Carbonised wrote: »Sandman929 wrote: »Seriously, walk me through the collapse that happens if people can grow alchemy reagents. I'm willing to learn.
No need to, when other people have already done in-depth analyses of this,
and
for instance. If you need further information on the topic, you'll have to do the research yourself, there is plenty on the interwebz.
Carbonised wrote: »Sandman929 wrote: »Seriously, walk me through the collapse that happens if people can grow alchemy reagents. I'm willing to learn.
No need to, when other people have already done in-depth analyses of this,
and
for instance. If you need further information on the topic, you'll have to do the research yourself, there is plenty on the interwebz.
I think this would be an excellent addition, since there is no alchemy hireling in the game.
Let's say we'd have up to 6 slots per home to plant herbs and other ingredients which you could harvest ONCE A DAY. To replant these herbs/ingredients you would have to use seeds you gather from herbs in the open world. Much like a hireling but better
It could come as a reward for writ vouchers and be added to the crown store, or perhaps just extremely expensive furnishing.
What do you guys think?
And what does ZOS think about this? @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_ChrisStrasz Dunno who else to tag
Carbonised wrote: »@Sandman929 @Tan9oSuccka
Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.
But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.
Sandman929 wrote: »Carbonised wrote: »@Sandman929 @Tan9oSuccka
Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.
But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.
I didn't say you did (...)
Sandman929 wrote: »so far your contribution to the discussion has been sharing Youtube videos.
Carbonised wrote: »Sandman929 wrote: »Carbonised wrote: »@Sandman929 @Tan9oSuccka
Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.
But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.
I didn't say you did (...)
Yeah I'm sure you meant someone completely different by writing "they" and "people", while quoting my posts" Lel.Sandman929 wrote: »so far your contribution to the discussion has been sharing Youtube videos.
Nah, I actually wrote 3 longer, detailed and nuanced posts on the first page of this thread, which you apparently didn't even read.
Sheezabeast wrote: »I don’t see the harm in this /if/ they make the garden and seeds obtainable through writs. Make it crown exclusive and you’ve screwed the pooch.
Carbonised wrote: »@Sandman929 @Tan9oSuccka
Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.
But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.
Carbonised wrote: »Sheezabeast wrote: »I don’t see the harm in this /if/ they make the garden and seeds obtainable through writs. Make it crown exclusive and you’ve screwed the pooch.
You know as well as I that if they ever implement something like this, it's going to be heavily monetized. Just look at everything outfit related, Alinor recipes etc.
starkerealm wrote: »Neat, but probably ill advised.
A cosmetic herb garden would be cool, though. I'm all for that.
Carbonised wrote: »Sandman929 wrote: »Seriously, walk me through the collapse that happens if people can grow alchemy reagents. I'm willing to learn.
No need to, when other people have already done in-depth analyses of this,
and
for instance. If you need further information on the topic, you'll have to do the research yourself, there is plenty on the interwebz.
Carbonised wrote: »Sandman929 wrote: »I just enjoy people talking about "upsetting the economy" as though it has some catastrophic global result. It's a game. What economic disaster is going to happen? Some who's used to selling a fictional product for in-game gold won't be able to anymore?
And I enjoy people who are ignorant to the fact that every MMO needs a balanced economical ecosystem, to combat inflation of the virtual currencies. Luckily most game developers are aware of that.
Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.
If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.
If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.
While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.
With these restrictions it seems more balanced.
Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.
If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.
If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.
While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.
With these restrictions it seems more balanced.
Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.
If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.
If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.
While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.
With these restrictions it seems more balanced.
You mind if i quote this on the front page?
@max_only
Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.
If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.
If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.
While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.
With these restrictions it seems more balanced.
You mind if i quote this on the front page?
@max_only
Yeah go ahead