GamerAeryn wrote: »Also, no one mentioned trials. Of course I've been in trial groups where we had pugs.
none of us have low levels, so that's out, but yes I enjoy that feature a lot when we do have them. wish there was another gate. I know I'm not the only one to mention this. a little button would make life so much nicer.
The problem with this is that people do the "random normal" for the XP reward. The reason the XP reward is there is to encourage people to queue for dungeons to backfill groups that want to do a specific dungeon (say the pledge, for example). These dungeons include DLC dungeons.
If you could get the same XP reward by selecting an option that will limit yourself to only the "easy" dungeons, who in their right mind would queue up to include DLC dungeons if all they want is their 400k XP as quickly as possible?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
@ZOS these are the type of players you cater to when you raise the floor and lower the ceiling.
These are the “casuals” you are trying to appease.
Is this really the direction you want to take?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
@ZOS these are the type of players you cater to when you raise the floor and lower the ceiling.
These are the “casuals” you are trying to appease.
Is this really the direction you want to take?
except... they didn't lower the ceiling, they boosted it up so high, its near unreachable.
and no, they are not THAT easy, not if you are only casually occasionally doing dungeons and do not run minmaxed builds/rotations
You’re right, there are many people afraid to attempt these dungeons, that is why I mostly support the current system. The current system encourages growth and exploration.
And @newtinmpls, you ain’t ever gonna get good if you try to avoid anything that challenges you. If you fall off, dust yourself off and try again.
newtinmpls wrote: »But when the mechanics are obscure enough that four reasonably intelligent people (the group I usually game with) can't figure out why we are wiping on a particular boss after looking up several "how to's" and while we do have a couple of semi-BIS'ers that help out the two more casual folks - we still struggle with the DPS gates that are supposed to be achievable. That's when I stop working at that particular dungeon.
DuskMarine wrote: »you need to be doing the dlcs anyway or your truly not enjoying the game). trials and stuff make these dungeons easier so why not do them. with the odds of dungeons(even on normal and no you dont have to do them on vet) dlc dungeons are fairly easy to understand after a couple tries.
@ZOS these are the type of players you cater to when you raise the floor and lower the ceiling.
These are the “casuals” you are trying to appease.
Is this really the direction you want to take?
except... they didn't lower the ceiling, they boosted it up so high, its near unreachable.
Which bosses in particular are difficult to figure out and/or dps gates on normal?
I have trouble believing that four people that read several guides and use “semi-BiS” gear can’t tackle a normal dungeon.
GamerAeryn wrote: »Also, no one mentioned trials. Of course I've been in trial groups where we had pugs.
none of us have low levels, so that's out, but yes I enjoy that feature a lot when we do have them. wish there was another gate. I know I'm not the only one to mention this. a little button would make life so much nicer.
The problem with this is that people do the "random normal" for the XP reward. The reason the XP reward is there is to encourage people to queue for dungeons to backfill groups that want to do a specific dungeon (say the pledge, for example). These dungeons include DLC dungeons.
If you could get the same XP reward by selecting an option that will limit yourself to only the "easy" dungeons, who in their right mind would queue up to include DLC dungeons if all they want is their 400k XP as quickly as possible?
don't you think its very telling? that people in their right minds would NOT chose to queue up for DLC dungeons? which is... kinda the point OP is making? either they need to make normal modes of DLC dungeons more forgiving (and no, they are not THAT easy, not if you are only casually occasionally doing dungeons and do not run minmaxed builds/rotations), or they need to give people an option to opt out.
if ZoS actualy wanted us to play the content, they wouldn't consistently make it less and less fun with each new DLC for a large chunk of their population. or at least that would common sense would imply.
...I think a lot of people overestimate the difficulty of the DLC dungeons.
GamerAeryn wrote: »Firstly I'd like to state that I don't group with pugs, I "friends only" play, I don't shove myself into the solo queue, and you've never had to kick me from your group of 3 for low dps/CP (because it's never happened to me) so that's not what this is about, but I wanna say something.
I play solo 98% of my time. I find the most enjoyment from doing quests I've read 15 times and getting shards I've see 30+ times. But on the rare occasion I do want to group and respond to a friend's "hey, join us for a random normal?" most of the time we end up with a DLC dungeon. So, ZOS specifically makes these more difficult and complex than the base game. They're an entire DLC, after all, and require more time and even on normal, a loose understanding of mechanics. Since I avoid such things like the plague, having these for normals instantly makes me say "let's drop and wait it out." which invariably means we'll get a *different* DLC dungeon in our random normal. It's like the finder specifically wants me to have a bad time. Because it knows.... lol.
The only way for me to avoid this is for myself or my friends to unsub because there's no way in fresh hell that I'd buy a dungeon DLC. But then I'd lose my sub benefits and ZOS would lose it's bi-yearly $77. No, there's got to be another way. I know you'll say, just don't do randoms. But I like xp, I want the stupid crafting mat from the mail, I want to help out my friends, and I know and enjoy literally every base game dungeon. Just not the DLC. I have no interest, I haven't even been *in* 8 of them, and I don't want to be. Yes, we pick normal, but that doesn't mean they're nice and mindlessly easy like we were expecting say, Direfrost to be.
Anyway, rant over. I'd just like a button, you know? A DLC opt-out of some sort. I know they work hard, and I know there's those of you that enjoy them... just leave me out of it. I'll be hunting that last bit of paper I need in Cyrodiil to complete my collection. ((tips hat and heads off))
newtinmpls wrote: »I have trouble believing that four people that read several guides and use “semi-BiS” gear can’t tackle a normal dungeon.
Why sure, shaming is totally useful.
And by Semi-BIS, if it requires trial gear, we don't have it. If it requires gold jewellery - half of us don't have it.
For me, if it requires a lot of global awareness (i.e. keeping track of signals from the Big Boss and timing, and other bits springing up) I stink at it. Skype helps a LOT, but I'm still slow at noting certain things.
Um to be honest, this isn't "all" things, but the last one that we just could not get past was ... Cradle of Shadows, the Dranos dude where the statue is hanging up side down.
As an example,
https://www.justpushstart.com/2016/08/elder-scrolls-online-cradle-shadows-dungeon-guide/
Lists an explanation that runs like this:
"This fight might not be the hardest, but it is probably the second most mechanic driven fight in the dungeon. All you need to do is damage the boss and avoid the AoE that the statue in the middle shoots. After a while Dranos will teleport around dropping AoEs, which is your cue he is going to grab someone. The person he picks will be the last person attacked and when he picks you everyone needs to run over and shield bash the adds. This will instantly kill them and the person affected can get up. Once you get up make sure to block or you’ll probably die to the DoT.
After specific points he will summons adds and become immune to damage. Kill the adds, step in the AoE thing and that will make him damageable again. Rinse and repeat until you win."
1-Is there something that the tank can/should be doing?
2-Damage the boss with anything in particular? Do we need to worry about particular buffs, immunities?
3-Since "shield bash" is sort of a tank move, what do non-tanks do instead? In order to get there in time, looks like you have to put some sort of rush/speed thing on your bar?
4-Ahhh...didn't see the "block the DoT"; first - how do I know when it's happening, second - I suck at blocking, hence why I'm rarely a tank. What do I look for - somehow Dranos dies and then does a DoT? If he is dead, how is he doing damage?
I'm just lost.
And banging my head against a wall is not what I do for fun.
I do that at work way too often. (or think about it, at any rate).
So little empathy shown here.
Firstly those who say chances are slim clearly don’t understand probability. It’s one in four, so 25% chance to get a DLC. That’s as a base.
Secondly people are just bloody minded if they say “it’s random you play what it gives you”. No people don’t, that’s the point, they quit and try again later. They will still get thier xp bonus, you can’t force them to play it.
And this is the thing they forget most. The current situation screws over those that actually want to play dlc, they get players dropping one after another and queue endlessly. If it was a specific queue, it would take a little longer, but the players they get wouldn’t drop group.
Also people can opt out of dlc completely, by unsubbing. You do realise that hurts ZoS much more than putting in a tick box and hurting the feelings of those who want to force others to play them.
And @newtinmpls, you ain’t ever gonna get good if you try to avoid anything that challenges you. If you fall off, dust yourself off and try again.
and no, they are not THAT easy, not if you are only casually occasionally doing dungeons and do not run minmaxed builds/rotations
There are delves and group dungeons in zones for 'casual' players.
There are veteran and hard mode dungeons for 'hard core' players.
group dungeons assume you have an interested in at least somewhat coordinated group content - meaning you're actually trying to perform well with a group.
if you're not interested in being effective and actually trying, don't queue up with random people who will be - group with your friends and go run delves and public dungeons.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I'm like the op tbh lol
I've done one dungeon in 4 years, i've never done a trial and i avoid pvp.. I still enjoy the DLCs but not their dungeons.. Honestly i only used dropped gears and bought gears.
I'm all for the button idea as wellAnd @newtinmpls, you ain’t ever gonna get good if you try to avoid anything that challenges you. If you fall off, dust yourself off and try again.
I'm here to enjoy virtual entertainment i have no need to "get gud", in a online game.. Fast hand eye coordination and good ping time is not my opinion of being a great person.. Sorry..
I'm like the op tbh lol
I've done one dungeon in 4 years, i've never done a trial and i avoid pvp.. I still enjoy the DLCs but not their dungeons.. Honestly i only used dropped gears and bought gears.
@ZOS these are the type of players you cater to when you raise the floor and lower the ceiling.
These are the “casuals” you are trying to appease.
Is this really the direction you want to take?
except... they didn't lower the ceiling, they boosted it up so high, its near unreachable.
What makes them feel rough? Is it mechs, DPS race, engagment? What would make them fun?
newtinmpls wrote: »DuskMarine wrote: »you need to be doing the dlcs anyway or your truly not enjoying the game). trials and stuff make these dungeons easier so why not do them. with the odds of dungeons(even on normal and no you dont have to do them on vet) dlc dungeons are fairly easy to understand after a couple tries.
I think that by now we both have figured out that "if I played like you, it wouldn't be fun for me."
I don't care for trials, don't do PvP (much - sometimes if a good leader will tell me what to do) but sometimes will have fun with it. Don't like "mechanics" that I can't really figure out, or that I just can't "make work"
Loath DPS gates with a purple passion - I would like credit for hiding/sneaking, or slow work.
You say you haven't been in 8 of them and then say they aren't easy on normal. How do you even know? They are all pretty easy on normal. But either way, random dungeon is random dungeon. If you could opt out, it wouldn't be random anymore.