shaielzafine wrote: »YUP. They need a new combat team.I used to main magplar, rolled another toon and realized how much easier it is to be a stamsorc in this meta. Snipe, proc sets, poisons, bleeds, aoes, vigor and roll dodge is much more enjoyable than the defiles + bleeds + not being able to keep up with healing the burst damage people do. Especially in BG's where stam classes rule because of it being no CP, and having to run to objectives.
VaranisArano wrote: »VaranisArano wrote: »I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.
Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.
You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.
Hi. I main a healer. Mind you, I play that healer in large and small groups, so I'm not trying to 1vX on a healer build.
Healing is far from an unpleasant experience for me. Sorry that you don't like it much, but I've found it to be a rewarding and very entertaining way for me to contribute in large and small group PVP.
Well it's a good thing you're not trying to 1v1 on a healing build because it's awful at it. Any offensive character can simply swat away my heals like flies until I'm dead.
On other games I have played it's the opposite however - and healers are usually quite effective in PvP and can keep themselves alive against only a single player certainly - and usually hold their own against several.
I'm glad you enjoy playing a PvP healer. More power to you. But I continue to hold the opinion healing is ridiculous weak in this game and needs to be buffed considerably.
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.
Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.
You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.
Hi. I main a healer. Mind you, I play that healer in large and small groups, so I'm not trying to 1vX on a healer build.
Healing is far from an unpleasant experience for me. Sorry that you don't like it much, but I've found it to be a rewarding and very entertaining way for me to contribute in large and small group PVP.
Well it's a good thing you're not trying to 1v1 on a healing build because it's awful at it. Any offensive character can simply swat away my heals like flies until I'm dead.
On other games I have played it's the opposite however - and healers are usually quite effective in PvP and can keep themselves alive against only a single player certainly - and usually hold their own against several.
I'm glad you enjoy playing a PvP healer. More power to you. But I continue to hold the opinion healing is ridiculous weak in this game and needs to be buffed considerably.
If 1v1 is what you want to do, I wouldn't suggest trying to survive on pure healing. There are plenty of people here pointing out that you'll do better with multiple forms of passive and active damage mitigation. My advice about healing proactively presumes that I was also roll dodging, using line of sight, had sufficient resistances, blocking when needed, and was reacting appropriately to my enemies.
Why do you want to rely on healing alone in a 1v1 fight?
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
I've already gone over this several times.
That's what a Templar's Breath of Life Crits for when wearing Mother's Sorrow/Twice Born Star with Ritual and Apprentice Mundus stones.
There is no "learn to play" involved here. It is merely pushing the key that uses the heal. My pet ferret could manage to do that. But we agree - that's a very weak heal and that is my point. So we agree about that. ^^
Valen_Byte wrote: »
VaranisArano wrote: »VaranisArano wrote: »VaranisArano wrote: »I love playing a PVP healer, but I'll tell you what I've learned about healing as a PVP damage dealer: heal proactively. Heal before you get hit. If you wait to heal until you're at low health, its probably too late. My Stam Warden DD has Vigor going before I get into the fight, so hopefully I never need your 7k crit heal to save me.
Frankly It's too late no matter when you start healing because healing is just too weak on this game's PvP to be used a form of defense. The damage on this game easily overwhelms it.
You can use it as a support option as a damage dealer to get your life back during openings... sure. But that's all it's really good for. Anyone who tries to create an actual healer on this game's PvP is in for an unpleasant experience.
Hi. I main a healer. Mind you, I play that healer in large and small groups, so I'm not trying to 1vX on a healer build.
Healing is far from an unpleasant experience for me. Sorry that you don't like it much, but I've found it to be a rewarding and very entertaining way for me to contribute in large and small group PVP.
Well it's a good thing you're not trying to 1v1 on a healing build because it's awful at it. Any offensive character can simply swat away my heals like flies until I'm dead.
On other games I have played it's the opposite however - and healers are usually quite effective in PvP and can keep themselves alive against only a single player certainly - and usually hold their own against several.
I'm glad you enjoy playing a PvP healer. More power to you. But I continue to hold the opinion healing is ridiculous weak in this game and needs to be buffed considerably.
If 1v1 is what you want to do, I wouldn't suggest trying to survive on pure healing. There are plenty of people here pointing out that you'll do better with multiple forms of passive and active damage mitigation. My advice about healing proactively presumes that I was also roll dodging, using line of sight, had sufficient resistances, blocking when needed, and was reacting appropriately to my enemies.
Why do you want to rely on healing alone in a 1v1 fight?
And those would be good suggestions - because healing on this game is pathetic and is not a form of effective defense like I said. It can't even break even against a single player's damage - so you can just imagine the effect it would have against multiple players in larger scale PvP.
And this isn't about what I "rely" on really. It's a criticism of the game's PvP design as it relates to healing magic and how fundamentally weak it is when compared to the damage numbers on this game.
Other games I have played aren't like that. Healing is a lot more powerful on those.
I have to head out, so if I don't answer you back that is why.
A damage-dealer Stamden's Mushrooms can heal for more than 7k in non-CP...
dwemer_paleologist wrote: »wanting mass amounts of damage and mass healing on a templar and / or on a warden is what is unbalanced.
healers should Heal, and the more damage they do the less they should be able to heal.
Maybe they should separate spell damage from spell healing if that is the concern.
There are ways around that without having to completely invalidate healing as a fundamental play style.
This game needs more build variety, not less.
IN any case: I can promise you the Templar on this game doesn't have "mass healing". They can't even effectively heal through a single player's damage - let alone a mass of players.
dwemer_paleologist wrote: »wanting mass amounts of damage and mass healing on a templar and / or on a warden is what is unbalanced.
healers should Heal, and the more damage they do the less they should be able to heal.
Nerftheforums wrote: »A 7k heal crit is low af man. You better take a look at your build before QQing so much about the dev team (which is rather meh, but not for the reasons you list imo)
It's actually not that low, man.
And that's the problem. That's actually a good heal for this game. And you're right, it's "low af". That's where the problem is.
Heals need to be strengthened in this game. By a lot.
That's what a critical Breath of Life does in Mother of Sorrow/Twice Born Star with ritual and apprentice Mundus.
If that set up can't give you heals powerful enough to simply break even against one player's damage, then there is a serious problem.
Keep in mind, I am talking None CP PvP here.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
If that's your best heal CRIT, you got problems with your build if you plan on being a healer or relying on heals. If your "burst heal" is that low you are better slotting ward in possible every case. If you're a stam char with that much healing, you are better getting more stam to dodge or block. Believe it or not, dodging and blocking at the right time can make you live far longer than any heal can, especially when there is an army in your face.
If you absolutely get melted and want to survive nukes or gank attempts, then provided you don't get one-shot, the nuclear option would be to wear Whitestrakes (not juggernaut since there is a delay on heals when the game is lagging and the cooldown is trash). You can make Whitestrakes in any weight since it is a crafted set, but you will sacrifice damage for it in exchange for more hp + a shield that might save you from someone's dawnbreaker. The best part about it is that you only have to live 15 seconds before it can save you again. If you cannot survive in a 1v1 for 15 sec as a "healer" or heal-focused build in PvP, then again, you either don't block or roll and/or your build might be bad.
I've already gone over this several times.
That's what a Templar's Breath of Life Crits for when wearing Mother's Sorrow/Twice Born Star with Ritual and Apprentice Mundus stones.
There is no "learn to play" involved here. It is merely pushing the key that uses the heal. My pet ferret could manage to do that. But we agree - that's a very weak heal and that is my point. So we agree about that. ^^
I do not know who is behind the PvP combat on this game - but it's clear to me they are either incompetent or allow their own personal preferences to interfere in their work (I can also guarantee you they play a DPS class). I will explain why:
My best heal crits for around 7k (and that's without defile). One lethal arrow can easily do that much damage (and there are plenty of abilities that can do more).
So I ask: what is the point of healing if at best all it can do is break even...against one player's damage? The answer is simple. There isn't. All it would accomplish is wasting resources until you run dry, then you die. You are much better off going offensive and just attacking, which does better numbers. I have never seen a game where healers are reduced to mere support in PvP and are worthless as a means of self defense. It's usually the opposite - and healing is a very powerful form of defense. But not on this game. It's weak as crap and functions merely as a support tool to spam on other players so can they can run around and have more fun at your expense. So no wonder people create "healing bots". Why would anyone want to actually play as one?
So I frankly don't understand why so many people seem to enjoy playing as a healer class on this game. All I can guess is they do it for the points. Otherwise it's nothing more than a mediocre support tool and mere fodder against any damage-dealing class.