Heals should never out do damage in the long run
chesspilgrim wrote: »Heals should never out do damage in the long run
why?
that is the type of statement that implies it is true in all circumstances, and never is a long time. do you intend to say that within the context of pvp? because i don’t see how it could be true for pve. my assumption is that you refer to 1v1, but please correct me if that is not the case.
but, assuming you meant pvp 1v1 only, my question remains. why should healing never be greater than damage in the long run?
dwemer_paleologist wrote: »wanting mass amounts of damage and mass healing on a templar and / or on a warden is what is unbalanced.
healers should Heal, and the more damage they do the less they should be able to heal.
7k is low, I could crit 12 to 14k almost double , but I thought heals had been nerfed so they no longer crit
Heals should never out do damage in the long run
CatchMeTrolling wrote: »Lol at one point I could get 23k breath of life crits, sadly I’m not even exaggerating. Anyways you definitely should get higher than 7k for a crit.
This forum is like walking on eggshells. But I'll risk being disruptive again and attempt to carry on this discussion only because I actually do like this game and would like to see its pvp design improved.
First: I decided to take seriously the "get gud!", "L2P", "your build is traaaash!" criticisms that suggested it was my lack of "buffs" that were responsible for such weak heals (and not the game design itself). So I slapped on Jorvuld's Guidance/Vanus and proceeded to buff myself with minor healing and major healing with the ritual Mundus. To my shock - my breath of life still critted for... yep... you guessed it... 7kish.
So that was my mistake for taking you seriously. I guess there is a reason you rely on such lame retorts as "l2P" as your counter arguments. If I had no clue what I was talking about I would probably rely on such lame and negative platitudesfor my arguments as well.
leepalmer95 wrote: »This forum is like walking on eggshells. But I'll risk being disruptive again and attempt to carry on this discussion only because I actually do like this game and would like to see its pvp design improved.
First: I decided to take seriously the "get gud!", "L2P", "your build is traaaash!" criticisms that suggested it was my lack of "buffs" that were responsible for such weak heals (and not the game design itself). So I slapped on Jorvuld's Guidance/Vanus and proceeded to buff myself with minor healing and major healing with the ritual Mundus. To my shock - my breath of life still critted for... yep... you guessed it... 7kish.
So that was my mistake for taking you seriously. I guess there is a reason you rely on such lame retorts as "l2P" as your counter arguments. If I had no clue what I was talking about I would probably rely on such lame and negative platitudesfor my arguments as well.
Tempars already get minor mending.
Again buff your stats, also sort of your cp. You have cp into crit heals, healing done and healing received right? because they all buff your heals.
leepalmer95 wrote: »This forum is like walking on eggshells. But I'll risk being disruptive again and attempt to carry on this discussion only because I actually do like this game and would like to see its pvp design improved.
First: I decided to take seriously the "get gud!", "L2P", "your build is traaaash!" criticisms that suggested it was my lack of "buffs" that were responsible for such weak heals (and not the game design itself). So I slapped on Jorvuld's Guidance/Vanus and proceeded to buff myself with minor healing and major healing with the ritual Mundus. To my shock - my breath of life still critted for... yep... you guessed it... 7kish.
So that was my mistake for taking you seriously. I guess there is a reason you rely on such lame retorts as "l2P" as your counter arguments. If I had no clue what I was talking about I would probably rely on such lame and negative platitudesfor my arguments as well.
Tempars already get minor mending.
Again buff your stats, also sort of your cp. You have cp into crit heals, healing done and healing received right? because they all buff your heals.
Yes I know, that's how I was able to apply minor healing to myself.
And please take more time to read the full context of my thread, because I am talking about non-CP here.
People are fixated on the 7k - so be it. but the real point was that healing in this game is sub par to the damage in this game.
From the perspective of other mmo's - i agree with that statement. a healer in this game that truly goes full heals can not win a 1v1 against a DD and further - will likely eventually succomb to resource fatigue and die to DD because - pursuant to original point, healing is subpar to damage in this game.
Now - that said, I can't necessarily say that I am opposed to this setup. I have played mmo's where a competent group with a good healer make it virtually impossible for any pug group to score even one kill against the opposing team. This is because healing is so incredibly strong that pugs would never create the coordination necessary to burst a player down.
In this game - pugs can beat premades... and that is because healers are not that dominant. sure - more times than not the competent group with a healer will out kill and win. but - a pug can score a kill with well timed burst because healing simply can't match it.
anyways - good luck in your pursuit Jeremy. I would only heal in this game for the following:
1. you like a change of pace - alt a holic - and want to play some heals in bg's every now and then.
2. you have an organized group to run with and they want you to heal
3. you enjoy pugging - watching everyone around you die - and revel in the fact that if you los and scramble successfully - while you will achieve nothing towards the end goal - you may survive, to heal another day.
Thunderknuckles wrote: »I've been PvP'ing for ten years in MMO's. Balance is always an issue in these types games. It's just incredibly difficult to do. If you want truly balanced PvP then you need a game that does only PvP. The only way I can think of where ESO devs could really make PvP balanced would be to have PvP only classes and gear. When you mix PvE and PvP balance is just a constant juggling act.
leepalmer95 wrote: »leepalmer95 wrote: »This forum is like walking on eggshells. But I'll risk being disruptive again and attempt to carry on this discussion only because I actually do like this game and would like to see its pvp design improved.
First: I decided to take seriously the "get gud!", "L2P", "your build is traaaash!" criticisms that suggested it was my lack of "buffs" that were responsible for such weak heals (and not the game design itself). So I slapped on Jorvuld's Guidance/Vanus and proceeded to buff myself with minor healing and major healing with the ritual Mundus. To my shock - my breath of life still critted for... yep... you guessed it... 7kish.
So that was my mistake for taking you seriously. I guess there is a reason you rely on such lame retorts as "l2P" as your counter arguments. If I had no clue what I was talking about I would probably rely on such lame and negative platitudesfor my arguments as well.
Tempars already get minor mending.
Again buff your stats, also sort of your cp. You have cp into crit heals, healing done and healing received right? because they all buff your heals.
Yes I know, that's how I was able to apply minor healing to myself.
And please take more time to read the full context of my thread, because I am talking about non-CP here.
So your complaint is you can only heal 35% of your max hp and heal someone else as well in 1 cast?
But again stack dmg.
SlowMetabolism wrote: »
leepalmer95 wrote: »leepalmer95 wrote: »This forum is like walking on eggshells. But I'll risk being disruptive again and attempt to carry on this discussion only because I actually do like this game and would like to see its pvp design improved.
First: I decided to take seriously the "get gud!", "L2P", "your build is traaaash!" criticisms that suggested it was my lack of "buffs" that were responsible for such weak heals (and not the game design itself). So I slapped on Jorvuld's Guidance/Vanus and proceeded to buff myself with minor healing and major healing with the ritual Mundus. To my shock - my breath of life still critted for... yep... you guessed it... 7kish.
So that was my mistake for taking you seriously. I guess there is a reason you rely on such lame retorts as "l2P" as your counter arguments. If I had no clue what I was talking about I would probably rely on such lame and negative platitudesfor my arguments as well.
Tempars already get minor mending.
Again buff your stats, also sort of your cp. You have cp into crit heals, healing done and healing received right? because they all buff your heals.
Yes I know, that's how I was able to apply minor healing to myself.
And please take more time to read the full context of my thread, because I am talking about non-CP here.
So your complaint is you can only heal 35% of your max hp and heal someone else as well in 1 cast?
But again stack dmg.
I explain my criticisms as it relates to healing on this game PvP about as well as I can in my opening post. But basically: my criticism/complaint is that damage > healing on this game.
That's what a critical Breath of Life does in Mother of Sorrow/Twice Born Star with ritual and apprentice Mundus.
If that set up can't give you heals powerful enough to simply break even against one player's damage, then there is a serious problem.
Keep in mind, I am talking None CP PvP here.
idk my breath of life crits me for 15k or so. sometimes even more depending on my health.
Listen to what other nice people here have told you -
look for a new and better healing build, you are clearly doing something VERY wrong. I am sure i can get a 7k BoL crit heal while playing a stamina templar.
good luck, young templar