Draxinusom_ wrote: »It's a trick, you can queue for your daily dungeon and then once the group is formed and everyone agrees you teleport to a undaunted pledge dungeon.
That way you can complete both the pledge and the daily dungeon at the same time, because the daily dungeon is actually not fixed to the dungeon it teleports you to, but it completes on killing the final dungeon boss on ANY dungeon.
Helped an friend to farm an dungeon and he queued for dungeon without resetting it first.TempPlayer wrote: »Sometime I got queue into a dungeon that is fully finished. Seem like if the dungeon take animation time between the group killing the final boss and the the quest giver become active, and if someone left the group in-between, the group finder will actually still try to replace the group member. Happen to me in EH1 and BC1
Yes, the other might be there for quest or gear.Merlin13KAGL wrote: »Aside from the mild exploit, this is some serious BS if you're anything less than a four man premade, because pretty good odds you're screwing the person incoming in the process.
Yes, the other might be there for quest or gear.Merlin13KAGL wrote: »Aside from the mild exploit, this is some serious BS if you're anything less than a four man premade, because pretty good odds you're screwing the person incoming in the process.
Draxinusom_ wrote: »It's a trick, you can queue for your daily dungeon and then once the group is formed and everyone agrees you teleport to a undaunted pledge dungeon.
That way you can complete both the pledge and the daily dungeon at the same time, because the daily dungeon is actually not fixed to the dungeon it teleports you to, but it completes on killing the final dungeon boss on ANY dungeon.