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Overland and questing difficulty overhaul

Franieck
Franieck
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One huge problem a I find with the game is how boring and ridiculously easy overland and questing mobs/bosses are. What is the point of going through story lines (which are for the most part awesome) which context involve you saving villages, cities from eminent danger if there is no danger at all. One shotting mobs is pretty pathetic imo. What if we had different options to deal with that? Here are some potential solutions, and I'd be interested to know who would be interested in those or if anyone has better ideas:

Overland and questing difficulty overhaul 208 votes

implement normal and veteran overland/questing system
32%
mesnaZardaynedaryl.rasmusenb14_ESODarcyMardinSpringt-Über-ZwergeHrogunAllPlayAndNoWorkSeptimus_MagnaRescorla_ESOnoob in denialkickback120ub17_ESObellatrixedLinaleahTannus15AndyMacKolacheNermypieratsosMayraeltunepunk 67 votes
straight up buff overland mobs and questing bosses
20%
TaonnorGigasaxthomas1970b16_ESOola.wilhelmssonb16_ESOkari-pekka.hamalaineneb17_ESOMalmaiYukon2112ShareeSheezabeastStillianerebozWifeaggro13AdernathAkgurdgreyloxZepirothMrCray78Strider__RoshinPink_Violinze1team 43 votes
leave it as it is, I like one shotting everything
33%
laurajftheyanceyJarndyceotis67StaticWaxKhajiitHasSkoomaLonePiratePlagueSDRudalvometiaaubrey.baconb16_ESOBam_BamYakidafiNebthet78ArreyanneThestephenmcraeub17_ESOAhPook_Is_HerefeyiiAkimbroDanteYoda 69 votes
Other (explain your ideas and thoughts)
13%
FaulgorGythraljedtb16_ESOAshtarisCouslyGuppetRobo_HoboMorimizoSibeniceSugaComaViolynneRunsMiauraNBrookusSTEVILDBZVelenamax_onlyAzuramoonstarPaxDeorumaaisoaho 29 votes
  • Taleof2Cities
    Taleof2Cities
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    Here we go again (grabs popcorn) ...
  • DBZVelena
    DBZVelena
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    Other (explain your ideas and thoughts)
    YOU might be one shotting, but YOU know the ins and out of the game to max your dps.
    New/average players, not so much. and we do need a option for a learning curve where new/average players can learn the game before we get murdered in pvp or where ever.
    What are Natch Potes? Can you eat those?
    I believe in Genie-Gina.
  • jedtb16_ESO
    jedtb16_ESO
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    Other (explain your ideas and thoughts)
    as has been pointed out overland stuff is where you build your character, the story line is not for end game it's for developing a character so it can cope with the end game...
  • tunepunk
    tunepunk
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    implement normal and veteran overland/questing system
    Completely agree.

    Playing expansions/dlc's with any kind of questing and storyline and can't fully enjoy it if you already have high CP chars is pretty boring.

    Steamrolling everything is not fun. No sense of danger anywhere.

    You have to be AFK parked on a spawn point even to feel any tickle at all, even as a glass cannon PvE character.


    But most importantly:
    There's no point at all to do any type of questing and explorations together with friends, unless you're doing world bosses.

  • rune476
    rune476
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    implement normal and veteran overland/questing system
    Questing difficulty should be left as it is. After reaching a certain CP threshhold i believe an optional "veteran" mode should be available. I hate going through new story content on my main, knowing nothing will challenge me. The Veteran Mode doesnt even need more mechanics, just higher HP and mob damage. Currently at cp600 i feel giving everything roughly three times the hp/damage would do it justice.


    Currently i envision it as a light version of Diablo 3's difficulty system, so that on the Veteran Mode mobs would drop twice the gold and higher chances for set drops.

    I feel its important to emphasize the optional part. As a way to add challenge to ones own gameplay.
    Im not your pal, beeko.
  • Franieck
    Franieck
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    implement normal and veteran overland/questing system
    DBZVelena wrote: »
    YOU might be one shotting, but YOU know the ins and out of the game to max your dps.
    New/average players, not so much. and we do need a option for a learning curve where new/average players can learn the game before we get murdered in pvp or where ever.

    That is just not true though. Let me give you an example: for the past 6 pts cycles before summerset, there was no way to obtain coldharbour ash black dye without beating the main quest with a level 1 character (as if you used the template it bugged and you would not trigger the quest chain past fleeing coldharbour). I, loving the dye, have completed the main questline at least 6 times on the pts with a level 1 character without ever breaking a sweat. Seriously, I never even bothered to gear it up and blasted through it without ever dying once and completely obliterating enemies. There is pretty much no learning curve to overland. Maybe until you reach level 10 it can get tricky sometimes if you re extremely unfamiliar with games, but even then, it's completely doable. With that said, what harm would it cause in allowing for both a normal and a vet mode of overland (you can never play the vet version if you so like)? MInd you, once you grasp the "learning curve", overland is gonna become a pathetic experience. There is no longevity to questing in the current difficulty it currently exists. Also, there are hundreds of quests. to get to level 50 you need what? do half of them? not even that? after that quests become meaningless again. And I am FAR from maxing my dps. I'm hitting 16k on dummies and am not interested at all in vet trials or competitive gameplay. All I want is to be able to enjoy some random normals and enjoy questing. At its current state, as a middle-tier player, questing is ridiculously easy and unrewarding. When buying dlcs and expansions that is a huge downside for me. 5h worth of questing? more like 4h worth of talking to npcs, walking and reading lore and 1h of combat.
  • DocFrost72
    DocFrost72
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    implement normal and veteran overland/questing system
    Normal: Exactly as is, change nothing.

    Vet: Make mobs equivalent to vMA mobs of the same tier, make world bosses scaled to full dungeon or even trial enemy. Dropped gear and quest rewards should be purple or at worst blue, increase gold reward from quests by 25%, remove training trait from drop loot table.

    My idea, anyway.
  • Tandor
    Tandor
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    leave it as it is, I like one shotting everything
    There's nothing wrong with the leveling part of the game as it is, not that I've ever one-shotted anything, but if some players find it too easy when replaying with alts perhaps they shouldn't allocate 1,000 CPs quite so soon. Personally, I'd prefer CPs to be character-specific but I'd settle for them not being able to be allocated until a character reaches 50.

    Applying a whole new veteran mode to all the game's overland content would involve opening a veritable can of worms balancing-wise, not to mention the time it would take to program and test it. There are other priorities in my view. If the developers have got time to revamp a whole system then let's start with the trading system - even if it is retained it needs a huge amount of work to enhance it for buyers and sellers alike across all the platforms.
  • DocFrost72
    DocFrost72
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    implement normal and veteran overland/questing system
    @Tandorn
    Applying a whole new veteran mode to all the game's overland content would involve opening a veritable can of worms balancing-wise

    I'm curious about this actually, as I hadn't considered it. How so?
  • Kagukan
    Kagukan
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    Other (explain your ideas and thoughts)
    If a quest had an option of difficulty it would have to be instance based and if that were the case I would be fine with that. That obviously wouldn't work with every quest but maybe a few here and there.
  • Emmagoldman
    Emmagoldman
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    implement normal and veteran overland/questing system
    overland is so insanely boring at this point.
  • idk
    idk
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    It’s not going to happen in any meaningful manner.

    Zos won’t create a choice of normal or get overland. It would essentially double the instances and infrastructure needs. Increased costs without any return isn’t a good decision.

    Zos already created more challenging content from normal sndnvet dungeons to normal and get trials not to mention the arenas.

    If you want more challenging content do the more challenging content.
  • Franieck
    Franieck
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    implement normal and veteran overland/questing system
    idk wrote: »
    It’s not going to happen in any meaningful manner.

    Zos won’t create a choice of normal or get overland. It would essentially double the instances and infrastructure needs. Increased costs without any return isn’t a good decision.

    Zos already created more challenging content from normal sndnvet dungeons to normal and get trials not to mention the arenas.

    If you want more challenging content do the more challenging content.
    Except we are not really asking for challenging content itself. We’re asking for quests to be made enjoyable after reaching level 40-50. And for that, a little more challenge is needed.
  • Guppet
    Guppet
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    Other (explain your ideas and thoughts)
    Overland story content needs to be balanced for people with no CP, green gear, sub optimal or even no sets, poor builds, no consumables.

    That’s how we all experience it for the first time. No one starts playing with 4 years of knowledge of minmaxing gear and rotations.

    If the content is too easy for you, then you can choose to get rid of all that optimisation. A new player can’t choose to be more experienced and have better gear.
  • Franieck
    Franieck
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    implement normal and veteran overland/questing system
    Except that is why I introduced the option of normal (as it is now) and vet.
  • Franieck
    Franieck
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    implement normal and veteran overland/questing system
    Except that is why I introduced the option of having both normal (as it is now) and vet.
  • Runs
    Runs
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    Other (explain your ideas and thoughts)
    The problem with a vet mode is suddenly new players would be without experienced help.

    They could make a debuff for vet players that would allow vets and noobs to be in the same instance of the zone. But then again players could do this themselves by removing CP and or gear.
    Runs| Orc NightbladeChim-el Adabal| Dunmer TemplarM'air the Honest| Khajiit Templar
    Oddity| Altmer SorcerorDrizlo| Orc DragonKnightLady Ra Gada| Redguard Sorceror
    Taste-of-Hist-Sap| Argonian NightbladeWar'den Peace| Khajiit WardenLittle Warden Annie Altmer Warden
    Ports with Blood| Breton TemplarDirty-Old-Man| Dunmer DragonKnightEyes-of-the-Sun| Argonian DragonKnight
    Bleak Mystique| Nord WardenPolychronopolous| Imperial SorcerorBullcrit| Khajiit Nightblade
    PC NA CP 1250+ and still a noob
    At Writs End - A place to complete master writs
  • Guppet
    Guppet
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    Other (explain your ideas and thoughts)
    Franieck wrote: »
    Except that is why I introduced the option of normal (as it is now) and vet.

    But then you split the player base. Experienced players put in vet toggle and never mix with new players. New players think the world is dead.
  • Franieck
    Franieck
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    implement normal and veteran overland/questing system
    Guppet wrote: »
    Franieck wrote: »
    Except that is why I introduced the option of normal (as it is now) and vet.

    But then you split the player base. Experienced players put in vet toggle and never mix with new players. New players think the world is dead.

    that can be a good thing as it solves the issue of CP 300+ players stealing kills in overland and delves from low level players.
    Edited by Franieck on August 16, 2018 3:39PM
  • rune476
    rune476
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    implement normal and veteran overland/questing system
    Guppet wrote: »
    But then you split the player base. Experienced players put in vet toggle and never mix with new players. New players think the world is dead.


    Why would they need to split the maps? They can just scale down the players stats for those to activate the Veteran Mode and leave rest as it is.
    Im not your pal, beeko.
  • DuskMarine
    DuskMarine
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    implement normal and veteran overland/questing system
    this would be interesting cater to the veterans for once quit catering to the casuals
  • jaws343
    jaws343
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    rune476 wrote: »
    Guppet wrote: »
    But then you split the player base. Experienced players put in vet toggle and never mix with new players. New players think the world is dead.


    Why would they need to split the maps? They can just scale down the players stats for those to activate the Veteran Mode and leave rest as it is.

    You can do that yourself. Remove your CP and wear trash gear.
  • Kiralyn2000
    Kiralyn2000
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    leave it as it is, I like one shotting everything
    Or, rather, "Leave it as it is, I don't one shot anything"

    And I listen to people in chat talk about things killing them.


    Yes, if you're trial-geared, have an Awesome Build™, and know all the mechanics, it's easy..... as it should be.


    There isn't an MMO I've played, where Super Top Endgame players don't cakewalk their way through the general overland content.
  • Franieck
    Franieck
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    implement normal and veteran overland/questing system
    jaws343 wrote: »
    rune476 wrote: »
    Guppet wrote: »
    But then you split the player base. Experienced players put in vet toggle and never mix with new players. New players think the world is dead.


    Why would they need to split the maps? They can just scale down the players stats for those to activate the Veteran Mode and leave rest as it is.

    You can do that yourself. Remove your CP and wear trash gear.

    Yeah, I tried that... even then overland is pathetically easy haha
  • DocFrost72
    DocFrost72
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    implement normal and veteran overland/questing system
    Guppet wrote: »
    Franieck wrote: »
    Except that is why I introduced the option of normal (as it is now) and vet.

    But then you split the player base. Experienced players put in vet toggle and never mix with new players. New players think the world is dead.

    If it functioned as additional instances, zone would be shared. If someone asked for help with a world boss, I could group and join their instance like now.
  • rune476
    rune476
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    implement normal and veteran overland/questing system
    jaws343 wrote: »

    You can do that yourself. Remove your CP and wear trash gear.

    Why then add raids to the game when we can do public dungeons naked? Why add dungeons when delves without CP are tougher.

    You see where im going with this? Disregarding a players choice in armor/build, asking them to strip down in order to have a challenging experience sounds like a bad idea to me.


    "Sorry mannimarco, i cant fight you just yet im still wearing pants"
    Edited by rune476 on August 16, 2018 3:45PM
    Im not your pal, beeko.
  • jaws343
    jaws343
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    rune476 wrote: »
    jaws343 wrote: »

    You can do that yourself. Remove your CP and wear trash gear.

    Why then add raids to the game when we can do public dungeons naked? Why add dungeons when delves without CP are tougher.

    You see where im going with this? Disregarding a players choice in armor/build, asking them to strip down in order to have a challenging experience sounds like a bad idea to me.


    "Sorry mannimarco, i cant fight you just yet im still wearing pants"

    But you are complaining about the difficulty being easy because you obtained max gear and max level. Do you know how ridiculous you and those make the same complaints sound? Overland content is no longer for your, deal with it or get over it.
  • Kiralyn2000
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    leave it as it is, I like one shotting everything
    "Remove CP" doesn't work, because the larger issue is having a good skill build & a firm understanding of the game mechanics (stats, buffs, rotations, animation canceling, etc).

    A player who doesn't understand all that stuff will struggle even with a good build & gear.
    A player who does understand all that, can beat up quest mobs with a rusty teaspoon.
    And turning off your knowledge of gameplay isn't quite as easy (or reasonable).
  • rune476
    rune476
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    implement normal and veteran overland/questing system
    Overland content is still being made, still being offered with story missions and make up the bulk of the game. Are you telling me that i no longer should enjoy that part of the game because i have obtained a powerful weapon? Traditionally in rpg's the enemies scale softly with the players level so that they always pose even a little challenge. The same happens in ESO, except in stops at lvl 50 when we have 780 additional cp levels.
    Im not your pal, beeko.
  • Haashhtaag
    Haashhtaag
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    I, for one, do not miss old craglorn.
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