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Confirmed Werewolf Changes with Wolfhunter! (Updated with PTS Notes!)

  • AuldWolf
    AuldWolf
    ✭✭✭✭✭
    I'm not feeling so great, either, honestly.

    After the hype build-up with Wolfhunter and the werewolf representative I believed they'd do so much more than this. At least, I wanted to. If it really just is this, as it seems to be, then I feel that between the constant DLC dungeons that the vast majority can't play, all of the bugs and issues right now (which wouldn't bother me on their own but do with all of the other factors involved), the lack of small- and medium-sized houses in DLC locations (which we've been requesting forever), and the general mistreatment of vampire/werewolf players on top of all that?

    I can just feel my enthusiasm eking away. I mean, I don't mean to be maudlin or anything, but I can hardly help how I feel. I'm likely going to stick around for a while to finish up the content that I wanted to, but I'm highly unlikely to spend much more money. I'm going to save that for putting it into things I believe in more (such as supporting werewolf artists).

    Oh well, c'est la vie. I don't expect them to do anything for me if the demographics I'm a part of aren't big enough to be worth it, and if the money isn't good enough. I hold no grudges. Business is business.

    All it means is that I'm just not nearly so passionate about ESO any longer. Which is what it is.
  • Glaiceana
    Glaiceana
    ✭✭✭✭✭
    ✭✭
    UPDATE: Added the new PTS stuff to original post.

    In the spoiler below is all the werewolf related patch notes from the PTS:
    Werewolf
    Developer Comments – Werewolf Changes: There were a significant number of changes made to Werewolf this update. Some of these changes were made to improve the quality of life with leveling and maintaining the form, while others open up new gameplay possibilities.

    First, you’ll find leveling and maintaining your Werewolf is now considerably easier. The Devour passive is now granted automatically from the very start, so you can sustain the form better at lower levels before you’ve unlocked all the other skills. We’ve also significantly reduced the experience requirements to morph all skills.

    Second, you’ll be able to do more core combat actions as a Werewolf, such as resurrecting your allies or using Synergies. Werewolves will have a much easier time engaging in group content now that they can help their friends more effectively. This, coupled with some other changes such as the Blood Rage passive triggering on damage dealt instead of damage taken, means they can be more viable in group PvE activities such as dungeons.

    Finally, many morphs and abilities were changed to improve the cohesiveness of the Werewolf kit. Some combos and effects that weren’t very effective have been removed, while others were tweaked to better support the fast and ferocious playstyle of the Werewolf. As an example, we removed the stuns from Pounce and Piercing Howl, but dramatically improved Roar by making it instant cast, fear more targets, and have more competitive morph effects.
    • Werewolf Transformation:
      • You can now resurrect other players while transformed.
      • You can now use synergy abilities while transformed. You will use a unique Werewolf-themed animation instead of the synergy’s usual animation.
      • You can now use Siege Weapons while transformed.
      • Your Werewolf timer will no longer tick down while you are reviving in place while transformed.
      • Updated the tooltip of this ability and its morphs to better describe all the additional effects of transforming.
      • This ability and its morphs no longer increase your Movement Speed or your Spell and Physical Resistance as a baseline effect. These bonuses have been moved to passive abilities in the skill line.
        Developer Comments:
        These bonuses were moved to passive abilities to help reinforce the feeling of progression you get from leveling the Werewolf skill line. It also allows for extra space to add more information to the Werewolf Transformation tooltip about all the other bonuses you have while transformed, such as your Max Stamina being increased or your Heavy Attacks dealing splash damage.
        • Pack Leader (morph):
          • The direwolves now scale with the bonuses from damage done.
          • The direwolves now randomly alternate between 2 direct damage abilities, previously 4, and they no longer use a non-damaging snare ability.
          • Fixed an issue where the direwolves would throttle their attacks against the same target. They now attack much more rapidly.
          • Fixed an issue where the direwolves would not respawn with you whenever you respawned.
    • Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
    • Devour:
      • This is now the first passive you unlock in the skill line, and is a free passive that does not require you to spend a skill point. Points already spent into this will be automatically refunded.
      • The devour corpse ability is now a 4-second channel, instead of a 4-second cast time. Every second you spend devouring a corpse increases your Werewolf timer and restores Health. Each corpse can be devoured for up to 4 seconds.
      • Updated the visual effects on enemy corpses that can be devoured.
      • Improved the targeting and reliability for devouring corpses.
    • Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health.
      • Hircine’s Rage (morph): This morph now grants Major Brutality for 20 seconds.
    • Infectious Claws: Updated the visual effects for this ability and its morphs.
    • Piercing Howl:
      • This ability and its morphs no longer stun the target.
      • Decreased the cost of this ability and its morphs to 3510 Stamina from 4050.
      • Updated the visual effects for this ability and its morphs.
        • Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
    • Pounce: This ability and its morphs no longer stun the target if they were already set Off Balance.
    • Pursuit: This ability now also increases your Movement Speed by 15/30%.
      • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
    • Roar:
      • This ability and its morphs are now instant-cast, previously 1 second.
      • This ability and its morphs can now fear up to 6 targets, previously 3 targets..
      • This ability and the Rousing Roar morph no longer set enemies Off Balance.
        • Ferocious Roar (morph): This morph now sets feared targets Off Balance.
        • Rousing Roar (morph): This morph has been renamed to Deafening Roar, and now applies Major Fracture for 10 seconds to feared targets.
    • Savage Strength: This ability now also increases your Spell and Physical Resistance by 5000/10000.
      • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
    • All Werewolf abilities now require less experience to morph. The experience requirements to level up the Werewolf abilities now match the Weapon Skill Line abilities, and the Werewolf Transformation Ultimate experience requirement now matches Class Ultimate abilities.
    • Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.
    • Fixed an issue where casting another ability while in the middle of a Werewolf Heavy Attack would cancel the Heavy Attack, instead of queuing the ability to cast when the Heavy Attack completed.

    Key points:
    We will be able to resurrect and use synergies.
    Devour Unlocks immediately.
    Blood Rage: Increases your timer from your damage, 2/4 sec with 5 sec cooldown.
    Levelling and morphing skills is easier.
    Can use siege weapons.
    Many dire wolf fixes.
    Devouring a corpse is a channel now, (increasing your timer the longer you press it, up to 4 seconds)
    Many changes to all the skills (See main spoiler above for full details)
    Edited by Glaiceana on July 9, 2018 10:09PM
    Priests of Hircine
    Werewolves who bite for FREE! PC/EU
    Our total free bites: 7000+
    Guild Subreddit | Forum Thread | YouTube Playlist
    Total Champion Points: 1000+
    Main Character: Ithaera - Stam DK, Nord, Female, DD, Werewolf.
    Rothelnog - Stam NB, Orc, Male, DD, Werewolf.
    J'Xena - Mag DK, Khajiit, Female, DD, Werewolf.
    Dances-With-Frost-Dragons - DK, Argonian, Male, Tank, Werewolf.
    Raziel The Paradox - Mag TP, Dark Elf, Male, DD, Vampire.
    Swims-Through-Starlight - TP, Argonian, Female, Healer, Werewolf.
    Glaicean Mag Ward, High Elf, Male, Ice DD, Werewolf.
    Hjurne Hircine's Forsaken - Sorc, Redguard, Male, PvP DD, Werewolf.
    My Total Free Werewolf Bites: 400+ (Ask me about bites if you need one!)
    Playing since July 2015!
  • Bguard
    Bguard
    Soul Shriven
    I hated the stun removal, it was great to catch running folks, i would rather switch to the old stun than have that new roar fear.
    Edited by Bguard on July 13, 2018 6:22PM
    NA - @Bguard

    Stamina Nighblade WW [Khajiit] - San'jiro
    Stamina Templar WW [Orc] - Uruk gro-Shatul
    Magicka Sorcerer Vampire [Dark Elf] - Kaendris the Wise
    Stamina Dragonknight WW [Nord] - Geralt of Rivia The Wolf
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    Damn no stun. I know werewolves aren’t made for tanking but a Bosmer can dream

    Otherwise this is great!
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Wildberryjack
    Wildberryjack
    ✭✭✭✭✭
    With Devour, most of the time my pack wolves are in the way and I can't target my kill. I move to get them to move and GET OFF MY DANG KILL so I can devour it, but at that point I've lost a lot of my ultima. We need to be able to target THROUGH our pack wolves. Is this part of the improvements to Devour?

    Also, a graphic update, when? We still look, move, and attack like a gorilla. Ugh.
    The purpose of art is washing the dust of daily life off our souls. ~Pablo Picasso
  • Silverhearth
    Silverhearth
    ✭✭✭
    ok, ok about all this WW as tank or even healer stuff: problem is, that the WW can just use the WW Skills and no weapon skills or class skills. the WW can just use 5 Skills at all! This is why not fokusing on one role only there is no chance to make a ww efficient. And so they fokus on dd, since a werewolf is a berserking agressive creature and in other elderscrolls games the ww also was quite berserking.
    Nacht unter Fremden. Geheimnisse in der Dunkelheit. Nocturnal ist hier.
  • Vaerth
    Vaerth
    ✭✭✭✭
    Glaiceana wrote: »
    From the PTS Patch Notes here: https://forums.elderscrollsonline.com/en/discussion/comment/5289420/#Comment_5289420

    Old original post:
    As per this post here: https://www.elderscrollsonline.com/en-us/news/post/26439
    We are getting improvements to the Werewolf Skill Line!! :)
    Werewolves Updated

    If you have a character that carries the curse of lycanthropy, you can enjoy a series of broad improvements and changes to how the Werewolf Skill Line plays with Update 19. These changes place an emphasis on improving their ferocity and momentum in combat, and they affect both the Skill Line's Passive and Active Abilities. For example, the Blood Rage Passive will now increase the duration of your transformation when you deal damage instead of when you take it, and the Roar Active Ability is now instant cast.

    Very excited for this change, I believe it will be a very good thing for us! Looking forward to hearing more about this, as it sounds like these are not the only two things changing. What do you guys think?

    a2aca5c0f5b2a8c8c745ee17a5fb797d.jpg

    UPDATE:

    In the spoiler below is all the werewolf related patch notes from the PTS:
    Werewolf
    Developer Comments – Werewolf Changes: There were a significant number of changes made to Werewolf this update. Some of these changes were made to improve the quality of life with leveling and maintaining the form, while others open up new gameplay possibilities.

    First, you’ll find leveling and maintaining your Werewolf is now considerably easier. The Devour passive is now granted automatically from the very start, so you can sustain the form better at lower levels before you’ve unlocked all the other skills. We’ve also significantly reduced the experience requirements to morph all skills.

    Second, you’ll be able to do more core combat actions as a Werewolf, such as resurrecting your allies or using Synergies. Werewolves will have a much easier time engaging in group content now that they can help their friends more effectively. This, coupled with some other changes such as the Blood Rage passive triggering on damage dealt instead of damage taken, means they can be more viable in group PvE activities such as dungeons.

    Finally, many morphs and abilities were changed to improve the cohesiveness of the Werewolf kit. Some combos and effects that weren’t very effective have been removed, while others were tweaked to better support the fast and ferocious playstyle of the Werewolf. As an example, we removed the stuns from Pounce and Piercing Howl, but dramatically improved Roar by making it instant cast, fear more targets, and have more competitive morph effects.
    • Werewolf Transformation:
      • You can now resurrect other players while transformed.
      • You can now use synergy abilities while transformed. You will use a unique Werewolf-themed animation instead of the synergy’s usual animation.
      • You can now use Siege Weapons while transformed.
      • Your Werewolf timer will no longer tick down while you are reviving in place while transformed.
      • Updated the tooltip of this ability and its morphs to better describe all the additional effects of transforming.
      • This ability and its morphs no longer increase your Movement Speed or your Spell and Physical Resistance as a baseline effect. These bonuses have been moved to passive abilities in the skill line.
        Developer Comments:
        These bonuses were moved to passive abilities to help reinforce the feeling of progression you get from leveling the Werewolf skill line. It also allows for extra space to add more information to the Werewolf Transformation tooltip about all the other bonuses you have while transformed, such as your Max Stamina being increased or your Heavy Attacks dealing splash damage.
        • Pack Leader (morph):
          • The direwolves now scale with the bonuses from damage done.
          • The direwolves now randomly alternate between 2 direct damage abilities, previously 4, and they no longer use a non-damaging snare ability.
          • Fixed an issue where the direwolves would throttle their attacks against the same target. They now attack much more rapidly.
          • Fixed an issue where the direwolves would not respawn with you whenever you respawned.
    • Blood Rage: This ability now increases the timer of your Werewolf Transformation when you deal damage, rather than when you take damage. It adds 2/4 seconds to your timer with a 5 second cooldown.
    • Devour:
      • This is now the first passive you unlock in the skill line, and is a free passive that does not require you to spend a skill point. Points already spent into this will be automatically refunded.
      • The devour corpse ability is now a 4-second channel, instead of a 4-second cast time. Every second you spend devouring a corpse increases your Werewolf timer and restores Health. Each corpse can be devoured for up to 4 seconds.
      • Updated the visual effects on enemy corpses that can be devoured.
      • Improved the targeting and reliability for devouring corpses.
    • Hircine’s Bounty: This ability and its morphs now heal based on your Max Health; Hircine’s Bounty and Hircine’s Rage heal for 45% of your Max Health, while Hircine’s Fortitude heal for 60% of your Max Health.
      • Hircine’s Rage (morph): This morph now grants Major Brutality for 20 seconds.
    • Infectious Claws: Updated the visual effects for this ability and its morphs.
    • Piercing Howl:
      • This ability and its morphs no longer stun the target.
      • Decreased the cost of this ability and its morphs to 3510 Stamina from 4050.
      • Updated the visual effects for this ability and its morphs.
        • Howl of Despair (morph): The synergy now grants the ally Empower for all Light Attacks for 5 seconds. Previously, it granted 10% more Light and Heavy Attack damage for 15 seconds.
    • Pounce: This ability and its morphs no longer stun the target if they were already set Off Balance.
    • Pursuit: This ability now also increases your Movement Speed by 15/30%.
      • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
    • Roar:
      • This ability and its morphs are now instant-cast, previously 1 second.
      • This ability and its morphs can now fear up to 6 targets, previously 3 targets..
      • This ability and the Rousing Roar morph no longer set enemies Off Balance.
        • Ferocious Roar (morph): This morph now sets feared targets Off Balance.
        • Rousing Roar (morph): This morph has been renamed to Deafening Roar, and now applies Major Fracture for 10 seconds to feared targets.
    • Savage Strength: This ability now also increases your Spell and Physical Resistance by 5000/10000.
      • Note: This bonus was moved from a baseline effect of Werewolf Transformation to this passive.
    • All Werewolf abilities now require less experience to morph. The experience requirements to level up the Werewolf abilities now match the Weapon Skill Line abilities, and the Werewolf Transformation Ultimate experience requirement now matches Class Ultimate abilities.
    • Curing Lycanthropy will now refund all Skill Points that are invested in the Skill Line.
    • Fixed an issue where casting another ability while in the middle of a Werewolf Heavy Attack would cancel the Heavy Attack, instead of queuing the ability to cast when the Heavy Attack completed.

    Key points:
    We will be able to resurrect and use synergies.
    Devour Unlocks immediately.
    Blood Rage: Increases your timer from your damage, 2/4 sec with 5 sec cooldown.
    Levelling and morphing skills is easier.
    Can use siege weapons.
    Many dire wolf fixes.
    Devouring a corpse is a channel now, (increasing your timer the longer you press it, up to 4 seconds)
    Many changes to all the skills (See main spoiler above for full details)

    When you hear about these improvements to werewolf:
    j5piW29.png

    Wish they would do a rework on Vampires as well, perhaps having the skills scale of max stat and of course adding more active skills. I would jump right in if the skills matches Stamina as well for my Dragonknight. The drain is cool, but only for Magicka users.
    Pact Bloodwraith
  • Zardayne
    Zardayne
    ✭✭✭✭✭
    If they would only make Werewolf (and Vampire) usable by both stam and magica I'd be happy.
  • Peekachu99
    Peekachu99
    ✭✭✭✭✭
    ✭✭
    4 weeks and not a single adjustment on PTS. This is what we get, apparently.
  • General_Zeranth
    General_Zeranth
    ✭✭✭✭
    Little upset about the Howl no longer stunning since that was one of my favorite moves to use while in PvP Werewolf, but I guess the changes are fine.
    Gonna have to rework my werewolf burst build once the changes occur. >-<
    Xbox - NA

    Self confessed Master Angler title chaser.

    Titles Earned: 10/∞
  • ta2johnny
    ta2johnny
    Soul Shriven
    Been running the wolf in BG for a while now. I loved it then and hope Its even better now. Not too crazy about a couple of the changes but oh well, learning curve. Hopefully can keep up the 25/30-0 and all the hate mail
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