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Time Stop

Moosey27
Moosey27
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For a powerful as the spell is it is way to cheap to cast. suggest upping it from 3500 to 7500 magicka.
  • Arbit
    Arbit
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    Go ahead and ruin a good thing why don’t ya.
    Argonian Master Race
  • Merlin13KAGL
    Merlin13KAGL
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    Or...maybe don't stand in it?
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • Taleof2Cities
    Taleof2Cities
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    Or...maybe don't stand in it?

    ^This.^

    The new sound effect when you get caught in it is pretty cool by the way ...
  • Vapirko
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    Good idea. It’s as powerful as negate, one of the most expensive ult in the game, and it’s a damn spammable lol. Joke of a skill and a massive crutch. It’s freakin hilarious to watch bad groups spam this *** like it’s going to save them.
  • Kadoin
    Kadoin
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    Or...maybe don't stand in it?

    Considering:

    1. Sometimes graphics bug for AoEs and you can't see them

    2. Time stop ignores CC immunity and bugs out when chained with other CCs (petrify, rune cage, draining shot, defensive rune, javelin, leap, permafrost) and you know zergs spam these, you are going to be reliably permastunned eventually if a zerg is on you. That's exactly why people are spamming it.

    3. Is an AoE with a decent area size and range

    4. Has a snare

    I doubt "not standing in it" is really good advice for anyone that isn't cloaked and runs into more than one person. If you run into one person, they aren't dumb enough to use it because they know its worthless the possibility of bugging stun.
  • Waffennacht
    Waffennacht
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    Kadoin wrote: »
    Or...maybe don't stand in it?

    Considering:

    1. Sometimes graphics bug for AoEs and you can't see them

    2. Time stop ignores CC immunity and bugs out when chained with other CCs (petrify, rune cage, draining shot, defensive rune, javelin, leap, permafrost) and you know zergs spam these, you are going to be reliably permastunned eventually if a zerg is on you. That's exactly why people are spamming it.

    3. Is an AoE with a decent area size and range

    4. Has a snare

    I doubt "not standing in it" is really good advice for anyone that isn't cloaked and runs into more than one person. If you run into one person, they aren't dumb enough to use it because they know its worthless the possibility of bugging stun.

    1. Cyrodiil is full of bugs
    2. Zergs don't exist in BGs
    3. Why thank you :wink:
    4. Kinda goes with 3

    My point is, Cyrodiil is not a fun experience, maybe you should join BGs. I happen to have a clipboard and can sign you up now. We have a no MMR starter pack deal going for the next 15 minutes, no money down, leasing options, pay in full in 6 months no interest, 5 e z payments
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Kadoin
    Kadoin
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    Kadoin wrote: »
    Or...maybe don't stand in it?

    Considering:

    1. Sometimes graphics bug for AoEs and you can't see them

    2. Time stop ignores CC immunity and bugs out when chained with other CCs (petrify, rune cage, draining shot, defensive rune, javelin, leap, permafrost) and you know zergs spam these, you are going to be reliably permastunned eventually if a zerg is on you. That's exactly why people are spamming it.

    3. Is an AoE with a decent area size and range

    4. Has a snare

    I doubt "not standing in it" is really good advice for anyone that isn't cloaked and runs into more than one person. If you run into one person, they aren't dumb enough to use it because they know its worthless the possibility of bugging stun.

    1. Cyrodiil is full of bugs
    2. Zergs don't exist in BGs
    3. Why thank you :wink:
    4. Kinda goes with 3

    My point is, Cyrodiil is not a fun experience, maybe you should join BGs. I happen to have a clipboard and can sign you up now. We have a no MMR starter pack deal going for the next 15 minutes, no money down, leasing options, pay in full in 6 months no interest, 5 e z payments

    Well you're right about that, I rarely ever see anyone use time stop in BGs or simply don't notice it. I don't even think time stop is really that strong and I rarely die because of it. But still, ZOS should address these bugs. I still cannot see the reason why CC immunity does not start when you get hit with a skill that stuns, if its not already on of course, instead of the current system that lets you use more than one stun as long as the person has not broken free, if they broke free CC immunity hasn't applied yet (lag), or the animation isn't over for the skill. I still get permastunned in BGs, but just not with time stop...In BGs its instead petrify + javelin :D
  • Moosey27
    Moosey27
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    Or...maybe don't stand in it?

    Hard not to stand in time stop when you can spam it, because it's so cheap to cast.
  • NolaArch
    NolaArch
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    Or...maybe don't stand in it?

    ^ Yep. It’s a annoying when spammed, but only annoying. It isn’t like you can’t get out of it —or them— in time.
    Edited by NolaArch on August 16, 2018 6:29AM
    Ardat-Yakshii EP Stam NB
    36k anchovy club
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    I have some achievements
  • Micah_Bayer
    Micah_Bayer
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    Kadoin wrote: »
    Or...maybe don't stand in it?

    Considering:

    1. Sometimes graphics bug for AoEs and you can't see them

    2. Time stop ignores CC immunity and bugs out when chained with other CCs (petrify, rune cage, draining shot, defensive rune, javelin, leap, permafrost) and you know zergs spam these, you are going to be reliably permastunned eventually if a zerg is on you. That's exactly why people are spamming it.

    3. Is an AoE with a decent area size and range

    4. Has a snare

    I doubt "not standing in it" is really good advice for anyone that isn't cloaked and runs into more than one person. If you run into one person, they aren't dumb enough to use it because they know its worthless the possibility of bugging stun.

    1. Cyrodiil is full of bugs
    2. Zergs don't exist in BGs
    3. Why thank you :wink:
    4. Kinda goes with 3

    My point is, Cyrodiil is not a fun experience, maybe you should join BGs. I happen to have a clipboard and can sign you up now. We have a no MMR starter pack deal going for the next 15 minutes, no money down, leasing options, pay in full in 6 months no interest, 5 e z payments

    If BG had cp. Then it would be fun.
  • Kikke
    Kikke
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    Kadoin wrote: »
    Or...maybe don't stand in it?

    Considering:

    1. Sometimes graphics bug for AoEs and you can't see them

    2. Time stop ignores CC immunity and bugs out when chained with other CCs (petrify, rune cage, draining shot, defensive rune, javelin, leap, permafrost) and you know zergs spam these, you are going to be reliably permastunned eventually if a zerg is on you. That's exactly why people are spamming it.

    3. Is an AoE with a decent area size and range

    4. Has a snare

    I doubt "not standing in it" is really good advice for anyone that isn't cloaked and runs into more than one person. If you run into one person, they aren't dumb enough to use it because they know its worthless the possibility of bugging stun.

    1. Cyrodiil is full of bugs
    2. Zergs don't exist in BGs
    3. Why thank you :wink:
    4. Kinda goes with 3

    My point is, Cyrodiil is not a fun experience, maybe you should join BGs. I happen to have a clipboard and can sign you up now. We have a no MMR starter pack deal going for the next 15 minutes, no money down, leasing options, pay in full in 6 months no interest, 5 e z payments

    If BG had cp. Then it would be fun.

    Nope, they tried and failed. CPs in BGs only caused more problems then it solved.
    Edited by Kikke on August 16, 2018 7:59AM
    Cleared Trials:
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    -Someone said it, I guess.
  • Moosey27
    Moosey27
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    NolaArch wrote: »
    Or...maybe don't stand in it?

    When something is spammed that much and it can slow movements speed and, negate 50% of healing done and stun you with no diminishing returns on the slow and healing negate ... it’s over performing. I’m not suggesting that the nerf any of that, just upping the cost.
  • Reverb
    Reverb
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    Nah, it's one of the only things marginally effective against ball groups. If you're main complaint is that you can't counter it because cyrodiil is baggy, you're attacking the wrong thing. If we're going to start calling for nerfs because game performance makes it hard to counter skills, there are far more powerful things to target ahead of Time Stop. It's not much of a problem for people and groups who have good situational awareness.

    And if (as I suspect) you are part of a ball group, frustrated at being effectively countered, you are contributing to the lag with your play style, and also responsible for your inability to see enemy aoe tells through your group's stacked aoe spam.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • leepalmer95
    leepalmer95
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    Reverb wrote: »
    Nah, it's one of the only things marginally effective against ball groups. If you're main complaint is that you can't counter it because cyrodiil is baggy, you're attacking the wrong thing. If we're going to start calling for nerfs because game performance makes it hard to counter skills, there are far more powerful things to target ahead of Time Stop. It's not much of a problem for people and groups who have good situational awareness.

    And if (as I suspect) you are part of a ball group, frustrated at being effectively countered, you are contributing to the lag with your play style, and also responsible for your inability to see enemy aoe tells through your group's stacked aoe spam.
    Reverb wrote: »
    Nah, it's one of the only things marginally effective against ball groups. If you're main complaint is that you can't counter it because cyrodiil is baggy, you're attacking the wrong thing. If we're going to start calling for nerfs because game performance makes it hard to counter skills, there are far more powerful things to target ahead of Time Stop. It's not much of a problem for people and groups who have good situational awareness.

    And if (as I suspect) you are part of a ball group, frustrated at being effectively countered, you are contributing to the lag with your play style, and also responsible for your inability to see enemy aoe tells through your group's stacked aoe spam.

    To be fair it's also abused by ball groups as well.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • jaws343
    jaws343
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    Kadoin wrote: »
    Kadoin wrote: »
    Or...maybe don't stand in it?

    Considering:

    1. Sometimes graphics bug for AoEs and you can't see them

    2. Time stop ignores CC immunity and bugs out when chained with other CCs (petrify, rune cage, draining shot, defensive rune, javelin, leap, permafrost) and you know zergs spam these, you are going to be reliably permastunned eventually if a zerg is on you. That's exactly why people are spamming it.

    3. Is an AoE with a decent area size and range

    4. Has a snare

    I doubt "not standing in it" is really good advice for anyone that isn't cloaked and runs into more than one person. If you run into one person, they aren't dumb enough to use it because they know its worthless the possibility of bugging stun.

    1. Cyrodiil is full of bugs
    2. Zergs don't exist in BGs
    3. Why thank you :wink:
    4. Kinda goes with 3

    My point is, Cyrodiil is not a fun experience, maybe you should join BGs. I happen to have a clipboard and can sign you up now. We have a no MMR starter pack deal going for the next 15 minutes, no money down, leasing options, pay in full in 6 months no interest, 5 e z payments

    Well you're right about that, I rarely ever see anyone use time stop in BGs or simply don't notice it. I don't even think time stop is really that strong and I rarely die because of it. But still, ZOS should address these bugs. I still cannot see the reason why CC immunity does not start when you get hit with a skill that stuns, if its not already on of course, instead of the current system that lets you use more than one stun as long as the person has not broken free, if they broke free CC immunity hasn't applied yet (lag), or the animation isn't over for the skill. I still get permastunned in BGs, but just not with time stop...In BGs its instead petrify + javelin :D

    Time stop in BGs is pretty potent. You just have to drop caltrops first. Caltrops slows them down with the snare allowing time stop to fully work.

    But, time stop isn't really an issue in cyrodil. No more so than any other stun. At least it is highly telegraphed and gives you plenty of time to remove yourself from the area.
  • idk
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    I think the cost is fine as it is. I’d suggest an immunity be granted afterwards.

    Yes, I’ve seen it used plenty but mostly as a troll move. I think immunity would be sufficient.
  • Reverb
    Reverb
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    Reverb wrote: »
    Nah, it's one of the only things marginally effective against ball groups. If you're main complaint is that you can't counter it because cyrodiil is baggy, you're attacking the wrong thing. If we're going to start calling for nerfs because game performance makes it hard to counter skills, there are far more powerful things to target ahead of Time Stop. It's not much of a problem for people and groups who have good situational awareness.

    And if (as I suspect) you are part of a ball group, frustrated at being effectively countered, you are contributing to the lag with your play style, and also responsible for your inability to see enemy aoe tells through your group's stacked aoe spam.
    Reverb wrote: »
    Nah, it's one of the only things marginally effective against ball groups. If you're main complaint is that you can't counter it because cyrodiil is baggy, you're attacking the wrong thing. If we're going to start calling for nerfs because game performance makes it hard to counter skills, there are far more powerful things to target ahead of Time Stop. It's not much of a problem for people and groups who have good situational awareness.

    And if (as I suspect) you are part of a ball group, frustrated at being effectively countered, you are contributing to the lag with your play style, and also responsible for your inability to see enemy aoe tells through your group's stacked aoe spam.

    To be fair it's also abused by ball groups as well.

    But is it problematic? When we're faced off against a ball group, we're watching them and aware of their casts and movements. We expect them to throw Time Stop and Negates as they make their charge. its easily avoidable as you move around them and keep targeting. Anyone who stands in front of them to get caught in three stuns and snares has only himself to blame, not the skills they cast.
    Edited by Reverb on August 16, 2018 1:36PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Tommy_The_Gun
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    My only issue with this spell is that the area affected by time stop seems to be slightly bigger than red circle on the ground. Many times I found myself "time stopped" while I successfully dodged / moved fast out of the red circle and was like 1 meter away from it... weird.
  • Merlin13KAGL
    Merlin13KAGL
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    My only issue with this spell is that the area affected by time stop seems to be slightly bigger than red circle on the ground. Many times I found myself "time stopped" while I successfully dodged / moved fast out of the red circle and was like 1 meter away from it... weird.
    That's a combination of fringe AoE and/or server/client desync.

    Happens with a lot of effects, is irritating, and is not exclusive to this skill, by any means.

    I'm wondering how people deal with caltrops? It's cheaper, snares even more, lasts even longer, is just as spammable and visually prone to invisibility as any skill. The only difference is there's no stun.

    Timestop, at least does no damage by itself.

    (It's also not quite comparable to Negate because there is no silence, there is time to react when cast, and there are no negative effects being removed in the process. There is only the snare + the eventual very short stun.)

    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
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  • Xvorg
    Xvorg
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    Moosey27 wrote: »
    For a powerful as the spell is it is way to cheap to cast. suggest upping it from 3500 to 7500 magicka.

    It won't increase its cost until next year, when ZoS stops selling summerset
    Sarcasm is something too serious to be taken lightly

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    That led to the wrong tendencies
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    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Maryal
    Maryal
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    Time stop isn't that bad. I got hit with it a lot in Cyrodiil earlier today, it was more annoying than anything else. I think some people do tend to 'spam' it ... they probably thought they were being helpful. I got hit with it about 15 times over several hours ... it was always a random spam - never got attacked while in the bubble and didn't take any damage. Nothing screams 'NOOB' more than a Time Stop spammer ... LOL!
    Edited by Maryal on August 16, 2018 3:36PM
  • Moosey27
    Moosey27
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    Reverb wrote: »
    Nah, it's one of the only things marginally effective against ball groups. If you're main complaint is that you can't counter it because cyrodiil is baggy, you're attacking the wrong thing. If we're going to start calling for nerfs because game performance makes it hard to counter skills, there are far more powerful things to target ahead of Time Stop. It's not much of a problem for people and groups who have good situational awareness.

    And if (as I suspect) you are part of a ball group, frustrated at being effectively countered, you are contributing to the lag with your play style, and also responsible for your inability to see enemy aoe tells through your group's stacked aoe spam.

    OK I get that you are a fan of time stop, but you are side stepping the issue. The issue is for what it does it is way to cheap to cast... purge does a lot less and costs 8k magicka to cast for the average user to use. I run ball groups and I run solo. Either way it’s over performing. The ability needs looking at.
    Xvorg wrote: »
    Moosey27 wrote: »
    For a powerful as the spell is it is way to cheap to cast. suggest upping it from 3500 to 7500 magicka.

    It won't increase its cost until next year, when ZoS stops selling summerset

    Is right most likely it will be nerfed during the next story. Which will probably be about eight months from now.
    Edited by Moosey27 on August 16, 2018 7:00PM
  • Freddycruz89
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    I think it's fine. Then again I never leave home without my immovable pods...so...idk.
    Octavius Maximus, Founder of The Maester' Order
    PS4 NA. Role Player. Housing Fanatic. Part Time Achievement Hunter.
    | Princely Dawnlight Palace |
  • Moosey27
    Moosey27
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    I think it's fine. Then again I never leave home without my immovable pods...so...idk.

    Immovable pots have a cool down and you can use them strategically. Once again time stop does not.
    Edited by Moosey27 on August 16, 2018 10:03PM
  • Sureshawt
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    The skill should remain powerful but allowing it to be spammable is just dam annoying and a bit much. Too much CC that causes players to constantly lose control of their characters just doesn't make for fun or compelling gameplay.

    I agree the cost should be upped but I'm unsure how much is required to make it used strategically but not spammed.


    Edited by Sureshawt on August 16, 2018 10:12PM
  • p00tx
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    Sureshawt wrote: »
    The skill should remain powerful but allowing it to be spammable is just dam annoying and a bit much. Too much CC that causes players to constantly lose control of their characters just doesn't make for fun or compelling gameplay.

    I agree the cost should be upped but I'm unsure how much is required to make it used strategically but not spammed.


    If someone has so little skill that they're spamming a skill like Timestop, no amount of cost increase is going to make them stop (no pun intended). They're already too far gone, and likely part of a mindless zerg group where they can easily blend in and survive with no resources left.
    PC/Xbox NA
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  • Minno
    Minno
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    Kadoin wrote: »
    Or...maybe don't stand in it?

    Considering:

    1. Sometimes graphics bug for AoEs and you can't see them

    2. Time stop ignores CC immunity and bugs out when chained with other CCs (petrify, rune cage, draining shot, defensive rune, javelin, leap, permafrost) and you know zergs spam these, you are going to be reliably permastunned eventually if a zerg is on you. That's exactly why people are spamming it.

    3. Is an AoE with a decent area size and range

    4. Has a snare

    I doubt "not standing in it" is really good advice for anyone that isn't cloaked and runs into more than one person. If you run into one person, they aren't dumb enough to use it because they know its worthless the possibility of bugging stun.

    1. Cyrodiil is full of bugs
    2. Zergs don't exist in BGs
    3. Why thank you :wink:
    4. Kinda goes with 3

    My point is, Cyrodiil is not a fun experience, maybe you should join BGs. I happen to have a clipboard and can sign you up now. We have a no MMR starter pack deal going for the next 15 minutes, no money down, leasing options, pay in full in 6 months no interest, 5 e z payments

    If BG had cp. Then it would be fun.

    The difference in total mitigation between nCP and CP is like 0, if you have enough resists.

    Problem is, the missing crit chance and stats. Though I think some builds are able to get them back.
    Minno - DC - Forum-plar Extraordinaire
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  • IlCanis_LupuslI
    IlCanis_LupuslI
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    I don't understand the complaints, I already get ccd on cool down by sorcs standing behind their group so between that I'll take a ability which doesn't do damage any day. 56 points under reduced break free cost and you should be fine
    Cp 1490
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  • RexyCat
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    Moosey27 wrote: »
    I think it's fine. Then again I never leave home without my immovable pods...so...idk.

    Immovable pots have a cool down and you can use them strategically. Once You again time stop does not.

    You can only have one Time Stop active like every other AoE on ground and it works more like a trap skill. Question is if Immovable pot will work when there are two or more overlapping Time Stop in the same spot? Will Time Stop combo then both snare and stun (delayed as the second TS end)?
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