Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.
If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.
If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.
While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.
With these restrictions it seems more balanced.
Carbonised wrote: »Thing is, either this will be implemented in a way that is incredibly underwhelming, or incredibly OP.
In the first case, your "garden" will be mostly cosmetic. Why port into my home to collect 5 herbs once a day, when I can go to the overland and gather those herbs more quickly than it would take to port back and forth from the home.
Or if it is made too OP, you would be able to harvest way too many ingredients in your home and it would upset the economic and trading balance of the game.
Pretty much the only thing that makes sense is if you can collect some "rarer" kinds of mats from your own garden or harvest area, like clam ingredients, maybe frost mirriam and such. That will also quickly turn OP, at least for clam ingredients.
But if I can collect only a handful of herbs on a daily basis from my home, I simply wouldn't bother, when it's so much easier and faster to simply collect them in the world zones.
Every time we add functionality to homes, we also take away players from city hubs to put in their isolated home pockets. I don't think homes should have functionality that competes with the overland map or the city hubs. Houses should rather have something new, something that only houses can offer, just like we got the storage containers last time, which cannot be accessed outside your house. I'd rather see unique things like this added to housing, than simply more competition to the overland map and city hubs.
It wouldn't be any different than having a hireling.
Carbonised wrote: »Thing is, either this will be implemented in a way that is incredibly underwhelming, or incredibly OP.
In the first case, your "garden" will be mostly cosmetic. Why port into my home to collect 5 herbs once a day, when I can go to the overland and gather those herbs more quickly than it would take to port back and forth from the home.
Or if it is made too OP, you would be able to harvest way too many ingredients in your home and it would upset the economic and trading balance of the game.
Pretty much the only thing that makes sense is if you can collect some "rarer" kinds of mats from your own garden or harvest area, like clam ingredients, maybe frost mirriam and such. That will also quickly turn OP, at least for clam ingredients.
But if I can collect only a handful of herbs on a daily basis from my home, I simply wouldn't bother, when it's so much easier and faster to simply collect them in the world zones.
Every time we add functionality to homes, we also take away players from city hubs to put in their isolated home pockets. I don't think homes should have functionality that competes with the overland map or the city hubs. Houses should rather have something new, something that only houses can offer, just like we got the storage containers last time, which cannot be accessed outside your house. I'd rather see unique things like this added to housing, than simply more competition to the overland map and city hubs.
It wouldn't be any different than having a hireling. You're extremely overthinking it. And IDK about you, but anyone who has their house fully equipped with storage/crafting stations/NPCs ports there every day. I port there all the time.
Also, NO to rare ingredients. How is that not OP too and doesn't upset the economy? That's even worse. Herbs are everywhere. If 1 person decided to have a 12 hour marathon for an entire week, just farming herbs on Khenarti's Roost it wouldn't upset the economy either.
I really don't understand the problems you see with it. If you don't want to port into your home regardless, then you don't have to, nobody is forcing you to? It only takes 30 seconds too, how would this remove players from the city hubs? Take it easy bro.
It only takes 30 seconds too, how would this remove players from the city hubs?
Carbonised wrote: »Carbonised wrote: »Thing is, either this will be implemented in a way that is incredibly underwhelming, or incredibly OP.
In the first case, your "garden" will be mostly cosmetic. Why port into my home to collect 5 herbs once a day, when I can go to the overland and gather those herbs more quickly than it would take to port back and forth from the home.
Or if it is made too OP, you would be able to harvest way too many ingredients in your home and it would upset the economic and trading balance of the game.
Pretty much the only thing that makes sense is if you can collect some "rarer" kinds of mats from your own garden or harvest area, like clam ingredients, maybe frost mirriam and such. That will also quickly turn OP, at least for clam ingredients.
But if I can collect only a handful of herbs on a daily basis from my home, I simply wouldn't bother, when it's so much easier and faster to simply collect them in the world zones.
Every time we add functionality to homes, we also take away players from city hubs to put in their isolated home pockets. I don't think homes should have functionality that competes with the overland map or the city hubs. Houses should rather have something new, something that only houses can offer, just like we got the storage containers last time, which cannot be accessed outside your house. I'd rather see unique things like this added to housing, than simply more competition to the overland map and city hubs.
It wouldn't be any different than having a hireling. You're extremely overthinking it. And IDK about you, but anyone who has their house fully equipped with storage/crafting stations/NPCs ports there every day. I port there all the time.
Also, NO to rare ingredients. How is that not OP too and doesn't upset the economy? That's even worse. Herbs are everywhere. If 1 person decided to have a 12 hour marathon for an entire week, just farming herbs on Khenarti's Roost it wouldn't upset the economy either.
I really don't understand the problems you see with it. If you don't want to port into your home regardless, then you don't have to, nobody is forcing you to? It only takes 30 seconds too, how would this remove players from the city hubs? Take it easy bro.
Eh, no, it's not nearly the same as a hireling. Hirelings take 0 effort to use, I log on to a character to do their daily writs, it takes me less than 10 seconds to empty the hireling mail.
A garden I would have to port into my house, go collect whatever herbs, port out again. That takes time and active effort. All I'm saying is it has no value to me to do that for 3 Dragonthorn and 2 Columbines, when I could gather those ingredients and even more nodes out on the overland map for the same time used.
Just because you hang out in your house every day doesn't mean everyone does. I pretty much only go into my own house when I want to retrieve something form the storage (which is rare) or when I want to do some new decorating.
I have access to several guildhalls with all the stations, but I only go there when I do my master writs, which I only do like once every 2-3 weeks, in order to save time. So no, not everyone ports to their house every day.
I'm sorry that you feel defensive because someone is critical to the idea. I'm sure ZOS sees the issues as well, which is why we haven't gotten the functionality to harvest plants in your homes by now.
If this is going to be worth the effort of porting in and out and picking up plants, it will fast become too OP for the economy and balance, and if it is not worth the time to port in and out of my house every day to pick plants, then why have the functionality in the first place?
I'm all for cosmetic gardens that you can simply plant because it looks nice. Doesn't have to do more than that. And like I already wrote, I'd rather that houses provide functionality and mechanics that aren't simply stuff you can already do on the overland map or in city hubs. Make housing unique with unique functionality, instead of just cheap copies of stuff you can already do elsewhere.
I personally support this idea Everytime it comes around. Though business side of me is worried what happens to ecomony then?
Carbonised wrote: »Carbonised wrote: »Thing is, either this will be implemented in a way that is incredibly underwhelming, or incredibly OP.
In the first case, your "garden" will be mostly cosmetic. Why port into my home to collect 5 herbs once a day, when I can go to the overland and gather those herbs more quickly than it would take to port back and forth from the home.
Or if it is made too OP, you would be able to harvest way too many ingredients in your home and it would upset the economic and trading balance of the game.
Pretty much the only thing that makes sense is if you can collect some "rarer" kinds of mats from your own garden or harvest area, like clam ingredients, maybe frost mirriam and such. That will also quickly turn OP, at least for clam ingredients.
But if I can collect only a handful of herbs on a daily basis from my home, I simply wouldn't bother, when it's so much easier and faster to simply collect them in the world zones.
Every time we add functionality to homes, we also take away players from city hubs to put in their isolated home pockets. I don't think homes should have functionality that competes with the overland map or the city hubs. Houses should rather have something new, something that only houses can offer, just like we got the storage containers last time, which cannot be accessed outside your house. I'd rather see unique things like this added to housing, than simply more competition to the overland map and city hubs.
It wouldn't be any different than having a hireling. You're extremely overthinking it. And IDK about you, but anyone who has their house fully equipped with storage/crafting stations/NPCs ports there every day. I port there all the time.
Also, NO to rare ingredients. How is that not OP too and doesn't upset the economy? That's even worse. Herbs are everywhere. If 1 person decided to have a 12 hour marathon for an entire week, just farming herbs on Khenarti's Roost it wouldn't upset the economy either.
I really don't understand the problems you see with it. If you don't want to port into your home regardless, then you don't have to, nobody is forcing you to? It only takes 30 seconds too, how would this remove players from the city hubs? Take it easy bro.
Eh, no, it's not nearly the same as a hireling. Hirelings take 0 effort to use, I log on to a character to do their daily writs, it takes me less than 10 seconds to empty the hireling mail.
A garden I would have to port into my house, go collect whatever herbs, port out again. That takes time and active effort. All I'm saying is it has no value to me to do that for 3 Dragonthorn and 2 Columbines, when I could gather those ingredients and even more nodes out on the overland map for the same time used.
Just because you hang out in your house every day doesn't mean everyone does. I pretty much only go into my own house when I want to retrieve something form the storage (which is rare) or when I want to do some new decorating.
I have access to several guildhalls with all the stations, but I only go there when I do my master writs, which I only do like once every 2-3 weeks, in order to save time. So no, not everyone ports to their house every day.
I'm sorry that you feel defensive because someone is critical to the idea. I'm sure ZOS sees the issues as well, which is why we haven't gotten the functionality to harvest plants in your homes by now.
If this is going to be worth the effort of porting in and out and picking up plants, it will fast become too OP for the economy and balance, and if it is not worth the time to port in and out of my house every day to pick plants, then why have the functionality in the first place?
I'm all for cosmetic gardens that you can simply plant because it looks nice. Doesn't have to do more than that. And like I already wrote, I'd rather that houses provide functionality and mechanics that aren't simply stuff you can already do on the overland map or in city hubs. Make housing unique with unique functionality, instead of just cheap copies of stuff you can already do elsewhere.
Not really being defensive, I'm just questioning your opinion.
I'm just confused... Why even have a house if you never go there? Also who says it would have to be every character separately, with the idea I proposed that's not even possible. It would be an object that you harvest once in your house. It's not going to refresh for each of your characters....
Ughhhh.... I feel like people are way too greedy and lazy for this idea.
Carbonised wrote: »Carbonised wrote: »Carbonised wrote: »Thing is, either this will be implemented in a way that is incredibly underwhelming, or incredibly OP.
In the first case, your "garden" will be mostly cosmetic. Why port into my home to collect 5 herbs once a day, when I can go to the overland and gather those herbs more quickly than it would take to port back and forth from the home.
Or if it is made too OP, you would be able to harvest way too many ingredients in your home and it would upset the economic and trading balance of the game.
Pretty much the only thing that makes sense is if you can collect some "rarer" kinds of mats from your own garden or harvest area, like clam ingredients, maybe frost mirriam and such. That will also quickly turn OP, at least for clam ingredients.
But if I can collect only a handful of herbs on a daily basis from my home, I simply wouldn't bother, when it's so much easier and faster to simply collect them in the world zones.
Every time we add functionality to homes, we also take away players from city hubs to put in their isolated home pockets. I don't think homes should have functionality that competes with the overland map or the city hubs. Houses should rather have something new, something that only houses can offer, just like we got the storage containers last time, which cannot be accessed outside your house. I'd rather see unique things like this added to housing, than simply more competition to the overland map and city hubs.
It wouldn't be any different than having a hireling. You're extremely overthinking it. And IDK about you, but anyone who has their house fully equipped with storage/crafting stations/NPCs ports there every day. I port there all the time.
Also, NO to rare ingredients. How is that not OP too and doesn't upset the economy? That's even worse. Herbs are everywhere. If 1 person decided to have a 12 hour marathon for an entire week, just farming herbs on Khenarti's Roost it wouldn't upset the economy either.
I really don't understand the problems you see with it. If you don't want to port into your home regardless, then you don't have to, nobody is forcing you to? It only takes 30 seconds too, how would this remove players from the city hubs? Take it easy bro.
Eh, no, it's not nearly the same as a hireling. Hirelings take 0 effort to use, I log on to a character to do their daily writs, it takes me less than 10 seconds to empty the hireling mail.
A garden I would have to port into my house, go collect whatever herbs, port out again. That takes time and active effort. All I'm saying is it has no value to me to do that for 3 Dragonthorn and 2 Columbines, when I could gather those ingredients and even more nodes out on the overland map for the same time used.
Just because you hang out in your house every day doesn't mean everyone does. I pretty much only go into my own house when I want to retrieve something form the storage (which is rare) or when I want to do some new decorating.
I have access to several guildhalls with all the stations, but I only go there when I do my master writs, which I only do like once every 2-3 weeks, in order to save time. So no, not everyone ports to their house every day.
I'm sorry that you feel defensive because someone is critical to the idea. I'm sure ZOS sees the issues as well, which is why we haven't gotten the functionality to harvest plants in your homes by now.
If this is going to be worth the effort of porting in and out and picking up plants, it will fast become too OP for the economy and balance, and if it is not worth the time to port in and out of my house every day to pick plants, then why have the functionality in the first place?
I'm all for cosmetic gardens that you can simply plant because it looks nice. Doesn't have to do more than that. And like I already wrote, I'd rather that houses provide functionality and mechanics that aren't simply stuff you can already do on the overland map or in city hubs. Make housing unique with unique functionality, instead of just cheap copies of stuff you can already do elsewhere.
Not really being defensive, I'm just questioning your opinion.
I'm just confused... Why even have a house if you never go there? Also who says it would have to be every character separately, with the idea I proposed that's not even possible. It would be an object that you harvest once in your house. It's not going to refresh for each of your characters....
Ughhhh.... I feel like people are way too greedy and lazy for this idea.
Or maybe you can't simply translate a mechanic from a single player game (skyrim) to a multiplayer game such as this.
Not saying it isn't feasible to make a home grown garden one way or another, but simply being able to harvest a handful of plants once a day holds no appeal to me, when the overland has a neverending supply of them (why do I feel like I'm repeating myself for the third time now).
Nice touch calling people greedy and lazy because they don't agree with you btw.
Why do I have a house? Actually I have loads of houses, which should be obvious form my signature. I like decorating them, I like the creativity in it, making something beautiful from scratch. I don't particularly like hanging around in my houses for loads of time afterwards. I mean, what's the point? It's an instanced zone fit for nothing else than some RP withyour buddies, if you're into that (I'm not). I do show off my houses in showcases, like the ones in my signature, and I do take friends and aquaintances to my houses to show off my work. That's pretty much the only functionality that houses have at the moment, and no, being able to harvest a handful a plants daily doesn't make it more appealing to me to hang in my house. The only thing that would make houses more appealing to me is if they have some unique qualities and functionality, like a "well rested" bonus from using your own bed, like the current housing storage, like some unique spawning areas for rarer materials, or whatever else the dev team can come up with. Personally I would like more interaction with your housing furniture, like beds, baths and such. Right now they are just for show, and no difference between green items or purple and gold. Would be nice if a gold quality bed had more function than a green one and so on, though I imagine that too would be sort of hard to implement in a fair and yet interesting way.
dodgehopper_ESO wrote: »I would like to grow Radishes as well.
Oh, and I reckon it should only harvestable once per day on the account and not a character-specific loot if you were to do this. It should have some reasonable limitations after all.
I think this would be an excellent addition, since there is no alchemy hireling in the game.
Let's say we'd have up to 6 slots per home to plant herbs and other ingredients which you could harvest ONCE A DAY. To replant these herbs/ingredients you would have to use seeds you gather from herbs in the open world. Much like a hireling but better
It could come as a reward for writ vouchers and be added to the crown store, or perhaps just extremely expensive furnishing.
What do you guys think?
And what does ZOS think about this? @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_ChrisStrasz Dunno who else to tag
Sandman929 wrote: »I just enjoy people talking about "upsetting the economy" as though it has some catastrophic global result. It's a game. What economic disaster is going to happen? Some who's used to selling a fictional product for in-game gold won't be able to anymore?
Carbonised wrote: »Sandman929 wrote: »I just enjoy people talking about "upsetting the economy" as though it has some catastrophic global result. It's a game. What economic disaster is going to happen? Some who's used to selling a fictional product for in-game gold won't be able to anymore?
And I enjoy people who are ignorant to the fact that every MMO needs a balanced economical ecosystem, to combat inflation of the virtual currencies. Luckily most game developers are aware of that.
Sandman929 wrote: »Seriously, walk me through the collapse that happens if people can grow alchemy reagents. I'm willing to learn.