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Yet another Sorc nerf! It never ends!

  • GrigorijMalahevich
    GrigorijMalahevich
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    magsorc so strong, please #nerfsorc

    you could see that 3.5 sec nerf to 2 sec nerf makes it easier to do damage for rune cage, but honestly someone who thought this was a good idea needs a very serious reality check.
    PC/EU 800 CP.
    PvP MagSorc.
    Pedro Gonzales - Mag Sorc EP vMA Flawless Conqueror clear http://imgur.com/a/CB6j6
    Valera Progib - Stam Sorc DC vMA Flawless Conqueror clear https://i.imgur.com/eYgpXG2.png
    Valera Pozhar - Mag DK EP vMA Flawless Conqueror clear http://imgur.com/a/jrsuK
    Valera Podlechi - Mag Templar AD vMA Flawless Conqueror clear http://imgur.com/a/N0BYq
  • Biro123
    Biro123
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    magsorc so strong, please #nerfsorc

    you could see that 3.5 sec nerf to 2 sec nerf makes it easier to do damage for rune cage, but honestly someone who thought this was a good idea needs a very serious reality check.

    I kind of read the impact as good players breaking free immediately and carrying on. Bad players more likely to take the damage.

    ie. making it even more of a potato-masher class than it already is - while still being bad vs capable players - but still causing loads and loads of noob-tears, and therefore sorc-hate.
    Edited by Biro123 on August 20, 2018 2:05PM
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Galarthor
    Galarthor
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    This skill is now so useless that it is not worth protesting / agrueing against that nerf.

    Just out of curiosity though: WHY?

    Who is still complaining about Rune Cage being too strong? And if you think it is a buff because the damage now procs earlier, then why not have it deal damage the way it did in Summerset?
  • Bergzorn
    Bergzorn
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    HankTwo wrote: »
    Feanor wrote: »
    Can everyone please stop saying it's a buff? Rune Prison is the BASE SKILL which does no damage at all. Thank you.

    Did the change affect defensive rune?

    Edit: Changes to the base skills often carry over to both morphs, that's why I'm asking.

    Yes, Defensive Rune now stuns for two seconds.

    Maybe Rune Prison and morphs will unstun the enemy for 3.5s in a few weeks.
    Edited by Bergzorn on August 20, 2018 2:19PM
    no CP PvP PC/EU

    EP Zergborn
    DC Wobbling Disaster

    guild master, raid leader, janitor, and only member of Zergbored
  • crazy_catman21
    crazy_catman21
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    Sorc mains qq but they have it good compared to magden mains.
  • Odovacar
    Odovacar
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    Its all good. It really sucks to be entrapped by it, but that's what makes the game so fun too. I have a sorc too just like most of us do here as well. My DK's hate Sorcs and my Sorc is hated by everyone, jajaja another ESO tale that will not end regardless of mini-nerfs. Lets have fun folks!!
    Father of 3 ESO player - Daily late night logins ; )
    RIP my Eldest son Aiden who we lost to brain cancer 7/13/20.

    If you want to achieve higher rewards it will not be easy, at first. Never give up on yourself IRL or in-game!

    PS4: NA & EU
    Remember to have fun because at the end of the day that's what this whole gaming thing is about.
  • Biro123
    Biro123
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    Sorc mains qq but they have it good compared to magden mains.

    Aand comparing a mid-tier class that is getting nerfed to the bottom-tier class helps how? Ohh, that's right.. It keeps the NB's on top!!

    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Ender1310
    Ender1310
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    What you guys should have asked for is a range nerf. But you were unwilling to compromise and it got broken. It had to go. you should have realized that win you were drooling while you que'ed your metoer then hit rune cage and light attacked and fragged all at the same time. Oh from 40 feet away. Every time you got a kill you should have realized you were about to get nerfed. Say hey guys keep it but nerf the range. Would have been fine. Sorry but I'm not sorry.
  • Tarrocan
    Tarrocan
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    Feanor wrote: »
    Can everyone please stop saying it's a buff? Rune Prison is the BASE SKILL which does no damage at all. Thank you.

    Sure, it's a little buff for no sorc players ;)
    why is this performance garbage? just because ZOS don't care do fix anything, they just generate Money from people they don't care for Quality
  • Feanor
    Feanor
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    Ender1310 wrote: »
    What you guys should have asked for is a range nerf. But you were unwilling to compromise and it got broken. It had to go. you should have realized that win you were drooling while you que'ed your metoer then hit rune cage and light attacked and fragged all at the same time. Oh from 40 feet away. Every time you got a kill you should have realized you were about to get nerfed. Say hey guys keep it but nerf the range. Would have been fine. Sorry but I'm not sorry.

    That’s just not true. There was a plethora of good suggestions. As usual Wrobel does his own thing, proof is when he introduced the skill against the overwhelming feedback he got from the Sorc community. We knew the ability would be nerfed as soon as it appeared on the Summerset PTS.
    Edited by Feanor on August 20, 2018 2:58PM
    Main characters:
    Feanor the Believer - AD Altmer mSorc - AR 41 - Stormproof (PC EU)
    Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)

    Other characters:
    Necrophilius Killgood - DC Imperial Necromancer
    Fearscales - AD Argonian Templar - Stormproof (healer)
    Draco Imperialis - AD Imperial DK (tank)
    Cabed Naearamarth - AD Dunmer mDK
    Valirion Willowthorne - AD Bosmer stamBlade
    Turuna - AD Altmer magBlade
    Kheled Zaram - AD Redguard stamDK
    Kibil Nala - AD Redguard stamSorc - Stormproof
    Yavanna Kémentárí - AD Breton magWarden
    Azog gro-Ghâsh - EP Orc stamWarden
    Vidar Drakenblød - DC Nord mDK
    Marquis de Peyrac - DC Breton mSorc - Stormproof
    Rawlith Khaj'ra - AD Khajiit stamWarden
    Tu'waccah - AD Redguard Stamplar

    All chars 50 @ CP 1100+. Playing and enjoying PvP with RdK mostly on PC EU.
  • ak_pvp
    ak_pvp
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    Heymexa wrote: »
    1. Developers play for magblade (pve) and dk (pvp). They are favorites. The messages of those users who notice this will be deleted.
    2. Manasorc did not have any non-nerf abilities.
    3. We make bets! On what ability will the developers' hatred turn next time?

    Ah yes DKs.
    2nd worst mobility, 2nd worst overall defence, worst mag sustain, worst passives, worst skill defence (wings useless vs 90% of game) unreliable damage (power whip in a Rollerblade world)
    Yep, top tier.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • xeNNNNN
    xeNNNNN
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    Biro123 wrote: »
    xeNNNNN wrote: »
    Mureel wrote: »
    Sorcerer
    Dark Magic
    Rune Prison: Reduced the duration of this ability to 2 seconds from 3.5 seconds.

    Rofl....it was just reverted not nerfed tbh.

    It was originally 3.5 seconds to begin with but it was one of the most broken stuns in the game because it takes 2-3 seconds just to break free properly and in that time it bassically means your dead.

    I would be fine with it still being at 5 seconds if it was actually possible to break free in the same amount of time it takes to break free from fossilise (its the exact same stun).

    Im not even a sorc i hate sorcs even though I have a sorc but run prison just has broken functionality so right now its a good thing they reduced the stun duration. Besides they've said they're going to change it further in future patches because they've finally realised its not in a good spot as an ability.

    Rofl... it was already nerfed to uselessness - now its nerfed again.

    It was originally reverted from 5 back to 3.5. Now its nerfed. And honestly, I've never seen this cage-specific breakfree bug - at least no more than I notice it with any other cc, so I've no idea why cage gets singled out so much - unless perhaps there is some kind of agenda
    xeNNNNN wrote:
    i hate sorcs

    Ohh, there it is..

    Fixing bugs by effectively removing the bugged skills - and you're fine with that?


    Nice try but you're putting words in my mouth too suit your own argument.

    I said id be fine with the stun if the break free interaction wasn't so obnoxious, every time I get stunned by fossilise or even fear my break free is near instant but with cage its almost 3 seconds for it to fully break free from in which time im usually dead.

    I may hate sorcs but id rather them have something stupid that ISN'T broken rather than them have something thats stupid and IS broken. Theres a difference there. You can use the fact I hate sorcs as a crutch if you want but dont dismiss my experience and point simply because you like playing sorc yourself, huge double standard. At least I acknowledge my biased position though I just want cage fixed not nerfed into non-existance. Besides its not like sorcs cant use reach or something. (By broken I do not mean OP I mean Broken as in a broken interaction with other mechanics).

    As for anything to do with cage, the only thing I hate is a stun that hits you for attacking them and if you consider how many sorcs there are in pvp its annoying very annoying.
    Edited by xeNNNNN on August 20, 2018 3:21PM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • FloppyTouch
    FloppyTouch
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    ak_pvp wrote: »
    Heymexa wrote: »
    1. Developers play for magblade (pve) and dk (pvp). They are favorites. The messages of those users who notice this will be deleted.
    2. Manasorc did not have any non-nerf abilities.
    3. We make bets! On what ability will the developers' hatred turn next time?

    Ah yes DKs.
    2nd worst mobility, 2nd worst overall defence, worst mag sustain, worst passives, worst skill defence (wings useless vs 90% of game) unreliable damage (power whip in a Rollerblade world)
    Yep, top tier.

    Lmao sorcs think they are on dks lvl they got like 2 more years of nerfs before they are anywhere close XD
    Edited by FloppyTouch on August 20, 2018 3:29PM
  • ZOS_MikaS
    ZOS_MikaS
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  • Silver_Strider
    Silver_Strider
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    Don't worry.
    ZOS said they'll adjust it again later so that you'll only be able to activate Rune Cage after procing Crystal Frags 3 times within 10 seconds of one another for a 2 second stun :)
    Argonian forever
  • antihero727
    antihero727
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    xeNNNNN wrote: »
    Biro123 wrote: »
    xeNNNNN wrote: »
    Mureel wrote: »
    Sorcerer
    Dark Magic
    Rune Prison: Reduced the duration of this ability to 2 seconds from 3.5 seconds.

    Rofl....it was just reverted not nerfed tbh.

    It was originally 3.5 seconds to begin with but it was one of the most broken stuns in the game because it takes 2-3 seconds just to break free properly and in that time it bassically means your dead.

    I would be fine with it still being at 5 seconds if it was actually possible to break free in the same amount of time it takes to break free from fossilise (its the exact same stun).

    Im not even a sorc i hate sorcs even though I have a sorc but run prison just has broken functionality so right now its a good thing they reduced the stun duration. Besides they've said they're going to change it further in future patches because they've finally realised its not in a good spot as an ability.

    Rofl... it was already nerfed to uselessness - now its nerfed again.

    It was originally reverted from 5 back to 3.5. Now its nerfed. And honestly, I've never seen this cage-specific breakfree bug - at least no more than I notice it with any other cc, so I've no idea why cage gets singled out so much - unless perhaps there is some kind of agenda
    xeNNNNN wrote:
    i hate sorcs

    Ohh, there it is..

    Fixing bugs by effectively removing the bugged skills - and you're fine with that?


    Nice try but you're putting words in my mouth too suit your own argument.

    I said id be fine with the stun if the break free interaction wasn't so obnoxious, every time I get stunned by fossilise or even fear my break free is near instant but with cage its almost 3 seconds for it to fully break free from in which time im usually dead.

    I may hate sorcs but id rather them have something stupid that ISN'T broken rather than them have something thats stupid and IS broken. Theres a difference there. You can use the fact I hate sorcs as a crutch if you want but dont dismiss my experience and point simply because you like playing sorc yourself, huge double standard. At least I acknowledge my biased position though I just want cage fixed not nerfed into non-existance. Besides its not like sorcs cant use reach or something. (By broken I do not mean OP I mean Broken as in a broken interaction with other mechanics).

    As for anything to do with cage, the only thing I hate is a stun that hits you for attacking them and if you consider how many sorcs there are in pvp its annoying very annoying.

    So nerf a class skill unique to sorc and trade it for a weapon line skill that everyone has access to? Sorc is becoming the uninspired little brother to magica nightblade. To put it in perspective sorc is the Danial Baldwin of magica classes now. Magica Nb is Alec FYI.
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Biro123
    Biro123
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    xeNNNNN wrote: »
    Biro123 wrote: »
    xeNNNNN wrote: »
    Mureel wrote: »
    Sorcerer
    Dark Magic
    Rune Prison: Reduced the duration of this ability to 2 seconds from 3.5 seconds.

    Rofl....it was just reverted not nerfed tbh.

    It was originally 3.5 seconds to begin with but it was one of the most broken stuns in the game because it takes 2-3 seconds just to break free properly and in that time it bassically means your dead.

    I would be fine with it still being at 5 seconds if it was actually possible to break free in the same amount of time it takes to break free from fossilise (its the exact same stun).

    Im not even a sorc i hate sorcs even though I have a sorc but run prison just has broken functionality so right now its a good thing they reduced the stun duration. Besides they've said they're going to change it further in future patches because they've finally realised its not in a good spot as an ability.

    Rofl... it was already nerfed to uselessness - now its nerfed again.

    It was originally reverted from 5 back to 3.5. Now its nerfed. And honestly, I've never seen this cage-specific breakfree bug - at least no more than I notice it with any other cc, so I've no idea why cage gets singled out so much - unless perhaps there is some kind of agenda
    xeNNNNN wrote:
    i hate sorcs

    Ohh, there it is..

    Fixing bugs by effectively removing the bugged skills - and you're fine with that?


    Nice try but you're putting words in my mouth too suit your own argument.

    I said id be fine with the stun if the break free interaction wasn't so obnoxious, every time I get stunned by fossilise or even fear my break free is near instant but with cage its almost 3 seconds for it to fully break free from in which time im usually dead.

    I may hate sorcs but id rather them have something stupid that ISN'T broken rather than them have something thats stupid and IS broken. Theres a difference there. You can use the fact I hate sorcs as a crutch if you want but dont dismiss my experience and point simply because you like playing sorc yourself, huge double standard. At least I acknowledge my biased position though I just want cage fixed not nerfed into non-existance. Besides its not like sorcs cant use reach or something. (By broken I do not mean OP I mean Broken as in a broken interaction with other mechanics).

    As for anything to do with cage, the only thing I hate is a stun that hits you for attacking them and if you consider how many sorcs there are in pvp its annoying very annoying.

    Honestly - I don't like playing sorcs anymore. I got bored with the class and stopped half-way between Wolfhunter and the prev patch. Haven't touched it since. But I do understand their balance pains - very well.

    The very fact that sorcs can use reach makes cage in its current incarnation not worth slotting. And when the weaponskills provide better alternatives than the equivalent class-skills, we end up with a game where everyone uses the weaponskills, and the classes all become homogenized - Class diversity goes down the pan. That is NOT what I want.

    Honestly though, I don't see cage bug out more than any other CC. I think I've experienced it only once - and as you say with the amount of sorcs in PVP (pre-wolfhunter - but if you look, there are a lot LESS now) - that doesn't seem to make it especially broken compared to the others. I think its just more noticeable as you get the big-blue-bubble so you KNOW what just cc'd you - as opposed to not being sure what it was.
    And from the sorc-perspective, you cannot rely on abusing the broken cc-break. Not on a class that has to time that cc with abilities that you've just spent the last 4 seconds setting up (6 seconds if you count the shield-stack you need to do first). You need a cc that is reliable in how it works.
    I don't mind so much that it's either dodgeable OR blockable (I would prefer blockable - let nb's have the one that breaks block - because undodgeable means it only really fits with meteor). That means that its only really useful when you have an expensive ulti ready. What sorcs need is more regular non-ulti bursts rather than less-regular insta-death bursts imho.

    But I DO mind that it is avoidable AND does no damage. If I wanted a dodgeable cc, I'd take reach, have it do guaranteed damage and get a free extra 8% damage on everything else too! Against perma-blocking targets - well, I'll happily leave them be or see if they can sustain it instead.


    Nah - As per Wolfhunter, cage was already nerfed to the point where I won't touch it. Today's change is just a pointless waste of the Dev's resources.

    I just think its laughable that people are exulting over such a non-change.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • SilverPaws
    SilverPaws
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    Zos buffed rune cage and then nerfs it even to worse state that it was before, hahaha that is hilarious.
  • shaielzafine
    shaielzafine
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    SilverPaws wrote: »
    Zos buffed rune cage and then nerfs it even to worse state that it was before, hahaha that is hilarious.

    That's because the combat lead doesn't know what to do about class balance. There's a reason many people on this forum complain about the devs and why I find fewer people on my friends list logged on, even less are in Cyrodiil nowadays.
  • Bergzorn
    Bergzorn
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    you could see that 3.5 sec nerf to 2 sec nerf makes it easier to do damage for rune cage, but honestly someone who thought this was a good idea needs a very serious reality check.

    You could see it as a buff to Cage, but it's a full nerf for Defensive Rune. Five seconds was a bit much (I chuckled when I read the Summerset patch note), but two seconds... meh.
    no CP PvP PC/EU

    EP Zergborn
    DC Wobbling Disaster

    guild master, raid leader, janitor, and only member of Zergbored
  • RebornV3x
    RebornV3x
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    It never ends with sorc nerfs last year it was wards and shield stacking this year its Rune Change ZOS needs to delete the class and give everyone a class change token and make the 3 sorc skill lines available for all
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
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