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You gotta be kidding.

leb91han
leb91han
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So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.
  • TheYKcid
    TheYKcid
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    It all started with the frags nerf.

    The Cage buff was meant to compensate this, but ZOS went overboard. Now they've swung the opposite way and nerfed Cage to be even worse than its CWC/DBones version, which was already bad.

    And now Sorcs are left with no good options again.

    We could always slot Master's destro again, but then we'd lose an entire slot bonus compared to every other build.
    Edited by TheYKcid on August 13, 2018 4:57PM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Priyasekarssk
    Priyasekarssk
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    leb91han wrote: »
    So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.

    No one in ZOs will give ***. Almost 90 percent of streamers are NB or DK. Who cares about balance. Make a NB or DK.
  • Kelces
    Kelces
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    TheYKcid wrote: »
    It all started with the frags nerf.

    The Cage buff was meant to compensate this, but ZOS went overboard. Now they've swung the opposite way and nerfed Cage to be even worse than its CWC/DBones version, which was already bad.

    And now Sorcs are left with no good options again.

    We could always slot Master's destro again, but then we'd lose an entire slot bonus compared to every other build.

    Actually, it didn't.

    This discussion comes up, because many got accustomed to something, that made it too easy once again. I know that, since I play both variants of sorcerers and properly learned to play it during the phase when neither of those advantages mentioned (stun-frag/rune cage) were in the game. And guess what, it still was fun as heck!
    Edited by Kelces on August 13, 2018 5:13PM
    You reveal yourself best in how you play.

    Kelces - Argonian Templar
    Farel Donvu - Dark Elf Sorcerer
    Navam Llervu - Dark Elf Dragonknight
    Aniseth - Wood Elf Warden
    Therediel - Wood Elf Templar
    Nilonwy - Wood Elf Nightblade
    Jurupari - Argonian Warden
    Kú-Chulainn - Argonian Sorcerer
    PC - EU
    For the Pact!
  • Baconlad
    Baconlad
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    Frags was nerfed because zos wanted Sorcs to actually have to try to CC, by slotting a skill meant only to CC...
    The rune cage change was evident of this.
    Rune cage was over performing, their initial intent remains unchanged, and new cage Nerf is in line with their initial plans for sorc. God forbid we force a skill into your rotation...you know like every other class has. Ah *** NM...nightblades Will still not have to worry about CCing their target...getting a skill that does everything you can ask it to.
  • Yubarius
    Yubarius
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    leb91han wrote: »
    So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.

    You get frag stun when magden gets A stun and/or an execute. RC still goes through block and streak still stuns no matter what. Stop acting like every sorc entitled to be OP every patch and complaining that your class is on a more even playing field with everyone else.
    • Yubarius - Magicka NB - Flawless Conqueror
    • YubariusX - Magicka Warden - Flawless Conqueror
    • Lord Yubarius - Stamina Sorc - Stormproof - Centurion
    • 'Rubick the Grand Magus - Magicka Sorc
    • Fair Child Tank - Stamina DK
    • Jaruko - Magicka Templar
    • Selthyn Bavailo - Mag DK
    • Bandit-The-Great - Stam Temp





  • ccmedaddy
    ccmedaddy
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    The idea that Rune Cage was useless pre-Summerset is just laughable. A 28m undodgeable/unblockable stun, even without the damage buff it got in Summerset, was very strong and there are plenty of people who caught onto it early. But most players were just too busy copying their favorite streamers' builds (feat. Master's destro) to realize that they had an incredibly powerful tool in their kit, and only started using it once it became the 'meta' in Summereset.

    As for me, I'd much rather have the extra damage back on crystal fragments rather than the CC.
    Edited by ccmedaddy on August 13, 2018 5:45PM
  • oxygen_thief
    oxygen_thief
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    new rc would be ok if it would restore 100% of the ability's cost if the target cant be stunned like dk's unrelenting grip does if you cant pull your target to you.
  • Valabrog
    Valabrog
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    leb91han wrote: »
    So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.

    No one in ZOs will give ***. Almost 90 percent of streamers are NB or DK. Who cares about balance. Make a NB or DK.

    Have you ever tried to play stamdk or stamplar in summerset bgs? Solo queue? Against 2--3 magsorcs on every other team?..

    Edit: Im actually will be so happy if magsorc will join the club - in every other topic, when people asking help in building dk or stamplar, others offer simply reroll..So yea, welcome to the party :) Than stamden burst nerf and nb cloak nerf. And all 5 will be on more or less same ladder step.
    Edited by Valabrog on August 13, 2018 6:01PM
  • TimeDazzler
    TimeDazzler
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    Please explain how rune cage has been nerfed to the ground? It no longer deals damage if you cc break, which should have never been added to begin with. Still has the same long range, still can cc people for a generous 3.5 seconds, instant cast. The only real change that's been made is that it no longer stuns people who are dodge rolling which is a well-needed change. It's BS that sorcs have gotten away with undodgable hit you all at once burst for so long, finally some counterplay, like previously you weren't able to block, you weren't able to dodge, the only counterplay was using a hot or burst heal which doesn't matter since sorc can execute preemptively and hit you with 4 abilities all at once.
    Edited by TimeDazzler on August 13, 2018 6:23PM
    PC NA
    Characters:
    Tımë Ðâzzlër - Stamina Warden - AD
    Tımë Ðâzzłër - Magicka Nightblade - AD
    Tımë Ðâzzłêr - Stamina Templar - AD
    Sugar Deady - Magicka Necromancer - AD
    Sprint v X - Stamina Sorcerer - EP
    Tımë Ðâzzlër Ðk - Stamina Dragonknight - EP
    Time Dazzler - Magicka Warden - DC
  • Biro123
    Biro123
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    Cries wrote: »
    Please explain how rune cage has been nerfed to the ground? It no longer deals damage if you cc break, which should have never been added to begin with. Still has the same long range, still can cc people for a generous 3.5 seconds, instant cast. The only real change that's been made is that it no longer stuns people who are dodge rolling which is a well-needed change. It's BS that sorcs have gotten away with undodgable hit you all at once burst for so long, finally some counterplay, like previously you weren't able to block, you weren't able to dodge, the only counterplay was using a hot or burst heal which doesn't matter since sorc can execute preemptively and hit you with 4 abilities all at once.

    I'm frankly sick of explaining it to those that really don't understand.
    The short version is that it is now much worse than reach (with all that reach brings), therefore it has been nerfed to the point where nobody will use it.
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • Feanor
    Feanor
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    Cries wrote: »
    Please explain how rune cage has been nerfed to the ground? It no longer deals damage if you cc break, which should have never been added to begin with. Still has the same long range, still can cc people for a generous 3.5 seconds, instant cast. The only real change that's been made is that it no longer stuns people who are dodge rolling which is a well-needed change. It's BS that sorcs have gotten away with undodgable hit you all at once burst for so long, finally some counterplay, like previously you weren't able to block, you weren't able to dodge, the only counterplay was using a hot or burst heal which doesn't matter since sorc can execute preemptively and hit you with 4 abilities all at once.

    It‘s also subject to minor and major evasion now, which it wasn’t in CWC. So yes, the skill is in every regard worse than in CWC.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • RedRook
    RedRook
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    leb91han wrote: »
    Nobody asked for cage in the first place. Bring back frag stun .

    Yep. All of this because nobody wanted to use crystal blast. They could have just made crystal blast not suck, it would have been a lot more efficient.
  • Minalan
    Minalan
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    RedRook wrote: »
    leb91han wrote: »
    Nobody asked for cage in the first place. Bring back frag stun .

    Yep. All of this because nobody wanted to use crystal blast. They could have just made crystal blast not suck, it would have been a lot more efficient.

    They need to add an instant cast proc to it, then people will use blast for more than stealth overload ganking.
  • callen4492
    callen4492
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    BAHAHAHA! How does this rune cage nerf make it unusable?? The damage never even got used because you either broke free or got slaughtered before it could go off.

    As for it being dodgeable, why is that such a big deal? It’s not, because it’s a 28m skill. If somebody dodges it, just re-cast. It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range. As for rune cage, Ithe dodgeable nerf is only going to save enemies who are at the edge of 28m from the sorc because they can get out of range before a re-cast.

    Rune cage is ridiculously strong and needs a nerf. Almost every solo/small group player I see is a sorc. Stop crying sorcs.
  • Feanor
    Feanor
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    It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range.

    The opposite is actually true because having a dodgeable skill on short range isn’t a biggie because reaction time is way shorter.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 46 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1700+. Playing and enjoying PvP with RdK mostly on PC EU.
  • SneaK
    SneaK
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    Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.

    Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Waffennacht
    Waffennacht
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    One roll dodge meta coming right up
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Priyasekarssk
    Priyasekarssk
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    Valabrog wrote: »
    leb91han wrote: »
    So u go make rune cage pretty op for a few months and now u nerf it to the ground and we r left with what nothing ? Well guess what ? Nobody asked for cage in the first place. Bring back frag stun . Just Look at how foxy was the tactic : Taking stun from frag leaving sorc hopeless for a while , then buff cage make sorcs pretty much godly op . Then oh look its 2 op we r sorry we need to nerf it to the ground . Then we r left with what ? Nothing : the big flat nerf to frag stun that u intended in the first place . No frag stun + uneffective rune = big big big nerf . BRING BACK FRAG STUN plz ty.

    No one in ZOs will give ***. Almost 90 percent of streamers are NB or DK. Who cares about balance. Make a NB or DK.

    Have you ever tried to play stamdk or stamplar in summerset bgs? Solo queue? Against 2--3 magsorcs on every other team?..

    Edit: Im actually will be so happy if magsorc will join the club - in every other topic, when people asking help in building dk or stamplar, others offer simply reroll..So yea, welcome to the party :) Than stamden burst nerf and nb cloak nerf. And all 5 will be on more or less same ladder step.

    I have tried magic dk and stam & magick NB. I havent tried stam DK. With NB . I killed 25 on 3 games in a row , not even 1 time killed. Please make magic sorc and play 1v1 instead of asking others. I already abandoned the magic sorc. I know how to kill it every time on 1v1 . Not as a duel. In open world in cyrodil. You will not land 1 hit on me.
    Edited by Priyasekarssk on August 13, 2018 8:35PM
  • Priyasekarssk
    Priyasekarssk
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    SneaK wrote: »
    Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.

    Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.

    Magicka for healing used by magick sorc? Oh god !! :D You missed debuff. :D:D:D:D:D
  • Priyasekarssk
    Priyasekarssk
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    callen4492 wrote: »
    BAHAHAHA! How does this rune cage nerf make it unusable?? The damage never even got used because you either broke free or got slaughtered before it could go off.

    As for it being dodgeable, why is that such a big deal? It’s not, because it’s a 28m skill. If somebody dodges it, just re-cast. It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range. As for rune cage, Ithe dodgeable nerf is only going to save enemies who are at the edge of 28m from the sorc because they can get out of range before a re-cast.

    Rune cage is ridiculously strong and needs a nerf. Almost every solo/small group player I see is a sorc. Stop crying sorcs.

    All have to do only one thing L2P to make CC immunity. Rather asking others to L2P , why cant you make a magic sorc and face me in 1v1. Who is L2P here ?
    This change is only made exclusively for noob NB streamers.
  • SneaK
    SneaK
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    SneaK wrote: »
    Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.

    Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.

    Magicka for healing used by magick sorc? Oh god !! :D You missed debuff. :D:D:D:D:D

    Replacing Rune Cage with emoji spam isn’t going to cure your issues either.

    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • Priyasekarssk
    Priyasekarssk
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    SneaK wrote: »
    SneaK wrote: »
    Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.

    Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.

    Magicka for healing used by magick sorc? Oh god !! :D You missed debuff. :D:D:D:D:D

    Replacing Rune Cage with emoji spam isn’t going to cure your issues either.

    Please make a magic sorc and face my stam nb in 1v1. We need to see which class is overpowered isnt ? It will fix all the issues. Afterall we need to fix balance issues right ? Yes making emonji will not solve. Making a stam Nb will.
    Edited by Priyasekarssk on August 13, 2018 8:38PM
  • pieratsos
    pieratsos
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    Baconlad wrote: »
    Frags was nerfed because zos wanted Sorcs to actually have to try to CC, by slotting a skill meant only to CC...
    The rune cage change was evident of this.
    Rune cage was over performing, their initial intent remains unchanged, and new cage Nerf is in line with their initial plans for sorc. God forbid we force a skill into your rotation...you know like every other class has. Ah *** NM...nightblades Will still not have to worry about CCing their target...getting a skill that does everything you can ask it to.

    Actually you are wrong. They nerfed frags (no one knows why) and they gave sorcs rune cage and actually thought that it was going to work like it would on any other class. But just like you dont seem to understand sorcs so does ZOS. Sorcs cannot use a cc that does nothing but a stun. It doesnt fit in their kit because of their limited pressure, very small windows of burst meaning they cant extend their rotation to more cds and very limited bar space.

    When they understood that they went and gave dmg to cage. And when cage became worth using because of its dmg it became broken as hell cause it was also undodgeable and unblockable. And now they went on and nerfed the ability again to an even worse state than it was before they buffed it. Its just worse than master reach.

    There is only one iteration of cage which is balanced. That is to deal dmg but be dodgeable/blockable. In this case however u are just making it similar to frags and its still worse than master reach cause u dont give a bar slot. So what was the freaking point of nerfing frags in the first place if you are going to give them essentially the same crap that no one will use because they can use master reach which is going to be much closer to frags.

    This whole rune cage situation is a freaking comedy. Buff,nerf,buff,nerf the same skill for half a year for no reason.
    Edited by pieratsos on August 13, 2018 8:42PM
  • ccmedaddy
    ccmedaddy
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    Step 1: call everyone a noob
    Step 2: explain why they can't kill any competent player on their magsorc because *gasp* each class has a defensive mechanism to deal with incoming damage.

    This has to be some sort of performance art.
  • Waffennacht
    Waffennacht
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    I don't see how any can expect to counter roll Dodge after the update.

    Off of the top of my head:

    Petrify - easily kited
    Fear - again range limit
    So I'm pretty sure that's about it for CCs, Permafrost ish kinda not really
    Oh WW fear, so range limit

    Soul Assault - no snare? With swift existing? Lol
    AoEs - get outta the red
    Soul Tether - this is solid
    Shalk - if you're on console may as well be dodgeable
    Curse - good if combined with something else.... (HA!)
    Sweep jabs etc - range limited
    DB - range limited

    I'm seeing a pattern of ranged Dodge build having 0 counters. Especially if lethal arrow stays bugged
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • laissezfaire
    laissezfaire
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    Feanor wrote: »
    It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range.

    The opposite is actually true because having a dodgeable skill on short range isn’t a biggie because reaction time is way shorter.

    Wait what? What is stopping a sorc from getting closer if they want a shorter animation?
  • SneaK
    SneaK
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    SneaK wrote: »
    SneaK wrote: »
    Rune Cage is a Xv1’rs go to skill. I assume most the Sorcs on here whining about it being dodgeable are zerglings and probably haven’t even logged in to test changes to their build, if they’re even needed.

    Mag Sorc is strong because of the way you can stack Magicka for Offense, Healing, and Defense. Lol, like Rune Cage being Dodgeable changed any of that.

    Magicka for healing used by magick sorc? Oh god !! :D You missed debuff. :D:D:D:D:D

    Replacing Rune Cage with emoji spam isn’t going to cure your issues either.

    Please make a magic sorc and face my stam nb in 1v1. We need to see which class is overpowered isnt ? It will fix all the issues. Afterall we need to fix balance issues right ? Yes making emonji will not solve. Making a stam Nb will.

    I have a MagSorc on console.

    Although, you kinda creep me out by how emotional you’re getting over a joke/comment. Hope this patch works out for ya bud.

    Edited by SneaK on August 13, 2018 9:01PM
    "IMO"
    Aldmeri Dominion
    Bosmer Nightblade AR 32 - Altmer Templar AR 26 - Dunmer Dragonknight AR 18 - Altmer Sorcerer AR 20 - Khajiit Dragonknight AR 18
    (+3 not worth mentioning, yet)
  • pieratsos
    pieratsos
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    moltzdc wrote: »
    Feanor wrote: »
    It would be devastating to the dk’s petrify skill if it was made dodgeable because of the short range.

    The opposite is actually true because having a dodgeable skill on short range isn’t a biggie because reaction time is way shorter.

    Wait what? What is stopping a sorc from getting closer if they want a shorter animation?

    Because sorcs are not a melee class meaning when they are in melee range their effectiveness drops. Seriously why does everyone believe that every skill in the game is performing in the exact same way on every single class? . Its very possible for one skill to be almost useless on one class but at the same time being OP on another because of how it synergizes with the class. The classes have a specific design and they synergize differently with abilities.
  • Mr_Nobody
    Mr_Nobody
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    A magplar came in here to check if sorcs need any towels to shed their tears.

    Anyone?
    ~ @Niekas ~




  • ATomiX96
    ATomiX96
    ✭✭✭✭✭
    NO. ~ZOS balancing team and Forums


    (even though it would be justified after cucking sorcs for several patches in a row)
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