you mean 3 seconds?100k HP end boss that drops in half a minute
Making a "Boss Arena" as per @Aliyavana's suggestion wouldn't do it for me, personally. My main gripe with this issue, similar to OP's, is with how instagibbing the boss removes me from the immersiveness of the moment, and brings an anticlimactic end to what was otherwise a solid build-up of tension throughout the story.
A boss arena would neither be immersive nor have any narrative build-up, so it wouldn't solve the issue for me. Not against the suggestion itself, though; it seems like it could be fun for players who like the idea.
That said, making the fight suitably difficult for endgame players would be a massacre for new or casual ones. And at the same time, I find it a little unreasonable of me to expect ZOS to expend resources to implement a scaling or norm/vet system for these fights, when I could simply unslot some gear or skills while questing to challenge myself more. I actually do this and it's legit!
But if they were to do so, I'd be totally behind a Veteran mode option for questing. Even more so if it awarded increased XP and purple-quality, zone-appropriate loot, to make the questing experience more rewarding on the whole.
Here comes the ''consider the new or go play Darksouls'' crowd. Ironically they forget to consider people who value immersion
There a worlds between a equiped char with max cp and one leveling with random gear and no cp.
I think cps should be removed, as said with capraising it gets only worse.
Edit: Typo
Chilly-McFreeze wrote: »Making a "Boss Arena" as per @Aliyavana's suggestion wouldn't do it for me, personally. My main gripe with this issue, similar to OP's, is with how instagibbing the boss removes me from the immersiveness of the moment, and brings an anticlimactic end to what was otherwise a solid build-up of tension throughout the story.
A boss arena would neither be immersive nor have any narrative build-up, so it wouldn't solve the issue for me. Not against the suggestion itself, though; it seems like it could be fun for players who like the idea.
That said, making the fight suitably difficult for endgame players would be a massacre for new or casual ones. And at the same time, I find it a little unreasonable of me to expect ZOS to expend resources to implement a scaling or norm/vet system for these fights, when I could simply unslot some gear or skills while questing to challenge myself more. I actually do this and it's legit!
But if they were to do so, I'd be totally behind a Veteran mode option for questing. Even more so if it awarded increased XP and purple-quality, zone-appropriate loot, to make the questing experience more rewarding on the whole.
All these CP cap raises, all these gear grind, all in vain as the only way to have what the story and marketing is promising?
Good luck on balancing a game where the average dd pulls somewhere between 500 and 70k dps \o/
Chilly-McFreeze wrote: »Making a "Boss Arena" as per @Aliyavana's suggestion wouldn't do it for me, personally. My main gripe with this issue, similar to OP's, is with how instagibbing the boss removes me from the immersiveness of the moment, and brings an anticlimactic end to what was otherwise a solid build-up of tension throughout the story.
A boss arena would neither be immersive nor have any narrative build-up, so it wouldn't solve the issue for me. Not against the suggestion itself, though; it seems like it could be fun for players who like the idea.
That said, making the fight suitably difficult for endgame players would be a massacre for new or casual ones. And at the same time, I find it a little unreasonable of me to expect ZOS to expend resources to implement a scaling or norm/vet system for these fights, when I could simply unslot some gear or skills while questing to challenge myself more. I actually do this and it's legit!
But if they were to do so, I'd be totally behind a Veteran mode option for questing. Even more so if it awarded increased XP and purple-quality, zone-appropriate loot, to make the questing experience more rewarding on the whole.
All these CP cap raises, all these gear grind, all in vain as the only way to have what the story and marketing is promising?
I don't view any of that as a waste, though.
I grinded my levels and gear to make myself competitive at PvP and trials, and unslotting a few things during a quest doesn't make any of those achievements disappear.
Once I'm done enjoying some storytelling, I slap em back on and jump right back into Cyro/BGs as per normal.
Good luck on balancing a game where the average dd pulls somewhere between 500 and 70k dps \o/
VaranisArano wrote: »Here comes the ''consider the new or go play Darksouls'' crowd. Ironically they forget to consider people who value immersion
I do value my immersion. My high DPS character is the Dark Brotherhood Silencer. Of course it makes perfect sense that she would be able to slaughter a supposedly powerful enemy!
But sure, I'll take the bait. How are you suggesting that ZOS balance overland questing for new players with no CP (I was level 19 when I finished Summerset, questing only in that zone) and vet players who do 20k+ DPS at the same time?
(For extra challenge, explain how its financially worthwhile for ZOS to develop that rebalancing from what they already have.)
"(and @Aliyavana was right, the Nocturnal model is cringeworthy especially in the scene where all the Daedric Princes are enlarged).

VaranisArano wrote: »Here comes the ''consider the new or go play Darksouls'' crowd. Ironically they forget to consider people who value immersion
I do value my immersion. My high DPS character is the Dark Brotherhood Silencer. Of course it makes perfect sense that she would be able to slaughter a supposedly powerful enemy!
But sure, I'll take the bait. How are you suggesting that ZOS balance overland questing for new players with no CP (I was level 19 when I finished Summerset, questing only in that zone) and vet players who do 20k+ DPS at the same time?
(For extra challenge, explain how its financially worthwhile for ZOS to develop that rebalancing from what they already have.)
VaranisArano wrote: »Here comes the ''consider the new or go play Darksouls'' crowd. Ironically they forget to consider people who value immersion
I do value my immersion. My high DPS character is the Dark Brotherhood Silencer. Of course it makes perfect sense that she would be able to slaughter a supposedly powerful enemy!
But sure, I'll take the bait. How are you suggesting that ZOS balance overland questing for new players with no CP (I was level 19 when I finished Summerset, questing only in that zone) and vet players who do 20k+ DPS at the same time?
(For extra challenge, explain how its financially worthwhile for ZOS to develop that rebalancing from what they already have.)
We've all give numerous ways to make overland (especially delves and other instances) fun and challenging for all. They will need to have a normal and a vet version of instances at least. I proved in another thread that it is financially worthwhile when a poll of over 400 players on this forum produced 42% of players saying overland is too easy with only like 10% more saying it wasn't. I think that 42 is a pretty big chunk and someone at ZOS better not be taking that lightly. If they think this game is going to continue to thrive when all these berry pickers and solo players move to Elder Scrolls 6 and the newer MMOs I have a feeling you are mistaken. ZOS has to find a middle ground to keep not only the newer players engaged but also their Vets. In the end it's only going to be us veteran players helping to keep the lights on.
I'm getting real tired of people acting like a casual players opinion of the game carries more weight than mine, a player that has been here since the PC open betas and have stuck through the ups and downs with them. I've been a paying player for over 4 years now and bought every day expansion knowing full well unless I made a new character with no cp, no gear, 1 random skill, no food, and tied one of his virtual arms behind his back, I was paying for a whole new landmass I wouldn't get to enjoy unless I wanted story time , a new dungeon and a trial. It sure doesn't feel like I'm getting my moneys worth and as someone who gives a damn about this game I keep hanging on, hoping that my vote, my money, and my voice counts too.
Sorry for the rant...