rafaelcsmaia wrote: »What I find most amusing about the rune cage nerf is the same people that asked for it to be dodgeable, since there was "no counterplay" (which are he ones now happy that they can return to be a tumbling machine again) are the same nb mains that rejoiced when sloads and oblivion damage sets like shield breaker destroyer sorcs only means of defense, with no counterplay at *** all, talk about being hypocrite
PVE perspective .
Sorc is very strong , especially pet sorc , the best cheese build in the game .
We do Vtrial usually , but we wont reject pet sorc , they know what to do at the right moment , what's the problem btw ?
LjAnimalchin wrote: »Good sorcs are still doing fine. No surprise there. If you are a bad player playin sorc you're back to being powerless.
As it should be.
Priyasekarssk wrote: »
I'm looking forward to playing my magsorc again now that it's not as OP. The hand held victories that came with RC were a complete turnoff to me.
@Taesar
Thanks for asking, but at this point I feel anything less than a class overhaul is a waste of resources, and certainly if the adjustments are done in the Rune Cage fashion.
You can tell Mr. Wrobel that it would have saved him all the hassle and the flak if he would have listened to the experienced Sorcs that told him in the Update 18 PTS that buffing RC like that isn’t a good idea and the buffs should be done elsewhere.
Now 3 months of outcry and a PTS with 4 nerfs later we’re at the point where RC is officially worse than it was in CWC.
You can tell him also that the problem most Sorcs feel is that every Sorc plays the same because it’s the most one dimensional class in the game that has very little room for building around different ideas, regardless of PvE or PvP.
One reason for this is the dependence on Staves, another reason the utter lack of buffs and debuffs, and a third reason is that everything revolves around the bursty nature of Sorc damage skills that have advantages in PvP but do not allow for sustained pressure (sustain of that damage is a “pain point” too).
Wolfhunter didn’t solve any of the Sorc topics for me. It just made it easier to play vs Sorc again.
PVE perspective .
Sorc is very strong , especially pet sorc , the best cheese build in the game .
We do Vtrial usually , but we wont reject pet sorc , they know what to do at the right moment , what's the problem btw ?
leepalmer95 wrote: »@Taesar
Thanks for asking, but at this point I feel anything less than a class overhaul is a waste of resources, and certainly if the adjustments are done in the Rune Cage fashion.
You can tell Mr. Wrobel that it would have saved him all the hassle and the flak if he would have listened to the experienced Sorcs that told him in the Update 18 PTS that buffing RC like that isn’t a good idea and the buffs should be done elsewhere.
Now 3 months of outcry and a PTS with 4 nerfs later we’re at the point where RC is officially worse than it was in CWC.
You can tell him also that the problem most Sorcs feel is that every Sorc plays the same because it’s the most one dimensional class in the game that has very little room for building around different ideas, regardless of PvE or PvP.
One reason for this is the dependence on Staves, another reason the utter lack of buffs and debuffs, and a third reason is that everything revolves around the bursty nature of Sorc damage skills that have advantages in PvP but do not allow for sustained pressure (sustain of that damage is a “pain point” too).
Wolfhunter didn’t solve any of the Sorc topics for me. It just made it easier to play vs Sorc again.
They went about dealing with rune cage completely the wrong was and took the easy way like zos do.
The main problem with rune cage was the delayed cc it did when it was cast and the delayed and slow cc break it was. This was the main problem with rune cage and before any balancing was taken into account this needed fixing first and foremost.
Instead zos took the easy way out and instead of fixing something they likely don't have the ability to do without blowing the server up they completely gutted the skill, no thanks to the outcry of horde of bad players on this forum.
So all they really achieved it that nerfed the good smaller scale/ solo sorc's who needed the cc to actually have a chance to kill someone with there very telegraphed burst in the very small window they have inbetween shields as the shields are getting pounded.
The bad sorc's in the zergs who seem to think rune cage was a god mode and opened with it, nevermind putting on shields or setting up a burst. Nothing's really changed for them. Can't dodge rune cage forever.
Another patch, another nerf to small scale/ solo while zergs and ball groups don't change
I'll likely just go back to warden/ nb but honestly i think it's about time for me to quit again. Especially since the new monster set is gonna be abused by the zergs, another of zos's well balanced p2w dlc's.
[Edited for bashing]