The_Outsider wrote: »Septimus_Magna wrote: »My problem with the stealth detect skills is that the NB can just Cloak again after being detected. People seem to forget stealth is avoiding/mitigating 100% dmg so its by far the effecient way to take less dmg.
If you shield/block/dodge/heal you still take dmg, can be CCed and you’re visible. Stealth is just a superior kind of dmg mitigation.
Even with Cloak breaking skills like Curse I find it hard to stop a NB who tries to escape. The reason why Streak was nerfed into the ground was because the devs felt sorcs could disengage at any moment. Well the exact same thing is happening for a while now with NBs, probably even more so because of the recent Shade buff.
The double standard should surprise me but it doesnt, NBs are ZOS’ favorite child and get all the nice toys.
I dont know what the best fix would be, maybe surpress stealth for 3 seconds after being revealed. Or increase the cost for spamming Cloak (like Streak) but increase the duration. Or maybe something entirely different.
- Some things I noted reading your comment: Cloak mitigates/avoids 100% dmg when successful. No other type of mit. can be outright prevented. Imagine anti block potion/poison: "prevents blocking for x seconds..." Effectiveness can be reduced, but you cannot prevent someone from healing or blocking or rolling (i don't bring up CC because you can CC a cloaked/cloaking target as well). Also, to cloak mid-fight is to relinquish pressure. Many times even if NB successfully goes invis, the target gets the free 2.9 seconds recover as well.
- ^Additionally, no damage, healing or other actions, barring a few exceptions can be performed without removing stealth. Any other type of mit is accomplished while retaining the ability to simultaneously do damage (block cast whip) or heal.
- I have difficulty relating with Cloak being difficult to counter. I just use Steel tornado, if they outrange it, gap close, if they are really slippery then I'll Det Pot. I don't alter my build or make any sacrifices whatsoever. Once in a blue moon a particularly skilled NB will pull a clever juke and get away.
- Streak is comparable to Shade for sure. Streak =/= Cloak. Streak is a re-positioning/mobility skill, where Cloak is for, like you said mitigation, and I'd add misdirection. A Sorc could (pre-nerf) continously deal damage, spam streak for superior positioning, spam heals/shields, streak more, more damage, more streak...basically ensuring perfect positioning and insane mobility for no cost/counter-play. Cloak is more comparable to hardened ward than streak IMO.
Agreed increase the range of both abilities and add something to expert hunter to make it attractive.Waffennacht wrote: »I do like the idea of maybe increasing mage light/hunter etc's radius
As is, you're right, not worth using as a detect tool
I'll just quote myself from a post i made about cloak:
"As stated above the counterplay for cloak is either totally out of control making cloak an obsolete ability or cloak makes you immortal giving you as much control over your survival as you can have.
With the ease of use shade got this patch you can become immortal if an enemy doesn't has access to one of the hardcounters.
Here's a list of the counters to Cloak:
AoE abilities, mage light/ expert hunter, revealing flare, Piercing mark, detection potions, sloads, PotL( second hit), curse, Soulassault ( prevents cloaking for 2 seconds)
Most players will point out how AoEs are a good counter to cloak, which they techincally are but in practise they fail, Cloak is used to reset a fight either to get away or heal back to full, things like volatile armor only deal tiny amounts of damage and nothing stops a well build NB from cloaking again meaning you can't CC them afterwards or hit them with a high damage ability, if you try to pull a NB out of cloak with an AoE you are just wasting resources as the damage your AoEs deal isn't enough to negate the healing provided by vigor, rally and other sources (lingering health potions/ trollking).
This makes AoEs a bad counter for cloak as you get almost no benefit revealing a NB and are often at a disadvantage later on as you wasted resources.
The next counter is mage light and expert hunter.
Both abilities aren't widely used due to them being often only seen as a counter to one single class. This is even more the case for expert hunter as it's very expensive and doesn't provide a good secondary effect like mage light does (7% more magicka)
If they are used by someone however they negate the useage of cloak and prevent the NB from cloaking a few seconds.
This makes both abilities very frustrating for both sides, the one who uses the ability has to waste an entire skill slot for a counter that has a rather small radius. The NB on the other hand loses one of it's main defences if they are revealed by those things.
Both mage light and expert hunter need a rework to be less of a hardcounter to cloak but more viable in different situations as well.
I couldn't find any fully satisfying solution however
Revealing flare falls into the same category being only used to reveal NBs while being absolutely useless in any other situation (maybe for the 10% magregen). The main problem is that revealing flare punishes the NB like shieldbreaker does. They have to deal with massive amounts of damage only because they actively defended themselves this should never be the case that you get heavily punished for doing what you are intended to do (defend yourself).
The ability should be useable in more situations but then the damage part has to be reduced by a lot.
Now to the most frustrating cloak counters in the game:
Piercing mark: This effectively removes cloak from your bar, is extremely easy to keep up 100% of the time and is only useable by NBs making the best counter to nightblades other nightblades.
This ability needs to be reworked, it can still be a good counter but not as much as it is now.
change completely how the reveal of the ability works, the major fracture/ breach and heal duration and effects stay the same.
The active reveal gets changed to pulse every 2 seconds for 8 seconds pulling the target out of cloak/ invisibility but do not prevent casting cloak right again, after the 8 seconds the mark continues to show the last position where the enemy was out of stealth (once player is visible mark sticks to him again until he cloaks again)
This gives the caster a great way to reveal NBs and combine the timed reveal with a CC or a damage ability while giving an experienced NB the opportunity to still make use of cloak for ~2 seconds if they manage to time it right.
Sloads, i won't even bother with this set it's broken and will hopefully be nerfed in the next patch
Detection Potions the next bad designed counter at the cost of very powerful effects you can choose to ruin the day for a NB without them even knowing that you see them. On one side they are just another hardcounter but they also have ridiculously high opportunity cost that gives you a huge disadvantage for 45 seconds, an eye for an eye never was a good attempt to balance things.
Now here come rather well designed cloak counters:
PotL the weakest counter as it only works every 6 seconds and the damage part often gets removed by cloak which means it only reveals the NB after 6 seconds which is enough to heal back to full for any good build. It's still a decent ability to counter cloak without being too strong.
Curse this is like PotL but in strong, it sticks to the NB and explodes after 3.5 seconds and then a second time after 8.5 seconds, also it deals great damage countering the healing the nb got while stealthed. However it's a bit too easy for the caster to reveal the NB as you just have to use the skill and you benefit from it unless you meet that one niche build NB that uses purge and in this case you atleast drained enough magicka to make it hard for the NB to stay cloaked.
Edit hurricane is one of the most potent and easy to use cloak counters although its strength varies throughout the fight as everytime you have to recast it the radius is heavily reduced. It makes fighting NBs very easy as you have a huge AoE that reveals any NB inside of it each second.
Even though it's such a strong counter i don't see it as too much of a problem as NBs still are a potent threat to stamsorcs as their high burst counteracts stamsorcs general tendency to focus on hots and health regen with trollking.
But now here's the best designed cloak counter in the game:
Deep Breath/ Drain Essence
The first hit deals some damage and reveals the NB and then you can perfectly mix the second, the stronger hit with a CC to catch the NB.
The best thing however is that both the NB and the DK can outplay the other one, if the NB manages to get out of range it has made full useage of his cloak. The DK however can predict where the NB will go and then punish it with a fossilize or a leap right after the second hit revealed the NB.
If we had more counterplay like Deep Breath vs Cloak and less Mark vs cloak this game would be so much better.
One last thing I'm sure that not everyone will get access to something that works as good as Deep Breath to counter NBs that's why an more easy fix to increase the viability of AoEs as an counter to cloak is to simply increase both cost and duration by 35-50%
This punishes the NB more for getting revealed while also making it harder to spam cloak back to back, however then the majority of the hardcounters has to go."
HeroOfNone wrote: »Certainly, detection pots were the bIg thing that needed an indicator since they gave no indication that your stealth was suppressed. Magelight though already gave a hood indicator and expert hunter rarely detected unless you were right atop of an enemy. Giving something like a "ping" ability with the new indicator will give the stealth use a warning that this person can find them, time to move.
The_Outsider wrote: »Some things I noted reading your comment: Cloak mitigates/avoids 100% dmg when successful. No other type of mit. can be outright prevented. Imagine anti block potion/poison: "prevents blocking for x seconds..." Effectiveness can be reduced, but you cannot prevent someone from healing or blocking or rolling (i don't bring up CC because you can CC a cloaked/cloaking target as well). Also, to cloak mid-fight is to relinquish pressure. Many times even if NB successfully goes invis, the target gets the free 2.9 seconds recover as well.
The_Outsider wrote: »^Additionally, no damage, healing or other actions, barring a few exceptions can be performed without removing stealth. Any other type of mit is accomplished while retaining the ability to simultaneously do damage (block cast whip) or heal.
The_Outsider wrote: »I have difficulty relating with Cloak being difficult to counter. I just use Steel tornado, if they outrange it, gap close, if they are really slippery then I'll Det Pot. I don't alter my build or make any sacrifices whatsoever. Once in a blue moon a particularly skilled NB will pull a clever juke and get away.
The_Outsider wrote: »Streak is comparable to Shade for sure. Streak =/= Cloak. Streak is a re-positioning/mobility skill, where Cloak is for, like you said mitigation, and I'd add misdirection. A Sorc could (pre-nerf) continously deal damage, spam streak for superior positioning, spam heals/shields, streak more, more damage, more streak...basically ensuring perfect positioning and insane mobility for no cost/counter-play. Cloak is more comparable to hardened ward than streak IMO.
Silver_Strider wrote: »Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Pot meet kettle.
Let's replace cloak with Permablock or Shield Stacking, things that also have poor counters. Of the 3, cloak is far and away the easiest to counter. There isn't a pot that breaks shields or blocking, there aren't abilities specifically designed to counter your defense completely (before we bring into the fact of unblockable CC there are all of 3 and each is class locked, unlike the plethora of Cloak counters, some of which are class locked, some are not), shields have no counterplay outside of 2 sets that people all call cheese (Shieldbreaker and Sloads) but heaven forbid it's Cloak that needs to be totally removed.
Silver_Strider wrote: »Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Pot meet kettle.
Let's replace cloak with Permablock or Shield Stacking, things that also have poor counters. Of the 3, cloak is far and away the easiest to counter. There isn't a pot that breaks shields or blocking, there aren't abilities specifically designed to counter your defense completely (before we bring into the fact of unblockable CC there are all of 3 and each is class locked, unlike the plethora of Cloak counters, some of which are class locked, some are not), shields have no counterplay outside of 2 sets that people all call cheese (Shieldbreaker and Sloads) but heaven forbid it's Cloak that needs to be totally removed.
Permablock counters:
The fact it itself snares, stops stam regen, and has a high cost, about 2k/s at a normal tanky damage build. You lose damage from no weaves. Oh. and you are visable and still take a chunk of the damage, and all damage from:
All dots
On target burst like POTL and curse
Bleeds counter it x2 (The block and the resist ignore)
All ground and above AoEs.
And it can be dropped by fear, fossilize and the ever present rune cage.
In summery more effective and easily accessible counters for a worse defense? But yeah. Permablock>Cloak amirite?
Shields have no soft counters that is true. I don't like that. But shields are a lot more costly bar harness 1v1, and are a lot weaker. Like incredibly weak compared to cloak. Oh, and yep, again, completely visable, no dot prevention, no untargetability.
Unfortunately, kettle is out right now, he will be back whenever the devs decide to balance nightblade.
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Pot meet kettle.
Let's replace cloak with Permablock or Shield Stacking, things that also have poor counters. Of the 3, cloak is far and away the easiest to counter. There isn't a pot that breaks shields or blocking, there aren't abilities specifically designed to counter your defense completely (before we bring into the fact of unblockable CC there are all of 3 and each is class locked, unlike the plethora of Cloak counters, some of which are class locked, some are not), shields have no counterplay outside of 2 sets that people all call cheese (Shieldbreaker and Sloads) but heaven forbid it's Cloak that needs to be totally removed.
Permablock counters:
The fact it itself snares, stops stam regen, and has a high cost, about 2k/s at a normal tanky damage build. You lose damage from no weaves. Oh. and you are visable and still take a chunk of the damage, and all damage from:
All dots
On target burst like POTL and curse
Bleeds counter it x2 (The block and the resist ignore)
All ground and above AoEs.
And it can be dropped by fear, fossilize and the ever present rune cage.
In summery more effective and easily accessible counters for a worse defense? But yeah. Permablock>Cloak amirite?
Shields have no soft counters that is true. I don't like that. But shields are a lot more costly bar harness 1v1, and are a lot weaker. Like incredibly weak compared to cloak. Oh, and yep, again, completely visable, no dot prevention, no untargetability.
Unfortunately, kettle is out right now, he will be back whenever the devs decide to balance nightblade.
I mean, I have to cast cloak continuously if I want to suppress all the DoTs for their full duration from killing me, whereas a shield spammer only needs their shield to eat the damage while they sit safely behind it and heal up with whatever they have. You wanna compare costs, I have to use cloak twice as often as you have to case a shield to nullify a DoT from affecting my health.
Silver_Strider wrote: »Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Pot meet kettle.
Let's replace cloak with Permablock or Shield Stacking, things that also have poor counters. Of the 3, cloak is far and away the easiest to counter. There isn't a pot that breaks shields or blocking, there aren't abilities specifically designed to counter your defense completely (before we bring into the fact of unblockable CC there are all of 3 and each is class locked, unlike the plethora of Cloak counters, some of which are class locked, some are not), shields have no counterplay outside of 2 sets that people all call cheese (Shieldbreaker and Sloads) but heaven forbid it's Cloak that needs to be totally removed.
Again biased thread. Did you ever seen how fast magblade dies when marked? Usually it takes 5-15 seconds depending on skill of a player but it is guaranteed kill. Why? Because outside of one (not even class) shield it's the only! way magblade can mitigate damage. So you want to completely disable main defense of the class just because you refuse to learn to play? Det pots are extremely efficient when it goes to killing NBs, you just need to know when to use them...
I've been where you are now few years ago, frustrated that NBs can escape from the fight so easy. Now when I know how to kill them they are easiest prey for me and the only thing I use to secure my kills are det potions, not even a single one skill designed to detect them is needed. Based on that from the perspective of experienced player I can tell it's literally L2P issue. You won't be happy till you will be able to use one button to completely disable NBs ability to defend while I can bet none of you have any NB character with PvP rank higher than 15 because then you would know how to counter cloak.
Can we have skills and potions that completely disable roll dodge, block shield and heals for XXs because I don't know how to kill someone? Santa please?
Oh... But what I am trying to achieve here? This thread will drag only frustrated vultures that just feel scent of possible nerf to other class which is always ok as long it doesn't touch my own tralala. Flies away
Again biased thread. Did you ever seen how fast magblade dies when marked? Usually it takes 5-15 seconds depending on skill of a player but it is guaranteed kill. Why? Because outside of one (not even class) shield it's the only! way magblade can mitigate damage. So you want to completely disable main defense of the class just because you refuse to learn to play? Det pots are extremely efficient when it goes to killing NBs, you just need to know when to use them...
I've been where you are now few years ago, frustrated that NBs can escape from the fight so easy. Now when I know how to kill them they are easiest prey for me and the only thing I use to secure my kills are det potions, not even a single one skill designed to detect them is needed. Based on that from the perspective of experienced player I can tell it's literally L2P issue. You won't be happy till you will be able to use one button to completely disable NBs ability to defend while I can bet none of you have any NB character with PvP rank higher than 15 because then you would know how to counter cloak.
Can we have skills and potions that completely disable roll dodge, block shield and heals for XXs because I don't know how to kill someone? Santa please?
Oh... But what I am trying to achieve here? This thread will drag only frustrated vultures that just feel scent of possible nerf to other class which is always ok as long it doesn't touch my own tralala. Flies away
What is biased is way of thinking You present here. In short it can be summarized into "because magblade defense out of cloak sucks lets keep stamblades untouched."
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Pot meet kettle.
Let's replace cloak with Permablock or Shield Stacking, things that also have poor counters. Of the 3, cloak is far and away the easiest to counter. There isn't a pot that breaks shields or blocking, there aren't abilities specifically designed to counter your defense completely (before we bring into the fact of unblockable CC there are all of 3 and each is class locked, unlike the plethora of Cloak counters, some of which are class locked, some are not), shields have no counterplay outside of 2 sets that people all call cheese (Shieldbreaker and Sloads) but heaven forbid it's Cloak that needs to be totally removed.
Permablock counters:
The fact it itself snares, stops stam regen, and has a high cost, about 2k/s at a normal tanky damage build. You lose damage from no weaves. Oh. and you are visable and still take a chunk of the damage, and all damage from:
All dots
On target burst like POTL and curse
Bleeds counter it x2 (The block and the resist ignore)
All ground and above AoEs.
And it can be dropped by fear, fossilize and the ever present rune cage.
In summery more effective and easily accessible counters for a worse defense? But yeah. Permablock>Cloak amirite?
Shields have no soft counters that is true. I don't like that. But shields are a lot more costly bar harness 1v1, and are a lot weaker. Like incredibly weak compared to cloak. Oh, and yep, again, completely visable, no dot prevention, no untargetability.
Unfortunately, kettle is out right now, he will be back whenever the devs decide to balance nightblade.
Shields and Permablock also work 100% of the time unless Hard countered whereas Cloak fails at the slightest AoE attack on top of the hard counters for it. It doesn't matter that a permablock build snares itself, it's purpose is to survive and it does that fabulously despite all your "counters" to it.
Bleeds are easy to deal with when all the damage you're taking from direct hits aren't even in the 2k area. As for the actual hard counters for permablock, as I already stated there is all of 3 of them and each is locked behind a class, unlike the hard counters for cloak which are all generic skills that anyone can pick up and while the detection effectiveness varies for them, they still exist for everyone to use on top of the multiple soft counters (btw, Curse and PotL works on cloak too)
Shields mitigate all the damage you take that it doesn't matter if the target can still hit you, you're nullifying everything they throw at you; you can't get a status effect on you nor can you get critically damaged while still being able to attack while they protect you unlike Cloak which breaks if you reengage in combat. DoT's can't damage you either whereas if Cloak drops, you continue taking the DoT damage. I mean, I have to cast cloak continuously if I want to suppress all the DoTs for their full duration from killing me, whereas a shield spammer only needs their shield to eat the damage while they sit safely behind it and heal up with whatever they have. You wanna compare costs, I have to use cloak twice as often as you have to case a shield to nullify a DoT from affecting my health.
It's a fragile defense skill that can fail at any given time. It's annoying when it works but is a joke more often than not.
@HeroOfNone
I am taken aback by you post and am trying very hard to understand why you wrote it. You've been playing the game a long time, so it shouldn't be a LTP issue. You understand the classes and the lore of the ES games. So, my question to you is why? What was the impetus that caused you to write this post? I'm not asking for a generic answer, but a specific answer. How has your gameplay been adversely effected? What class have you been playing? What is your play style? Are we talking about open world pvp or BGs? If open world, are you in a group (if so small, med or large), or are you solo?
Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Ragnarock41 wrote: »Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Oh no, not voltile armor, Its my ez win crutch! Anything but that!
Silver_Strider wrote: »Silver_Strider wrote: »Silver_Strider wrote: »Sure, NB can lose cloak entirely.
While we're at it, lets remove every skill that breaks cloak too.
Goodbye Curse, Hurricane, Streak, PotL, Jabs, Volatile, Inhale and all the previously mentioned methods in the OP.
You'll all be missed.
Stop crying cloak is incredibly easy and incredibly strong with awful counters.
Use magelight/EH? Well done it either did nothing and cost you 4k mag, or revealed them for a staggering 3s and cost 4k mag. Flare is similar.
Use any AoE bar hurricane? Either you miss and cost yourself resources, or you hit and they recloak.
Use det pots? You have a target on your head saying "avoid me" and are out a potion effect, only 20m(?) and 15s, so nothing
Either way the counter user is at a loss... Unless its mark, an NB skill.
Now look at cloak:
Force misses
Full dot prevention
Untargetability
Full invisibility
No target limits like shimmer/wings
Great balance.
Pot meet kettle.
Let's replace cloak with Permablock or Shield Stacking, things that also have poor counters. Of the 3, cloak is far and away the easiest to counter. There isn't a pot that breaks shields or blocking, there aren't abilities specifically designed to counter your defense completely (before we bring into the fact of unblockable CC there are all of 3 and each is class locked, unlike the plethora of Cloak counters, some of which are class locked, some are not), shields have no counterplay outside of 2 sets that people all call cheese (Shieldbreaker and Sloads) but heaven forbid it's Cloak that needs to be totally removed.
Permablock counters:
The fact it itself snares, stops stam regen, and has a high cost, about 2k/s at a normal tanky damage build. You lose damage from no weaves. Oh. and you are visable and still take a chunk of the damage, and all damage from:
All dots
On target burst like POTL and curse
Bleeds counter it x2 (The block and the resist ignore)
All ground and above AoEs.
And it can be dropped by fear, fossilize and the ever present rune cage.
In summery more effective and easily accessible counters for a worse defense? But yeah. Permablock>Cloak amirite?
Shields have no soft counters that is true. I don't like that. But shields are a lot more costly bar harness 1v1, and are a lot weaker. Like incredibly weak compared to cloak. Oh, and yep, again, completely visable, no dot prevention, no untargetability.
Unfortunately, kettle is out right now, he will be back whenever the devs decide to balance nightblade.
Shields and Permablock also work 100% of the time unless Hard countered whereas Cloak fails at the slightest AoE attack on top of the hard counters for it. It doesn't matter that a permablock build snares itself, it's purpose is to survive and it does that fabulously despite all your "counters" to it.
Bleeds are easy to deal with when all the damage you're taking from direct hits aren't even in the 2k area. As for the actual hard counters for permablock, as I already stated there is all of 3 of them and each is locked behind a class, unlike the hard counters for cloak which are all generic skills that anyone can pick up and while the detection effectiveness varies for them, they still exist for everyone to use on top of the multiple soft counters (btw, Curse and PotL works on cloak too)
Shields mitigate all the damage you take that it doesn't matter if the target can still hit you, you're nullifying everything they throw at you; you can't get a status effect on you nor can you get critically damaged while still being able to attack while they protect you unlike Cloak which breaks if you reengage in combat. DoT's can't damage you either whereas if Cloak drops, you continue taking the DoT damage. I mean, I have to cast cloak continuously if I want to suppress all the DoTs for their full duration from killing me, whereas a shield spammer only needs their shield to eat the damage while they sit safely behind it and heal up with whatever they have. You wanna compare costs, I have to use cloak twice as often as you have to case a shield to nullify a DoT from affecting my health.
It's a fragile defense skill that can fail at any given time. It's annoying when it works but is a joke more often than not.
BS mate. If cloak was a joke then NBs wouldn't be so popular. Stop defending your crutches. Any good player knows how incredibly OP cloak is when it isn't marked. The NB discord thinks that too. The paleontologist style: cloak s perfectly balanced or weak drivel is the joke here.
Bleeds are incredibly strong. There is no way to deal with them on a non templar. They deal upwards of 1k dps each. Permablock is neither an effective, or even possible survival method, too expensive and mobility is key. The vast majority of classes are swapping to 2h/DW for bleeds, or only s/b backbar. These are also very accessible, and unlike AoEs, actually do damage. This isn't even mentioning the massive damage loss, so blocking is really only good for healers.
With shields, all that damage that you "nullify" is still being taken, as opposed to all the damage that you simply don't take in cloak. And you are perfectly visible for more damage to constantly barrage you. It doesn't crit because it takes unresisted damage. Full pen, no crit. Having both would cause shields to be useless. The status effect thing is due to the mechanics of shield. Stupid IMO, but you know what else stops status effects? Cloak.
"You wanna compare costs, I have to use cloak twice as often as you have to case a shield to nullify a DoT from affecting my health." A sorc vs any player with a modicum of damage would have to shield every second. So are you saying you are cloaking every 0.5s? And they absolutely die in an outnumbered scenario. The only place they are too strong is in Xv1 or 1v1 where you have to keep pressure but end up with a resource loss... Huh, sounds just like cloak but cloak is like that at all times.
Again biased thread. Did you ever seen how fast magblade dies when marked? Usually it takes 5-15 seconds depending on skill of a player but it is guaranteed kill. Why? Because outside of one (not even class) shield it's the only! way magblade can mitigate damage. So you want to completely disable main defense of the class just because you refuse to learn to play? Det pots are extremely efficient when it goes to killing NBs, you just need to know when to use them...
I've been where you are now few years ago, frustrated that NBs can escape from the fight so easy. Now when I know how to kill them they are easiest prey for me and the only thing I use to secure my kills are det potions, not even a single one skill designed to detect them is needed. Based on that from the perspective of experienced player I can tell it's literally L2P issue. You won't be happy till you will be able to use one button to completely disable NBs ability to defend while I can bet none of you have any NB character with PvP rank higher than 15 because then you would know how to counter cloak.
Can we have skills and potions that completely disable roll dodge, block shield and heals for XXs because I don't know how to kill someone? Santa please?
Oh... But what I am trying to achieve here? This thread will drag only frustrated vultures that just feel scent of possible nerf to other class which is always ok as long it doesn't touch my own tralala. Flies away
What is biased is way of thinking You present here. In short it can be summarized into "because magblade defense out of cloak sucks lets keep stamblades untouched."
First of all. My experience is pretty different than yours. You decide why but my fights with NBs in about 80% end with their death because I use detection potions which as I said are extremly powerful against this class. Literally NBs are the easies to kill, especialy magblades since they have limited roll dodges.
Secondly. Since you have problems with stamblades, maybe look into their core defences without destroying magblades completly? But hey since you use roll dodge to as a main Stam DK we can't touch it right?
Thirdly. If you think I'm biased I'll just lol at you, look at the forums, I jump form topic to topic defending differnet classes from stupid nerfs called by "one class heroes" like ekhem...
I'll just quote myself from a post i made about cloak:
"As stated above the counterplay for cloak is either totally out of control making cloak an obsolete ability or cloak makes you immortal giving you as much control over your survival as you can have.
With the ease of use shade got this patch you can become immortal if an enemy doesn't has access to one of the hardcounters.
Here's a list of the counters to Cloak:
AoE abilities, mage light/ expert hunter, revealing flare, Piercing mark, detection potions, sloads, PotL( second hit), curse, Soulassault ( prevents cloaking for 2 seconds)
Most players will point out how AoEs are a good counter to cloak, which they techincally are but in practise they fail, Cloak is used to reset a fight either to get away or heal back to full, things like volatile armor only deal tiny amounts of damage and nothing stops a well build NB from cloaking again meaning you can't CC them afterwards or hit them with a high damage ability, if you try to pull a NB out of cloak with an AoE you are just wasting resources as the damage your AoEs deal isn't enough to negate the healing provided by vigor, rally and other sources (lingering health potions/ trollking).
This makes AoEs a bad counter for cloak as you get almost no benefit revealing a NB and are often at a disadvantage later on as you wasted resources.
The next counter is mage light and expert hunter.
Both abilities aren't widely used due to them being often only seen as a counter to one single class. This is even more the case for expert hunter as it's very expensive and doesn't provide a good secondary effect like mage light does (7% more magicka)
If they are used by someone however they negate the useage of cloak and prevent the NB from cloaking a few seconds.
This makes both abilities very frustrating for both sides, the one who uses the ability has to waste an entire skill slot for a counter that has a rather small radius. The NB on the other hand loses one of it's main defences if they are revealed by those things.
Both mage light and expert hunter need a rework to be less of a hardcounter to cloak but more viable in different situations as well.
I couldn't find any fully satisfying solution however
Revealing flare falls into the same category being only used to reveal NBs while being absolutely useless in any other situation (maybe for the 10% magregen). The main problem is that revealing flare punishes the NB like shieldbreaker does. They have to deal with massive amounts of damage only because they actively defended themselves this should never be the case that you get heavily punished for doing what you are intended to do (defend yourself).
The ability should be useable in more situations but then the damage part has to be reduced by a lot.
Now to the most frustrating cloak counters in the game:
Piercing mark: This effectively removes cloak from your bar, is extremely easy to keep up 100% of the time and is only useable by NBs making the best counter to nightblades other nightblades.
This ability needs to be reworked, it can still be a good counter but not as much as it is now.
change completely how the reveal of the ability works, the major fracture/ breach and heal duration and effects stay the same.
The active reveal gets changed to pulse every 2 seconds for 8 seconds pulling the target out of cloak/ invisibility but do not prevent casting cloak right again, after the 8 seconds the mark continues to show the last position where the enemy was out of stealth (once player is visible mark sticks to him again until he cloaks again)
This gives the caster a great way to reveal NBs and combine the timed reveal with a CC or a damage ability while giving an experienced NB the opportunity to still make use of cloak for ~2 seconds if they manage to time it right.
Sloads, i won't even bother with this set it's broken and will hopefully be nerfed in the next patch
Detection Potions the next bad designed counter at the cost of very powerful effects you can choose to ruin the day for a NB without them even knowing that you see them. On one side they are just another hardcounter but they also have ridiculously high opportunity cost that gives you a huge disadvantage for 45 seconds, an eye for an eye never was a good attempt to balance things.
Now here come rather well designed cloak counters:
PotL the weakest counter as it only works every 6 seconds and the damage part often gets removed by cloak which means it only reveals the NB after 6 seconds which is enough to heal back to full for any good build. It's still a decent ability to counter cloak without being too strong.
Curse this is like PotL but in strong, it sticks to the NB and explodes after 3.5 seconds and then a second time after 8.5 seconds, also it deals great damage countering the healing the nb got while stealthed. However it's a bit too easy for the caster to reveal the NB as you just have to use the skill and you benefit from it unless you meet that one niche build NB that uses purge and in this case you atleast drained enough magicka to make it hard for the NB to stay cloaked.
Edit hurricane is one of the most potent and easy to use cloak counters although its strength varies throughout the fight as everytime you have to recast it the radius is heavily reduced. It makes fighting NBs very easy as you have a huge AoE that reveals any NB inside of it each second.
Even though it's such a strong counter i don't see it as too much of a problem as NBs still are a potent threat to stamsorcs as their high burst counteracts stamsorcs general tendency to focus on hots and health regen with trollking.
But now here's the best designed cloak counter in the game:
Deep Breath/ Drain Essence
The first hit deals some damage and reveals the NB and then you can perfectly mix the second, the stronger hit with a CC to catch the NB.
The best thing however is that both the NB and the DK can outplay the other one, if the NB manages to get out of range it has made full useage of his cloak. The DK however can predict where the NB will go and then punish it with a fossilize or a leap right after the second hit revealed the NB.
If we had more counterplay like Deep Breath vs Cloak and less Mark vs cloak this game would be so much better.
One last thing I'm sure that not everyone will get access to something that works as good as Deep Breath to counter NBs that's why an more easy fix to increase the viability of AoEs as an counter to cloak is to simply increase both cost and duration by 35-50%
This punishes the NB more for getting revealed while also making it harder to spam cloak back to back, however then the majority of the hardcounters has to go."
That's a lot of reading but it's worth it. Pretty good ideas, learn something from this man people. I like the idea of changing hardcounters into soft counters that are more useful beside of revealing NBs, causing less stress on both sides (I can have useful skill that from time to time helps me to find NB, but also allows NB to still defend him self).
ProbablePaul wrote: »I have a hard time appreciating this argument, considering that there's an ability, that when merely slotted, it essentially nullifies the racial bonuses of my main char, as well as gimps the bonuses that are foundational to nightblade. It kinda screws with cloak in a roundabout way too, and can reveal people when cast. One, slotted ability can mitigate an entire playstyle.
So, when people are still complaining about cloak and stealth, after the implementation of something like magelight, it just screams "I don't like dealing with this mechanic".
As a matter of fact, if someone can illustrate how cloak/stealth is imbalanced to the point of making other classes lose, and not the complaints against it are more than just a bias against the stealther archetypes/playstyles, I would greatly appreciate it. Until then, all of you 'knights' and 'templars' need to find another way to defeat the 'bad guys.'