plz expain to me why a single skill respec should cost as much as all together
MaleAmazon wrote: »plz expain to me why a single skill respec should cost as much as all together
Go hate on the CP system then since it works the same way.
Or, you know, get 3 skyshards.
Or switch out a morph.
You could probably have gotten 2x the amount of skillpoints you need if you went out and got them instead of whining here.
method__01 wrote: »MaleAmazon wrote: »plz expain to me why a single skill respec should cost as much as all together
Go hate on the CP system then since it works the same way.
Or, you know, get 3 skyshards.
Or switch out a morph.
You could probably have gotten 2x the amount of skillpoints you need if you went out and got them instead of whining here.
trouble understanding what we talking about here?
maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
and no1 is whining
I love how zos effed the pooch royally here.
I love all the fanbois thinking they have the answer too, yet dont understand that zos screwed up.
I love how zos effed the pooch royally here.
I love all the fanbois thinking they have the answer too, yet dont understand that zos screwed up.
If you’ve read any of my posts here, you’ll know that I’m not a “fanboi.”
ZOS did not “eff the pooch.” The purpose of the update was to make skill respecs more convenient, not cheaper. They’ve achieved just that. The developers have always wanted your choices to matter. Also, all MMOs have gold sinks, and this is one of them.
trouble understanding what we talking about here?
maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
and no1 is whining
This change did not assist theorycrafters,
players who swap from pvp to pve, etc.
MaleAmazon wrote: »trouble understanding what we talking about here?
maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
and no1 is whiningThis change did not assist theorycrafters,
PTS then? No it didn´t assist theorycrafters, however it is not in any way worse than when the game came out years ago.players who swap from pvp to pve, etc.
Switch morphs.
It is whining and entitlement to think that a game where the business model is to some degree about forcing inconvenience on people for functions that are normally often simply available (name change) should cater to whim. It is not like ZOS put in the cost they did, before, because they expected people to redistribute ALL their skills... it was kind of obviously a gold sink and a deliberate hurdle to prevent constant respecing. They could have been more open with exactly how the change worked, yes, but this is not something you were promised and didn´t get.
Disagree with that design if you want, but it is permeating ESO as a whole, and skill respec is among the LEAST troublesome design choices.
MaleAmazon wrote: »trouble understanding what we talking about here?
maybe read thread from start cause in your case playing one toon is enough, got 15 and i do care about this
and no1 is whiningThis change did not assist theorycrafters,
PTS then? No it didn´t assist theorycrafters, however it is not in any way worse than when the game came out years ago.players who swap from pvp to pve, etc.
Switch morphs.
It is whining and entitlement to think that a game where the business model is to some degree about forcing inconvenience on people for functions that are normally often simply available (name change) should cater to whim. It is not like ZOS put in the cost they did, before, because they expected people to redistribute ALL their skills... it was kind of obviously a gold sink and a deliberate hurdle to prevent constant respecing. They could have been more open with exactly how the change worked, yes, but this is not something you were promised and didn´t get.
Disagree with that design if you want, but it is permeating ESO as a whole, and skill respec is among the LEAST troublesome design choices.
Ok, we get it, you are here to whiteknight every zos decision, no matter if it is good or bad. Good job, well done, amazing skills.
Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.
Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.
Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.
The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.
I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.
MaleAmazon wrote: »No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.
I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.
But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.
Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.
its about zos devs not coming through for their paying customers.
MaleAmazon wrote: »its about zos devs not coming through for their paying customers.
Respecing is working better than it has been in 4 years. Maybe you should stop paying for ESO, hell I´m half thinking about paying to make you go away.
Yeah yeah, enough with the internetz silly argumentation. OFC I write these posts when alttabbed in the game when waiting for groups / loading screens. Doing quests, getting skyshards... and you know, skillpoints.
Play the game if you think you get something out of it, like some other of us do. Or quit.
Done with this thread.
MaleAmazon wrote: »No, I don´t 'whiteknight' ZOS decisions... I am however capable of letting things go, and dealing with the way things are instead of creating thread #91982319238774147892 with 0 new arguments.
I would like to get skillpoints on alts based on what I´ve unlocked on my main (I know other games when you can do this), free name change (other games do this!!!), option to play the game totally solo with enemy HP auto-adapting (other games do this!!!!!!!). And I would like a harder difficulty setting.
But that´s not how ESO works right now. The game is 4 years old, and the patch changes were easy enough to find.Exactly, dudes convinently forgotten that for well over a decade, other mmos allow free dual specs.
Well, maybe you´d be happier playing one of those MMOs instead of complaining here about a design choice that´s been around for 4 years.
Ur hilarious, u realize this isnt about u, or me, or any joe schmoe, its about zos devs not coming through for their paying customers. Wasting their time with our money with yet another a half tooshied band aid that doesnt come close to fixing the overall issue.
MaleAmazon wrote: »plz expain to me why a single skill respec should cost as much as all together
Go hate on the CP system then since it works the same way.
Or, you know, get 3 skyshards.
Or switch out a morph.
You could probably have gotten 2x the amount of skillpoints you need if you went out and got them instead of whining here.
But all points you wrote there make little to no sense at all.
If you go and but a bread it should not cost same as if you bought one slice of it.
Game has enough gold sinks already, no need for more.
respec scroll is something they maybe slod to 0.001% of population
Why on Nirn would respecing skills be a cheat?
Yeah, guys... for those of you saying “why did you think it would be any different” or “The whole purpose was just to let you not have to click a lot more times”, that’s just wrong. The gold sink is just not necessary, and ZOS really missed an opportunity to make everyone happy here.
Ok, so you don’t mind spending 32k just to get rid of the jewelry crafting research time reduction skill points. Well, your pants are on fire if you say you wouldn’t be any happier. You just gave up golding out another weapon.
The way it is now really defeats the purpose. Since the cost is still so freaking high most people aren’t gonna be changing skills very often anyway, so why would they even care they don’t have to click through so many skills points to put them back. It is such an insignificant change it didn’t deserve anything more than a one-liner in the patch notes.
I’m just saying it would be nice if we weren’t so heavily taxed for experimenting with new skills and play styles.
Respec 2.0
With Update 19, you are able to make smaller, more precise changes to your Skills thanks to the updated respec system. With this update, when you reset your Skill Points, you are able to remove Skills individually and are not forced to re-add all of them from scratch, much like how you respec your Champion Points. You can clear all your Skill Points like normal if desired, but this new system will mean that if you only want to make a small change to your character's Abilities, you can!
It doesn’t work the same as the cp system though and never did. CP resets are a flat cost. Skill point resets a variable cost.
Before, a full reset was based on how many skill points you had allocated, so the cost varied. If you had spent more skill points, it cost more to reset, if you had spent less, less to reset. Champion points work differently, no matter if you spend one or 750, you have to pay 3k.
When they discussed it, they said they were making it so you didn’t have to reset all your skill points, so without clarifying that they were also changing the rules on how much it costs to reset the total number of skill points you are resetting, they created confusion. I argue this was, at least in part, deliberate. And imho we don’t really need the gold sync.
So I am a little bothered by how this was advertised and implemented.
VaranisArano wrote: »
Except they didn't change the rules on how much it costs...
Before Wolfhunter, it cost me 10,100 gold to change anything, one skill or all of them. I just had to reset all my skills, even if I put almost all of them back in exactly the same place.
After Wolfhunter, it cost me 10,100 gold to change anything, whether I change one skill or all of them. Its just a lot more convenient to only change one skill.
Nothing changed about the cost, which is the complaint all the "charge-per-skill-changed" folks have about it. You can't have it both ways.
Respec System Updates
We’ve updated the player ability respec system so activating respec mode no longer clears all of your points, but instead allows you to add and remove points from your abilities. You’ll still have the option to remove all points if you want a fresh start, though. We’ve also retained the morph-only option; for a reduced price, you can add and subtract any ability morphs.
Anyone who loses a skill tree, such as vampire or werewolf, will now have all skill points in the associated tree refunded.
This will also apply retroactively.
Anyone who previously removed one of these skill trees will have their additional skill points returned upon login.
All of these changes will apply to rededication shrines and Skill Respecification Scrolls from the Crown Store.
Please tell me where they said they would reduce the price of respecs. I'll wait...
The cost of respeccing was always tied to how many skills/morphs you had to clear, right? So by saying you don’t have to clear all your skill points it is implied that you aren’t going to incur the whole cost. The onus really was on ZOS to explicitly say otherwise. Since they didn’t I’m going to assume that was intentional and, in this case, get on the “shame on you greedy marketing department” bandwagon.
VaranisArano wrote: »
Except they didn't change the rules on how much it costs...
Before Wolfhunter, it cost me 10,100 gold to change anything, one skill or all of them. I just had to reset all my skills, even if I put almost all of them back in exactly the same place.
After Wolfhunter, it cost me 10,100 gold to change anything, whether I change one skill or all of them. Its just a lot more convenient to only change one skill.
Nothing changed about the cost, which is the complaint all the "charge-per-skill-changed" folks have about it. You can't have it both ways.
Dude, we are here posting our complaints exactly because the total cost didn’t change. You miss the gist. And your own post explains clearly how the cost structure very much did change.
The fact that we are still paying full price for the loaf of bread and having to “feed the rest to the birds” as @Feric51 so eloquently put it (the analogy was spot on, but why should I care about the birds that are just gonna try and poop on my head) is why we are up in arms and why this thread is as heated as the threads to nerf sload’s and buff cloak.