ProbablePaul wrote: »I have a hard time appreciating this argument, considering that there's an ability, that when merely slotted, it essentially nullifies the racial bonuses of my main char, as well as gimps the bonuses that are foundational to nightblade. It kinda screws with cloak in a roundabout way too, and can reveal people when cast. One, slotted ability can mitigate an entire playstyle.
So, when people are still complaining about cloak and stealth, after the implementation of something like magelight, it just screams "I don't like dealing with this mechanic".
As a matter of fact, if someone can illustrate how cloak/stealth is imbalanced to the point of making other classes lose, and not the complaints against it are more than just a bias against the stealther archetypes/playstyles, I would greatly appreciate it. Until then, all of you 'knights' and 'templars' need to find another way to defeat the 'bad guys.'
Magelight has a reveal radius of 6 meters. With the speed characters are moving at nowadays, that's pretty much useless. Just for comparison, flame lash range is 7 meters.
What this means is, a NB cloaks in front of your nose, and before your GCD from using the previous ability clears(so you can cast magelight), the NB is already out of the detection radius (three times over, likely). I use volatile armor to reveal NB's who cloaked in front of me, which has almost twice the radius, and they still are out of range more often than not.
ProbablePaul wrote: »I have a hard time appreciating this argument, considering that there's an ability, that when merely slotted, it essentially nullifies the racial bonuses of my main char, as well as gimps the bonuses that are foundational to nightblade. It kinda screws with cloak in a roundabout way too, and can reveal people when cast. One, slotted ability can mitigate an entire playstyle.
So, when people are still complaining about cloak and stealth, after the implementation of something like magelight, it just screams "I don't like dealing with this mechanic".
As a matter of fact, if someone can illustrate how cloak/stealth is imbalanced to the point of making other classes lose, and not the complaints against it are more than just a bias against the stealther archetypes/playstyles, I would greatly appreciate it. Until then, all of you 'knights' and 'templars' need to find another way to defeat the 'bad guys.'
Magelight has a reveal radius of 6 meters. With the speed characters are moving at nowadays, that's pretty much useless. Just for comparison, flame lash range is 7 meters.
What this means is, a NB cloaks in front of your nose, and before your GCD from using the previous ability clears(so you can cast magelight), the NB is already out of the detection radius (three times over, likely). I use volatile armor to reveal NB's who cloaked in front of me, which has almost twice the radius, and they still are out of range more often than not.
Actually, Radiant Magelight (the PvP morph) has a reveal radius of 12m. What you say is still true though, because the "useless" Improved Sneak medium armour passive reduces this to 9m with 5 pieces, and futher to 6m if you're Khajiit. That's close to or even less than the nerfed heavy attack range for melee weapons (now 7m), just to give it a perspective. All that for a base cost of 3241 magicka.
ZOS just added an indicator that shows that a player can see you although you are hidden. So do you think your suggestion is one that’s reasonably expected to be put into the game?
I believe that a nerf is needed for cloak. It is not the stealth aspect of it that is so broken, but the fact that it suppresses all dots. As someone eloquently put it in this thread before, it is 100% mitigation when it works.
I propose to suppress all healing as well while in stealth just the same as dots - its only fair. Cloak should be a getaway/repositioning tool, not a quick in-combat 2 second invulnerability window where you can heal up without dots being able to negate your vigor+rally.
Or make dots continue to tick while in stealth but not reveal the user. But thats worse i think since you could die while in stealth then. At least with my proposed change you could make sure to get away if cloak was indeed successful.
Again biased thread. Did you ever seen how fast magblade dies when marked? Usually it takes 5-15 seconds depending on skill of a player but it is guaranteed kill. Why? Because outside of one (not even class) shield it's the only! way magblade can mitigate damage. So you want to completely disable main defense of the class just because you refuse to learn to play? Det pots are extremely efficient when it goes to killing NBs, you just need to know when to use them...
I've been where you are now few years ago, frustrated that NBs can escape from the fight so easy. Now when I know how to kill them they are easiest prey for me and the only thing I use to secure my kills are det potions, not even a single one skill designed to detect them is needed. Based on that from the perspective of experienced player I can tell it's literally L2P issue. You won't be happy till you will be able to use one button to completely disable NBs ability to defend while I can bet none of you have any NB character with PvP rank higher than 15 because then you would know how to counter cloak.
Can we have skills and potions that completely disable roll dodge, block shield and heals for XXs because I don't know how to kill someone? Santa please?
Oh... But what I am trying to achieve here? This thread will drag only frustrated vultures that just feel scent of possible nerf to other class which is always ok as long it doesn't touch my own tralala. Flies away
Ragnarock41 wrote: »Evil/camo hunter is used more as an argument in forums to prevent cloak nerfs, than as an actual cloak counter. Its kinda funny that in my last 2 years of PvP, I've witnessed this skill getting used to counter stamblades less than 5 times (in none of those attempts it properly did its job) and I'm actually counting.
Ragnarock41 wrote: »Evil/camo hunter is used more as an argument in forums to prevent cloak nerfs, than as an actual cloak counter. Its kinda funny that in my last 2 years of PvP, I've witnessed this skill getting used to counter stamblades less than 5 times (in none of those attempts it properly did its job) and I'm actually counting.
Other than DBOS - and maybe silver leash? - FG skills are pretty trash. They seem to be fine leaving them way, it's been years since they were a threat to anybody in PVP.
Edit: Forgot trap. I guess trap doesn't suck in PVE, so there's that.
ProbablePaul wrote: »I have a hard time appreciating this argument, considering that there's an ability, that when merely slotted, it essentially nullifies the racial bonuses of my main char, as well as gimps the bonuses that are foundational to nightblade. It kinda screws with cloak in a roundabout way too, and can reveal people when cast. One, slotted ability can mitigate an entire playstyle.
So, when people are still complaining about cloak and stealth, after the implementation of something like magelight, it just screams "I don't like dealing with this mechanic".
As a matter of fact, if someone can illustrate how cloak/stealth is imbalanced to the point of making other classes lose, and not the complaints against it are more than just a bias against the stealther archetypes/playstyles, I would greatly appreciate it. Until then, all of you 'knights' and 'templars' need to find another way to defeat the 'bad guys.'
Magelight has a reveal radius of 6 meters. With the speed characters are moving at nowadays, that's pretty much useless. Just for comparison, flame lash range is 7 meters.
What this means is, a NB cloaks in front of your nose, and before your GCD from using the previous ability clears(so you can cast magelight), the NB is already out of the detection radius (three times over, likely). I use volatile armor to reveal NB's who cloaked in front of me, which has almost twice the radius, and they still are out of range more often than not.
Actually, Radiant Magelight (the PvP morph) has a reveal radius of 12m. What you say is still true though, because the "useless" Improved Sneak medium armour passive reduces this to 9m with 5 pieces, and futher to 6m if you're Khajiit. That's close to or even less than the nerfed heavy attack range for melee weapons (now 7m), just to give it a perspective. All that for a base cost of 3241 magicka.
Ragnarock41 wrote: »Ragnarock41 wrote: »Evil/camo hunter is used more as an argument in forums to prevent cloak nerfs, than as an actual cloak counter. Its kinda funny that in my last 2 years of PvP, I've witnessed this skill getting used to counter stamblades less than 5 times (in none of those attempts it properly did its job) and I'm actually counting.
Other than DBOS - and maybe silver leash? - FG skills are pretty trash. They seem to be fine leaving them way, it's been years since they were a threat to anybody in PVP.
Edit: Forgot trap. I guess trap doesn't suck in PVE, so there's that.
When it comes to stamina builds , non stamblades are told that they are supposed to rely on these abilities, so Its in my best interest to ask for buffs to weapon/guild skills. DBOS is equally as good as leap, and other than that FG abilities are pretty meh, which I would like to change, I also don't understand why the best stealth counter ability in the game is also a nightblade exclusive. I think mark overperforms in doing its job, but having soooo many abilities just for the purpose of countering a single ability goes to show how strong cloak is.
So , either cloak will get streak treatment, or we will get proper counterplay tools, otherwise the nerf nb posts will probably go on forever.
thankyourat wrote: »ProbablePaul wrote: »I have a hard time appreciating this argument, considering that there's an ability, that when merely slotted, it essentially nullifies the racial bonuses of my main char, as well as gimps the bonuses that are foundational to nightblade. It kinda screws with cloak in a roundabout way too, and can reveal people when cast. One, slotted ability can mitigate an entire playstyle.
So, when people are still complaining about cloak and stealth, after the implementation of something like magelight, it just screams "I don't like dealing with this mechanic".
As a matter of fact, if someone can illustrate how cloak/stealth is imbalanced to the point of making other classes lose, and not the complaints against it are more than just a bias against the stealther archetypes/playstyles, I would greatly appreciate it. Until then, all of you 'knights' and 'templars' need to find another way to defeat the 'bad guys.'
Magelight has a reveal radius of 6 meters. With the speed characters are moving at nowadays, that's pretty much useless. Just for comparison, flame lash range is 7 meters.
What this means is, a NB cloaks in front of your nose, and before your GCD from using the previous ability clears(so you can cast magelight), the NB is already out of the detection radius (three times over, likely). I use volatile armor to reveal NB's who cloaked in front of me, which has almost twice the radius, and they still are out of range more often than not.
Actually, Radiant Magelight (the PvP morph) has a reveal radius of 12m. What you say is still true though, because the "useless" Improved Sneak medium armour passive reduces this to 9m with 5 pieces, and futher to 6m if you're Khajiit. That's close to or even less than the nerfed heavy attack range for melee weapons (now 7m), just to give it a perspective. All that for a base cost of 3241 magicka.
I don't believe medium armor and racial passives reduce the reveal radius of radiant magelight. It's just a flat out 12m reveal regardless of passives. It's actually a really good ability to counter Cloak because you also take 50% less damage from stealth attacks. It also lady for 5 seconds meaning at anytime during that 5 seconds if a nightblade enters the 12 meter radius they will be pulled from stealth. I use to use this ability slot when gankers were a thing. The problem with this ability is inner light is better in every situation except fighting nightblades because of the increase to max Magicka. So the argument becomes should you have to slightly weakened you build against other classes to make it stronger against nightblades. Radiant magelight is one of the actual viable counters to cloak, with detect pots and mark Target
Cost: [3511 / 3421 / 3331 / 3241] Magicka, Radius: 12 meters.
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Prophecy, increasing your Spell Critical rating by 2191. You also prevent the stun from stealth attacks for you and nearby allies.
thankyourat wrote: »ProbablePaul wrote: »I have a hard time appreciating this argument, considering that there's an ability, that when merely slotted, it essentially nullifies the racial bonuses of my main char, as well as gimps the bonuses that are foundational to nightblade. It kinda screws with cloak in a roundabout way too, and can reveal people when cast. One, slotted ability can mitigate an entire playstyle.
So, when people are still complaining about cloak and stealth, after the implementation of something like magelight, it just screams "I don't like dealing with this mechanic".
As a matter of fact, if someone can illustrate how cloak/stealth is imbalanced to the point of making other classes lose, and not the complaints against it are more than just a bias against the stealther archetypes/playstyles, I would greatly appreciate it. Until then, all of you 'knights' and 'templars' need to find another way to defeat the 'bad guys.'
Magelight has a reveal radius of 6 meters. With the speed characters are moving at nowadays, that's pretty much useless. Just for comparison, flame lash range is 7 meters.
What this means is, a NB cloaks in front of your nose, and before your GCD from using the previous ability clears(so you can cast magelight), the NB is already out of the detection radius (three times over, likely). I use volatile armor to reveal NB's who cloaked in front of me, which has almost twice the radius, and they still are out of range more often than not.
Actually, Radiant Magelight (the PvP morph) has a reveal radius of 12m. What you say is still true though, because the "useless" Improved Sneak medium armour passive reduces this to 9m with 5 pieces, and futher to 6m if you're Khajiit. That's close to or even less than the nerfed heavy attack range for melee weapons (now 7m), just to give it a perspective. All that for a base cost of 3241 magicka.
I don't believe medium armor and racial passives reduce the reveal radius of radiant magelight. It's just a flat out 12m reveal regardless of passives. It's actually a really good ability to counter Cloak because you also take 50% less damage from stealth attacks. It also lady for 5 seconds meaning at anytime during that 5 seconds if a nightblade enters the 12 meter radius they will be pulled from stealth. I use to use this ability slot when gankers were a thing. The problem with this ability is inner light is better in every situation except fighting nightblades because of the increase to max Magicka. So the argument becomes should you have to slightly weakened you build against other classes to make it stronger against nightblades. Radiant magelight is one of the actual viable counters to cloak, with detect pots and mark Target
It’s been a while since you used RML it seems.Cost: [3511 / 3421 / 3331 / 3241] Magicka, Radius: 12 meters.
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Prophecy, increasing your Spell Critical rating by 2191. You also prevent the stun from stealth attacks for you and nearby allies.
No, it’s not “really good”.
thankyourat wrote: »ProbablePaul wrote: »I have a hard time appreciating this argument, considering that there's an ability, that when merely slotted, it essentially nullifies the racial bonuses of my main char, as well as gimps the bonuses that are foundational to nightblade. It kinda screws with cloak in a roundabout way too, and can reveal people when cast. One, slotted ability can mitigate an entire playstyle.
So, when people are still complaining about cloak and stealth, after the implementation of something like magelight, it just screams "I don't like dealing with this mechanic".
As a matter of fact, if someone can illustrate how cloak/stealth is imbalanced to the point of making other classes lose, and not the complaints against it are more than just a bias against the stealther archetypes/playstyles, I would greatly appreciate it. Until then, all of you 'knights' and 'templars' need to find another way to defeat the 'bad guys.'
Magelight has a reveal radius of 6 meters. With the speed characters are moving at nowadays, that's pretty much useless. Just for comparison, flame lash range is 7 meters.
What this means is, a NB cloaks in front of your nose, and before your GCD from using the previous ability clears(so you can cast magelight), the NB is already out of the detection radius (three times over, likely). I use volatile armor to reveal NB's who cloaked in front of me, which has almost twice the radius, and they still are out of range more often than not.
Actually, Radiant Magelight (the PvP morph) has a reveal radius of 12m. What you say is still true though, because the "useless" Improved Sneak medium armour passive reduces this to 9m with 5 pieces, and futher to 6m if you're Khajiit. That's close to or even less than the nerfed heavy attack range for melee weapons (now 7m), just to give it a perspective. All that for a base cost of 3241 magicka.
I don't believe medium armor and racial passives reduce the reveal radius of radiant magelight. It's just a flat out 12m reveal regardless of passives. It's actually a really good ability to counter Cloak because you also take 50% less damage from stealth attacks. It also lady for 5 seconds meaning at anytime during that 5 seconds if a nightblade enters the 12 meter radius they will be pulled from stealth. I use to use this ability slot when gankers were a thing. The problem with this ability is inner light is better in every situation except fighting nightblades because of the increase to max Magicka. So the argument becomes should you have to slightly weakened you build against other classes to make it stronger against nightblades. Radiant magelight is one of the actual viable counters to cloak, with detect pots and mark Target
It’s been a while since you used RML it seems.Cost: [3511 / 3421 / 3331 / 3241] Magicka, Radius: 12 meters.
Summon a mote of magelight, revealing stealthed and invisible enemies around you for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 3 seconds. While slotted you gain Major Prophecy, increasing your Spell Critical rating by 2191. You also prevent the stun from stealth attacks for you and nearby allies.
No, it’s not “really good”.
Right, it's more than really good, it's excellent.
Cloak has more counters than ant other skill in the game but it's still not good enough for the NB haters.
It's very easy to pull a NB out of cloak. If a NB gets away, he's either a really good NB or you're really bad at finding them or both. Once a NB is revealed, he's dead, period. A NB can't stack shields, cant armor up, cant streak away 6 times.
But that is anti cloak/ anti stealth establishment wants, to absolutely gut NBs into oblivion.
Cloak lasts 2.5 seconds. You want to put a 4 sec cooldown. How about we also put an 8 second cooldown on shields, 2 sec cooldown on streak, a cooldown that's 1.5 seconds longer than the up time on any armor skill. A 6 second cooldown on any self heal.
Ragnarock41 wrote: »Ragnarock41 wrote: »Evil/camo hunter is used more as an argument in forums to prevent cloak nerfs, than as an actual cloak counter. Its kinda funny that in my last 2 years of PvP, I've witnessed this skill getting used to counter stamblades less than 5 times (in none of those attempts it properly did its job) and I'm actually counting.
Other than DBOS - and maybe silver leash? - FG skills are pretty trash. They seem to be fine leaving them way, it's been years since they were a threat to anybody in PVP.
Edit: Forgot trap. I guess trap doesn't suck in PVE, so there's that.
When it comes to stamina builds , non stamblades are told that they are supposed to rely on these abilities, so Its in my best interest to ask for buffs to weapon/guild skills. DBOS is equally as good as leap, and other than that FG abilities are pretty meh, which I would like to change, I also don't understand why the best stealth counter ability in the game is also a nightblade exclusive. I think mark overperforms in doing its job, but having soooo many abilities just for the purpose of countering a single ability goes to show how strong cloak is.
So , either cloak will get streak treatment, or we will get proper counterplay tools, otherwise the nerf nb posts will probably go on forever.
They'll go on forever regardless, or at least until people who never play and don't care about the class succeed in getting it wrecked. See: templar.