Touchy subject(s), so I am putting this thread in the Crown Store & ESO Plus forum both because it is the appropriate location and to avoid some of the trolling/flaming that breaks out on the General Forum.
I get that ZOS wants/needs revenue beyond optional subs and he box price of the base game, DLC, and Chapters. I also get the frustration with going from convenience-only to "Crown Store/Crown Crate Exclusives". The fact is, glamour/transmog/outfits have been the true end-game for many players in different MMOs for years, and this is becoming more common. Some crafters, fashionistas, collectors of pets/mounts, etc. can't or don't want to have to keep buying pricey limited time stuff on the Crown Store on a regular basis. It can feel a bit like "P2W" for their areas of interest. (Note: This is not an argument about whether the Crown Store is P2W, the obvious reading is that I am pointing out how frustrated some players feel about having items for areas of the game they really enjoy obtainable only for extra real world money.)
ESO Plus does give 1500 Crowns per month, yet, the costs of items, the selection of items, and the range of items has greatly increased since that reward was set up. So now there will be daily log-in items which can include Crown Crates. I'm not going to litigate the Crown Crate issue here. There have been and still are tons of threads on that topic. Please join or start a new thread on that rather than argue about them here.
For this post I am assuming that ESO Plus, Crown Crates, and Crown Store Exclusive items are here to stay. That is, I am considering how to address concerns of various groups of players *within* that reality.
My suggestions and their reasoning are:
1. Increase access to Crown Store items through conversion of daily rewards. So far we've heard that the daily log-in rewards will include "consumables, currencies, special collectibles, and even Crown Crates" but not how these will work or the relative rates of each. They should all be convertible to Crown Gems. That way, if you get something you don't need or want you can still use the gems. If you have less disposable income or are frugal, you can build up gems over time to buy items in the cash shop you might not otherwise afford. You aren't going to be buying that 5000 Crown item with gems after a week, but you are still getting somewhere. The whales, the impatient, the impulsive, and those who can afford to regularly buy cash shop items and choose to won't be slowed by this. It just helps other people while *rewarding* regularly logging in to play.
2. Bring back loyalty rewards for subs. One example (focus on "example") is that at three months subbed, you get a bundle of crates. At six month you get a bundle plus a (mid-tier) Crown Store item. At nine months you the bundle plus a higher tier item. At twelve months you get the bundle and 50% off any single Crown Store item of your choice (bankable for nearly a year). Then the cycle resets and you start earning a three month bonus, then six month, etc. all over again. You can't get a second 50% off coupon so use it or lose it as it will be overwritten by the new one on day you earn the next twelve month bonus. As mentioned above in the introduction the Crown Store prices and selection ain't what they used to be when the 1500 Crowns per month reward was introduced, and loyalty rewards encourage players to keep their subs going year-round. That 50% off coupon means subs can grab some limited time offer that they otherwise might not be able to afford or feel comfortable spending so much real-world money on.
3. Let all Crown Crate rewards for daily log-ins and loyalty rewards be giftable. So if I get my loyalty rewards for subbing and decide I don't want or need them, I can just gift them to another player who will appreciate them. Or I can just sit on them if I am opposed to Crown Crates.
4. Make in-game and Crown Store items upgradeable through game play. I've suggested this before in a different context (initially about encouraging faction pride and loyalty), but it fits here. There is already a mount, a costume, and even headwear and tattoos that are Alliance specific available in the Crown Store. Similar items items can be added either for in-game rewards or to the Crown Store for: Undaunted Guild, Mages Guild, Thieves Guild, Dark Brotherhood, Psijic Order, etc. The trick is, however you get it, it can be upgraded but *ONLY* through game play.
An example of how it works: when you reach Alliance Rank 17 (Lieutenant, Grade One) you go from ranks designated by stripes to ranks to ranks designated by diamonds. So, you unlock new optional appearances for the Alliance mount and Alliance costume. When you graduate from the diamond ranks to the moon ranks, you unlock a new upgrade. When you reach the star ranks, another upgrade unlocks. The same can be done in PvE. You have to join an NPC guild to even get the mount, costume, skin or whatever, whether you obtain the item(s) in-game or from the cash shop. Then when you earn the achievement for reaching max rank with the guild, or earn some other specific achievement tied to that NPC guild, you unlock an optional upgrade to appearance. Other appearances could be unlocked for additional existing achievements that take some commitment to earn. ZOS can expand activities and achievements for PvE NPC Guilds where needed to give players more to strive for/unlock. It can extend beyond AvA and NPC Guilds. These could even be tied to master crafting and crafting achievements with existing or new outfits, or pets, or mounts, or skins, etc.
Summary of reasoning: The idea is to:
- make Crown Store rewards more accessible to all players by letting people convert any log-in reward to Crown Gems and allowing earned Crown Crates to be giftable
- increase the value of a sub/staying subbed to keep up with the new Crown Store reality through a revived and revised reward system
- emphasize *playing the game* and working toward achievements that will amplify the value of items like mounts, outfits, skins, pets etc. so that there are a greater number of visible signs for player accomplishments (that aren't all super-hard to obtain but still require effort beyond being a wallet-hero) while increasing the potential value of many cash shop items
Thanks for reading.
Edited by tinythinker on April 21, 2018 5:16PM ❤Experienced, new, returner?
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