VaranisArano wrote: »In PVE, the current balance is: this update, class A is king of the hill. Next update, something get changed, and "move on over, Class A, its class D's turn to be king of the hill!"
I understand why ZOS does that to keep us grinding and playing so we can be back on top again, but its tiresome to see it happen again and again and again.
I don't even have a real solution that balances class identity and class variety. But any sort of change would require ZOS to move away from the "shake it up, so players have to grind again" method of progression, and I think pigs might fly before that happens.
VaranisArano wrote: »In PVE, the current balance is: this update, class A is king of the hill. Next update, something get changed, and "move on over, Class A, its class D's turn to be king of the hill!"
I understand why ZOS does that to keep us grinding and playing so we can be back on top again, but its tiresome to see it happen again and again and again.
I don't even have a real solution that balances class identity and class variety. But any sort of change would require ZOS to move away from the "shake it up, so players have to grind again" method of progression, and I think pigs might fly before that happens.
More like class A and B take turns. Class C, D and E have long been forgotten.
Valera Progib wrote: »^
And it means everything. Remove cost poisons, remove sload, remove shieldbreaker, remove shieldstack, balance CP
It means that the mathematical foundation for the game has base stats, cost of input vs output balance, the basis of skill or passives cost or function is weighted mathematically; and skill/set counterbalance. That there are logic mathematical formulations that function for all the skills, passives, items, and sets that control their cost, function and output values.
What's ideal balance in your definition?
VaranisArano wrote: »In PVE, the current balance is: this update, class A is king of the hill. Next update, something get changed, and "move on over, Class A, its class D's turn to be king of the hill!"
I understand why ZOS does that to keep us grinding and playing so we can be back on top again, but its tiresome to see it happen again and again and again.
I don't even have a real solution that balances class identity and class variety. But any sort of change would require ZOS to move away from the "shake it up, so players have to grind again" method of progression, and I think pigs might fly before that happens.