do you have a regular team, do you only group with good players, or do you use group finder to play with random people, who might queue up as dps but deal 10k dps or less?
some ppl on this board despise PUG so their advice might not take non optimal situations into account.
sorc has terribly strong self heal from Critical Surge. the heal is strong and it's easy to keep 100% up time on Surge + Hurricane, so you can afford to play with less health and more stam/mag, and deal higher damage. you can tank most of the vet dungeons with around 20k health or a little less (not the DLC ones tho, except WGT).
going full stamina, main bar sword and shield, back bar dualwield or bow is viable. bow has plenty of damage over time skills, you can switch to bow to stack endless hail poison injection and acid spray when you are not blocking. and going full stamina makes blocking roll dodging breaking free easier.
going magicka is great too. you get a strong damage shield that scales to your max magicka, and a burst heal from pet. i myself find it hard to play with a small stamina pool tho. you would be stunned, knocked down, feared etc when you run out of stamina, and no amount of damage shield can save you if that happens. so if you are interested to try a damage dealing tank, stam sorc would be easier.
GimpyPorcupine wrote: »Another suggestion, which I haven't tried yet because I haven't sorc-tanked post-Summerset, but slot but don't use Temporal Guard ultimate on one bar just for the Minor Protection, and slot Deep Thoughts on the other. You'll have the free damage shield on both from Concentrated Barrier passive, and the Deliberation passive will give Major Protection while meditating to restore resources. With that, you may be able to get rid of Dark Deal entirely.
GimpyPorcupine wrote: »Lightning staff on back bar is viable for an extra avenue for Concussed/Minor Vulnerability/Off Balance. Go with Charged trait, and use Elemental Blockade. Put a Crushing glyph on it. Make sure you keep your Liquid Lightning down and Boundless Storm up for extra chances at Implode/Disintegrate.
I would suggest Charged Shock glyph on your Lightning staff backbar, so that it is guaranteed to apply Concussion/Off Balance to your first target every time you cast Blockade and/or swap to your backbar. Then put Infused Crusher on your S/B mainhand, so that every tick of BLockade procs your Infused Crusher while on your main bar.
Going full stamina, main bar sword and shield, back bar dualwield or bow is viable. bow has plenty of damage over time skills, you can switch to bow to stack endless hail poison injection and acid spray when you are not blocking. and going full stamina makes blocking roll dodging breaking free easier.
GimpyPorcupine wrote: »Lightning staff on back bar is viable for an extra avenue for Concussed/Minor Vulnerability/Off Balance. Go with Charged trait, and use Elemental Blockade. Put a Crushing glyph on it. Make sure you keep your Liquid Lightning down and Boundless Storm up for extra chances at Implode/Disintegrate.
I would suggest Charged Shock glyph on your Lightning staff backbar, so that it is guaranteed to apply Concussion/Off Balance to your first target every time you cast Blockade and/or swap to your backbar. Then put Infused Crusher on your S/B mainhand, so that every tick of BLockade procs your Infused Crusher while on your main bar.
This will no longer work after today's patch with the changes to backbar enchantments....just an fyi
Marshall1289 wrote: »Going full stamina, main bar sword and shield, back bar dualwield or bow is viable. bow has plenty of damage over time skills, you can switch to bow to stack endless hail poison injection and acid spray when you are not blocking. and going full stamina makes blocking roll dodging breaking free easier.
Please, do not roll dodge as a tank, if you are constantly back peddling or roll dodging and making the boss move across the dungeon, dps can't keep up their dmg rotations properly and healers can't heal properly.
Marshall1289 wrote: »@Jaimeh if you're thinking between hurricane or boundless storm, boundless storm is better in almost every way for a tank. Longer duration, shock dmg to give you chance to proc concussed and with blockade up, offbalance therefore more group dps and cc. Hurricane maybe has more dmg/aoe range but your dmg is less important in comparison to buffing your group and making your rotation easier. Not to mention hurricane costs a hefty stamina cost which is more finite when you think about how blocking cuts off stam regen.