Frags was nerfed because zos wanted Sorcs to actually have to try to CC, by slotting a skill meant only to CC...
The rune cage change was evident of this.
Rune cage was over performing, their initial intent remains unchanged, and new cage Nerf is in line with their initial plans for sorc. God forbid we force a skill into your rotation...you know like every other class has. Ah *** NM...nightblades Will still not have to worry about CCing their target...getting a skill that does everything you can ask it to.
Actually you are wrong. They nerfed frags (no one knows why) and they gave sorcs rune cage and actually thought that it was going to work like it would on any other class. But just like you dont seem to understand sorcs so does ZOS. Sorcs cannot use a cc that does nothing but a stun. It doesnt fit in their kit because of their limited pressure, very small windows of burst meaning they cant extend their rotation to more cds and very limited bar space.
When they understood that they went and gave dmg to cage. And when cage became worth using because of its dmg it became broken as hell cause it was also undodgeable and unblockable. And now they went on and nerfed the ability again to an even worse state than it was before they buffed it. Its just worse than master reach.
There is only one iteration of cage which is balanced. That is to deal dmg but be dodgeable/blockable. In this case however u are just making it similar to frags and its still worse than master reach cause u dont give a bar slot. So what was the freaking point of nerfing frags in the first place if you are going to give them essentially the same crap that no one will use because they can use master reach which is going to be much closer to frags.
This whole rune cage situation is a freaking comedy. Buff,nerf,buff,nerf the same skill for half a year for no reason.
Mojomonkeyman wrote: »So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
You get frag stun when magden gets A stun and/or an execute. RC still goes through block and streak still stuns no matter what. Stop acting like every sorc entitled to be OP every patch and complaining that your class is on a more even playing field with everyone else.
Hello noob.
Streak is blockable, stop spreading false information
Warden stun and sorc stun issues are not even close. Why bound the both ?
Sorc is before and now after summerset is bad because it's not competitive with others meta builds at high level. If you are a scrub being 1vX by a sorc, go l2p and don't rage and lie on the forum.
kiss kiss
Are you implying that sorc is somehow worse off than mag Warden when it comes to cc?
Please explain how rune cage has been nerfed to the ground? It no longer deals damage if you cc break, which should have never been added to begin with. Still has the same long range, still can cc people for a generous 3.5 seconds, instant cast. The only real change that's been made is that it no longer stuns people who are dodge rolling which is a well-needed change. It's BS that sorcs have gotten away with undodgable hit you all at once burst for so long, finally some counterplay, like previously you weren't able to block, you weren't able to dodge, the only counterplay was using a hot or burst heal which doesn't matter since sorc can execute preemptively and hit you with 4 abilities all at once.
leepalmer95 wrote: »Mojomonkeyman wrote: »So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
You get frag stun when magden gets A stun and/or an execute. RC still goes through block and streak still stuns no matter what. Stop acting like every sorc entitled to be OP every patch and complaining that your class is on a more even playing field with everyone else.
Hello noob.
Streak is blockable, stop spreading false information
Warden stun and sorc stun issues are not even close. Why bound the both ?
Sorc is before and now after summerset is bad because it's not competitive with others meta builds at high level. If you are a scrub being 1vX by a sorc, go l2p and don't rage and lie on the forum.
kiss kiss
Are you implying that sorc is somehow worse off than mag Warden when it comes to cc?
He's implying that because one class doesn't have a cc doesn't mean another class should become the same.
This 'WAAAA my class sucks so all other should as well WAAA' mentality that on this forum is messed up.
If people want to complain about mag warden needing a cc and i think they do need a cc then they should go make a thread about it.
But in a thread about rune cage on a sorc mag warden is just not relevant to the discussion.
Frags was nerfed because zos wanted Sorcs to actually have to try to CC, by slotting a skill meant only to CC...
The rune cage change was evident of this.
Rune cage was over performing, their initial intent remains unchanged, and new cage Nerf is in line with their initial plans for sorc. God forbid we force a skill into your rotation...you know like every other class has.
Mojomonkeyman wrote: »leepalmer95 wrote: »Mojomonkeyman wrote: »So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
You get frag stun when magden gets A stun and/or an execute. RC still goes through block and streak still stuns no matter what. Stop acting like every sorc entitled to be OP every patch and complaining that your class is on a more even playing field with everyone else.
Hello noob.
Streak is blockable, stop spreading false information
Warden stun and sorc stun issues are not even close. Why bound the both ?
Sorc is before and now after summerset is bad because it's not competitive with others meta builds at high level. If you are a scrub being 1vX by a sorc, go l2p and don't rage and lie on the forum.
kiss kiss
Are you implying that sorc is somehow worse off than mag Warden when it comes to cc?
He's implying that because one class doesn't have a cc doesn't mean another class should become the same.
This 'WAAAA my class sucks so all other should as well WAAA' mentality that on this forum is messed up.
If people want to complain about mag warden needing a cc and i think they do need a cc then they should go make a thread about it.
But in a thread about rune cage on a sorc mag warden is just not relevant to the discussion.
MagWardens damage is more telegraphed than MagSorcs and just as delayed. Not only that it in addition it does not stick to target and is not fire & forget, unlike MagSorcs.
I think it is very relevant to compare and point out that this massive outcry is a bit pathetic, when looking at the problems other classes with similar (and more) restrictions have to deal with.
Unfadingsilence wrote: »Sounds like yet another L2P post right here, I can't wait until it goes live on Xbox and ps4 so we can hear more people cry about it
Mojomonkeyman wrote: »leepalmer95 wrote: »Mojomonkeyman wrote: »So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
You get frag stun when magden gets A stun and/or an execute. RC still goes through block and streak still stuns no matter what. Stop acting like every sorc entitled to be OP every patch and complaining that your class is on a more even playing field with everyone else.
Hello noob.
Streak is blockable, stop spreading false information
Warden stun and sorc stun issues are not even close. Why bound the both ?
Sorc is before and now after summerset is bad because it's not competitive with others meta builds at high level. If you are a scrub being 1vX by a sorc, go l2p and don't rage and lie on the forum.
kiss kiss
Are you implying that sorc is somehow worse off than mag Warden when it comes to cc?
He's implying that because one class doesn't have a cc doesn't mean another class should become the same.
This 'WAAAA my class sucks so all other should as well WAAA' mentality that on this forum is messed up.
If people want to complain about mag warden needing a cc and i think they do need a cc then they should go make a thread about it.
But in a thread about rune cage on a sorc mag warden is just not relevant to the discussion.
MagWardens damage is more telegraphed than MagSorcs and just as delayed. Not only that it in addition it does not stick to target and is not fire & forget, unlike MagSorcs.
I think it is very relevant to compare and point out that this massive outcry is a bit pathetic, when looking at the problems other classes with similar (and more) restrictions have to deal with.
Is there anyone playing ESO who doesn’t think that magWarden needs buffs and what they did to it is atrocious?
Mojomonkeyman wrote: »Long story short, I still have hope some people have the mental capacities to realise they've been falling into the hyperbole trap. Bringing up magWarden as an example for something being worse off is not me crying louder, it is an attempt to put things into perpective.
Mojomonkeyman wrote: »Long story short, I still have hope some people have the mental capacities to realise they've been falling into the hyperbole trap. Bringing up magWarden as an example for something being worse off is not me crying louder, it is an attempt to put things into perpective.
It´s the same logical fallacy you accuse sorcs of though.
You don´t like sorcs comparing themselves to NBs - which is a valid point to make.
Yet at the same time you compare sorcs to warden - in which case either this comparison is invalid aswell or your complaint about sorcs comparing themselves to NBs (which is imo the only class that magsorc can be compared to when looking at toolkits - magden fits a different role and even in it´s current meh state is more along the lines of templar and DK than NB and sorc).
My argument isn´t about either of those though. My argument is that when only looking at the sorc toolkit and how the class is played - having a distinct cc ability without dmg in it´s rotation does not work due to points mentioned above (significant reduction in offensive gcds while having generally low offensive uptime already due to defensive and sustain mechanics).
As such an ability would either be underpowered/useless and thus (like cage is now) not slotted or be OP (like cage was).
@Mojomonkeyman
I see, but I just don't think accepting a nerf by saying "it could be worse, I could play a magWarden" is helping in making any class better. My issue with Sorc isn't specific skills mostly - it's the theme of every magSorc being virtually the same, except some stubborn DW leftovers or players like Malcolm who can pull off a well-fitted dodge roll build. My view is also a bit different because I exclusively play noCP. The strengths the class has are much lesser there because you miss out on stat pool increase and some valuable mitigation CP, as well as the damage ones ofc. For noCP I do think Sorc is a class that lacks a lot, even if less than magWarden.
I'm not even thinking that Sorc needs buffs though - you are right, it has a solid base. The game has changed so much in these 4 years, but Sorcs haven't, and that's why I'd like a rework or overhaul of the class. As for magWarden, by all means buff it.
Mojomonkeyman wrote: »
Absolutely not, the difference is I don't compare my magWarden solely to Sorcs. I was making a point that all those sorc discussions on the forums are missing other comparisons besides mSorc vs NB or mSorc vs Stam. And I am claiming that it would be an eye-opening experience if those comparisons would include all setups played.
I, on the contrary, am the first to agree that compared to Templars and even DKs, Warden has a lot of privileges in some areas (the Warden house being much more efficient and dangerous than the Templar house, certain skills with similar output having 1/3rd of the cost of corresponding Templar skills, same goes for Warden vs DK with shimmer ing and wings). I can have those duiscussions on a fundamentally different level because its about both, weakness and strengths. I am not cherrypicking the comparisons that suit my agenda best.
Mojomonkeyman wrote: »
Absolutely not, the difference is I don't compare my magWarden solely to Sorcs. I was making a point that all those sorc discussions on the forums are missing other comparisons besides mSorc vs NB or mSorc vs Stam. And I am claiming that it would be an eye-opening experience if those comparisons would include all setups played.
I, on the contrary, am the first to agree that compared to Templars and even DKs, Warden has a lot of privileges in some areas (the Warden house being much more efficient and dangerous than the Templar house, certain skills with similar output having 1/3rd of the cost of corresponding Templar skills, same goes for Warden vs DK with shimmer ing and wings). I can have those duiscussions on a fundamentally different level because its about both, weakness and strengths. I am not cherrypicking the comparisons that suit my agenda best.
The problem is though - magsorc isn´t really comparable to anything but stamina and magica NB.
The forum sorcs could go the route and compare themselves to warden, magplar and magDK - but then do that in a "standyourground" scenario - the class is utterly unfit for those though and a comparison would just go to point out MORE painpoints about sorcs.
So sorcs are comparing themselves in the same scenario you´d compare your warden in.
The strenghs lie with shieldstacking (vs magica) and streak - with the latter being hard to utilize effectively. Shieldstacking is a topic that´s been discussed for ages now and i think most good sorcs would love to get away from it with some balanced trade for non shield focused defense + slight offensive buff.
The problem is that the thing sorc really excells at compared to fitting counterparts it´s in creating a *** gameplay experience for all participants of a fight bc it ´s really good at draws.
Meh.
Frags was nerfed because zos wanted Sorcs to actually have to try to CC, by slotting a skill meant only to CC...
The rune cage change was evident of this.
Rune cage was over performing, their initial intent remains unchanged, and new cage Nerf is in line with their initial plans for sorc. God forbid we force a skill into your rotation...you know like every other class has. Ah *** NM...nightblades Will still not have to worry about CCing their target...getting a skill that does everything you can ask it to.
Actually you are wrong. They nerfed frags (no one knows why) and they gave sorcs rune cage and actually thought that it was going to work like it would on any other class. But just like you dont seem to understand sorcs so does ZOS. Sorcs cannot use a cc that does nothing but a stun. It doesnt fit in their kit because of their limited pressure, very small windows of burst meaning they cant extend their rotation to more cds and very limited bar space.
When they understood that they went and gave dmg to cage. And when cage became worth using because of its dmg it became broken as hell cause it was also undodgeable and unblockable. And now they went on and nerfed the ability again to an even worse state than it was before they buffed it. Its just worse than master reach.
There is only one iteration of cage which is balanced. That is to deal dmg but be dodgeable/blockable. In this case however u are just making it similar to frags and its still worse than master reach cause u dont give a bar slot. So what was the freaking point of nerfing frags in the first place if you are going to give them essentially the same crap that no one will use because they can use master reach which is going to be much closer to frags.
This whole rune cage situation is a freaking comedy. Buff,nerf,buff,nerf the same skill for half a year for no reason.
ZOS "smart solution"?
They'll nerf reach. So nobody will be able to tell it's better than rune cage any more.
You know they are NOT above doing this.
Frags was nerfed because zos wanted Sorcs to actually have to try to CC, by slotting a skill meant only to CC...
The rune cage change was evident of this.
Rune cage was over performing, their initial intent remains unchanged, and new cage Nerf is in line with their initial plans for sorc. God forbid we force a skill into your rotation...you know like every other class has. Ah *** NM...nightblades Will still not have to worry about CCing their target...getting a skill that does everything you can ask it to.
Actually you are wrong. They nerfed frags (no one knows why) and they gave sorcs rune cage and actually thought that it was going to work like it would on any other class. But just like you dont seem to understand sorcs so does ZOS. Sorcs cannot use a cc that does nothing but a stun. It doesnt fit in their kit because of their limited pressure, very small windows of burst meaning they cant extend their rotation to more cds and very limited bar space.
When they understood that they went and gave dmg to cage. And when cage became worth using because of its dmg it became broken as hell cause it was also undodgeable and unblockable. And now they went on and nerfed the ability again to an even worse state than it was before they buffed it. Its just worse than master reach.
There is only one iteration of cage which is balanced. That is to deal dmg but be dodgeable/blockable. In this case however u are just making it similar to frags and its still worse than master reach cause u dont give a bar slot. So what was the freaking point of nerfing frags in the first place if you are going to give them essentially the same crap that no one will use because they can use master reach which is going to be much closer to frags.
This whole rune cage situation is a freaking comedy. Buff,nerf,buff,nerf the same skill for half a year for no reason.
ZOS "smart solution"?
They'll nerf reach. So nobody will be able to tell it's better than rune cage any more.
You know they are NOT above doing this.
Got to admit, never thought of that. Next patch. We nerfed master reach to make rune cage look better.
Mojomonkeyman wrote: »@Mojomonkeyman
If the game were homogenized to a tee and all classes were designed to fulfill the same roles, then your argument might have some merit. As it stands however, what you seem to not be grasping is that when it comes to magicka specs, sorc and nightblade are clearly the designated damage dealers in both PvP and PvE. That’s why the two are often used as a benchmark for eachother. They are evaluated on their ability to do primarily one thing: kill. Mag warden and magplar are clearly designed as support roles, and they absolutely excel in that capacity. When it is said that magden underperforms, it’s in regards to solo play. A well played magden is one of the most powerful specs in the game in a good group. Strong magplars are also essential in group play as well. They bring massive offensive and defensive support to any group. Sorc, in contrast, does not. The group utility for mag Sorcs is very low outside of being a negate monkey, which frankly a stam sorc does better.
So if sorc is not gonna be a pillar of group play like magden, magplar, and to a lesser extent mag dk...then it has to excel in damage and solo play to be relevant. This is where cc comes into play. As a class designed entirely around delayed burst damage, without a reliable CC the class is gimped. As any competent pvper understands, burst means nothing without a cc to line it up.
Is mag sorc unplayable now? No. Is it mediocre? Yes. I’m not gonna waste my time playing one when I can get much better results now on a stam build or magblade which sorc competes with for its role and niche...not magdens which you are setting up a comparison with.
Your tone doesn't deserve a lengthy reply, sorry. I highly doubt you would even come close to my performance on any of the mentioned classes. The people I was discussing with in this thread at least "grasp" that they have a discussion with someone who knows what hes talking about.
Please explain how rune cage has been nerfed to the ground? It no longer deals damage if you cc break, which should have never been added to begin with. Still has the same long range, still can cc people for a generous 3.5 seconds, instant cast. The only real change that's been made is that it no longer stuns people who are dodge rolling which is a well-needed change. It's BS that sorcs have gotten away with undodgable hit you all at once burst for so long, finally some counterplay, like previously you weren't able to block, you weren't able to dodge, the only counterplay was using a hot or burst heal which doesn't matter since sorc can execute preemptively and hit you with 4 abilities all at once.
Step 1: call everyone a noob
Step 2: explain why they can't kill any competent player on their magsorc because *gasp* each class has a defensive mechanism to deal with incoming damage.
This has to be some sort of performance art.
Step 1: call everyone a noob
Step 2: explain why they can't kill any competent player on their magsorc because *gasp* each class has a defensive mechanism to deal with incoming damage.
This has to be some sort of performance art.
Want to know what's the defensive Mechanism of DK. Just, don't say Block...
I don’t need to know how you play to evaluate your argument on its rhetoric bud @Mojomonkeyman
Don’t be a snowflake monkey man. I’m not saying you have no idea what you’re talking about. I’m saying you present your argument like someone who doesn’t understand that MagSorc and Magblade are clearly designed around dps, and magden is clearly designated as a support role.