Nerftheforums wrote: »A 7k heal crit is low af man. You better take a look at your build before QQing so much about the dev team (which is rather meh, but not for the reasons you list imo)
Sounds like a l2p issue
brandonv516 wrote: »I've hit a 9k crit heal on a magicka Nightblade in no CP battlegrounds (healthy offering). In CP I've seen it crit for 12k.
So nothing against you man but 7k is low for a burst heal.
Oh hey look it’s Jeremy again .
I see you’re still up to the same old shenanigans
What a rascal.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
VaranisArano wrote: »I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.
VaranisArano wrote: »I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.
Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.
You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.
VaranisArano wrote: »VaranisArano wrote: »I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.
Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.
You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.
Hi. I main a healer. Mind you, I play that healer in large and small groups, so I'm not trying to 1vX on a healer build.
Healing is far from an unpleasant experience for me. Sorry that you don't like it much, but I've found it to be a rewarding and very entertaining way for me to contribute in large and small group PVP.
brandonv516 wrote: »I've hit a 9k crit heal on a magicka Nightblade in no CP battlegrounds (healthy offering). In CP I've seen it crit for 12k.
So nothing against you man but 7k is low for a burst heal.
Like I said, that's what a Templar's breath of life criticals for when when wearing Mother's Sorrow/Twice Born Star with Ritual and Mundus Stones. 7k.
Which is pathetic.
IN order to get it up to 9k I would likely have to dump all my health - which would just open up new problems.
And even 9k is weak, and would just be able to barely break even at best against a single player's damage output (and that's if it was spammed). So whether you want to say 7k or 9k, the argument is the same.
Heals on this game are just pathetic and only good for support. At the very best, you can spam them to barely stay alive until you run out of magicka.
That's cus the game is designed so that surviving isn't just damage tooltips Vs heal tooltips.
It's damage tooltips - reduced by mitigation, with periods of not getting hit at all due to avoidence/Los...
Despite yhat, my matriarch heals used to crit for 11.7k, which is a lot more than the average damage of my frags.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
I do not know who is behind the PvP combat on this game - but it's clear to me they are either incompetent or allow their own personal preferences to interfere in their work (I can also guarantee you they play a DPS class). I will explain why:
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
So I ask: what is the point of healing if at best all it can do is break even...against one player's damage? The answer is simple. There isn't. All it would accomplish is wasting resources until you run dry, then you die. You are much better off going offensive and just attacking, which does better numbers. I have never seen a game where healers are reduced to mere support in PvP and are worthless as a means of self defense. It's usually the opposite - and healing is a very powerful form of defense. But not on this game. It's weak as crap and functions merely as a support tool to spam on other players so can they can run around and have more fun at your expense. So no wonder people create "healing bots". Why would anyone want to actually play as one?
So I frankly don't understand why so many people seem to enjoy playing as a healer class on this game. All I can guess is they do it for the points. Otherwise it's nothing more than a mediocre support tool and mere fodder against any damage-dealing class.
Hoked_on_ponix wrote: »I do not know who is behind the PvP combat on this game - but it's clear to me they are either incompetent or allow their own personal preferences to interfere in their work (I can also guarantee you they play a DPS class). I will explain why:
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
So I ask: what is the point of healing if at best all it can do is break even...against one player's damage? The answer is simple. There isn't. All it would accomplish is wasting resources until you run dry, then you die. You are much better off going offensive and just attacking, which does better numbers. I have never seen a game where healers are reduced to mere support in PvP and are worthless as a means of self defense. It's usually the opposite - and healing is a very powerful form of defense. But not on this game. It's weak as crap and functions merely as a support tool to spam on other players so can they can run around and have more fun at your expense. So no wonder people create "healing bots". Why would anyone want to actually play as one?
So I frankly don't understand why so many people seem to enjoy playing as a healer class on this game. All I can guess is they do it for the points. Otherwise it's nothing more than a mediocre support tool and mere fodder against any damage-dealing class.
I remember the reactive templars of old. Not many people found that heal style very engaging or skill based. Healing finally feels like it is at a decent spot. Also your heals aren't going to hit very hard in mothers sorrow/ Twice born, what even is that build?
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
I've already gone over this several times.
That's what a Templar's Breath of Life Crits for when wearing Mother's Sorrow/Twice Born Star with Ritual and Apprentice Mundus stones.
There is no "learn to play" involved here. It is merely pushing the key that uses the heal. My pet ferret could manage to do that. But we agree - that's a very weak heal and that is my point. So we agree about that. ^^
Hoked_on_ponix wrote: »I do not know who is behind the PvP combat on this game - but it's clear to me they are either incompetent or allow their own personal preferences to interfere in their work (I can also guarantee you they play a DPS class). I will explain why:
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
So I ask: what is the point of healing if at best all it can do is break even...against one player's damage? The answer is simple. There isn't. All it would accomplish is wasting resources until you run dry, then you die. You are much better off going offensive and just attacking, which does better numbers. I have never seen a game where healers are reduced to mere support in PvP and are worthless as a means of self defense. It's usually the opposite - and healing is a very powerful form of defense. But not on this game. It's weak as crap and functions merely as a support tool to spam on other players so can they can run around and have more fun at your expense. So no wonder people create "healing bots". Why would anyone want to actually play as one?
So I frankly don't understand why so many people seem to enjoy playing as a healer class on this game. All I can guess is they do it for the points. Otherwise it's nothing more than a mediocre support tool and mere fodder against any damage-dealing class.
I remember the reactive templars of old. Not many people found that heal style very engaging or skill based. Healing finally feels like it is at a decent spot. Also your heals aren't going to hit very hard in mothers sorrow/ Twice born, what even is that build?
Valen_Byte wrote: »
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
I've already gone over this several times.
That's what a Templar's Breath of Life Crits for when wearing Mother's Sorrow/Twice Born Star with Ritual and Apprentice Mundus stones.
There is no "learn to play" involved here. It is merely pushing the key that uses the heal. My pet ferret could manage to do that. But we agree - that's a very weak heal and that is my point. So we agree about that. ^^
Its is a l2p issue. Why are you wearing those sets trying to be a healer? Why wont you listen to people who get twice the heal out of the same skill? You dont want to be better it seems, you just want to ***. Done.
dwemer_paleologist wrote: »wanting mass amounts of damage and mass healing on a templar and / or on a warden is what is unbalanced.
healers should Heal, and the more damage they do the less they should be able to heal.