Tonestar34 wrote: »I had no idea nirhoned also buffed your healing. So with sharpened you need to put points into penetration. I was wondering what the point of penetration was... Still not quite clear on it... I actually hadn't put any cp points into it because I didn't understand what it was.
VaranisArano wrote: »Tonestar34 wrote: »I had no idea nirhoned also buffed your healing. So with sharpened you need to put points into penetration. I was wondering what the point of penetration was... Still not quite clear on it... I actually hadn't put any cp points into it because I didn't understand what it was.
Penetration overcomes physical and spell resistances.
So in PVE, most mobs have about 9k resistances and bosses have around 18k resistances. In a group, you'll get certain amounts of penetration from group buffs and debuffs. For example, your tank can provide Major Fracture and Major Breach by using the Pierce Armor taunt, which debuffs physical and spell resistance by about 5k. For group content then, you want to aim to have enough penetration that your group won't overpenetrate. Mind you, this is more of something you do with trials groups where you want to be efficient.
In PVP, players can stack up to 32K ish resistances (or higher), so its more useful to stack penetration so you can get through your enemy's resistances.