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Housing Idea: Alchemy Ingredient Garden

  • Sandman929
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    Yes, sounds great!
    Carbonised wrote: »
    Sandman929 wrote: »
    Seriously, walk me through the collapse that happens if people can grow alchemy reagents. I'm willing to learn.

    No need to, when other people have already done in-depth analyses of this,


    and



    for instance. If you need further information on the topic, you'll have to do the research yourself, there is plenty on the interwebz.

    Soo....you can't.
    Point A: People can grow some number of alchemy reagents in their homes, with some cost associated with getting the garden and seeding it.
    Point X: Economic collapse and the end of the game.
    Go.
  • Sandman929
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    Yes, sounds great!
    And, by the way, people often use that kind of hyperbole where something would "terrible" or "disastrous" for the game economy without ever defining the disaster. They must have some series of inevitable consequences in mind that never gets a detailed explanation.
  • Tan9oSuccka
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    Yes, sounds great!
    Carbonised wrote: »
    Sandman929 wrote: »
    Seriously, walk me through the collapse that happens if people can grow alchemy reagents. I'm willing to learn.

    No need to, when other people have already done in-depth analyses of this,


    and



    for instance. If you need further information on the topic, you'll have to do the research yourself, there is plenty on the interwebz.

    That’s five minutes I’ll never get back. That didn’t really even relate.

    A handful of reagents isn’t going to break the economy.

    If your truly concerned about the economy, start with reporting bots/gold sellers who whack out the market.
  • Priyasekarssk
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    Yes, sounds great!
    Nyladreas wrote: »
    I think this would be an excellent addition, since there is no alchemy hireling in the game.

    Let's say we'd have up to 6 slots per home to plant herbs and other ingredients which you could harvest ONCE A DAY. To replant these herbs/ingredients you would have to use seeds you gather from herbs in the open world. Much like a hireling but better :)

    It could come as a reward for writ vouchers and be added to the crown store, or perhaps just extremely expensive furnishing.

    What do you guys think?

    And what does ZOS think about this? @ZOS_RichLambert @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_ChrisStrasz Dunno who else to tag :)

    I believe it wont be implemented. Its already raised by many new players several times in forums . Because ZOs always wants new players to starve for alchemy. Crown sales potions, and many guild stores huge real world money involve around it. I dont see too many bots now a days on farming location. But who knows ? Bots may become more intelligent.
    Many guilds run convert real money to eso gold . Alchemy is the boon for them. No one can play without a health potion. Alchemy ingredients are always priced sky rocked. Other crafting are one time investment. Alchemy is constant leaching revenue from new players. ZOs haven't implemented alchemy hirelings for reasons.
    Get ready for the back lash.
    Edited by Priyasekarssk on August 14, 2018 4:40PM
  • Carbonised
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    @Sandman929 @Tan9oSuccka

    Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.

    But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.
  • Sandman929
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    Yes, sounds great!
    Carbonised wrote: »
    @Sandman929 @Tan9oSuccka

    Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.

    But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.

    I didn't say you did, but you refuse to explain any damage to the game economy and so far your contribution to the discussion has been sharing Youtube videos. So you're right, we're probably done.
  • Carbonised
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    Sandman929 wrote: »
    Carbonised wrote: »
    @Sandman929 @Tan9oSuccka

    Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.

    But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.

    I didn't say you did (...)

    Yeah I'm sure you meant someone completely different by writing "they" and "people", while quoting my posts" Lel.
    Sandman929 wrote: »
    so far your contribution to the discussion has been sharing Youtube videos.

    Nah, I actually wrote 3 longer, detailed and nuanced posts on the first page of this thread, which you apparently didn't even read.
    Edited by Carbonised on August 14, 2018 4:41PM
  • Sheezabeast
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    Yes, sounds great!
    I don’t see the harm in this /if/ they make the garden and seeds obtainable through writs. Make it crown exclusive and you’ve screwed the pooch.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Sandman929
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    Yes, sounds great!
    Carbonised wrote: »
    Sandman929 wrote: »
    Carbonised wrote: »
    @Sandman929 @Tan9oSuccka

    Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.

    But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.

    I didn't say you did (...)

    Yeah I'm sure you meant someone completely different by writing "they" and "people", while quoting my posts" Lel.
    Sandman929 wrote: »
    so far your contribution to the discussion has been sharing Youtube videos.

    Nah, I actually wrote 3 longer, detailed and nuanced posts on the first page of this thread, which you apparently didn't even read.

    We must disagree on "detailed" and "nuanced" as well.
  • Carbonised
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    I don’t see the harm in this /if/ they make the garden and seeds obtainable through writs. Make it crown exclusive and you’ve screwed the pooch.

    You know as well as I that if they ever implement something like this, it's going to be heavily monetized. Just look at everything outfit related, Alinor recipes etc.
  • Tan9oSuccka
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    Yes, sounds great!
    Carbonised wrote: »
    @Sandman929 @Tan9oSuccka

    Someone seriously need a course in reading comprehension. "disastrous" and "break the economy" is nothing but your own strawmen, I wrote nothing of the sort in any of my posts.

    But you know what, I'm done discussing this with you any further, since neither of you obviously care for a constructive discussion, but would rather build strawman arguments and then punch them down.

    Constructive discussion is sharing vaguely relatable YouTube videos?

    Please tell me more how too many “killers” scare away “adventurers” in the grand scheme of reagent growing. :)
  • Elara_Northwind
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    Yes, sounds great!
    This would be amazing! I would love to be able to grow my own alchemy ingredients in my houses! Especially if we could have those amazing greenhouses in Summerset! Although I would quite like those greenhouses as a whole item, or as separate walls/roofs to build with anyway :blush:
    Sorcerer, Templar, Wolf Collector, Housing Addict!

    GM of Salted Wings Tavern and Salted Wings Housing 🏠🌻

    'A House is Built with Boards and Beams, a Home is Built with Love and Dreams'

    Youtube - https://www.youtube.com/c/ElaraNorthwind
  • Nyladreas
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    Yes, sounds great!
    Carbonised wrote: »
    I don’t see the harm in this /if/ they make the garden and seeds obtainable through writs. Make it crown exclusive and you’ve screwed the pooch.

    You know as well as I that if they ever implement something like this, it's going to be heavily monetized. Just look at everything outfit related, Alinor recipes etc.

    Why be so negative before anything even happens... Like geez..
  • LadyLethalla
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    Yes, sounds great!
    The in-game economy can hardly be called "balanced" with all the bots running around. Or certain people who made a virtual fortune on PC then transferred to console, buying up all the gold mats and reselling, setting the prices on my server way above any of the others.
    Just saying.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Sylvermynx
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    Yes, sounds great!
    I'd like it just for the ambiance - and a few bits of harvestables would be a nice fillip. @LadyLethalla, I too would love to see the Summerset greenhouses! So pretty....
  • Armatesz
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    Yes, sounds great!
    Neat, but probably ill advised.

    A cosmetic herb garden would be cool, though. I'm all for that.

    There already is some stuff like void bloom and iron ore that you can buy as furniture although void bloom was a luxury furniture item. Might be others but they need to add it D;
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • Salvas_Aren
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    No, this is a bad idea.
    I love this feature in my Breezehome mod garden in Skyrim.

    Sounds fine and bears a lot of potential for Zeni to mess things up terribly. >:)

    So, better don't do that. B)
  • Armatesz
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    Yes, sounds great!
    Carbonised wrote: »
    Sandman929 wrote: »
    Seriously, walk me through the collapse that happens if people can grow alchemy reagents. I'm willing to learn.

    No need to, when other people have already done in-depth analyses of this,


    and



    for instance. If you need further information on the topic, you'll have to do the research yourself, there is plenty on the interwebz.

    watched both videos just now... can't help to see some flaws in the second video. Mostly because of some unknown variables that person may or may not have been aware to exist or maybe they haven't played more than 20 mmos, I dunno.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • FloppyTouch
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    Yes, sounds great!
    Yes
  • AlnilamE
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    Yes, sounds great!
    Carbonised wrote: »
    Sandman929 wrote: »
    I just enjoy people talking about "upsetting the economy" as though it has some catastrophic global result. It's a game. What economic disaster is going to happen? Some who's used to selling a fictional product for in-game gold won't be able to anymore?

    And I enjoy people who are ignorant to the fact that every MMO needs a balanced economical ecosystem, to combat inflation of the virtual currencies. Luckily most game developers are aware of that.

    Make it like GW2 where you can harvest Home Instance nodes once a day.
    The Moot Councillor
  • Nightfall12
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    I have a different/better idea/other.
    I can see everyones side on this
    Its sounds innocent enough until you really start thinking about it.
    See if you get to choose which plant you place in the garden you could rather quickly build a vast supply of that plant....lets just pick cornflower..if you get 6 plots for the house...is that 6 cornflower for the day? because that is not like hirelings that you know can be had on each toon....so can each toon harvest the garden? because at that point the 8 standard toons per account would each get 6 cornflower for 48 cornflower....Now what if you could you know plant 6 plots in each house? and lets say you had 10 homes? well now you have 8 toons each getting 6 cornflower 10 times so you have 480 cornflower in one day...Yes Farmers will farm and can yield VAST amounts of mats, but that is the style of play they choose to partake in that is active, not a pasive gain. While I am farming mats, im not doing dungeons or running missions.

    I would like a system that let you plant something in your home, but it would have to be done with very strong caution, and that might make it underwhelming. If it was just like a skill point hireling, why not just make it the same? I agree it wouldn't be as cool.

    Personally i would love to build on one the suggestions earlier. You would earn a furnishing that has no cost for housing, not vouchers not crowns not gold. FREE.Earned as a memento the moment your account unlocks a hireling skill. A different item for each skill. You place the item in your home, like the storage chests you can put them it in multiple homes, but its linked so when you access it in one its the same as the other homes. Once this is placed ALL hireling mail from ALL your toons that have skill points into hirelings is placed into this furnishing, once a day you can collect these mats. the parcel would contain all the toons mats, so it could be 3 batches of rubetite ore and 5 batches iron ore....plus all those extra goodies including trait stones, style mats and tempers. AND add an Alchemy one at this time! it can be a garden patch, but i'd advise against letting us pick the specific reagent. With this system it imporves the current system and by being able to collect multiple toons loot at once it would make it worth doing, and time saving for players.
    Ummm stuff… about stuff…or something.
  • Sylvermynx
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    Yes, sounds great!
    @Nightfall12 - I like that!
  • max_only
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    Yes, sounds great!
    Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.

    If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.

    If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.

    While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.

    With these restrictions it seems more balanced.
    Edited by max_only on August 15, 2018 4:03AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Sylvermynx
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    Yes, sounds great!
    @max_only: Those are good thoughts!
  • max_only
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    Yes, sounds great!
    Thanks. I think something like that will satisfy the naysayers
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Nyladreas
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    Yes, sounds great!
    max_only wrote: »
    Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.

    If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.

    If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.

    While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.

    With these restrictions it seems more balanced.

    You mind if i quote this on the front page?

    @max_only
    Edited by Nyladreas on August 16, 2018 6:42AM
  • Derbforgaill
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    Yes, sounds great!
    max_only wrote: »
    Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.

    If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.

    If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.

    While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.

    With these restrictions it seems more balanced.

    Sounds pretty good to me. They would definitely have to come up with a smart system such as the one above to avoid making it OP, but it is something I would most definitely want to see in game!
  • max_only
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    Yes, sounds great!
    Nyladreas wrote: »
    max_only wrote: »
    Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.

    If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.

    If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.

    While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.

    With these restrictions it seems more balanced.

    You mind if i quote this on the front page?

    @max_only

    Yeah go ahead
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Nyladreas
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    Yes, sounds great!
    max_only wrote: »
    Nyladreas wrote: »
    max_only wrote: »
    Having read the thread I think this is a good idea with some restrictions. Zos releases an object that looks like a mound of dirt. Just like the containers, there a few ways to get them. Just like the containers they are connected across all homes and account wide. One mound could be one that spawns nirnroot and water hyacinth randomly between those two. Another can spawn mountain flower and dragonthorn. Another can spawn columbine or nightshade, etc. Pair the plants in the mounds, but make it make sense so if we place the object near the water, a water plant will spawn.

    If these mounds are like the current housing storage you can place them in multiple houses sure, but you only can get one of each type. Edit: and they are connected so harvesting in home A means they are harvested across all homes. Have these spawn either at the same time the account gains Enlightenment or a global daily.

    If these mounds are acquired through master writ vouchers or the crown store, and they are limited like the housing storage is then it would be fair.

    While I wish they won’t, they probably will have these mounds count against the collectible slots in housing instead of “traditional furniture” slots.

    With these restrictions it seems more balanced.

    You mind if i quote this on the front page?

    @max_only

    Yeah go ahead

    Thanks. :)
  • max_only
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    Yes, sounds great!
    Any chance for a ZOS reply along the lines of

    “We’re thinking about alchemy but no ETA” ?
    @ZOS_GinaBruno
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
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