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Dark Elf DK damage dealers, I have incredibly noob level questions!

Ragebull
Ragebull
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Been a stamblade for so long magic and DOT is like a mystery to me lol...But anywho, I have a couple questions

- What sets do you guys run? Julianos/Silks of the sun? DKs are already tanky so that health bonus on silk of the sun seems like it might be a bit of a waste, at least until I start PVPing. It’s expensive so I’d figured I’d ask before trying it

- What’s considered good spell dmg and crit?

- Should I use swift jewelry so I’m not a turtle? Or just use the chain skill when I can?

- What DOTs do you use? There’s a lot of options!

- Should I put a ice staff on my back bar so I can block with magic and save my stam for roll dodging? Or is a res staff the better choice?

I’m not really worried about dungeons and pvp yet, just looking to run around questing and killing WBs while I learn how to magic

Thanks!

Best Answer

  • lagrue
    lagrue
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    I run 5 Silks of Sun, 5 Burning Spell Weave and Skoria.

    Spell Damage is: 2110
    Spell Crit is: 53.2%
    Magicka is: 29450 without food (34252 with Jugged Rabbit Preserves or any food of the same tier)
    Magicka Recovery is: 704
    Average DPS on Target Skeletons: ~20k without potions
    Average Burst DPS on Precusor: ~25k without potions

    (The spell damage looks low, but unaccounted for in the screen is the 519 I get from Burning Spellweave which has a pretty reliable uptime. I also only have purple jewlery and all 3 of my jewlery have Spell Damage glyphs so I could squeeze some more there). I also haven't retraited my gear yet but ideally 3 infused big pieces and 4 divines little pieces would add slight to these stats. As of yet most of these piece are traited poorly.

    I tried to go for a true fire mage build the best I could, there could be better meta options but this is what I chose for fun. I don't really do alot of animation cancelling or light attack weaving unless it's vet dungeons so there's probably more DPS potential than what I personally get.

    Weapon: Destruction Staff - I actually heal on my backbar so all my DPS is from my Inferno bar. Fire enchants as well.

    You want all your passives for relevant skill lines of course, things like Undanted Mettle also help squeeze out some stats, Mag DK sorta needs it. Also try to work in that 1 piece of medium and heavy for some survivability. I only use the one bar as mentioned, skills are:
    Molten Whip, Obsidian Shard, Pulsar, Elemental Blockage, and Flames of Oblivion.

    Flames of Oblivion is sort of a must, as just by merely slotting it you gain Major Prophecy and Savagery which buffs your crit rating. I don't really use it much, though sometimes I do activate it since it does a couple direct damage hits over time (not counted as DoTs). It's a little oomph to DPS, but it's mostly there for slotting.

    Obsidian Shard you could swap for Engulfing Flames and maybe boost DPs, but at the cost of a very potent self-heal.

    Important CP:
    Mage - Apprentice - Elborn, Spell Erosion, Elemental Expert
    Mage - Atronach - Staff Expert, Master-At-Arms
    Mage - Ritual - Thamaturge
    Thief - Lover - Arcanist, Tenacity
    Warrior Tree - pretty much everything in here is of use to you as a squishy mage.

    I recommend dumping alot of points in Thamaturge since that's for your DoTs like Elemental Blockade. I got it to 48, but found the diminishing returns after that have started to deter me from investing further.

    My Attribute split is 42 Magicka and 22 Health. This is another spot your could tinker yourself, I like the extra survivability, but since Magicka and DPS go hand in hand, giving up some health would improve that front.
    Edited by lagrue on August 21, 2018 3:35PM
    "You must defeat me every time. I need defeat you only once"
    Answer ✓
  • TheInfernalRage
    TheInfernalRage
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    Sets I use: Julianos/Sun/Burning Spellweave + Destruction Mastery
    Spell Damage: around 2.5k to 3.5k
    Spell Crit: around 50% - 55%
    Staves I tried: Fire Staff/Lightning Staff; Lightning both; Fire both
    For skills, try for the most fluid in relation to your playstyle.
  • Ragebull
    Ragebull
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    lagrue wrote: »
    I run 5 Silks of Sun, 5 Burning Spell Weave and Skoria.

    Spell Damage is: 2110
    Spell Crit is: 53.2%
    Magicka is: 29450 without food (34252 with Jugged Rabbit Preserves or any food of the same tier)
    Magicka Recovery is: 704
    Average DPS on Target Skeletons: ~20k without potions
    Average Burst DPS on Precusor: ~25k without potions

    (The spell damage looks low, but unaccounted for in the screen is the 519 I get from Burning Spellweave which has a pretty reliable uptime. I also only have purple jewlery and all 3 of my jewlery have Spell Damage glyphs so I could squeeze some more there). I also haven't retraited my gear yet but ideally 3 infused big pieces and 4 divines little pieces would add slight to these stats. As of yet most of these piece are traited poorly.

    I tried to go for a true fire mage build the best I could, there could be better meta options but this is what I chose for fun. I don't really do alot of animation cancelling or light attack weaving unless it's vet dungeons so there's probably more DPS potential than what I personally get.

    Weapon: Destruction Staff - I actually heal on my backbar so all my DPS is from my Inferno bar. Fire enchants as well.

    You want all your passives for relevant skill lines of course, things like Undanted Mettle also help squeeze out some stats, Mag DK sorta needs it. Also try to work in that 1 piece of medium and heavy for some survivability. I only use the one bar as mentioned, skills are:
    Molten Whip, Obsidian Shard, Pulsar, Elemental Blockage, and Flames of Oblivion.

    Flames of Oblivion is sort of a must, as just by merely slotting it you gain Major Prophecy and Savagery which buffs your crit rating. I don't really use it much, though sometimes I do activate it since it does a couple direct damage hits over time (not counted as DoTs). It's a little oomph to DPS, but it's mostly there for slotting.

    Obsidian Shard you could swap for Engulfing Flames and maybe boost DPs, but at the cost of a very potent self-heal.

    Important CP:
    Mage - Apprentice - Elborn, Spell Erosion, Elemental Expert
    Mage - Atronach - Staff Expert, Master-At-Arms
    Mage - Ritual - Thamaturge
    Thief - Lover - Arcanist, Tenacity
    Warrior Tree - pretty much everything in here is of use to you as a squishy mage.

    I recommend dumping alot of points in Thamaturge since that's for your DoTs like Elemental Blockade. I got it to 48, but found the diminishing returns after that have started to deter me from investing further.

    My Attribute split is 42 Magicka and 22 Health. This is another spot your could tinker yourself, I like the extra survivability, but since Magicka and DPS go hand in hand, giving up some health would improve that front.

    Wow awesome response! Thanks!
  • Carbonised
    Carbonised
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    Ragebull wrote: »
    Been a stamblade for so long magic and DOT is like a mystery to me lol...But anywho, I have a couple questions

    - What sets do you guys run? Julianos/Silks of the sun? DKs are already tanky so that health bonus on silk of the sun seems like it might be a bit of a waste, at least until I start PVPing. It’s expensive so I’d figured I’d ask before trying it

    - What’s considered good spell dmg and crit?

    - Should I use swift jewelry so I’m not a turtle? Or just use the chain skill when I can?

    - What DOTs do you use? There’s a lot of options!

    - Should I put a ice staff on my back bar so I can block with magic and save my stam for roll dodging? Or is a res staff the better choice?

    I’m not really worried about dungeons and pvp yet, just looking to run around questing and killing WBs while I learn how to magic

    Thanks!

    - BSW and skoria/zaan is a given, for the last set, go silks, juli or mother's sorrow (i prefer juli)
    - No swift jewels. I assume you mean for PvE. Go spell damage on all 3 with + magicka
    - Wall of Elements, Embers, Engulfing, Eruption, then spam whips and repeat
    - Go double inferno. Ice staff and resto staff has no place on a DD, unless you're doing solo content, and even then your self healing and shields should keep you alive so you don't need ice or resto anyway. Embers, Inhale and Harness is enough survivability for PvE
  • sedi
    sedi
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    Silks, BSW and Grothdaar or Skoria. Pretty much using Alcasts Gear setup 2 from this until I farm vCR.

    https://alcasthq.com/eso-magicka-dragonknight-build-pve/
  • Starlock
    Starlock
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    As someone who has zero interest in minmaxing and instead focuses in character concept, keep that in mind with the below. It’s creative, and probably not what you are looking for.

    My dunmer ashlander vampire currently uses grothdar, innate axiom, and embershield. That may be what I settle on for his sets as I think I’ve finally found a combination I really like for him. For a while I was using valkyn skoria, but grothdar is just better for him since he’s up in melee all the time anyway. That’s what attracted me about embershield too, but I am considering switching it out for elf bane (next patch, it will work on grothdar... finally). The visual effect of embershield is so cool though, that I don’t want to give it up! I used to run shalk (ult battery) or vampire (8% damage reduction) for his heavy set. As for innate axiom, I run almost entirely class skills on him so it makes sense... and gives him a bit more stamina when he tanks (he is not my main tank though).

    I couldn’t presume to tell you abut best-in-slot for stat whatever, because I don’t care about that. I like making a build that is fun for me and sticks to a character concept. He’s almost there, but still crippled by the lack of a magicka-melee weapon line (he uses dual wield and sword and board, in spite of being magicka). He requires more resource management than most players would like, but it works out if you are mindful since abilities are cheap.
    Edited by Starlock on August 21, 2018 10:41PM
  • Ragebull
    Ragebull
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    Starlock wrote: »
    As someone who has zero interest in minmaxing and instead focuses in character concept, keep that in mind with the below. It’s creative, and probably not what you are looking for.

    My dunmer ashlander vampire currently uses grothdar, innate axiom, and embershield. That may be what I settle on for his sets as I think I’ve finally found a combination I really like for him. For a while I was using valkyn skoria, but grothdar is just better for him since he’s up in melee all the time anyway. That’s what attracted me about embershield too, but I am considering switching it out for elf bane (next patch, it will work on grothdar... finally). The visual effect of embershield is so cool though, that I don’t want to give it up! I used to run shalk (ult battery) or vampire (8% damage reduction) for his heavy set. As for innate axiom, I run almost entirely class skills on him so it makes sense... and gives him a bit more stamina when he tanks (he is not my main tank though).

    I couldn’t presume to tell you abut best-in-slot for stat whatever, because I don’t care about that. I like making a build that is fun for me and sticks to a character concept. He’s almost there, but still crippled by the lack of a magicka-melee weapon line (he uses dual wield and sword and board, in spite of being magicka). He requires more resource management than most players would like, but it works out if you are mindful since abilities are cheap.

    That’s actually more so what I was looking for when I originally made this toon (dual wielding while being mag) but I got confused trying to put sets together lol. So I figured I’d take some time to learn more about DKs and see their “full potential” then go back and try again
  • Starlock
    Starlock
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    Ragebull wrote: »
    Starlock wrote: »
    As someone who has zero interest in minmaxing and instead focuses in character concept, keep that in mind with the below. It’s creative, and probably not what you are looking for.

    My dunmer ashlander vampire currently uses grothdar, innate axiom, and embershield. That may be what I settle on for his sets as I think I’ve finally found a combination I really like for him. For a while I was using valkyn skoria, but grothdar is just better for him since he’s up in melee all the time anyway. That’s what attracted me about embershield too, but I am considering switching it out for elf bane (next patch, it will work on grothdar... finally). The visual effect of embershield is so cool though, that I don’t want to give it up! I used to run shalk (ult battery) or vampire (8% damage reduction) for his heavy set. As for innate axiom, I run almost entirely class skills on him so it makes sense... and gives him a bit more stamina when he tanks (he is not my main tank though).

    I couldn’t presume to tell you abut best-in-slot for stat whatever, because I don’t care about that. I like making a build that is fun for me and sticks to a character concept. He’s almost there, but still crippled by the lack of a magicka-melee weapon line (he uses dual wield and sword and board, in spite of being magicka). He requires more resource management than most players would like, but it works out if you are mindful since abilities are cheap.

    That’s actually more so what I was looking for when I originally made this toon (dual wielding while being mag) but I got confused trying to put sets together lol. So I figured I’d take some time to learn more about DKs and see their “full potential” then go back and try again

    I did use a destro staff on the character at one point, and oddly didn’t really like it. Part of that is me being a stickler about keeping to my character concept, but I just didn’t like how it played. DK is weird in that most of its abilities are close range. Something about using a staff in close range just bothers me... haha. His light attacks and heavy attacks are lame, but I compensate for that a bit with infused weapons that enhance fire enchant glyphs and the heavy attack proc of embershield (it adds some spell resist and yet more area of effect fire damage on top of grothdar). Maybe not full potential so to speak, but he melts stuff between talons, cinder storm, grothdar procs, embershield procs, and other dots. Witchmothers or ghastly eyebowl work well for foods to keep the sustain manageable, even when I’m soloing world bosses.

    Sets are confusing though... gotta experiment sometimes. Wish console had PTS to test out sets.
  • lagrue
    lagrue
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    I forgot something in my big post. Molten Weapons and its morphs are also very, very much recommended. At base Molten Weapons gives you 20% more spell damage for 32.4 seconds (all people nearby get it too). Which morph you choose is entirely based on if you want to be selfish or not.

    Igneous Weapons will also add 20% weapon strength - where the Molten Armaments upgrade will be focused solely on you, and increase your heavy attack damage by 40% (team still gets 20% Spell Power).

    I saw mention of daggers above and I wouldn't recommend Stam DK for DPS or using Stam weapons with a DK DPS. Giving up your Elemental Blockade and the Destruction Staff ult will cripple the DPS of a DK. They aren't really set up for great levels of Stamina DPS by their very nature and those are you two single greatest boons to both sustained and burst DPS, overall. If DPS is the goal, then I would say Staff is basically mandatory.
    Edited by lagrue on August 22, 2018 5:07AM
    "You must defeat me every time. I need defeat you only once"
  • JamuThatsWho
    JamuThatsWho
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    I've had a lot of success following Alcast's 5 Silks/5 BSW/2 Grothdarr build. The extra health is nice on Vet content.
    @JamuThatsWho - PC EU - CP2100

    Main:
    Vasiir-jo - Khajiit Magicka Necromancer, AD

    Alts:
    Sul-Mael Hlarothran - Dunmer Magicka Sorcerer, EP

    Ushaar-Ixaht - Argonian Magicka Nightblade, DC

    Rorbakh gro-Khraag - Orc Stamina Templar, AD

    Anduuroon - Altmer Magicka Warden, EP

    Travanius Braelia - Imperial Stamina Dragonknight, DC

    Daeralon - Bosmer Stamina Arcanist, AD
  • JumpmanLane
    JumpmanLane
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    I run this

    1 Domihaus

    1 Pirate Skeleton

    5 Elegant

    5 Viscous Death

    SnB front bar

    Destro back bar

    Embers, Whip, Fossilize, Mist, Talons, Leap on the front bar: for melee fighting.

    Coagulating Blood, Volatile Armor, Structured Entropy, Cauterize, Elemental Drain, Bats: for ranged fighting, closing, buffing, resetting fights.

    For PvP.
    The whole idea of this build is kiting and line of sighting for defense at range. Buffing and debuffing enemies on the back bar and doing high damage (on BOTH bars).

    On the front bar the idea is to straight up brawl. Block cast in a pinch. Really rely on Embers and powerlash for instant heals. Mist to get some LoS and reset if necessary.

    The idea soften them up with eke Drain. Then talons, whip, fossilize, Leap without having to rely on Skoria to proc.

    I call this my Zerg Killer/ Nerd Killer Build as I play late at night and run into these organized ball Zergs a lot.

    I solo Vivec PC N/A. I surf Zergs and crap around solo (pretending I’m a night blade lol). Heavy attack out of stealth hits hard. (This is a variation of a heavy attack DK Destro/restro gank build a pal came up with, just dorking around. It was like 1 Domihaus, 1 Grothdarr’s ( or something similar) Elegant and Spinners.
    Edited by JumpmanLane on August 22, 2018 9:39AM
  • md3788
    md3788
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    First, sets:

    Monster sets (1 medium, 1 heavy):
    Skoria - super mobile fights and for extra health
    Grothdarr - better sustain and in AOE situations (probably my most used)
    Zaan - parsing and single target fights

    5 piece # 1:
    BSW - Necessary for a MagDK. Ideally you will want the inferno staff as the buff carries over with bar swaps, but will take you forever to obtain unless you're lucky. You can go 5 body or body/jewelry, but you will need 2x inferno staves for your other sets below:

    5 piece set # 2 - Choose 1:
    Julianos - Craft/buy - mobile fights, good set, easiest to obtain. I recommend this as your starter set with 2x flame staves.
    Silks of the Sun - Farm/buy - Mobile fights, very good set for fire mage with a health bonus, semi easy to farm or just buy from guild traders. If you have the gold, use this in place of Julianos with 2x flame staves
    Mantle of Siroria - nCR - Stack and burn set, highest damage potential, this with BSW will be BiS but hardest to obtain

    Second, my set ups:

    Zaan, BSW inferno staff and 3x jewelry, 5x Siroria. 34k DPS with a so-so rotation using tri-pots

    Grothdarr, BSW inferno staff and 3x jewelry, 5 x silks of the sun. 30kish DPS. I don't parse with this set. Use for solo, overland, and dungeon trash mobs. I think this should be your set up for overland and solo content. Again, you can replace silks with Julianos if you want. The difference isn't much

    Thief mundus since these sets give a ton of spell damage

    DPS will be higher in groups since you should get better penetration and group buffs.

    Bar #1 - whip, engulfing flames, burning embers, harness magicka/ele drain, inner light, destro ult
    Bar #2 - blockade of fire, flames of oblivion, rearming trap, eruption, inner light, standard of might ult

    CP: I'm only 400 CP so i'm not quite optimized there






    Edited by md3788 on August 31, 2018 3:52PM
    vFG1 HM
  • GDOFWR420
    GDOFWR420
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    Siroria is OK if you don't have to move alot, but I think elf bane, bsw, and zaan monster set work very well together in more situations than siroria. Just my opinion.
  • Valrien
    Valrien
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    GDOFWR420 wrote: »
    Siroria is OK if you don't have to move alot, but I think elf bane, bsw, and zaan monster set work very well together in more situations than siroria. Just my opinion.

    Name a fight where you have to move in such an extreme amount that you cannot get at least 50% uptime with the amount of leigh way the set gives you with its timers (new circle every 10 seconds, stacks aren't lost for a whole 5 seconds outside of the circle)
    Edited by Valrien on August 31, 2018 4:58PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • md3788
    md3788
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    Valrien wrote: »
    GDOFWR420 wrote: »
    Siroria is OK if you don't have to move alot, but I think elf bane, bsw, and zaan monster set work very well together in more situations than siroria. Just my opinion.

    Name a fight where you have to move in such an extreme amount that you cannot get at least 50% uptime with the amount of leigh way the set gives you with its timers (new circle every 10 seconds, stacks aren't lost for a whole 5 seconds outside of the circle)

    Agree 100%. It's really not difficult to keep stacks with Siroria.
    vFG1 HM
  • md3788
    md3788
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    GDOFWR420 wrote: »
    Siroria is OK if you don't have to move alot, but I think elf bane, bsw, and zaan monster set work very well together in more situations than siroria. Just my opinion.

    I disagree. I'm convinced people are only running Elf Bane because Alcast is. If you use Zaan you get those two seconds of increasing damage, but other than that it's not that good of a set. I'd put that set lower than Julianos and Silks of the Sun, and being a heavy set you can't run a 5/1/1 so you lose resources which are a premium on MagDK (unless you run double inferno staff, which takes out the possibility of using a Maelstrom back bar).
    vFG1 HM
  • Feric51
    Feric51
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    lagrue wrote: »

    You want all your passives for relevant skill lines of course, things like Undanted Mettle also help squeeze out some stats, Mag DK sorta needs it. Also try to work in that 1 piece of medium and heavy for some survivability. I only use the one bar as mentioned, skills are:
    Molten Whip, Obsidian Shard, Pulsar, Elemental Blockage, and Flames of Oblivion.

    Those all sound like the gastrointestinal problems making their way around the Mage's Guild last week.
    Feric51
    Xbox NA

    Darkness Falls: The Crusade survivor (you young kids will never know the struggle of text-based games)


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