Unknown_Redemption wrote: »Short story:
1. Customer buys 7 of them
2. He places another 700 items inside
3. Now he have 1400 items in his house
4. Customer starts getting serious performance issues when loading to the house
5. Customer asks for refund because the lag and low fps in his house makes it unplayable
6. ZOS refunds and lose $
There is no way that 1400 items in a large house would hinder stability, especially those mansions that have multiple zones.
Unknown_Redemption wrote: »Short story:
1. Customer buys 7 of them
2. He places another 700 items inside
3. Now he have 1400 items in his house
4. Customer starts getting serious performance issues when loading to the house
5. Customer asks for refund because the lag and low fps in his house makes it unplayable
6. ZOS refunds and lose $
There is no way that 1400 items in a large house would hinder stability, especially those mansions that have multiple zones.
I think the devs have a much better handle on what causes instability than you do.
The devs have stated it's not possible to increase the number of slots due to limitations on consoles.
Sylvermynx wrote: »I just find the whole housing thing not very workable or fun - compared to RIFT. I had two really great places in RIFT - one was a premade which I furnished; the other I built from scratch. Both were.... far more than anything I've seen in this game so far.
The interface is clunky and.... unfriendly in the extreme. The options for housing aren't anywhere I want to live for the most part. Right now I'm just using the free hotel rooms as extra f
Unknown_Redemption wrote: »Suggested Item:
Home Capacity Increase Token
Item Function:Cost:
- 100 Traditional Furnishing Slots Increased
- 2 Special Furnishing Slots Increased
- 2 Collectible Furnishing Slots Increased
- 2 Special Collectible Furnishing Slots Increased
1,000 Crowns
Limit:
7 Packs per Home
Note: This is not an account upgrade, this would be unique to each individual home
Platform:
PC & MAC Only
_________________
Console Platforms:
This item would not be available to console players due to hardware limitations. However, as console platform performances improve it is suggested that the housing limits of all homes increase incrementally, for free.
Note: A lot of games that span across universal platforms have different 'experiences,' such as Diablo 3. In that particular game, hordes of monsters reach about 1/4th of what PC players see.