It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.
Taleof2Cities wrote: »@elijafire, you’re a seasoned enough player to know that all you have to do is simply ask the group ahead of time to stay until you’re done.
Even if two members totally ignore the request and leave, there is still one that heeded it and stayed.
ChandraNalaar wrote: »Why complain on the forums that *your* friends messed up and left you in the dungeon before you could turn in your quest? It's not ZoS's fault that your group made a mistake.
CyborgPlatypus wrote: »Do it on your own then.
What server do you play on?
Are these normal dungeons? Most people don’t have time when they are doing veteran dungeons. It’s an unspoken etiquette to do the quests on normal difficulty.
Did you say in group chat “please wait for the quest to finish”
All in all I agree with you. I have always had this complaint and I hate it when people do that. so I don’t leave if someone asks, even after all this time when I’m running 600 cp +.
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Merlin13KAGL wrote: »Just ask them not to drop group.
They can still port out and vendor/repair/decon, or do whatever else they need to do. You won't get kicked from the instance so long as there is at least one other group member listed.
I've got a couple on high level alts that I've never turned in, either for that reason, or because I forget myself by the time it comes around.
Once the dungeon is clear, they really need to either eliminate the remove from instance until you logout, or extend it a reasonable amount of time for this very reason.
It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.
timb16_ESO85 wrote: »It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.
It is ZOS's fault you get kicked out of the dungeon if everyone leaves, even if you just need to turn in the quest. It could easily be resolved by ZOS, just extend the teleport out timer to 5+ minutes. Other people shouldn't have to wait, for what essentially is lazy and inconsiderate design from ZOS.
dtsharples wrote: »Can you not just go back to the dungeon afterwards and hand it in to the NPC quest giver? Who should be where they were to begin with - quite possibly at the very start of the dungeon.
I'd give that a try - not a permanent solution but it might work for any that you have missed out on so far.
You just have to say it before you start a dungeon in group chat. Keep reminding the people you group with that you need the quest as people do forget.
It happens to me all the time, I just save the quest and redo it nothing you can really do about it.
playsforfun wrote: »
tell them you have the quest then usually someone will stay, unless they're ***
Agenericname wrote: »dtsharples wrote: »Can you not just go back to the dungeon afterwards and hand it in to the NPC quest giver? Who should be where they were to begin with - quite possibly at the very start of the dungeon.
I'd give that a try - not a permanent solution but it might work for any that you have missed out on so far.
Not always. It's been a while since I've turned one in, but quite a few, if I remember correctly, are at the end and after killing the last boss you have to wait for dialogue. The dialogue, which can usually be skipped through of need be, does not always manifest itself quickly. I believe Banished Cells and Vault of Madness or two them just off the top of my head.
Perhaps a solution would be to simply extend the time at which the last player gets kicked to the length of the longest quest completion sequence.
AhPook_Is_Here wrote: »
Did you try starting a thread on the forum about it?
phileunderx2 wrote: »Completing the dungeon for the first time should automatically give you the skill point. Too many long winded NPCs to talk to throughout and too many groups that don't want to deal with you needing the quest.
Malamar1229 wrote: »This is a QOL issue that should be addressed I agree. Let the quest complete IMO and those want to hear the dialogue can do so afterwards....
Oreyn_Bearclaw wrote: »It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.
It is ZOSs fault that they designed instances to kick you out if your group disbands while waiting for a quest to finish. I am with OP on this one. Anyone that has leveled multiple toons and done undaunted on them knows the pain of this issue. If a quest is in progress, the only thing that should remove you from an instance is you walking out the front door or porting out intentionally. Period.
Taleof2Cities wrote: »@elijafire, you’re a seasoned enough player to know that all you have to do is simply ask the group ahead of time to stay until you’re done.
Even if two members totally ignore the request and leave, there is still one that heeded it and stayed.
kringled_1 wrote: »Taleof2Cities wrote: »@elijafire, you’re a seasoned enough player to know that all you have to do is simply ask the group ahead of time to stay until you’re done.
Even if two members totally ignore the request and leave, there is still one that heeded it and stayed.
For me this works about 95% of the time. Yes, the occasional run where all 3 of your team leave asap is annoying but it's livable.
DMuehlhausen wrote: »
Well if they are good friends they will do it again. Do it on normal too to get through quicker. I will always wait though if people say they are doing a quest before leaving. Just say something right before last boss not at the start.
If you're looking for people who will help you with the dungeon quest and give you time to read and listen to the dialogue and such, I've been forming a guild recently of people for that very purpose, because I hear about it so often on the forums. It's on PC/NA though, I don't know if that's your server, but if it is, PM me in-game or respond back and we can get that set up for you, for any dungeon quest you want to do. Same goes for anyone else reading this.
But if you just meant for the skill point at the end of the quest then I'd just suggest asking if they can wait a few seconds for the cutscene to end before leaving so you can get it.
ZoS needs to redo classic quests so they are similar to DLC. Just kill counts not "Talk to dude".
You can turn in at least before being kicked and quests wouldn't bug out as often.
People tend to talk a bit more i feel " thanks for run, does anybody need anything? " in vet.What server do you play on?
Are these normal dungeons? Most people don’t have time when they are doing veteran dungeons. It’s an unspoken etiquette to do the quests on normal difficulty.
Did you say in group chat “please wait for the quest to finish”
All in all I agree with you. I have always had this complaint and I hate it when people do that. so I don’t leave if someone asks, even after all this time when I’m running 600 cp +.
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Sylvermynx wrote: »This is a valuable thread for me. I've only done one delve and quest - the Divad's Chagrin mine delve during the Psijic quest end. I ran around killing stuff in there, with some other people who were in there (didn't know them *shrug* they were just there), didn't even see the quest giver (probably because I was either trying to keep from dying or trying to figure out where the damn time breach portal was) so didn't pick up the quest, and after dying trying to finish the Psijic quest line boss (because my lag is SO bad it's really hard to deal with three mobs, one of which is a boss, three times) I finally left, only then realizing that there was a quest giver. I did get the "Divad's Chagrin completed" notification even without the quest line.
I had a friend who was doing the quest line help me when we got to the same phase, and that time I picked up the quest; that one completes in Sentinel. It's good to know that not all of them will complete outside the delve or dungeon as Divad's Chagrin did. It might have led me to believe they'd all be like that (the quests I mean) - so thanks for the info!
Because everyone leaves the group while the quest NPC's sit there and blab.
"livable" LOL.
Yeah, it works for me 95% of the time too, and the 5% of the time it doesn't costs me about 20 hours of my time, which I value at 4,000 USD.
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Taleof2Cities wrote: »
"livable" LOL.
Yeah, it works for me 95% of the time too, and the 5% of the time it doesn't costs me about 20 hours of my time, which I value at 4,000 USD.
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I’m guessing this is just a rant and will pass in time.
But, if you think one dungeon quest seriously hampered your trading guild activities, it’s probably time to put the game down for awhile.
Because everyone leaves the group while the quest NPC's sit there and blab.
This is here since release, ZOS don't give a F about that.
And lot of fanboys are only happy from that.
Sad, but true.
https://forums.elderscrollsonline.com/en/discussion/346990/zos-remove-final-dialogues-in-the-dungeon-quests
You would just tell your group to wait. Usually at least one person will wait
ChandraNalaar wrote: »Why complain on the forums that *your* friends messed up and left you in the dungeon before you could turn in your quest? It's not ZoS's fault that your group made a mistake.