It means I can play many different characters with any skill combinations I want and enjoy the game - something that is already true and has been since years ago.
Put another way, those of us who are not competitive really do not care about this mythical beast called ‘balance.’ The only reason I care about it a little is because the folks chasing this white whale push for changes that sometimes ruin elements of the characters I am role playing. Fortunately that has been rare, but it has happened. The worst time was with the crossbow. I freaking loved the stun on daedra/vamps and how things would burst into blue flame. That was removed... probably because someone whined about balance in PvP. I only started using it again recently on that character because they added a pull to one of the morphs. I still deeply miss the old stun/knockdown crossbow.
What's ideal balance in your definition?
Valera Progib wrote: »^
And it means everything. Remove cost poisons, remove sload, remove shieldbreaker, remove shieldstack, balance CP
usmguy1234 wrote: »Valera Progib wrote: »^
And it means everything. Remove cost poisons, remove sload, remove shieldbreaker, remove shieldstack, balance CP
Removing shield stack is not balance when that is one classes only form of survivability. It would be like completely removing cloak from the game. Though if that's what it took to remove cloak from the game, I'd do it in a millisecond.