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They need to simplify this game.

  • TheCyberDruid
    TheCyberDruid
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    The funny bit is that I 'learned' the game by playing it. Much later I looked up some 'builds', but I still pretty much run the setup that I found the most useful and that suited my style of play. Guess you don't like RPGs in general then because each and every one pretty much makes you learn how they 'tick'.
  • Ashtaris
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    This is the first time my wife and I have played a combat oriented MMO, and we were chatting with some guildies about the complexity of ESO, especially concerning combat. It definitely has a steep learning curve, and ZOS has done very little to help in that regard. Finally after about 4 years, they finally put in skill suggestions to help a beginner with builds. But even now, some of the suggestions are off the mark and there is so much more to learn if you want to be good as a particular class.
  • starkerealm
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    The funny bit is that I 'learned' the game by playing it. Much later I looked up some 'builds', but I still pretty much run the setup that I found the most useful and that suited my style of play. Guess you don't like RPGs in general then because each and every one pretty much makes you learn how they 'tick'.

    Yeah, I can second that. I find other people's builds useful for things to swipe and rework, but actually taking someone else's build wholesale? No, never.
  • RavenSworn
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    I'm quite surprise op, that you haven't joined a guild yet, that's social and casual enough so you can ask whatever your fancy and not looked a fool for it.

    Why are you watching a 3 hr vid that tries to cover everything when you can look for certain topics that have bugged you instead. Having problems with sets? Fextralife has some of the best info on sets. Builds? Alcast, woeler are great. MissBizz has some good info on general stuff, hell, when you take the time to look into stuff, the info you gained will help you in the long run.

    This game is simple. Wanna go for a magicka based toon? Light armor, magicka stats, staff wielding. Stamina toon? Medium armor, stamina stats, any of the physical weapons. It even states in the starting zone how to use the game mechanics such as interrupting, blocking and light and heavy attacking. There you go, you now can solo 90% of the overland content.

    The beauty of the game? It doesn't specialize you in way that's counterintuitive. You choose to be a nightblade. Can you tank in it? Sure. Wear heavy armor sets, get yourself a sword and board and hit it. Can you heal? Sure. Can you dps? Sure, either magicka and stamina works for dps too.

    The game is about trial and error. Getting ganged up by groups of mobs? "I should probably either kill the squishest or get more aoes." going up against an elite mob? "I should avoid their attacks and focus on damage dealing or I could mitigate some of the damage they do"

    Hope this helps.
    Ingame: RavenSworn, Pc / NA.


    Of Wolf and Raven
    Solo / Casual guild for beginners and new players wanting to join the game. Pst me for invite!
  • kwisatz
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    [removed quote]
    If you need to watch a 3 hours long video, it means you actually don't want to put the effort in learning by yourself. I never watched any video, I never blind followed any popular build (although taking a glance to good theorycrafter can give some idea... but it's not mandatory).
    Most of us learned to play investigating and trying, adjusting here and there, taking advice from friends and guildies, reading carefully the stats of this stuff we just looted, testing it with a new configuration, a new morph... it requires time and interest, not videos. And not after just a short time playing.

    Maybe it's just this is not the game for you. Just go and play another one. No drama.
    Edited by ZOS_JesC on August 9, 2018 1:50PM
  • geonsocal
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    the learning curve and complexity of the game are pretty intense @Shraar

    got a good buddy in to the game, had to play with him for more than 3 months until he started "getting" things...

    I don't know who it was tougher on - him or me...soooooooo much *** to explain...

    try to relax, go run around the whole map discovering stuff and appreciating the beauty of the environment - both: sights and sounds...

    check out some towns and ask around for a decent beginners guild...participate in guild events...

    try not to let yourself get too frustrated...you'll get there...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Eliahnus
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    If spending attribute points is already too difficult for you, go play something else, please.
  • HappyLittleTree
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    I'd love to see the Str/Int/Wil/Agi/Spd/End/Chr/Lck Stats make a comeback and that they have a greater impact on builds! New MMO have been to much simplified!
    Thuu chakkuth lod Hajhiit c’oo? Hajhiit gortsuquth gorihuth thuu gooluthduj thdeitoluu!

    XBox-EU
  • bellatrixed
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    I have played pretty much every AAA MMO that's come around in the last 10 years and can't think of a single one where if you wanted to get really good, you didn't have to do "homework".

    Even WoW in its current state with its horribly simplified builds doesn't just handhold you. You still have to figure out what gear to get, what build is best, etc, if you want to min/max yourself.

    I don't disagree that ESO can be very unforgiving for new players.

    BUT...

    I think part of the issue is when people come in expecting to be raid-ready right off the bat. This is a game where it takes a long time to level. If you want to power level to max and instantly start running endgame content it probably isn't the best game for you. It took me months to even hit 50 when I was new and now after playing for 3 years solid I'm only just now closing in on 750 CP.

    Just quest, PVP, run dungeons, enjoy the game content you've never seen before if you're new. Min/maxing will come later once you've actually figured out how to play by doing the massive amounts of content the game throws at you.
    ESO Roleplay | RP community for all factions/servers/platforms
  • kargen27
    kargen27
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    Shraar wrote: »
    I hate how everytime I level up I'm given a choice between Magic/Health/Stam. Except it's not really a choice, it's just a trap to screw up your build. If you don't put everything in the right place, you're just wasting your points. The whole game is built around these binary choices of pure Stamina and Pure magicka. Health, I never see health, not even for tanks, so why is there even a choice? Remove this pointless step, it can only go wrong. I wish I could just commit to specializations, I don't want to have to do HOMEWORK just to play a stupid game. That sucks. Update the build advisor to not be useless, remove pointless stats and introduce specializations.

    The community, including the biggest youtubers, are GARBAGE when it comes to helping new players. I search "Beginner advice" and get a 3 HOUR VIDEO, just to get started. Don't you realize how bad that makes your game look?

    Remove the Magic/Health/Stam choice on level up. It's not even a choice, it's just an overly confusing opportunity for new players to screw up. And they have no way of knowing they've screwed up.

    Just wing it. That is what most of us did with our first character. Jump in and see what happens. My first character was a Redguard DK healer (might be worst combination ever). Now he is my master crafter. My third character became my main. When the game came out it was much harder than it is now. I point this out because there was a boss (Doshia) that was in the main story line and had to be solo'd. She was tough and I wasn't sure if I would ever get past that one quest. I was beginning to think well hell I'm going to have to quit the game because I'm going to be stuck here forever. Was frustrating. I saw someone in zone ask how to beat her others offered advice, I scribbled some things down on a sticky note and after a few tries got past her. As I said I was close to giving up on the game. Now I am still really happy that I stayed with it. I consider myself to be an average player and I can do most of the end game content. I'm not getting on any leader boards but I am still having fun. So give the game a chance might work out for you also.

    If/when you do make a mistake don't sweat it for a while. Fixing it later in the game is cheap when it comes to allotting your attribute points. I gave my characters some health at the lower levels and then made the change when I had a better idea on how I would play them. Gotta throw in the build adviser is something that is relatively new to the game. A lot of us got by without it for a long time.

    And if you haven't already done it try and join a guild. There are a lot of guilds out there that are dedicated to helping new players learn.
    Edited by kargen27 on August 9, 2018 8:55AM
    and then the parrot said, "must be the water mines green too."
  • Radox0
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    Personally, I found this game pretty easy to get into, but harder to master if that makes sense.

    As a beginner you have battle levelling, tutorials, guides etc to get you going. At start I did not even bother looking at guides with the gentle way most content progressed and never properly did until I wanted to get into harder content like vMA around CP 250 or so. If you reach level 50 or higher, I imagine your generally interested in the game and improving your build so then imagine spending some time going through longer guides would provide much more insight and be of more value.

    Joining relatively friendly guild will also help no doubt with any questions here or there and in other cases craft you some gear / sets to get going.
  • jcm2606
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    [removed quote]

    More along the lines of...

    "I'm a new player struggling, and would rather be toxic in the forums than take other people's advice and learn the game."

    I will agree that the game does a [removed profanity] job at explaining the core mechanics of the game, and that Zenimax should address that (and no, the skill advisor is not a solution, it is a step forward but a step in the wrong direction, telling people what to use, not why they should use it).

    But there are resources out there for how the game works at a fundamental level. Both at a high and at a low level, for newer players and the more technical players. You just don't want to put the time and effort into finding, and more importantly, using them.

    Regardless, as other people have said, none of your choices really matter since they can be reverted with a simple payment of gold. So if you do mess up, go and respec, and try again.
    Edited by ZOS_JesC on August 9, 2018 1:53PM
  • Slack
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    Well I'd say then get a bow build, spam Snipe and light attacks, and just do public and normal dungeons.
    Problem solved
    PC EU
    Betty Breeze - Magwarden
    Hunts S'hitblades - Stamplar
    Aschavi - Magplar
  • richo262
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    I find it hard to disagree with OP. The game however is already simple as it is. For me to be happy to see the character point system go, I'd want to see something else added like skill / spell crafting.

    If they were to remove the character points and just replace it with a blanket HP boost (because I do agree, all my toons are either max Stam / Mag) then they would need to revamp the skill system and possibly bolster the item sets too.

    For instance, if they removed the points but added a stam / mag bonus to the skills on your bar, and added stam / mag bonuses to passives to make up for it that could work. If they made a third tier to skills, or an ability to skill craft (blend two skills) then that would probably add plenty of options to the game, and I'd therefore be happy to see a pretty obsolete system like the character point system removed.
  • Sovegreina
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    @Shraar

    Can understand that for a new player coming into the game, it can be a bit overwhelming with all the stuff you need to wrap your head around. This is a fairly large game in terms of content and things you can do in it, thus you can't learn everything right away, there is a learningcurve and you learn as you progress throughout the game.

    My recommandation...join a guild. Thats what me and my friends did when we were new to the game.
    Experienced players who took us through dungeons, trials and pvp content..showing us the ropes...explaining everything from gearing up, what food/potions to use, mundus stones etc, and over to more advanced things like skill rotations, animation cancelling and combat-mechanics. Alot of new-player friendly guilds out there looking for new members, so shouldnt be a problem...simply ask in chat here and there ;)

    PvP does have a somewhat steep learningcurve, and it takes pratice and time to get good at it...so i would leave battlegrounds on the backburner for now.....go to a low-population cyrodiil campaign with friends or guildmates who you can talk to over discord/teamspeak...much easier to learn that way. Also, do duels with people(1vs1) you quickly learn what skills/setups works good and which ones doesnt.

    Keep practicing and asking question and you'll get there. :)
    Edited by Sovegreina on August 9, 2018 9:35AM
    EU | PC
    Nebarius - High Elf Sorcerer
    CP800 - Tribune
  • starkerealm
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    [removed quote]
    That was Skyrim.

    It's not laziness either. A lot of people played Oblivion, couldn't sort out what the stats did, and wandered off. So, with Skyrim, it was streamlined. You didn't raise a bunch of attributes that provided bonuses in different abstract places, you simply upgraded a resource pool, and the game took care of the rest.
    Edited by ZOS_JesC on August 9, 2018 1:53PM
  • Aurielle
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    [removed quote]

    You’re still levelling up, yes? Don’t waste your time watching build videos. Builds are only start to become important once you hit CP 160 (gear level cap). They don’t matter for overland stuff. While you’re levelling up, you can wear random quest drops or crafted gear. Crafted gear would be especially beneficial to you if you’re planning on doing dungeons while levelling. If you aren’t in a guild yet, join one. Most crafters are happy to craft stuff for new players, and are knowledgeable about what sets would benefit your class/role.

    This game isn’t nearly as complex as you’re making it out to be. You don’t need to watch a three hour YouTube video. When starting out, all you really need to focus on is learning basic combat cues (i.e. when to block a mob’s heavy attack, when to interrupt a channeled skill, when to dodge roll out of AOE, etc). The game only becomes complex later on when you have more experience and are looking to increase your DPS, how to tank/heal effectively, and so on.

    Just enjoy the game while levelling. You can’t expect to know EVERYTHING when you haven’t even hit CP level yet.
    Edited by ZOS_JesC on August 9, 2018 1:54PM
  • swippy
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    i would never watch a 3 hour video to get into a game either. i never did. it's not necessary at all.

    i played the game instead. it might be tough to find the cornerstones of a complex system; that doesn't mean the people who already learned them are idiots. i've never found a good teacher by insulting all potential teachers. maybe i'll learn something new from OP's "unconventional" techniques here?

    but this isn't the right game to dumb down. you can learn it if you try harder. gradually do more difficult things and push against the bleeding edge of your ability. or don't! if you care to improve, it's possible. lots of forumfolks have managed.

    @Shraar is wildly throwing his hammer at the sky instead of focusing on forging the sword just right.
  • Undefwun
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    Maaaaan... gonna post the video because yall misunderstanding it.

    Yes the video is 3 hours and 20 minutes long. It touches on 43 topics, each topic has a time stamp in the video info.

    No one.. not even the creator expects anyone to watch the damn thing in one sitting. You find something you don't get, go to video and find the right link... you get a an overview of what you need to know.

    https://www.youtube.com/watch?v=omwKCyjejd4
    Edited by Undefwun on August 9, 2018 10:38AM
    Drank Sinatra Sr - PvP Magblade - DC
    Juggathot - PvP Mag Sorc - DC
    Jedi Mind Crits - PvP A-Hole Bowblade - DC
    Dollar Store Thor - PvP Stamplar - DC
    The Bone Sumpremacy - baby Stamcro - DC
    Wârden Freeman - PvP Stamden - DC (on hold)
    Lauryn Heal - PvE Magplar DPS - DC

    Lil Orc Chop - PvP Stam Sorc - EP
    Hamuel L Jackson - PvE DPS & PvP Stam DK - EP
    Chandler Bling - PvP Magden - EP

    Mahalia Lightborn - exiled crafting toon - cos you know, she's AD
  • Lysette
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    Where are the times, when people really wanted to figure out, how a game works - nowadays all is already that much simplified, that no brain is required to play a game - as long as one is able to follow quest markers he/she is good to go. How more simplified do you want the game - how about a "win game" button right away to avoid having to play the game at all?
  • LadyHeloise
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    It's a shame you are getting so frustrated, but this is a huge complex game that takes time and experience to Learn, just like most things, so you can't expect to know everything all at once. Coming here and insulting everyone and everything isn't going to get you the help you clearly need though, so calm down ! I agree that people telling you to play something else are not helping though.

    There are useful basic guides out there - have you even read the basic guides on the game website e.g. https://elderscrollsonline.com/en-us/guides/newplayertips? This one mentions food for example. The advice to find a helpful guild is also good - there is a section on the forums specifically for guild recruitment, so you could look there.

    Final piece of advice is to not worry about dying - you will die often and no it isn't always clear why, but if you do it and reflect on the experience you will start to see patterns and issues that you can go look up solutions too. Same with the character choices you make - many are changeable in game and if they don't work, start a new toon and do things differently.
    Edited by LadyHeloise on August 9, 2018 11:13AM
    PC-EU.
  • Raraaku
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    I will try to help out as much as I can, but I hope you do realize that asking for help from a community of players who like this game by insulting the game and demonstrating a lack of desire to learn is not quite the recipe for success. There's also a sub-forum here dedicated to helping out new players that many experienced players love to help newbies get into the game.

    1. This game is huge. Not just geographically wise, but content wise as well from solo content to crafting to group content to housing. That's why a beginner's guide video that tries to touch upon each topic is 200 minutes long. Dottz is a great resource for new players; I used him when starting out and he is pretty active within this community as well.

    2. I do agree with the "illusion of choice" when it comes to stat allocation, outside of tanks, but it's a symptom of how damage works within the combat system in which not only does resource management play a central role in ESO combat, but spell/weapon damage also scales with these resource pools to an extent. It does limit the variety of builds in terms of hybrid gameplay, but as of right now that's just the state of the game.

    3. The developers understand that this game is complex and often times, new players might not contribute all their points into the appropriate resource pool or pick less optimal morphs when learning the game. Luckily they allow skill and attribute respecs at a pretty cheap cost, even giving player's a free consumable for each at around level 42-44. So "messing up" a character is very easily corrected.

    4. There is a cursor mode within the game. If you press "." (period) it will enter cursor mode to allow you to explore some of the UI. Also, when in the skills menu you can hover over skills to bring up the tooltips of each skill. However, it is known that sometimes the tooltips are more confusing than helpful and ZOS is working on this.

    5. Join a guild. I'd say 95% of all guilds are very welcoming to new players and helping out and growing talent in-house is often a pillar within the majority of these guilds. That way you have an instant source of information for any questions you might have. Also, UESP and Fextralife are both incredible resources for ESO, bookmark them.

    There are many other things I could touch on, but I just wanted to explain some of the core arguments of your complaints throughout the thread. Honestly, anyone who expects to come into a complex game/system and expect to get it right the first time hasn't learned that failure is not only a part of life, but also a key part in success. Even the very best players within the game today have all stumbled and failed at one point or another within the game.
    Edited by Raraaku on August 9, 2018 11:11AM
    Back from a much needed break. || I like having too many projects and working on them all at once.

    Tank Enthusiast || CP: 445 || Stormproof

    Tanks
    Karsaak gro-Ursa: DC || Orc || Stamina Dragonknight || Tank || Level: CP 445
    Sir Leopold Stotch: DC || Breton || Magicka Templar || Tank || Level: 445
    Protects-Squishy-Ones: EP || Argonian || Magicka Sorcerer || Tank/CC || Level: CP 445
    Björn Shadow-Walker: EP || Nord || Stamina Nightblade || Tank || Level: 15
    Tiberius Valerion: AD || Imperial || Stamina Warden || Tank || Level: 15

    Damage Dealers
    Morrigan Ravyn-Cloak: AD || Altmer || Magicka Nightblade || DPS || Level: CP 445
    Ra'Zahkara: AD || Khajiit || Stamina Dragonknight || DPS || Level: CP 445
    Ezra al-Khazir: DC || Redguard || Stamina Templar || DPS || Level: 40
    Erryndril Telvaux: EP || Dunmer || Magicka Dragonknight || DPS || Level: 25
    Uzara gra-Khalari: DC || Orc || Stamina Nightblade || DPS [2H/DW] || Level: 15
    Solomon Motierre: DC || Breton || Magicka Sorcerer || DPS || Level: 20
    Ragnar the Wulf: EP || Nord || Stamina Warden || DPS || Level: 30
    Ra'Rahku: AD || Khajiit || Stamina Nightblade || DPS [Bow/Bow] || Level: 15

    Healers
    Sees-through-Hist: EP || Argonian || Magicka Warden || Healer/CC || CP 445
    Daedalus the Artificer: AD || Altmer || Magicka Templar || Healer || Level: 15
  • Chilly-McFreeze
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    [removed quote]
    That was Skyrim.

    It's not laziness either. A lot of people played Oblivion, couldn't sort out what the stats did, and wandered off. So, with Skyrim, it was streamlined. You didn't raise a bunch of attributes that provided bonuses in different abstract places, you simply upgraded a resource pool, and the game took care of the rest.

    That dumbing down of stats and the low-option conversation system killed a lot of the good old RPG feeling for me. Felt more like an action game at that point.
    Edited by ZOS_JesC on August 9, 2018 1:58PM
  • Lysette
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    Shraar wrote: »
    2. Nothing makes sense and nothing is explained and when it is explained (3 hour long homework video) it's a total mess. None of it is fun. Stop making the game so reliant on food. drinks. builds. gear sets. I hate this cookie cutter

    3. They've failed at creating the illusion of choice. Sure, you can build your character however you want, with whatever weapons you want, whatever skills, any role.. but ultimately this fails because you end up being totally useless due to your choices. Race shouldnt' matter as much as it does. Pointless stat choices that totally govern your ability and weapon power shoehorn you into cookie cutter builds that require HOURS of research to get right... and even longer to actually follow. It's ridiculous.
    t.

    Might wanna go play Counter Strike instead?

    To me it seems the OP has no understanding for what an RPG is meant to be like - that is why he experiences it as overly complicated, whereas in fact it is pretty much toned down and streamlined already.
    Edited by Lysette on August 9, 2018 11:21AM
  • swippy
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    I agree that people telling you to play something else are not helping though.

    i dunno. just because it's been said disdainfully doesn't necessarily make it bad advice. if OP decided the game is too difficult for him, and refuses to find a way to get along with the community that could help him with those difficulties, then OP gets to roll the dice again and we get to dodge a "toxic community" type-of-thing and some extra lag.

    but i do still think the game is worth playing so someone can learn it, sure. i never pretend it's a bad game. i like it a lot.
  • dirk5027
    dirk5027
    Soul Shriven
    As a person that has never played an mmo before, and play all single player games on casual, let me say i am proud of how far i've gotten in this game
    Much has to do with you getting a rhythm down, don't give up that's for sure
    Many things in this game are a total and complete pain in the #ss, BUT for some odd reason it is addicting
    Create your character if you feel they are to weak, scrap them make another, also if you have summerset, don't start there, you run around a lot there and don't level up quick go to stros m'kai or kenarthi's roost
    One big problem they need to address is starting new players with a 2 hander, maybe that's not what you want to use, best advice there is deal with it until you can craft or find what you are looking for (daggers, staff, etc.)
    The places I mentioned above are 2 of my favorite places because of the way the quests are set up and the characters
    About a month after I purchased this game, ESO sent out a survey asking will you be playing this game in a month, my answer absolutely not...well here I am on the forums and played for 600 hours
    Also think of it this way, if it was simple and basic, everyone would play it, finish it and move on, that's not the case here, you always want to try something else
    I'm a dual wielder, high elf, night blade by the way, he's my favorite so far
  • MaleAmazon
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    Didn´t read since pretty ranty OP, but I´d just like to point out you get a stat respec and a skill respec scroll for free when levelling so don´t complain. Also points into health is not useless, it´s just not necessary as a DD or overland player.
    Edited by MaleAmazon on August 9, 2018 11:39AM
  • Itacira
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    OP was indeed rude (as were some of their reply) but frankly many of the other players' replies leave just as much to be desired. I think the later will argue that "OP started it" in spite of the fact we're all very much past the point of kindergarten, if one is to believe the game's age restriction.

    I feel that a lot of the answering aggressiveness stems less from OP's original tone than the usual defensiveness at seeing a beloved game be criticized. Which to be honest is a real issue in this community.

    "Live with it", "git gud", "you're not willing to put in the effort"... It's a GAME. Effort should very much NOT be an issue here. It's one thing to need time to learn mechanics and discover subtleties but those can - and should - be found without it feeling like a struggle.
    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
  • Aurielle
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    Itacira wrote: »
    OP was indeed rude (as were some of their reply) but frankly many of the other players' replies leave just as much to be desired. I think the later will argue that "OP started it" in spite of the fact we're all very much past the point of kindergarten, if one is to believe the game's age restriction.

    I feel that a lot of the answering aggressiveness stems less from OP's original tone than the usual defensiveness at seeing a beloved game be criticized. Which to be honest is a real issue in this community.

    "Live with it", "git gud", "you're not willing to put in the effort"... It's a GAME. Effort should very much NOT be an issue here. It's one thing to need time to learn mechanics and discover subtleties but those can - and should - be found without it feeling like a struggle.

    If overland questing in ESO is a “struggle,” I hope the OP never plays Dark Souls...

    I honestly think the OP is making things more complicated than he has to. There’s no need to look up builds when you haven’t even reached CP levels yet. If you’re used to tab-target MMOs like WoW, ESO’s active combat takes some getting used to. The onus is not on the developers to hand-hold players during the learning process, however...

  • Itacira
    Itacira
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    Aurielle wrote: »
    The onus is not on the developers to hand-hold players during the learning process, however...

    @Aurielle I'll play along and ask : "why ?" Why is the onus not on the developers ?

    PC/EU - PVE 2H stam orc petsorc (meta, what meta?) ww - terrible dps - mediocre player - fun times - free ww bites to whomever asks so don't be shy if interested
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