank and the DPS at the same time.
TequilaFire wrote: »Healers staying in the back is death in PvP, no protection from NB flank attack PvE mobs aren't smart enough to do that.
Why they are usually in the middle of a PvP group and hence why 360 heals were in the game to start with.
Warden was introduced so to sell it Templar heals had to be gutted.