Valera Progib wrote: »magsorc so strong, please #nerfsorc
you could see that 3.5 sec nerf to 2 sec nerf makes it easier to do damage for rune cage, but honestly someone who thought this was a good idea needs a very serious reality check.
crazy_catman21 wrote: »Sorc mains qq but they have it good compared to magden mains.
Can everyone please stop saying it's a buff? Rune Prison is the BASE SKILL which does no damage at all. Thank you.
What you guys should have asked for is a range nerf. But you were unwilling to compromise and it got broken. It had to go. you should have realized that win you were drooling while you que'ed your metoer then hit rune cage and light attacked and fragged all at the same time. Oh from 40 feet away. Every time you got a kill you should have realized you were about to get nerfed. Say hey guys keep it but nerf the range. Would have been fine. Sorry but I'm not sorry.
1. Developers play for magblade (pve) and dk (pvp). They are favorites. The messages of those users who notice this will be deleted.
2. Manasorc did not have any non-nerf abilities.
3. We make bets! On what ability will the developers' hatred turn next time?
Sorcerer
Dark Magic
Rune Prison: Reduced the duration of this ability to 2 seconds from 3.5 seconds.
Rofl....it was just reverted not nerfed tbh.
It was originally 3.5 seconds to begin with but it was one of the most broken stuns in the game because it takes 2-3 seconds just to break free properly and in that time it bassically means your dead.
I would be fine with it still being at 5 seconds if it was actually possible to break free in the same amount of time it takes to break free from fossilise (its the exact same stun).
Im not even a sorc i hate sorcs even though I have a sorc but run prison just has broken functionality so right now its a good thing they reduced the stun duration. Besides they've said they're going to change it further in future patches because they've finally realised its not in a good spot as an ability.
Rofl... it was already nerfed to uselessness - now its nerfed again.
It was originally reverted from 5 back to 3.5. Now its nerfed. And honestly, I've never seen this cage-specific breakfree bug - at least no more than I notice it with any other cc, so I've no idea why cage gets singled out so much - unless perhaps there is some kind of agendaxeNNNNN wrote:i hate sorcs
Ohh, there it is..
Fixing bugs by effectively removing the bugged skills - and you're fine with that?
1. Developers play for magblade (pve) and dk (pvp). They are favorites. The messages of those users who notice this will be deleted.
2. Manasorc did not have any non-nerf abilities.
3. We make bets! On what ability will the developers' hatred turn next time?
Ah yes DKs.
2nd worst mobility, 2nd worst overall defence, worst mag sustain, worst passives, worst skill defence (wings useless vs 90% of game) unreliable damage (power whip in a Rollerblade world)
Yep, top tier.
Sorcerer
Dark Magic
Rune Prison: Reduced the duration of this ability to 2 seconds from 3.5 seconds.
Rofl....it was just reverted not nerfed tbh.
It was originally 3.5 seconds to begin with but it was one of the most broken stuns in the game because it takes 2-3 seconds just to break free properly and in that time it bassically means your dead.
I would be fine with it still being at 5 seconds if it was actually possible to break free in the same amount of time it takes to break free from fossilise (its the exact same stun).
Im not even a sorc i hate sorcs even though I have a sorc but run prison just has broken functionality so right now its a good thing they reduced the stun duration. Besides they've said they're going to change it further in future patches because they've finally realised its not in a good spot as an ability.
Rofl... it was already nerfed to uselessness - now its nerfed again.
It was originally reverted from 5 back to 3.5. Now its nerfed. And honestly, I've never seen this cage-specific breakfree bug - at least no more than I notice it with any other cc, so I've no idea why cage gets singled out so much - unless perhaps there is some kind of agendaxeNNNNN wrote:i hate sorcs
Ohh, there it is..
Fixing bugs by effectively removing the bugged skills - and you're fine with that?
Nice try but you're putting words in my mouth too suit your own argument.
I said id be fine with the stun if the break free interaction wasn't so obnoxious, every time I get stunned by fossilise or even fear my break free is near instant but with cage its almost 3 seconds for it to fully break free from in which time im usually dead.
I may hate sorcs but id rather them have something stupid that ISN'T broken rather than them have something thats stupid and IS broken. Theres a difference there. You can use the fact I hate sorcs as a crutch if you want but dont dismiss my experience and point simply because you like playing sorc yourself, huge double standard. At least I acknowledge my biased position though I just want cage fixed not nerfed into non-existance. Besides its not like sorcs cant use reach or something. (By broken I do not mean OP I mean Broken as in a broken interaction with other mechanics).
As for anything to do with cage, the only thing I hate is a stun that hits you for attacking them and if you consider how many sorcs there are in pvp its annoying very annoying.
Sorcerer
Dark Magic
Rune Prison: Reduced the duration of this ability to 2 seconds from 3.5 seconds.
Rofl....it was just reverted not nerfed tbh.
It was originally 3.5 seconds to begin with but it was one of the most broken stuns in the game because it takes 2-3 seconds just to break free properly and in that time it bassically means your dead.
I would be fine with it still being at 5 seconds if it was actually possible to break free in the same amount of time it takes to break free from fossilise (its the exact same stun).
Im not even a sorc i hate sorcs even though I have a sorc but run prison just has broken functionality so right now its a good thing they reduced the stun duration. Besides they've said they're going to change it further in future patches because they've finally realised its not in a good spot as an ability.
Rofl... it was already nerfed to uselessness - now its nerfed again.
It was originally reverted from 5 back to 3.5. Now its nerfed. And honestly, I've never seen this cage-specific breakfree bug - at least no more than I notice it with any other cc, so I've no idea why cage gets singled out so much - unless perhaps there is some kind of agendaxeNNNNN wrote:i hate sorcs
Ohh, there it is..
Fixing bugs by effectively removing the bugged skills - and you're fine with that?
Nice try but you're putting words in my mouth too suit your own argument.
I said id be fine with the stun if the break free interaction wasn't so obnoxious, every time I get stunned by fossilise or even fear my break free is near instant but with cage its almost 3 seconds for it to fully break free from in which time im usually dead.
I may hate sorcs but id rather them have something stupid that ISN'T broken rather than them have something thats stupid and IS broken. Theres a difference there. You can use the fact I hate sorcs as a crutch if you want but dont dismiss my experience and point simply because you like playing sorc yourself, huge double standard. At least I acknowledge my biased position though I just want cage fixed not nerfed into non-existance. Besides its not like sorcs cant use reach or something. (By broken I do not mean OP I mean Broken as in a broken interaction with other mechanics).
As for anything to do with cage, the only thing I hate is a stun that hits you for attacking them and if you consider how many sorcs there are in pvp its annoying very annoying.
SilverPaws wrote: »Zos buffed rune cage and then nerfs it even to worse state that it was before, hahaha that is hilarious.
Valera Progib wrote: »you could see that 3.5 sec nerf to 2 sec nerf makes it easier to do damage for rune cage, but honestly someone who thought this was a good idea needs a very serious reality check.