So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
It all started with the frags nerf.
The Cage buff was meant to compensate this, but ZOS went overboard. Now they've swung the opposite way and nerfed Cage to be even worse than its CWC/DBones version, which was already bad.
And now Sorcs are left with no good options again.
We could always slot Master's destro again, but then we'd lose an entire slot bonus compared to every other build.
So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
Priyasekarssk wrote: »So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
No one in ZOs will give ***. Almost 90 percent of streamers are NB or DK. Who cares about balance. Make a NB or DK.
Please explain how rune cage has been nerfed to the ground? It no longer deals damage if you cc break, which should have never been added to begin with. Still has the same long range, still can cc people for a generous 3.5 seconds, instant cast. The only real change that's been made is that it no longer stuns people who are dodge rolling which is a well-needed change. It's BS that sorcs have gotten away with undodgable hit you all at once burst for so long, finally some counterplay, like previously you weren't able to block, you weren't able to dodge, the only counterplay was using a hot or burst heal which doesn't matter since sorc can execute preemptively and hit you with 4 abilities all at once.
Please explain how rune cage has been nerfed to the ground? It no longer deals damage if you cc break, which should have never been added to begin with. Still has the same long range, still can cc people for a generous 3.5 seconds, instant cast. The only real change that's been made is that it no longer stuns people who are dodge rolling which is a well-needed change. It's BS that sorcs have gotten away with undodgable hit you all at once burst for so long, finally some counterplay, like previously you weren't able to block, you weren't able to dodge, the only counterplay was using a hot or burst heal which doesn't matter since sorc can execute preemptively and hit you with 4 abilities all at once.
It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range.
Priyasekarssk wrote: »So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
No one in ZOs will give ***. Almost 90 percent of streamers are NB or DK. Who cares about balance. Make a NB or DK.
Have you ever tried to play stamdk or stamplar in summerset bgs? Solo queue? Against 2--3 magsorcs on every other team?..
Edit: Im actually will be so happy if magsorc will join the club - in every other topic, when people asking help in building dk or stamplar, others offer simply reroll..So yea, welcome to the party Than stamden burst nerf and nb cloak nerf. And all 5 will be on more or less same ladder step.
Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.
Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.
callen4492 wrote: »BAHAHAHA! How does this rune cage nerf make it unusable?? The damage never even got used because you either broke free or got slaughtered before it could go off.
As for it being dodgeable, why is that such a big deal? It’s not, because it’s a 28m skill. If somebody dodges it, just re-cast. It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range. As for rune cage, Ithe dodgeable nerf is only going to save enemies who are at the edge of 28m from the sorc because they can get out of range before a re-cast.
Rune cage is ridiculously strong and needs a nerf. Almost every solo/small group player I see is a sorc. Stop crying sorcs.
Priyasekarssk wrote: »Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.
Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.
Magicka for healing used by magick sorc? Oh god !! You missed debuff.
Priyasekarssk wrote: »Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.
Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.
Magicka for healing used by magick sorc? Oh god !! You missed debuff.
Replacing Rune Cage with emoji spam isn’t going to cure your issues either.
Frags was nerfed because zos wanted Sorcs to actually have to try to CC, by slotting a skill meant only to CC...
The rune cage change was evident of this.
Rune cage was over performing, their initial intent remains unchanged, and new cage Nerf is in line with their initial plans for sorc. God forbid we force a skill into your rotation...you know like every other class has. Ah *** NM...nightblades Will still not have to worry about CCing their target...getting a skill that does everything you can ask it to.
It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range.
The opposite is actually true because having a dodgeable skill on short range isn’t a biggie because reaction time is way shorter.
Priyasekarssk wrote: »Priyasekarssk wrote: »Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.
Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.
Magicka for healing used by magick sorc? Oh god !! You missed debuff.
Replacing Rune Cage with emoji spam isn’t going to cure your issues either.
Please make a magic sorc and face my stam nb in 1v1. We need to see which class is overpowered isnt ? It will fix all the issues. Afterall we need to fix balance issues right ? Yes making emonji will not solve. Making a stam Nb will.
It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range.
The opposite is actually true because having a dodgeable skill on short range isn’t a biggie because reaction time is way shorter.
Wait what? What is stopping a sorc from getting closer if they want a shorter animation?