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PvP on this game needs work.

  • Jeremy
    Jeremy
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    YUP. They need a new combat team.I used to main magplar, rolled another toon and realized how much easier it is to be a stamsorc in this meta. Snipe, proc sets, poisons, bleeds, aoes, vigor and roll dodge is much more enjoyable than the defiles + bleeds + not being able to keep up with healing the burst damage people do. Especially in BG's where stam classes rule because of it being no CP, and having to run to objectives.

    I don't blame you.

    I've considered rolling another character as well. I still might... even though starting over isn't something I want to do.

  • VaranisArano
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    Jeremy wrote: »
    Jeremy wrote: »
    I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.

    Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.

    You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.

    Hi. I main a healer. Mind you, I play that healer in large and small groups, so I'm not trying to 1vX on a healer build.

    Healing is far from an unpleasant experience for me. Sorry that you don't like it much, but I've found it to be a rewarding and very entertaining way for me to contribute in large and small group PVP.

    Well it's a good thing you're not trying to 1v1 on a healing build because it's awful at it. Any offensive character can simply swat away my heals like flies until I'm dead.

    On other games I have played it's the opposite however - and healers are usually quite effective in PvP and can keep themselves alive against only a single player certainly - and usually hold their own against several.

    I'm glad you enjoy playing a PvP healer. More power to you. But I continue to hold the opinion healing is ridiculous weak in this game and needs to be buffed considerably.

    If 1v1 is what you want to do, I wouldn't suggest trying to survive on pure healing. There are plenty of people here pointing out that you'll do better with multiple forms of passive and active damage mitigation. My advice about healing proactively presumes that I was also roll dodging, using line of sight, had sufficient resistances, blocking when needed, and was reacting appropriately to my enemies.

    Why do you want to rely on healing alone in a 1v1 fight?
  • Jeremy
    Jeremy
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    Jeremy wrote: »
    Jeremy wrote: »
    I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.

    Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.

    You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.

    Hi. I main a healer. Mind you, I play that healer in large and small groups, so I'm not trying to 1vX on a healer build.

    Healing is far from an unpleasant experience for me. Sorry that you don't like it much, but I've found it to be a rewarding and very entertaining way for me to contribute in large and small group PVP.

    Well it's a good thing you're not trying to 1v1 on a healing build because it's awful at it. Any offensive character can simply swat away my heals like flies until I'm dead.

    On other games I have played it's the opposite however - and healers are usually quite effective in PvP and can keep themselves alive against only a single player certainly - and usually hold their own against several.

    I'm glad you enjoy playing a PvP healer. More power to you. But I continue to hold the opinion healing is ridiculous weak in this game and needs to be buffed considerably.

    If 1v1 is what you want to do, I wouldn't suggest trying to survive on pure healing. There are plenty of people here pointing out that you'll do better with multiple forms of passive and active damage mitigation. My advice about healing proactively presumes that I was also roll dodging, using line of sight, had sufficient resistances, blocking when needed, and was reacting appropriately to my enemies.

    Why do you want to rely on healing alone in a 1v1 fight?

    And those would be good suggestions - because healing on this game is pathetic and is not a form of effective defense like I said. It can't even break even against a single player's damage - so you can just imagine the effect it would have against multiple players in larger scale PvP.

    And this isn't about what I "rely" on really. It's a criticism of the game's PvP design as it relates to healing magic and how fundamentally weak it is when compared to the damage numbers on this game.

    Other games I have played aren't like that. Healing is a lot more powerful on those.

    I have to head out, so if I don't answer you back that is why.
    Edited by Jeremy on August 16, 2018 12:02AM
  • Kadoin
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    Jeremy wrote: »
    Kadoin wrote: »
    Jeremy wrote: »

    My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).

    If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.

    If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
    Kadoin wrote: »
    Jeremy wrote: »

    My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).

    If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.

    If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.

    I've already gone over this several times.

    That's what a Templar's Breath of Life Crits for when wearing Mother's Sorrow/Twice Born Star with Ritual and Apprentice Mundus stones.

    There is no "learn to play" involved here. It is merely pushing the key that uses the heal. My pet ferret could manage to do that. But we agree - that's a very weak heal and that is my point. So we agree about that. ^^

    No, I can't because my BoL heals over double that amount; no, its actually near triple when I'm near a keep and in CP. I honestly have no clue why you would wear mother's sorrow, considering you can still reach greater than 60% crit without it. You're ultimately gutting the power of all of your heals for a chance it might be a "big one" , except the heals you are capable of are too weak even when they crit.

    Also, again, trust me when I say this: healing ward is superior to BoL. In literally every case, healing ward is better. I even slot mutagen over BoL despite the fact that my BoL heals around 15K on me quite constantly. Why? Because BoL costs a lot of magicka, animation speed, unreliable in lag, I wear light armor so shields are better, after using ward you may be able to take actions other than heal if they can't get your ward down, that 15K has to be a crit, etc. and there is the added advantage that ward + mutagen can help you survive anything in the game (contrary to what some forum users claim).

    At any rate, passive healing will always be better than active healing. Spamming BoL is the WORST way to heal in PvP AND PvE. If you want more survivability, you are better of stacking HoTs. If your crit is above 75% then you would definitely benefit from standing in ritual with mutagen on (for me on my templar experimenting with crit healing, crits from both of these together is around 3K HP/s. I have 0 CP in healing received and heavy armor members of my alliance get healed far more than I do per tick). If your crit is not above 75%, wearing mother's sorrow is a bad choice! If its not above 60%, crit healing is a bad choice!
  • Thogard
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    Valen_Byte wrote: »
    Thogard wrote: »
    Oh hey look it’s Jeremy again .

    I see you’re still up to the same old shenanigans

    What a rascal.

    Shouldn't you be on an EP toon farming a resource with your DC buddies?

    Team Purple 4 Lyfe
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Adernath
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    I have to agree with @Jeremy . I've played much PvP in WoW and in NWO and healing in ESO PvP (in particular in BGs) seem to be very weak. In Cyrodiil however, where one can run around mass healing everyone, I feel that they are more useful. In these other games, PvP healers usually are very hard to kill but also can't kill anything in a 1vs1 situation.

    I wish that healing gets a bit buffed, but on the other hand it is hard to say if this will cause imbalances. Likely people will then find a way to create a cheesy healing build with enough damage output. The problem is that healing is only partially class specific here. So this is a very difficult task to balance out.

  • Jimmy_The_Fixer
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    Healing is fine, you can easily (Yes, easily) outheal a full-gank snipe spammer, even a good one, with breath spam. That said, healing isn't supposed to be your sole defense, block, dodge, LoS and CCs are all useful for mitigating predicted bursts of damage and anyone who's not doing these things isn't worth the mana you're spending to heal them. As a side note, your healing gear isn't very optimized for pvp, but I still think the problem is a playstyle problem rather than purely a gearing issue.

    I also think you might actually misunderstand the term "healbot", it doesn't refer to characters that are literally controlled by a bot program. It just a derogatory term for players for players who heal by only mashing Breath of Life instead of mixing heals with a buff/support rotation.
    Edited by Jimmy_The_Fixer on August 16, 2018 12:30AM
  • Drdeath20
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    Did you have major sorcery?

    9k is fairly meh crit burst crit heal
  • TheYKcid
    TheYKcid
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    A damage-dealer Stamden's Mushrooms can heal for more than 7k in non-CP...
    Edited by TheYKcid on August 16, 2018 2:17AM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Drdeath20
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    Non CP pvp is a completely different game all together. Why would you wear a 2nd tier pve DD set in non CP cyrodil? You have to wear heavy armor, sword and board back bar, have 3 proc sets and make sure to have that reflect ready.

    Boost healing anymore and the (IMO) more balanced CP campaings will have even more unkillable ball groups.
  • Drdeath20
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    Heals should never out do damage in the long run
  • VaranisArano
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    Jeremy wrote: »
    Jeremy wrote: »
    Jeremy wrote: »
    I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.

    Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.

    You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.

    Hi. I main a healer. Mind you, I play that healer in large and small groups, so I'm not trying to 1vX on a healer build.

    Healing is far from an unpleasant experience for me. Sorry that you don't like it much, but I've found it to be a rewarding and very entertaining way for me to contribute in large and small group PVP.

    Well it's a good thing you're not trying to 1v1 on a healing build because it's awful at it. Any offensive character can simply swat away my heals like flies until I'm dead.

    On other games I have played it's the opposite however - and healers are usually quite effective in PvP and can keep themselves alive against only a single player certainly - and usually hold their own against several.

    I'm glad you enjoy playing a PvP healer. More power to you. But I continue to hold the opinion healing is ridiculous weak in this game and needs to be buffed considerably.

    If 1v1 is what you want to do, I wouldn't suggest trying to survive on pure healing. There are plenty of people here pointing out that you'll do better with multiple forms of passive and active damage mitigation. My advice about healing proactively presumes that I was also roll dodging, using line of sight, had sufficient resistances, blocking when needed, and was reacting appropriately to my enemies.

    Why do you want to rely on healing alone in a 1v1 fight?

    And those would be good suggestions - because healing on this game is pathetic and is not a form of effective defense like I said. It can't even break even against a single player's damage - so you can just imagine the effect it would have against multiple players in larger scale PvP.

    And this isn't about what I "rely" on really. It's a criticism of the game's PvP design as it relates to healing magic and how fundamentally weak it is when compared to the damage numbers on this game.

    Other games I have played aren't like that. Healing is a lot more powerful on those.

    I have to head out, so if I don't answer you back that is why.

    Hey, that's fine. Have fun.

    But yes, I can imagine the effect healing has on larger groups of players. I'm a healer in a large organized raid. Healing is fine in an organized group. Its still fine even with AOE cap removal. But even organized groups don't rely on healing alone.

    I had a feeling this was a "other games have stronger healing" sort of issue. I think your preconceptions about how you think ESO's PVP should be like other games is holding you back from seeing what actually does work on this game. No, ESO doesn't allow you to use healing as your sole defense. That's fine - most of us are perfectly capable of using multiple forms passive and active of damage mitigation, of which healing is one.
  • Thogard
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    TheYKcid wrote: »
    A damage-dealer Stamden's Mushrooms can heal for more than 7k in non-CP...

    My record is 10.5k
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Sacredx
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    Jeremy wrote: »
    wanting mass amounts of damage and mass healing on a templar and / or on a warden is what is unbalanced.
    healers should Heal, and the more damage they do the less they should be able to heal.

    Maybe they should separate spell damage from spell healing if that is the concern.

    There are ways around that without having to completely invalidate healing as a fundamental play style.

    This game needs more build variety, not less.

    IN any case: I can promise you the Templar on this game doesn't have "mass healing". They can't even effectively heal through a single player's damage - let alone a mass of players.

    Have you tried hasty prayer. Should be able to crit for around 13k (that's with a non min max build mind you) and this skill heals 6 people at the same time.

    I agree with the rest, 7k crit heal is really low for a player, you should be able to get way more. Try reworking your build.
    PC NA PvP Oceanic
    The Kelly Gang [TKG]
    Highest kill streak: https://i.imgur.com/V6jJhoy.png
    KB sample: https://i.imgur.com/n7TFyZr.png
    TKG raid sample: https://youtube.com/watch?v=RkrsHg3T7pc
  • Thunderknuckles
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    I've been PvP'ing for ten years in MMO's. Balance is always an issue in these types games. It's just incredibly difficult to do. If you want truly balanced PvP then you need a game that does only PvP. The only way I can think of where ESO devs could really make PvP balanced would be to have PvP only classes and gear. When you mix PvE and PvP balance is just a constant juggling act.
  • Waffennacht
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    Good.

    I don't want any healers on my BG team

    I want nothing but the OP builds.

    I even got into it with a BG healer, my conclusion (especially as a PuG) was they are worthless

    Edit: not really, I'm just being extreme because OP seems rather distraught over this and this is the kind of answer he probably doesn't want to hear lol
    Edited by Waffennacht on August 16, 2018 4:50AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Tonturri
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    Dude, that's a pve setup. Try shacklebreaker/riposte/monster set or two 1 piece monster sets of your choice (I like infernal guardian and domihaus), or innate axiom/riposte/whatever, or axiom/amber plasm/whatever. Hell you could put on Julianos or Kags. Or both, now that jewelcrafting is out.
    Edited by Tonturri on August 16, 2018 4:31AM
  • Koensol
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    I bet OP doesn't even realize that crits only work when base spell damage and max magicka are high enough to actually make a crit worthwhile. I bet he also runs around with purple weapons in *** traits, and not using any infused berserker enchant to amplify his spell damage to increase healing power. OP is the kinda guy that runs around with like 2000 spell damage fully buffed and then cries his heals are weak af. Do us a favor OP, and post a screenshot from your fully buffed stats.

    Aahh but it's so easy to look to external factors to blame his failure on, when in fact it is his build which sucks pure and utter donkey balls in both the healing and survivability aspect.
    Edited by Koensol on August 16, 2018 6:00AM
  • Gnozo
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    Tbh, the setup is kinda *** und probally also the cp.

    I use Shackle, Transmutation and Skoria on my Magplar and i do 13k crit honor of the deads on me. Ofc i am in light armor.

    And i am able to kite 10+ player and even outheal their damage until i run out of ressources in open field. Cp campaign.
  • TheMystid
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    Sounds like Jeremy is too lazy to buff up.


    But I agree with the thread's title.
    PC EU

    Nostalgic StamDk
  • Vapirko
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    wanting mass amounts of damage and mass healing on a templar and / or on a warden is what is unbalanced.
    healers should Heal, and the more damage they do the less they should be able to heal.

    Says the guy who gets mad when anything threatens his sload sniping from stealth.
    Edited by Vapirko on August 16, 2018 11:55AM
  • tplink3r1
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    7k crit? Lol, that's stupidly low, my normal heals can heal 7k.
    VR16 Templar
    VR3 Sorcerer
  • leepalmer95
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    Jeremy wrote: »
    A 7k heal crit is low af man. You better take a look at your build before QQing so much about the dev team (which is rather meh, but not for the reasons you list imo)

    It's actually not that low, man.

    And that's the problem. That's actually a good heal for this game. And you're right, it's "low af". That's where the problem is.

    Heals need to be strengthened in this game. By a lot.

    7k is very low, thats non crit heal range.

    Also in this game healing is very overtuned especially in cp. It's quite easy for a healer to survive 4 people of them while spamming heals.

    Give us your full build OP, enchants, gear, purple weps, traits etc...

    Seems like a build issue judging by what you've said you wear. So instead of crying for unnecessary buffs fix your build.
    Edited by leepalmer95 on August 16, 2018 1:18PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Mr_Nobody
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    Jeremy wrote: »
    That's what a critical Breath of Life does in Mother of Sorrow/Twice Born Star with ritual and apprentice Mundus.

    If that set up can't give you heals powerful enough to simply break even against one player's damage, then there is a serious problem.

    Keep in mind, I am talking None CP PvP here.

    idk my breath of life crits me for 15k or so. sometimes even more depending on my health.

    Listen to what other nice people here have told you -

    look for a new and better healing build, you are clearly doing something VERY wrong. I am sure i can get a 7k BoL crit heal while playing a stamina templar.

    good luck, young templar
    Edited by Mr_Nobody on August 16, 2018 2:01PM
    ~ @Niekas ~




  • SilverWF
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    Well, even 9k would be low.

    One hit of Lethal Arrow for me, after that you'll be constantly debuffed by 30% healing received.

    While I'll be more likely even more buffed for dealing damage (procs etc) - and this is just raw buffs, not even counting that healing debuff, which is effectively increases my dps on you by that 30%.

    Yes, OP is right, PVP here is a mess, even if imagine, that their servers are working perfectly, that was never seen by me and I'm playing since beta :D
    • PC EU. Ebonheart Pact. CP 1k+
    • YouTube: All ESO disguises (2014)
    • EU players are humans too! We want our maintenances in the least pop time (at deep night) and not lasted for several hours!
    • Animation canceR - is true PvP cancer! When you can't see which actions your opponent do - you can't react properly on them!
  • mursie
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    People are fixated on the 7k - so be it. but the real point was that healing in this game is sub par to the damage in this game.

    From the perspective of other mmo's - i agree with that statement. a healer in this game that truly goes full heals can not win a 1v1 against a DD and further - will likely eventually succomb to resource fatigue and die to DD because - pursuant to original point, healing is subpar to damage in this game.

    Now - that said, I can't necessarily say that I am opposed to this setup. I have played mmo's where a competent group with a good healer make it virtually impossible for any pug group to score even one kill against the opposing team. This is because healing is so incredibly strong that pugs would never create the coordination necessary to burst a player down.

    In this game - pugs can beat premades... and that is because healers are not that dominant. sure - more times than not the competent group with a healer will out kill and win. but - a pug can score a kill with well timed burst because healing simply can't match it.

    anyways - good luck in your pursuit Jeremy. I would only heal in this game for the following:
    1. you like a change of pace - alt a holic - and want to play some heals in bg's every now and then.
    2. you have an organized group to run with and they want you to heal
    3. you enjoy pugging - watching everyone around you die - and revel in the fact that if you los and scramble successfully - while you will achieve nothing towards the end goal - you may survive, to heal another day.
    twitch.tv/mursieftw
    twitter: @mursieftw
  • Xvorg
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    Jeremy wrote: »
    Kadoin wrote: »
    Jeremy wrote: »

    My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).

    If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.

    If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
    Kadoin wrote: »
    Jeremy wrote: »

    My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).

    If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.

    If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.

    I've already gone over this several times.

    That's what a Templar's Breath of Life Crits for when wearing Mother's Sorrow/Twice Born Star with Ritual and Apprentice Mundus stones.

    There is no "learn to play" involved here. It is merely pushing the key that uses the heal. My pet ferret could manage to do that. But we agree - that's a very weak heal and that is my point. So we agree about that. ^^

    That setup is ****ing great on a NB healer... on a templar it's just crap.

    Look for sets with higher magicka stats/magicka recovery, and that provide some extra effects. SPC, Gossamer, Healing Mage...

    Mother sorrow increases just the chance of crit heal, but if you are wearing a full light set or 5-1-1, then you don't need it. Your crit's won't be any better, just "more constant"

    by the way, do you have a gold staff or just a purple one?
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  • Vizier
    Vizier
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    There's alot of things not "right" with this game. Low heals ain't it... Just sayin.
  • Grimhallow
    Grimhallow
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    Jeremy wrote: »
    I do not know who is behind the PvP combat on this game - but it's clear to me they are either incompetent or allow their own personal preferences to interfere in their work (I can also guarantee you they play a DPS class). I will explain why:

    My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).

    So I ask: what is the point of healing if at best all it can do is break even...against one player's damage? The answer is simple. There isn't. All it would accomplish is wasting resources until you run dry, then you die. You are much better off going offensive and just attacking, which does better numbers. I have never seen a game where healers are reduced to mere support in PvP and are worthless as a means of self defense. It's usually the opposite - and healing is a very powerful form of defense. But not on this game. It's weak as crap and functions merely as a support tool to spam on other players so can they can run around and have more fun at your expense. So no wonder people create "healing bots". Why would anyone want to actually play as one?

    So I frankly don't understand why so many people seem to enjoy playing as a healer class on this game. All I can guess is they do it for the points. Otherwise it's nothing more than a mediocre support tool and mere fodder against any damage-dealing class.

    A few things to say here:

    1. Healing should never outdo damage over the long term. The reason defensive abilities cost more than offensive abilities is because stalemates are not fun. Two players (or groups of players) ideally won't crash into each other indefinitely- one group will wipe. They design the game hoping this will happen because it is more engaging then having everyone build like a turtle.

    2. With that being said, your heals are much lower than normal, but your cost-to-cast is remaining the same, meaning that you have to spend much more magicka (and time) to get the same result. Both TBS and Mother's Sorrow are sub par for healing and PvP. Mothers Sorrow will hardly increase your tooltip at all, just your crit chance. In non-CP this is particularly bad, since you don't have any CP to boost the effectiveness of your crits.

    3. You should not be comparing a healing tooltip to a damage tooltip. Even as a "healer", your primary defense should not simply be to heal. Your physical/spell resistance, critical resistance, line of sight, and general mobility should all be factors that contribute to your defense. Defense is about mechanics as much as it is stats and abilities. With identical tooltips between your heal and their damage, you should come out significantly ahead even before utilizing the mechanics available to you, simply because you have damage resistance via your armor.

    4. As a Magplar, and particularly a solo/ 1v1 Magplar, your primary healing comes from Jabs, not from BoL, since you need to pressure your opponents into defense, and Jabs heals you for a percentage of damage done. This also means that it is more effective to focus damage rather than... whatever you're focusing on.

    5. In PvP you need crit resistance. This makes TBS comparatively worse, since you need all divines to make it an effective option, meaning that you have to run impreg to make up the difference in crit resist. Since you are not running impreg, I can assume either your mundus is suffering because you are not running enough divines, or your resistance is suffering because you are running divines, and therefor have no crit resistance.

    6. This is a L2P issue, not because you're pushing 1 button "incorrectly", but because you think you can survive a damage spec by pushing one button at all. What you need to learn is how to counter your opponents play-style in order to emerge victorious. Nobody needs to learn how to spam BoL better- they need to learn how to build better, and how to adapt to the situation at hand. I think focusing on your build and your play-style as areas of improvement will help you significantly.

    7. To prove what I am saying, let me show you a solo templar who has plenty of heals, and kills it in solo open world, despite Magplar being one of the most difficult solo/ 1vX classes in open world. He is a great example of building properly, and responding to his enemies weaknesses, overpowering them into submission. Not to mention he is just fun to watch.



    Edited by Grimhallow on August 17, 2018 6:34PM
  • CatchMeTrolling
    CatchMeTrolling
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    Lol at one point I could get 23k breath of life crits, sadly I’m not even exaggerating. Anyways you definitely should get higher than 7k for a crit.
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