- Update 23Ice Furnace: This item set now grants Spell Damage, rather than Weapon Damage for the 4 piece bonus
What I wonder is: Why did they go full nerf-berserk with the HA nerfs in the first place?
LA weaving has always been superior in terms of DPS, why overnerf HA effectively killing any chance to have an alternate way to fulfill the role (see DK)?
scipionumatia wrote: »I was thinking the same thing with imbue weapons. its not easy to animation cancel and its awkward to use. you need to prep it to do damage with a light attack and it just feels off. maybe its a learning curve but I find myself not liking it. If imbue weapons was an attack in of itself and then it boosted the damage of the next light attack it would be less awkward. They did give us a lot of incentive to use this spamable in the passives, the damage mitigation when casting or channeling, the free auto cast spell/physical orb when you reach X stacks are really good passives and the fact that it inflicts a status effect guaranteed is amazing. its because of all those things im trying to make it work.
Perhaps make it a toggle ability? though this would require changes to psijic passives
Nightfall12 wrote: »I still never understood why games always seem to favor multiple speed attacks over single heavy hitting attacks.
Lets look at reality...i know we have magic and stuff, but lets just look at reality of Physical weaponry
Sure 6 quick jabs with 2 daggers will do a good amount of damage and will probably kill you...not at first be slowly bleeding to death..BUt 1 strike from a fully wound up battleaxe will kill instantly.
A light attack is just a quick attack without real concentration or aim its like swinging quick "get away"
a medium or heavy attack is taking the time to aim or put a lil something extra into it.
In a fight lights attacks would serve more to throw your opponents timing off...the draw back to a heavy attack is by being telegraphed it has more chances to be prepared for.
If anything games should make medium attacks standard mid damage. Light attacks should be fast but low damage, heavy attacks should be hard hitting but slower.
The changes we have were to only to maximize weaving and as far as heavy attacks regaining resources?
I guess these changes only make sense because we have magic staffs and such....
Medium attacks should give more DPS than at least an unbuffed LA.
OrphanHelgen wrote: »My main question here would be,
Would it ruin the game if these abilities, sets and buffs also applied to heavy attacks?
Would it make DK's overpower to get a buff to molten armaments to compensate for all these changes?
Is the lower damage on medium attack intended?
imho buffing light attacks is clearly against "lower the ceiling, raise the floor".
Good players weave light attacks, very good players hardly ever miss a light attack weave.
Not so good players will sometimes, bad players will often miss light attack weaves if they even try.
So good players profit the most from buffs to light attack damage, while not so good players "suffer", which widens the gap between floor and ceiling.
My conclusion: in order to bring floor and bottom closer together, light attack damage should be significantly lower, so missing a light attack weave here and there doesn't have such a big impact on overall dps!
Only very, very bad players will maybe do nothing but light attacks, but with lowered light attack damage even they would realize they shouldn't play ESO like single player elder scrolls games any more, and start using their skills.
imho buffing light attacks is clearly against "lower the ceiling, raise the floor".
Good players weave light attacks, very good players hardly ever miss a light attack weave.
Not so good players will sometimes, bad players will often miss light attack weaves if they even try.
So good players profit the most from buffs to light attack damage, while not so good players "suffer", which widens the gap between floor and ceiling.
My conclusion: in order to bring floor and bottom closer together, light attack damage should be significantly lower, so missing a light attack weave here and there doesn't have such a big impact on overall dps!
Only very, very bad players will maybe do nothing but light attacks, but with lowered light attack damage even they would realize they shouldn't play ESO like single player elder scrolls games any more, and start using their skills.
Floor and ceiling should never be close.
However I agree that the LA buff was stupid, it's pointless power creep and screws melee mag builds.
scipionumatia wrote: »I was thinking the same thing with imbue weapons. its not easy to animation cancel and its awkward to use. you need to prep it to do damage with a light attack and it just feels off. maybe its a learning curve but I find myself not liking it. If imbue weapons was an attack in of itself and then it boosted the damage of the next light attack it would be less awkward. They did give us a lot of incentive to use this spamable in the passives, the damage mitigation when casting or channeling, the free auto cast spell/physical orb when you reach X stacks are really good passives and the fact that it inflicts a status effect guaranteed is amazing. its because of all those things im trying to make it work.
Perhaps make it a toggle ability? though this would require changes to psijic passives
scipionumatia wrote: »I was thinking the same thing with imbue weapons. its not easy to animation cancel and its awkward to use. you need to prep it to do damage with a light attack and it just feels off. maybe its a learning curve but I find myself not liking it. If imbue weapons was an attack in of itself and then it boosted the damage of the next light attack it would be less awkward. They did give us a lot of incentive to use this spamable in the passives, the damage mitigation when casting or channeling, the free auto cast spell/physical orb when you reach X stacks are really good passives and the fact that it inflicts a status effect guaranteed is amazing. its because of all those things im trying to make it work.
Perhaps make it a toggle ability? though this would require changes to psijic passives
For me, it's more a mental challenge than anything.
Assuming you light attack weave into another ability following your spammable, it should function identically to any other spammable, except the damage is delayed until the next light attack. Think about it:
LA -> Spammable -> LA -> Spammable -> LA -> Spammable -> LA -> Skill
You can see that if you have a light attack weave into a skill following your spammable, say a buff that can carry into your back bar, Imbue Weapon is functionally identical to other spammables, just the damage is delayed until the next LA. The problem is you're so used to the damage being dealt immediately, so it messes with you mid rotation. If you treat it as any other spammable, though, it actually feels very nice. About as smooth as Surprise Attack, I'd say, and I consider that to be the smoothest spammable in the game by far.
Kingslayer513 wrote: »scipionumatia wrote: »I was thinking the same thing with imbue weapons. its not easy to animation cancel and its awkward to use. you need to prep it to do damage with a light attack and it just feels off. maybe its a learning curve but I find myself not liking it. If imbue weapons was an attack in of itself and then it boosted the damage of the next light attack it would be less awkward. They did give us a lot of incentive to use this spamable in the passives, the damage mitigation when casting or channeling, the free auto cast spell/physical orb when you reach X stacks are really good passives and the fact that it inflicts a status effect guaranteed is amazing. its because of all those things im trying to make it work.
Perhaps make it a toggle ability? though this would require changes to psijic passives
For me, it's more a mental challenge than anything.
Assuming you light attack weave into another ability following your spammable, it should function identically to any other spammable, except the damage is delayed until the next light attack. Think about it:
LA -> Spammable -> LA -> Spammable -> LA -> Spammable -> LA -> Skill
You can see that if you have a light attack weave into a skill following your spammable, say a buff that can carry into your back bar, Imbue Weapon is functionally identical to other spammables, just the damage is delayed until the next LA. The problem is you're so used to the damage being dealt immediately, so it messes with you mid rotation. If you treat it as any other spammable, though, it actually feels very nice. About as smooth as Surprise Attack, I'd say, and I consider that to be the smoothest spammable in the game by far.
Actually, the way imbue weapons is programmed makes it activate the effect on the next LA that does damage. So in practice if you've gotten used to LA + Skill weaving with no delay in between, it actually does function identically to a normal spammable because the ability is instant cast while LAs have a delay in dealing damage. If you've mentally ingrained the LA + Skill combo in your brain, then it functions as a normal spammable 100% of the time and applies damage to the LA you fired immediately before the ability. You can test it on a dummy to see for yourself.
Now of course the paradoxical thing is that this only applies to practiced endgame players, so most of the playerbase is left out in the dust again.