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Helpless AD Small Group vs Oppressive EP Zerg Guild Ft. Sloads, Zaan, & Earthgore

CyrusArya
CyrusArya
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https://www.youtube.com/watch?v=e31cNUmIkAo&t=2s

A fun fight from last night that I wanted to share while servers are down. Enjoy :)
A R Y A
-Atmosphere
-Ary'a
Czarya
The K-Hole ~ Phałanx
My PvP Videos
  • Vilestride
    Vilestride
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    Nice Clips. The rezzing mechanic really needs added difficulty or some sort of repeat penalty. soo painful watching groups in a fight like that go for rez's so often. Thankfully it didn't work out for them here.
  • Distillateur
    Distillateur
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    Beauteous.
  • CyrusArya
    CyrusArya
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    Vilestride wrote: »
    Nice Clips. The rezzing mechanic really needs added difficulty or some sort of repeat penalty. soo painful watching groups in a fight like that go for rez's so often. Thankfully it didn't work out for them here.

    Thank you, and yeah that’s gotta be one of the most frustrating things when fighting heavily outnumbered. It adds another layer of difficulty over an already challenging situation. On the flip side tho, a well timed res can also be super clutch when you are outnumbered as well. I’d like to see a heavy penalty for a failed res to make it a high risk/reward decision.
    Beauteous.

    Thanks Tiss!
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Agrippa_Invisus
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    Vilestride wrote: »
    Nice Clips. The rezzing mechanic really needs added difficulty or some sort of repeat penalty. soo painful watching groups in a fight like that go for rez's so often. Thankfully it didn't work out for them here.

    The infamous "Zombie Zerg" as we like to call them. They just keep coming back again and again. When fighting against a more numerous foe it can become almost impossible to stop all the rezzes from going out due to the near constant movement required to survive the incoming damage.

    Rez should come with more than just low / no resources. You should have a short timer of rez sickness where you're essentially useless. 50% damage reduction or something. It can last 30s to a minute. A player dying should have impact.
    Agrippa Invisus / Indominus / Inprimis / Inviolatus
    DragonKnight / Templar / Warden / Sorcerer - Vagabond
    Once a General, now a Citizen
    Former Emperor of Bloodthorn and Vivec
    For Sweetrolls! FOR FIMIAN!
  • Vilestride
    Vilestride
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    Vilestride wrote: »
    Nice Clips. The rezzing mechanic really needs added difficulty or some sort of repeat penalty. soo painful watching groups in a fight like that go for rez's so often. Thankfully it didn't work out for them here.

    The infamous "Zombie Zerg" as we like to call them. They just keep coming back again and again. When fighting against a more numerous foe it can become almost impossible to stop all the rezzes from going out due to the near constant movement required to survive the incoming damage.

    Rez should come with more than just low / no resources. You should have a short timer of rez sickness where you're essentially useless. 50% damage reduction or something. It can last 30s to a minute. A player dying should have impact.

    It should have more impact, agreed. I'd like to see at least added penalties for multiple deaths in X amount of time. Even if we conceed and say ok first res can be as is now, nothing changes. But then maybe if you die again within X amount of time being rezzed you are then on a cooldown for Y minutes. They already have this kind of mechanic for camps.

    Obviously this would not apply to the rez at keep or way shrine. Those should always be immediately available.
    Edited by Vilestride on July 3, 2018 12:11AM
  • Katahdin
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    If you make a newly rezed player usless for 30+ seconds, you might as not bother rezzing them at all. In most fights, they will just be dead again.

    The fact that another player has to stop and take time to rez and the rezed player doesn't go immediately to 100 % health and resources without a healer or shards/potion, etc is risky enough. If the enemy team can't see and interrupt the rez that's their problem
    Beta tester November 2013
  • Prince_of_all_Pugs
    Prince_of_all_Pugs
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  •  Jules
    Jules
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    Great video baby. I love you
    Edited by Jules on August 5, 2018 7:54PM
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Rohamad_Ali
    Rohamad_Ali
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    This is exciting stuff .
  • ZOS_JesC
    ZOS_JesC
    admin
    Greetings, we've removed a few nonconstructive comments. We ask that you keep comments civil and on topic. Thank you.
    The Elder Scrolls Online: Tamriel Unlimited - ZeniMax Online Studios
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    Staff Post
  • montiferus
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    Katahdin wrote: »
    If you make a newly rezed player usless for 30+ seconds, you might as not bother rezzing them at all. In most fights, they will just be dead again.

    The fact that another player has to stop and take time to rez and the rezed player doesn't go immediately to 100 % health and resources without a healer or shards/potion, etc is risky enough. If the enemy team can't see and interrupt the rez that's their problem

    lol. looks like my post was removed. well done Zos! you guys are on point!

    let me ask this way...

    how many people do you run with normally in your “group”?

  • Xsorus
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    Vilestride wrote: »
    Nice Clips. The rezzing mechanic really needs added difficulty or some sort of repeat penalty. soo painful watching groups in a fight like that go for rez's so often. Thankfully it didn't work out for them here.

    The infamous "Zombie Zerg" as we like to call them. They just keep coming back again and again. When fighting against a more numerous foe it can become almost impossible to stop all the rezzes from going out due to the near constant movement required to survive the incoming damage.

    Rez should come with more than just low / no resources. You should have a short timer of rez sickness where you're essentially useless. 50% damage reduction or something. It can last 30s to a minute. A player dying should have impact.

    Again..this existed in DAOC....

    people wonder why I repeat myself on that game...Because you have so many mechanics in that game that didn't make it over to this game..that freakin need to be in this game.
  • ToRelax
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    Katahdin wrote: »
    If you make a newly rezed player usless for 30+ seconds, you might as not bother rezzing them at all. In most fights, they will just be dead again.

    The fact that another player has to stop and take time to rez and the rezed player doesn't go immediately to 100 % health and resources without a healer or shards/potion, etc is risky enough. If the enemy team can't see and interrupt the rez that's their problem

    If rezzing a player is useless if you have to wait 30 sec, that doesn't make me think the game should try to make that player useful by making their deaths be irrelevant. It makes me think that player should be given an incentive not to die immediately.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • Vitaely
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    Arya single-handedly bringing the AD small man back.

    Real OP.
    Factotum | PC NA
    AD E'lurin sNB | Curufinwë Fëanor mDK | Anaïs Le Fey mSC | Fréyja mT | Nïenna mW
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    DC E'lwing mNB
    PVE Brýnhildur mDK | E'lectra sSC | Antígone sDK | Valkýrja mNB | Yølanda sW
  • CyrusArya
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    this is a dark day for dreadlords.

    Can’t get small scaled if you don’t attempt to zerg people down. Ez.
    Jules wrote: »
    Great video baby. I love you
    Thanks, ily 2 <3
    This is exciting stuff .
    Thank you! This was one of the best fights I’ve had in a long time. Fighting an organized and coordinated group of high level players running the most broken gear and mechanics, while outnumbered, has got to be one of the toughest challenges in the game. I literally had a sloads/duroks/zaan magicka dk glued to me the entire fight while running only one shield. We weren’t even in comms, I still don’t know how we pulled it off.
    Vitaely wrote: »
    Arya single-handedly bringing the AD small man back.

    Real OP.

    Thank you I really appreciate your sentiments! But to give credit where it’s due, there are a couple of other really good AD players and groups that have been keeping the dying embers of small scale alive in these dark days for the faction. I’m still a DC stamboy at heart so it doesn’t feel right taking the credit for this!
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • enzoisadog
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    You should play on AD with meh
    PC-NA
  • CyrusArya
    CyrusArya
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    enzoisadog wrote: »
    You should play on AD with meh

    For sure my dude. Got my AD sorc & stamden locked and loaded.

    I will say tho, the biggest downside to pvping on AD is that you can’t farm AD.
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • WuffyCerulei
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    Really nice vid! Need more vids like this, with good music.
    Sorcerer's pretty much been the same for years. Nerf Rush of Agony and Saints&Seducer's
  • Aliyavana
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    I need small scale ad :/ from. Was this on sotha or what campaign?
  • SilverWF
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    WTB this internet connection
    • PC EU. Ebonheart Pact. CP 1k+
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  • Delphinia
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    Very impressive!
  • Joshlenoir
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    Damn nice video dude!
    Really good plays. People always underestimate the few slayers on AD because we're 99% snipe spammers lol. We're definitely getting together when I come back.

    PrxgaHe

    Also don't mind the dislikes, some large groups don't like losing to fewer numbers

    Edited by Joshlenoir on August 9, 2018 5:11PM
  • Inig0
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    lmao
    GM: Mechanically Challenged
    In game - @Inig0
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    PC NA
    Youtube Stuffs
    Only the best memes die twice
  • CyrusArya
    CyrusArya
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    Really nice vid! Need more vids like this, with good music.
    Thank you! It’s E.S. Posthumous, a band that does some really cool classical fusion stuff.
    Aliyavana wrote: »
    I need small scale ad :/ from. Was this on sotha or what campaign?
    This was on Shor I believe.
    Delphinia wrote: »
    Very impressive!
    Thank you!
    Joshlenoir wrote: »
    Damn nice video dude!
    Really good plays. People always underestimate the few slayers on AD because we're 99% snipe spammers lol. We're definitely getting together when I come back.

    Also don't mind the dislikes, some large groups don't like losing to fewer numbers
    Thanks bud, and definitely. When you get back we should put together some groups with the KS guys and Adamant ppl that still play. I’d really like that. Let’s give the faction loyalists something to really cry about ;)
    Inig0 wrote: »
    lmao
    Eeenigo! Why are you on the forums and not putting together <Lyser and The Boys>
    Edited by CyrusArya on August 10, 2018 10:21PM
    A R Y A
    -Atmosphere
    -Ary'a
    Czarya
    The K-Hole ~ Phałanx
    My PvP Videos
  • Savos_Saren
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    Next video with ES Posthumus "Unstoppable". ;)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
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