MaleAmazon wrote: »Stamplar was my first clear on vMA IIRC. Yeah it´s hard. But vMA is *still* so much about mechanics. I play only stamina characters ATM, never no-death (not that interested in it TBH) but I has a somewhat comfortable run yesterday on my DW melee warden. My strategy on the last boss was;
(Switch ultimates to rend and healing forest)
1. Lightweight beast trap where boss spawns, initial rotation on boss (heavy attack, blood craze, asylum steel tornado, shrouded daggers blockcast in my case), roll back and get heal sigil.
2. Interrupt boss, kite crematorial guard, roll when I know boss attack comes, maybe pop potion but I can do it with blood craze / bloddthirst now.
3. Go up. Lightweight beast trap on crystal to the left, go right, roll on the one attack boss does, DPS crystal, keep DPSing crystal for a while when wall comes, run behind wall, DPS crystals with blood craze / rend with asylum spin for self heal, if I have too little DPS I jump down with healing ultimate saved up and kite the Crematorial Guard after or when wall #2 comes.
4. Go down, interrupt boss, take sigils, prioritize ghosts, win.
My build is anything but optimal, but I guess my point is once I´ve gotten to know it, I was able to make use of what I had. The fight is quite predictable and you want to take advantage of that.
What skills / equipment are you using though? I switched to Mighty Chudan for this, since I needed a bit more health and not having to recast resolve / ward is useful, also it frees up a skill slot. I have Sunderflame + Viper with asylum backbar otherwise, all DW. I know it´s not BiS, I just like the sets... Sunderflame might have been nerfed for group content, but it was basically boosted for solo.
I do it on stamplar, but in werewolf form. As soon as I'm falling out of werewolf form, I'm struggling though.
Now, as I've done it a number of times, I only die some 4-5 times on "Rink of Frozen Blood", and once or so on "Vault of Umbrage" if I'm unlucky (those ugly plants appearing under the mender shield, or whatever). Rink of frozen blood is really hard in werewolf form, everything else is a breeze. I do Theater of Despair as easy on normal as on veteran, die zero times. It just takes a while longer - of course - as everything has more health. But it's easy peazy, once you know the mechanics.
I simply: Made sure to bash the boss once he's charging up for a heavy attack. The Crematorial Guard deadroths, I simply run around them like a xmas tree, light attacking them to death. Their fire won't touch me. Pick of the archers and the healers as they appear, and pick the golden ghosts.
Pop an immovable pot as you move to the upper level, put dot's on the crystals, and pounce/gap fill between them and do some direct damage; make sure to take advantage of shield that revolves around the upper level thing, so you don't get knocked down.
When he goes down again, pick ALL the power sigils - that you haven't touched until now - put dot's on the boss, handle the adds and collect the golden ghosts; once you can use spectral explosion - do it, pop some pot for all buffs you can have (or more stamina/magicka), and give him hell. I usually take him down after the first spectral explosion.
That's my two cents. Or rather how I do it on stamplar werewolf. I wear heavy shackle, vengenace leech, troll king and two random gold daggers, - Morag Tong I think (nirnhoned with wpn damage, and infused with Prismatic Onslaught).
dodgehopper_ESO wrote: »Im flawless on my stamplar. Its actually very easy with repetition. Practice. Makes. Perfect.
Practice doesn't make your abilities fire when they won't fire.
I'm getting very upset the way I click a potion 5 times and nothing happens. I know I'm not cc'd because I'm literally dodge rolling, walking, etc away from enemies and yet click click click click nothing happens. I get that beautiful message on my screen though that says 'potion ready'.
Then there's the break frees that won't break free. There's the interrupts that don't interrupt.
As for practice making perfect, I'm finding I'm actually getting worse as I go on, using up potions and repair kits like a mad fool. I can see why people on the forums talk about breaking their computers. This mission is infuriating.
I don’t think anyone is saying it’s not doable, it’s just one of the hardest
dodgehopper_ESO wrote: »Every weakness of the Templar class is beautifully showcased in doing VMA. When maelstrom originally came out I was not able to play the game for almost a year. Since coming back I never really had the time or inclination to do a solo mission of this nature until this event. I have to say that doing VMA and sitting at the final boss right now makes me realize just how much I wish I could change classes. Stamina Templar is awful. I'd rather be Stamina or Mag anything but this. Does anyone else feel the same way? Does anyone have suggestions that would make this feel less like pulling out your teeth with a hammer and pliers (no painkiller of course)?
Valera Progib wrote: »
Valera Progib wrote: »
It's always easiest on the character, you are most comfortable with....
Valera Progib wrote: »
It's always easiest on the character, you are most comfortable with....
it's actually easier for some builds/classes than for others. A pro stamplar will struggle more than a newbie magsorc
dodgehopper_ESO wrote: »The_Outsider wrote: »@dodgehopper_ESO
If you make some changes based on that guide and try some new strats I bet you get it in no time if you haven't already.
For my early clears on stamblade I used to use 2 sigils for the final boss fight:LMK how it goes
- Drop all group dots and grab the power sigil as the boss spawns. This allows you to easy push him under 70% before the first daedroth spawns.
- Once you knock out the crystals up top, run straight for the shield sigil and take it. The first thing the boss always does after coming down is to channel the interruptable, global AOE attack. DON'T interrupt it. The shield sigil will reflect all it's damage back onto the boss and you won't take any at all.
- By the time he finishes channeling you should have him close if not into execute range
Getting him to 70 isn't generally a problem for me unless I straight screw it up. The problem is the damage/snare/cc avoidance. I appreciate the cheers. Went ahead and ate dinner and the thing timed out. So I'll have to do portion 1-5 again. Going to use this opportunity to make a fat stack of potions, repairs, and maybe a few adjustments at the crafting station. I'll try the shield trick.
Valera Progib wrote: »
It's always easiest on the character, you are most comfortable with....
it's actually easier for some builds/classes than for others. A pro stamplar will struggle more than a newbie magsorc
definetely not...vMSA is easy as soon as you mastered your character.
But anyway...what i wanted to say: Most important is knowledge about class/playstyle/mechanics....not the class/build you use...
edit: but i agree: vMSA has not the same difficulty for all builds, when you are equally good with them.
dodgehopper_ESO wrote: »I do it on stamplar, but in werewolf form. As soon as I'm falling out of werewolf form, I'm struggling though.
Now, as I've done it a number of times, I only die some 4-5 times on "Rink of Frozen Blood", and once or so on "Vault of Umbrage" if I'm unlucky (those ugly plants appearing under the mender shield, or whatever). Rink of frozen blood is really hard in werewolf form, everything else is a breeze. I do Theater of Despair as easy on normal as on veteran, die zero times. It just takes a while longer - of course - as everything has more health. But it's easy peazy, once you know the mechanics.
I simply: Made sure to bash the boss once he's charging up for a heavy attack. The Crematorial Guard deadroths, I simply run around them like a xmas tree, light attacking them to death. Their fire won't touch me. Pick of the archers and the healers as they appear, and pick the golden ghosts.
Pop an immovable pot as you move to the upper level, put dot's on the crystals, and pounce/gap fill between them and do some direct damage; make sure to take advantage of shield that revolves around the upper level thing, so you don't get knocked down.
When he goes down again, pick ALL the power sigils - that you haven't touched until now - put dot's on the boss, handle the adds and collect the golden ghosts; once you can use spectral explosion - do it, pop some pot for all buffs you can have (or more stamina/magicka), and give him hell. I usually take him down after the first spectral explosion.
That's my two cents. Or rather how I do it on stamplar werewolf. I wear heavy shackle, vengenace leech, troll king and two random gold daggers, - Morag Tong I think (nirnhoned with wpn damage, and infused with Prismatic Onslaught).
I had actually thought of turning to Werewolf for it. Of course once WW drops its not such a huge benefit.
https://www.youtube.com/watch?v=jabAqYX1o08 Valera Progib wrote: »What are you talking about????
I did flawless on my magplar on second attempt with running only field as a heal... you obviously need to git gud. L2P issue.