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Getting pretty sick of failing dungeon quests

  • Cryptical
    Cryptical
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    Banished cells, vaults, elden hollow, I think fungal...

    White gold tower, the blind npc only spawns after killing kena.
    Xbox NA
  • Malamar1229
    Malamar1229
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    This is a QOL issue that should be addressed I agree. Let the quest complete IMO and those want to hear the dialogue can do so afterwards....
  • AhPook_Is_Here
    AhPook_Is_Here
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    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?

    Because I'm sick of failing dungeon quests.

    Did you try starting a thread on the forum about it?
    “Whatever.”
    -Unknown American
  • idk
    idk
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    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    I’d suggest letting them know at the start and remind them at the end.

    We do these dungeons so many times it’s jsut normal to leave when it’s completed.
  • phileunderx2
    phileunderx2
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    Completing the dungeon for the first time should automatically give you the skill point. Too many long winded NPCs to talk to throughout and too many groups that don't want to deal with you needing the quest.
  • Hurtfan
    Hurtfan
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    Linaleah wrote: »
    you know, in all honesty.. this issue could be so very easily solved by doing what other MMO's do.. and NOT kick the last player out of the dungeon until they were ready to leave on their own.

    This^^^^

    For the Pact!
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  • PlagueSD
    PlagueSD
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    Inarre wrote: »
    I'm sick of failing quests cuz I forget.

    :(

    I've done that SO MANY times on alts...
  • karekiz
    karekiz
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    ZoS needs to redo classic quests so they are similar to DLC. Just kill counts not "Talk to dude".

    You can turn in at least before being kicked and quests wouldn't bug out as often.
  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    Astrid_V wrote: »
    It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.

    It is ZOSs fault that they designed instances to kick you out if your group disbands while waiting for a quest to finish. I am with OP on this one. Anyone that has leveled multiple toons and done undaunted on them knows the pain of this issue. If a quest is in progress, the only thing that should remove you from an instance is you walking out the front door or porting out intentionally. Period.
  • Taleof2Cities
    Taleof2Cities
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    @elijafire, you’re a seasoned enough player to know that all you have to do is simply ask the group ahead of time to stay until you’re done.

    Even if two members totally ignore the request and leave, there is still one that heeded it and stayed.
  • kringled_1
    kringled_1
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    @elijafire, you’re a seasoned enough player to know that all you have to do is simply ask the group ahead of time to stay until you’re done.

    Even if two members totally ignore the request and leave, there is still one that heeded it and stayed.

    For me this works about 95% of the time. Yes, the occasional run where all 3 of your team leave asap is annoying but it's livable.
  • DMuehlhausen
    DMuehlhausen
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    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Well if they are good friends they will do it again. Do it on normal too to get through quicker. I will always wait though if people say they are doing a quest before leaving. Just say something right before last boss not at the start.
  • Hixtory
    Hixtory
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    Inarre wrote: »
    I'm sick of failing quests cuz I forget.

    :(

    IM LOOKING AT YOU DARKSHADE CAVERNS 1!
  • Akimbro
    Akimbro
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    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?

    Because I'm sick of failing dungeon quests.

    Get better "friends"
    ALACRITY Emperors united RIP
    LAST PRODIGIES World first SO clear RIP

    The last egg in the carton.
  • elijafire
    elijafire
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    Why complain on the forums that *your* friends messed up and left you in the dungeon before you could turn in your quest? It's not ZoS's fault that your group made a mistake.

    I'm not complaining my friends messed up, I'm complaining that I keep failing dungeon quests because people leave group.

    Have you considered reading comprehension courses maybe.
    Do it on your own then.

    Done it. It's 4 times as long. If I do it on normal I get blue loot no helmet and no keys.
    max_only wrote: »
    What server do you play on?

    Are these normal dungeons? Most people don’t have time when they are doing veteran dungeons. It’s an unspoken etiquette to do the quests on normal difficulty.

    Did you say in group chat “please wait for the quest to finish”

    All in all I agree with you. I have always had this complaint and I hate it when people do that. so I don’t leave if someone asks, even after all this time when I’m running 600 cp +.

    .

    False. It is not an etiquette unless it is spoken or written. You state a false assumption about not communicating then go on to suggest not being assumptive.

    All in all I am glad you agree with me, I as well do not leave the group if I am 2nd to last. I just go about my business or log off. This prevents the last person from being booted without permission.

    Just ask them not to drop group.

    They can still port out and vendor/repair/decon, or do whatever else they need to do. You won't get kicked from the instance so long as there is at least one other group member listed.

    I've got a couple on high level alts that I've never turned in, either for that reason, or because I forget myself by the time it comes around.

    Once the dungeon is clear, they really need to either eliminate the remove from instance until you logout, or extend it a reasonable amount of time for this very reason.

    I did. They forgot.

    In the past I have also asked pugs multiple times in the beginning and the end to not drop and 5/8 times they do anyway.

    Glad you agree with me. That the mechanic is harmful.
    Astrid_V wrote: »
    It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.

    What about the 5 times pugs did it even though I reminded them several times. Is it my fault then too champ.
    Astrid_V wrote: »
    It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.

    It is ZOS's fault you get kicked out of the dungeon if everyone leaves, even if you just need to turn in the quest. It could easily be resolved by ZOS, just extend the teleport out timer to 5+ minutes. Other people shouldn't have to wait, for what essentially is lazy and inconsiderate design from ZOS.

    ^ This.
    dtsharples wrote: »
    Can you not just go back to the dungeon afterwards and hand it in to the NPC quest giver? Who should be where they were to begin with - quite possibly at the very start of the dungeon.
    I'd give that a try - not a permanent solution but it might work for any that you have missed out on so far.

    No. There is no dungeon in which this is the case, ask me how I found out.


    abzdeman wrote: »
    You just have to say it before you start a dungeon in group chat. Keep reminding the people you group with that you need the quest as people do forget.

    It happens to me all the time, I just save the quest and redo it nothing you can really do about it.

    Anytime you see the word "just" at the beginning of the sentence you just know its going to be some brilliant insight that no one has ever thought of before.
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?

    Because I'm sick of failing dungeon quests.

    tell them you have the quest then usually someone will stay, unless they're ***

    You said it I didn't.
    dtsharples wrote: »
    Can you not just go back to the dungeon afterwards and hand it in to the NPC quest giver? Who should be where they were to begin with - quite possibly at the very start of the dungeon.
    I'd give that a try - not a permanent solution but it might work for any that you have missed out on so far.

    Not always. It's been a while since I've turned one in, but quite a few, if I remember correctly, are at the end and after killing the last boss you have to wait for dialogue. The dialogue, which can usually be skipped through of need be, does not always manifest itself quickly. I believe Banished Cells and Vault of Madness or two them just off the top of my head.

    Perhaps a solution would be to simply extend the time at which the last player gets kicked to the length of the longest quest completion sequence.

    There is NO case in which this is true. How kind of you to suggest the bare minimum required to actually complete the quest.
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?

    Because I'm sick of failing dungeon quests.

    Did you try starting a thread on the forum about it?

    Yes, and before you ask, I tried turning it off and on again.
    idk wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    I’d suggest letting them know at the start and remind them at the end.

    We do these dungeons so many times it’s jsut normal to leave when it’s completed.

    No one has ever thought of that before. Thanks for your magnanimous insight and wisdom.
    Completing the dungeon for the first time should automatically give you the skill point. Too many long winded NPCs to talk to throughout and too many groups that don't want to deal with you needing the quest.

    ^ this
    This is a QOL issue that should be addressed I agree. Let the quest complete IMO and those want to hear the dialogue can do so afterwards....

    ^ this
    Astrid_V wrote: »
    It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.

    It is ZOSs fault that they designed instances to kick you out if your group disbands while waiting for a quest to finish. I am with OP on this one. Anyone that has leveled multiple toons and done undaunted on them knows the pain of this issue. If a quest is in progress, the only thing that should remove you from an instance is you walking out the front door or porting out intentionally. Period.

    aaaaand this ^
    @elijafire, you’re a seasoned enough player to know that all you have to do is simply ask the group ahead of time to stay until you’re done.

    Even if two members totally ignore the request and leave, there is still one that heeded it and stayed.

    You're right, wow, I can't believe I never even thought to do that. Amazing.

    You severely overestimate the human race.
    kringled_1 wrote: »
    @elijafire, you’re a seasoned enough player to know that all you have to do is simply ask the group ahead of time to stay until you’re done.

    Even if two members totally ignore the request and leave, there is still one that heeded it and stayed.

    For me this works about 95% of the time. Yes, the occasional run where all 3 of your team leave asap is annoying but it's livable.


    "livable" LOL.

    Yeah, it works for me 95% of the time too, and the 5% of the time it doesn't costs me about 20 hours of my time, which I value at 4,000 USD.
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Well if they are good friends they will do it again. Do it on normal too to get through quicker. I will always wait though if people say they are doing a quest before leaving. Just say something right before last boss not at the start.

    Brilliant suggestion. So instead of just me losing hours of time I should guilt people into wasting theirs as well.
    Akimbro wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?

    Because I'm sick of failing dungeon quests.

    Get better "friends"

    Are you available, you sound like a great guy.
  • Robo_Hobo
    Robo_Hobo
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    If you're looking for people who will help you with the dungeon quest and give you time to read and listen to the dialogue and such, I've been forming a guild recently of people for that very purpose, because I hear about it so often on the forums. It's on PC/NA though, I don't know if that's your server, but if it is, PM me in-game or respond back and we can get that set up for you, for any dungeon quest you want to do. Same goes for anyone else reading this.

    But if you just meant for the skill point at the end of the quest then I'd just suggest asking if they can wait a few seconds for the cutscene to end before leaving so you can get it.
  • elijafire
    elijafire
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    Robo_Hobo wrote: »
    If you're looking for people who will help you with the dungeon quest and give you time to read and listen to the dialogue and such, I've been forming a guild recently of people for that very purpose, because I hear about it so often on the forums. It's on PC/NA though, I don't know if that's your server, but if it is, PM me in-game or respond back and we can get that set up for you, for any dungeon quest you want to do. Same goes for anyone else reading this.

    But if you just meant for the skill point at the end of the quest then I'd just suggest asking if they can wait a few seconds for the cutscene to end before leaving so you can get it.

    No. Great suggestion though, reading through this thread I can tell it's a totally unique and viable solution. Thanks.
  • Mureel
    Mureel
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    karekiz wrote: »
    ZoS needs to redo classic quests so they are similar to DLC. Just kill counts not "Talk to dude".

    You can turn in at least before being kicked and quests wouldn't bug out as often.

    Er, you have to talk to due in DLC too, to get skillpoint.

    Just did march of sacrifices today, talked to dude, got skillpoint.
  • craftycarper73
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    I just drop a message in group text chat saying, got the quest or similar and i havent had any issue's to be honest.

    I personally level my alts up doing normal dungeons for 2 reasons mainly.

    1. If you get a cpl of cp players in its generally a walk in the park, and if you show willing to contribute to the fight they are more than happy to remain in a group with you.(using group finder)

    2. XP is really nice from dungeons, especially the first one of the day, coupled with the 150xp scrolls you get from rewards for levelling & daily rewards, you can jump 3 levels doing your first dungeon of the day.

    Edited by craftycarper73 on August 17, 2018 6:26PM
    Born, Bred & Made in Manchester UK, RIP 22 Angels. 22/05/2017

    PC-EU

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  • zaria
    zaria
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    max_only wrote: »
    What server do you play on?

    Are these normal dungeons? Most people don’t have time when they are doing veteran dungeons. It’s an unspoken etiquette to do the quests on normal difficulty.

    Did you say in group chat “please wait for the quest to finish”

    All in all I agree with you. I have always had this complaint and I hate it when people do that. so I don’t leave if someone asks, even after all this time when I’m running 600 cp +.

    .
    People tend to talk a bit more i feel " thanks for run, does anybody need anything? " in vet.
    But yes its polite to do quest in normal. If the others run ahead, let them run. It has to be an very high dps group to clear the next boss before you are done with dialogues, if they die because no tank / healer its their problem.

    But you should not run ahead on new players as they feel pressed to follow, on high cp its no issue but simply saying we clear trash while you do quest is polite.
    Edited by zaria on August 17, 2018 11:54PM
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Sylvermynx
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    This is a valuable thread for me. I've only done one delve and quest - the Divad's Chagrin mine delve during the Psijic quest end. I ran around killing stuff in there, with some other people who were in there (didn't know them *shrug* they were just there), didn't even see the quest giver (probably because I was either trying to keep from dying or trying to figure out where the damn time breach portal was) so didn't pick up the quest, and after dying trying to finish the Psijic quest line boss (because my lag is SO bad it's really hard to deal with three mobs, one of which is a boss, three times) I finally left, only then realizing that there was a quest giver. I did get the "Divad's Chagrin completed" notification even without the quest line.

    I had a friend who was doing the quest line help me when we got to the same phase, and that time I picked up the quest; that one completes in Sentinel. It's good to know that not all of them will complete outside the delve or dungeon as Divad's Chagrin did. It might have led me to believe they'd all be like that (the quests I mean) - so thanks for the info!
  • Salvas_Aren
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    Drop the *got the quest, pls dont leave* line before the final boss.

    Happened to me that 2 members left the group instantly and I left as #3, when #4 dropped the line just in time so I could read it while pressing OK to leave.

    I felt somehow bad, but I didn't know it. I would have stayed if i knew it earlier.
  • max_only
    max_only
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    Sylvermynx wrote: »
    This is a valuable thread for me. I've only done one delve and quest - the Divad's Chagrin mine delve during the Psijic quest end. I ran around killing stuff in there, with some other people who were in there (didn't know them *shrug* they were just there), didn't even see the quest giver (probably because I was either trying to keep from dying or trying to figure out where the damn time breach portal was) so didn't pick up the quest, and after dying trying to finish the Psijic quest line boss (because my lag is SO bad it's really hard to deal with three mobs, one of which is a boss, three times) I finally left, only then realizing that there was a quest giver. I did get the "Divad's Chagrin completed" notification even without the quest line.

    I had a friend who was doing the quest line help me when we got to the same phase, and that time I picked up the quest; that one completes in Sentinel. It's good to know that not all of them will complete outside the delve or dungeon as Divad's Chagrin did. It might have led me to believe they'd all be like that (the quests I mean) - so thanks for the info!

    @Sylvermynx hey just a heads up but Delves are not Dungeons. A dungeon is a private instance for 4 people that resets when the group disbands. These are harder than Public Dungeons. And Public Dungeons are harder than delves.

    Delves are public and can be accessed by any number of people and any number of groups at the same time. The quest giver is not always in the delve. Some quests from npcs in towns will send you to a delve. Delves have very low difficulty and can be completed solo.

    For example on the map of Alikr you have
    1. Open world, easiest setting
    2. Delves like Divad’s Chagrin (single torch icon). Same difficulty as open world seeing as there’s no limit to how many can be using it
    3. Public Dungeons like Na-Totambu. (Round arch icon)a step up in difficulty because of the number of enemies but also no limit to how many players inside so easy to find someone killing the same objective as you
    4. Dungeon like Volenfell. (Arch icon with a plus sign) This is a four man group that has two settings Normal and Veteran. This is what people join when they use Dungeon Finder. This will kick you out before the quest finishes if your other teammates leave. This is what we’re talking about ;)
    5. Trial. (Demon head on top of arch with a plus sign) This is a “raid” environment for 12 players, very difficult.
    Edited by max_only on August 18, 2018 1:48AM
    #FiteForYourRite Bosmer = Stealth
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  • Sylvermynx
    Sylvermynx
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    @max_only - thanks! I'm still trying to figure out the terminology here. That's really helpful information, and I truly appreciate it.
  • SilverWF
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    elijafire wrote: »
    Because everyone leaves the group while the quest NPC's sit there and blab.

    This is here since release, ZOS don't give a F about that.
    And lot of fanboys are only happy from that.
    Sad, but true.

    https://forums.elderscrollsonline.com/en/discussion/346990/zos-remove-final-dialogues-in-the-dungeon-quests
    • PC EU. Ebonheart Pact. CP 1k+
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    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • Taleof2Cities
    Taleof2Cities
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    elijafire wrote: »

    "livable" LOL.

    Yeah, it works for me 95% of the time too, and the 5% of the time it doesn't costs me about 20 hours of my time, which I value at 4,000 USD.

    [

    I’m guessing this is just a rant and will pass in time.

    But, if you think one dungeon quest seriously hampered your trading guild activities, it’s probably time to put the game down for awhile.
  • Finviuswe
    Finviuswe
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    You would just tell your group to wait. Usually at least one person will wait
  • elijafire
    elijafire
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    elijafire wrote: »

    "livable" LOL.

    Yeah, it works for me 95% of the time too, and the 5% of the time it doesn't costs me about 20 hours of my time, which I value at 4,000 USD.

    [

    I’m guessing this is just a rant and will pass in time.

    But, if you think one dungeon quest seriously hampered your trading guild activities, it’s probably time to put the game down for awhile.

    What are you even talking about. Please re read your posts before you post.
    SilverWF wrote: »
    elijafire wrote: »
    Because everyone leaves the group while the quest NPC's sit there and blab.

    This is here since release, ZOS don't give a F about that.
    And lot of fanboys are only happy from that.
    Sad, but true.

    https://forums.elderscrollsonline.com/en/discussion/346990/zos-remove-final-dialogues-in-the-dungeon-quests

    I think you hit the nail on the head right there :)

    ESO_GOD wrote: »
    You would just tell your group to wait. Usually at least one person will wait

    You obviously haven't read the previous posts.
  • Grimhallow
    Grimhallow
    ✭✭✭
    Why complain on the forums that *your* friends messed up and left you in the dungeon before you could turn in your quest? It's not ZoS's fault that your group made a mistake.

    @ChandraNalaar Laire that's exactly what I was thinking xD
  • HiLyfe808
    HiLyfe808
    ✭✭✭✭
    just put in chat that your doing quest. I have done so and people have stayed, for me most times i will stay if i know they picked up the quest even if they didn't ask.

    I does suck cause i have been on the side where people leave because the dialogue is taking long. Banished cells 1 i'm looking at you.

    Try to ask i have found success is asking for at least one person to stay.
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