DuskMarine wrote: »DuskMarine wrote: »
That's an isolated event if it did happen that way. That's not its normal behavior.
isolated event when you have 100s of players that i know for a fact are having the same issues with it. my whole pvp guild complains about it ingame. im just one of the few who actually take a chance on here even through all the flaming people get for talking about how busted sorcs are. if your in a fight with any number of sorcs your gonna get rune cage chained. you wont stand a true chance with rune cage in its current state.
DuskMarine wrote: »DuskMarine wrote: »
That's an isolated event if it did happen that way. That's not its normal behavior.
isolated event when you have 100s of players that i know for a fact are having the same issues with it. my whole pvp guild complains about it ingame. im just one of the few who actually take a chance on here even through all the flaming people get for talking about how busted sorcs are. if your in a fight with any number of sorcs your gonna get rune cage chained. you wont stand a true chance with rune cage in its current state.
You know, from the way you state things: My guess is you don’t even have a Sorc (much less main it), and you are not in a PvP guild that’s totally complaining about Sorcs either. The talk about Rune Cage chain CC is completely wrong. You can’t even cast it on a CC immune opponent.
DuskMarine wrote: »DuskMarine wrote: »
That's an isolated event if it did happen that way. That's not its normal behavior.
isolated event when you have 100s of players that i know for a fact are having the same issues with it. my whole pvp guild complains about it ingame. im just one of the few who actually take a chance on here even through all the flaming people get for talking about how busted sorcs are. if your in a fight with any number of sorcs your gonna get rune cage chained. you wont stand a true chance with rune cage in its current state.
You know, from the way you state things: My guess is you don’t even have a Sorc (much less main it), and you are not in a PvP guild that’s totally complaining about Sorcs either. The talk about Rune Cage chain CC is completely wrong. You can’t even cast it on a CC immune opponent.
Also these "stamina abilities" (I'm assuming you refer to dodge roll/block, since Warlord hasn't reduced the cost of actual stamina abilities since Morrowind) are also available to magicka builds, and you should use them as much as possible.
And what do you know... the armor traits reducing the cost of those "stamina abilities" are also available to magicka builds.
Are damage shields available to stamina builds? Should I be complaining about that? It's not like I have a CP to make dodge roll mitigate more abilities, or increase block effectiveness.
I hope you realize how nonsensical your whole argument is. If CP is such a huge problem to you, go play in noCP.
You have the best *** counters in the entire game against dodge rollers (stamblades in particular). Both Streak & Curse are 100% undodgeable & uncloakable and easily outpressure Vigor heals. A dodge roller is pretty much forced to spam those dodge rolls (and eventually run out of stamina/health) vs a Sorc because even one undodged Reach can terminate a medium armor player.
So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
Also these "stamina abilities" (I'm assuming you refer to dodge roll/block, since Warlord hasn't reduced the cost of actual stamina abilities since Morrowind) are also available to magicka builds, and you should use them as much as possible.
And what do you know... the armor traits reducing the cost of those "stamina abilities" are also available to magicka builds.
Yes they are. And they are benefitting both magicka and stamina builds equally.
Sure there is some benefit to putting CPs into Dodge Roll cost reduction as a magicka player, but the benefits of doing so as a stamina player are far greater. Same is true for the Well-fitted armor trait. If you as magicka wanted the same benefits as a stamina player you would pretty much have to use a stamina build ... which makes it really great for magicka builds.
Are damage shields available to stamina builds? Should I be complaining about that? It's not like I have a CP to make dodge roll mitigate more abilities, or increase block effectiveness.
I hope you realize how nonsensical your whole argument is. If CP is such a huge problem to you, go play in noCP.
Your argument is the nonsensical one! CP are increasing the effectivness of an abilities features - that is, it increases the parameters. It does not add new features. What you are asking for, however, is adding new features to dodge and block. That's like asking that shields should also heal in CP environment or cloak also shield. If this seriously flawed comparision is really the best argument that you can come up with, then we are really done here ...
You have the best *** counters in the entire game against dodge rollers (stamblades in particular). Both Streak & Curse are 100% undodgeable & uncloakable and easily outpressure Vigor heals. A dodge roller is pretty much forced to spam those dodge rolls (and eventually run out of stamina/health) vs a Sorc because even one undodged Reach can terminate a medium armor player.
It really amazing how stamblades die like flies as soon as a sorcs shows up on the battle fields and throws around his curse that deals 3k to 5k damage every 3.5 sec ... I don't know how thousands of sorcs could have missed that for so many years.
I knew that skill was good for something and not just deco in our skill books. Rejoice fellow sorcs, the rule of the stamblades is over. We just have to slot and use Curse.
And Streak? Seriously? That thing that stuns the sorc more than the actual target? That thing that has sorcs turn their backs towards the enemy? That thing that increases in cost faster than dodge roll and which cost CANNOT be reduced? That thing that is so clunky to use that you will almost certainly miss the NB running circles around you? That thing that is slower than the NB running?
So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"
There is nothing wronmg with dodge negating the damage, BUT:
1) There needs to be counterplay to dodge b/c you can still pretty much rofl on forever, especially as a NB if you throw in the occassional cloak.
2) There shouldnt be such blatant favoritism in the CP and armor trait system.
3) Dodge and Shields - in fact all mitigation tools - should behave the same in laggy situations. Either all ignore lag or none do.
Also these "stamina abilities" (I'm assuming you refer to dodge roll/block, since Warlord hasn't reduced the cost of actual stamina abilities since Morrowind) are also available to magicka builds, and you should use them as much as possible.
And what do you know... the armor traits reducing the cost of those "stamina abilities" are also available to magicka builds.
Yes they are. And they are benefitting both magicka and stamina builds equally.
Sure there is some benefit to putting CPs into Dodge Roll cost reduction as a magicka player, but the benefits of doing so as a stamina player are far greater. Same is true for the Well-fitted armor trait. If you as magicka wanted the same benefits as a stamina player you would pretty much have to use a stamina build ... which makes it really great for magicka builds.Are damage shields available to stamina builds? Should I be complaining about that? It's not like I have a CP to make dodge roll mitigate more abilities, or increase block effectiveness.
I hope you realize how nonsensical your whole argument is. If CP is such a huge problem to you, go play in noCP.
Your argument is the nonsensical one! CP are increasing the effectivness of an abilities features - that is, it increases the parameters. It does not add new features. What you are asking for, however, is adding new features to dodge and block. That's like asking that shields should also heal in CP environment or cloak also shield. If this seriously flawed comparision is really the best argument that you can come up with, then we are really done here ...You have the best *** counters in the entire game against dodge rollers (stamblades in particular). Both Streak & Curse are 100% undodgeable & uncloakable and easily outpressure Vigor heals. A dodge roller is pretty much forced to spam those dodge rolls (and eventually run out of stamina/health) vs a Sorc because even one undodged Reach can terminate a medium armor player.
It really amazing how stamblades die like flies as soon as a sorcs shows up on the battle fields and throws around his curse that deals 3k to 5k damage every 3.5 sec ... I don't know how thousands of sorcs could have missed that for so many years.
I knew that skill was good for something and not just deco in our skill books. Rejoice fellow sorcs, the rule of the stamblades is over. We just have to slot and use Curse.
And Streak? Seriously? That thing that stuns the sorc more than the actual target? That thing that has sorcs turn their backs towards the enemy? That thing that increases in cost faster than dodge roll and which cost CANNOT be reduced? That thing that is so clunky to use that you will almost certainly miss the NB running circles around you? That thing that is slower than the NB running?So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"
There is nothing wronmg with dodge negating the damage, BUT:
1) There needs to be counterplay to dodge b/c you can still pretty much rofl on forever, especially as a NB if you throw in the occassional cloak.
2) There shouldnt be such blatant favoritism in the CP and armor trait system.
3) Dodge and Shields - in fact all mitigation tools - should behave the same in laggy situations. Either all ignore lag or none do.
So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"
Ragnaroek93 wrote: »In other words, you want sorcs to be able to play a draw against almost everything while having something to kill other classes without putting much effort into it.
Ragnaroek93 wrote: »This nails it. His post is basically: I hate dodgerollers and because of that I want to be able to delete them by pressing one button instead of putting effort into the game.
Ragnaroek93 wrote: »I'm not a fan of these sorc nerfs either, nor am I happy about them. But I also disagree with all the nonsense which the sorc community comes up every day (some highlights are: "Magdens have 100k shields", "dodgeroll is still op", "frags needs to stun and to hit as hard as Assassins Will", "sorc only gets nerfed because of nightblades", "petsorcs are easy to counter in duels"). If you lose to a dodgeroll build which isn't a nightblade than you have to get better. If anything, you should complain about Cloak, not about dodgeroll and if you nerf Cloak you would have to buff medium armor in some ways. At least try to be objective.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of allyeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
You...you do know how Frags works...right?
How is Frags free compared to Will?
If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?
And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.:D
You can read any recent thread and see them. I'm not going to repeat them again when all you're going to do is not understand them and then pull evidence from nowhere about how Sorcs can get 100k Magicka and 50k shields
TheValar85 wrote: »oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of allyeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
You...you do know how Frags works...right?
How is Frags free compared to Will?
If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?
And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.:D
You can read any recent thread and see them. I'm not going to repeat them again when all you're going to do is not understand them and then pull evidence from nowhere about how Sorcs can get 100k Magicka and 50k shields
thats not true. no one can do that maybe in opsoite way but thats not easy. 50 magicka posible 100k shiled not realy
Also these "stamina abilities" (I'm assuming you refer to dodge roll/block, since Warlord hasn't reduced the cost of actual stamina abilities since Morrowind) are also available to magicka builds, and you should use them as much as possible.
And what do you know... the armor traits reducing the cost of those "stamina abilities" are also available to magicka builds.
Yes they are. And they are benefitting both magicka and stamina builds equally.
Sure there is some benefit to putting CPs into Dodge Roll cost reduction as a magicka player, but the benefits of doing so as a stamina player are far greater. Same is true for the Well-fitted armor trait. If you as magicka wanted the same benefits as a stamina player you would pretty much have to use a stamina build ... which makes it really great for magicka builds.Are damage shields available to stamina builds? Should I be complaining about that? It's not like I have a CP to make dodge roll mitigate more abilities, or increase block effectiveness.
I hope you realize how nonsensical your whole argument is. If CP is such a huge problem to you, go play in noCP.
Your argument is the nonsensical one! CP are increasing the effectivness of an abilities features - that is, it increases the parameters. It does not add new features. What you are asking for, however, is adding new features to dodge and block. That's like asking that shields should also heal in CP environment or cloak also shield. If this seriously flawed comparision is really the best argument that you can come up with, then we are really done here ...You have the best *** counters in the entire game against dodge rollers (stamblades in particular). Both Streak & Curse are 100% undodgeable & uncloakable and easily outpressure Vigor heals. A dodge roller is pretty much forced to spam those dodge rolls (and eventually run out of stamina/health) vs a Sorc because even one undodged Reach can terminate a medium armor player.
It really amazing how stamblades die like flies as soon as a sorcs shows up on the battle fields and throws around his curse that deals 3k to 5k damage every 3.5 sec ... I don't know how thousands of sorcs could have missed that for so many years.
I knew that skill was good for something and not just deco in our skill books. Rejoice fellow sorcs, the rule of the stamblades is over. We just have to slot and use Curse.
And Streak? Seriously? That thing that stuns the sorc more than the actual target? That thing that has sorcs turn their backs towards the enemy? That thing that increases in cost faster than dodge roll and which cost CANNOT be reduced? That thing that is so clunky to use that you will almost certainly miss the NB running circles around you? That thing that is slower than the NB running?So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"
There is nothing wronmg with dodge negating the damage, BUT:
1) There needs to be counterplay to dodge b/c you can still pretty much rofl on forever, especially as a NB if you throw in the occassional cloak.
2) There shouldnt be such blatant favoritism in the CP and armor trait system.
3) Dodge and Shields - in fact all mitigation tools - should behave the same in laggy situations. Either all ignore lag or none do.
Also these "stamina abilities" (I'm assuming you refer to dodge roll/block, since Warlord hasn't reduced the cost of actual stamina abilities since Morrowind) are also available to magicka builds, and you should use them as much as possible.
And what do you know... the armor traits reducing the cost of those "stamina abilities" are also available to magicka builds.
Yes they are. And they are benefitting both magicka and stamina builds equally.
Sure there is some benefit to putting CPs into Dodge Roll cost reduction as a magicka player, but the benefits of doing so as a stamina player are far greater. Same is true for the Well-fitted armor trait. If you as magicka wanted the same benefits as a stamina player you would pretty much have to use a stamina build ... which makes it really great for magicka builds.Are damage shields available to stamina builds? Should I be complaining about that? It's not like I have a CP to make dodge roll mitigate more abilities, or increase block effectiveness.
I hope you realize how nonsensical your whole argument is. If CP is such a huge problem to you, go play in noCP.
Your argument is the nonsensical one! CP are increasing the effectivness of an abilities features - that is, it increases the parameters. It does not add new features. What you are asking for, however, is adding new features to dodge and block. That's like asking that shields should also heal in CP environment or cloak also shield. If this seriously flawed comparision is really the best argument that you can come up with, then we are really done here ...You have the best *** counters in the entire game against dodge rollers (stamblades in particular). Both Streak & Curse are 100% undodgeable & uncloakable and easily outpressure Vigor heals. A dodge roller is pretty much forced to spam those dodge rolls (and eventually run out of stamina/health) vs a Sorc because even one undodged Reach can terminate a medium armor player.
It really amazing how stamblades die like flies as soon as a sorcs shows up on the battle fields and throws around his curse that deals 3k to 5k damage every 3.5 sec ... I don't know how thousands of sorcs could have missed that for so many years.
I knew that skill was good for something and not just deco in our skill books. Rejoice fellow sorcs, the rule of the stamblades is over. We just have to slot and use Curse.
And Streak? Seriously? That thing that stuns the sorc more than the actual target? That thing that has sorcs turn their backs towards the enemy? That thing that increases in cost faster than dodge roll and which cost CANNOT be reduced? That thing that is so clunky to use that you will almost certainly miss the NB running circles around you? That thing that is slower than the NB running?So yeah, I'd go read up on what "double standard" actually means since you actually display a perfect example of it in your post: "it's ok I can counter dodge roller's burst with dmg shields, but it's not ok they can counter my burst with dodge roll"
There is nothing wronmg with dodge negating the damage, BUT:
1) There needs to be counterplay to dodge b/c you can still pretty much rofl on forever, especially as a NB if you throw in the occassional cloak.
2) There shouldnt be such blatant favoritism in the CP and armor trait system.
3) Dodge and Shields - in fact all mitigation tools - should behave the same in laggy situations. Either all ignore lag or none do.
Have you ever played a stamina class? When you are playing defensive, it is necessary to dodge roll ani cancel vigor in order to survive. When it is laggy, vigor does not go off when ani canceled by dodge roll. You never stated it, but it is false to assume dodge roll performs fine in laggy situations when it does not.
a unblockable stun that hits no matter if you have cc immunity or not that can be continueously chainned you dont see a issue with that?
WTB that version. My Rune Cage certainly didn’t do that.
Chilly-McFreeze wrote: »You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
While that is certainly true I still try to figure out why these complains didn't started until the dmg buff. It was an no-counter stun for several months before SS and no one lost a word about it. Might it be that the skill simply wasn't worth slotting over the alternatives pre-summerset, when it was in a state that was arguably better than now?
oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of allyeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
You...you do know how Frags works...right?
How is Frags free compared to Will?
If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?
And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.:D
You can read any recent thread and see them. I'm not going to repeat them again when all you're going to do is not understand them and then pull evidence from nowhere about how Sorcs can get 100k Magicka and 50k shields
oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of allyeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
You...you do know how Frags works...right?
How is Frags free compared to Will?
If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?
And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.:D
You can read any recent thread and see them. I'm not going to repeat them again when all you're going to do is not understand them and then pull evidence from nowhere about how Sorcs can get 100k Magicka and 50k shields
There are counters and they work, that's 100% true, I am still able to kill decent sorcs but it's because I had played one for years and I know almost every weak point of their offence and defence, I know when to go offensive and when to stay as defensive as possible. There is no other class that requires as mutch focus as sorcs when fighting them.
oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of allyeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
You...you do know how Frags works...right?
How is Frags free compared to Will?
If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?
And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.:D
You can read any recent thread and see them. I'm not going to repeat them again when all you're going to do is not understand them and then pull evidence from nowhere about how Sorcs can get 100k Magicka and 50k shields
There are counters and they work, that's 100% true, I am still able to kill decent sorcs but it's because I had played one for years and I know almost every weak point of their offence and defence, I know when to go offensive and when to stay as defensive as possible. There is no other class that requires as mutch focus as sorcs when fighting them.
In other words: balance should be done around the lowest common denominator?
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Bombard/Acid Spray, Soul Assault, Jabs/Sweeps, DoTs (after applied, proc applications etc can't usually be dodged), Leap, Fossilize, Shalks, WoE, Destro Ulti, Streak, Caltrops... just off the top of my head.
Not saying any of those are problematic though, they don't guarantee the highest burst in the entire game lands on you.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Bombard/Acid Spray, Soul Assault, Jabs/Sweeps, DoTs (after applied, proc applications etc can't usually be dodged), Leap, Fossilize, Shalks, WoE, Destro Ulti, Streak, Caltrops... just off the top of my head.
Not saying any of those are problematic though, they don't guarantee the highest burst in the entire game lands on you.
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Bombard/Acid Spray, Soul Assault, Jabs/Sweeps, DoTs (after applied, proc applications etc can't usually be dodged), Leap, Fossilize, Shalks, WoE, Destro Ulti, Streak, Caltrops... just off the top of my head.
Not saying any of those are problematic though, they don't guarantee the highest burst in the entire game lands on you.
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
Guaranteed burst? Nobody, because there won't be undodgeable/unblockable/unoutrangable CCs that would guarantee burst.
Burst in general? Sorcs, but that's fine (imo) when it has counterplay, considering that it requires more setup than, say, NB burst.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Bombard/Acid Spray, Soul Assault, Jabs/Sweeps, DoTs (after applied, proc applications etc can't usually be dodged), Leap, Fossilize, Shalks, WoE, Destro Ulti, Streak, Caltrops... just off the top of my head.
Not saying any of those are problematic though, they don't guarantee the highest burst in the entire game lands on you.
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
Guaranteed burst? Nobody, because there won't be undodgeable/unblockable/unoutrangable CCs that would guarantee burst.
Burst in general? Sorcs, but that's fine (imo) when it has counterplay, considering that it requires more setup than, say, NB burst.
The highest uncounterable burst would go to DK.
Though a lot harder to setup than on sorc and atleast 1 rgn element involved.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Bombard/Acid Spray, Soul Assault, Jabs/Sweeps, DoTs (after applied, proc applications etc can't usually be dodged), Leap, Fossilize, Shalks, WoE, Destro Ulti, Streak, Caltrops... just off the top of my head.
Not saying any of those are problematic though, they don't guarantee the highest burst in the entire game lands on you.
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
Guaranteed burst? Nobody, because there won't be undodgeable/unblockable/unoutrangable CCs that would guarantee burst.
Burst in general? Sorcs, but that's fine (imo) when it has counterplay, considering that it requires more setup than, say, NB burst.
The highest uncounterable burst would go to DK.
Though a lot harder to setup than on sorc and atleast 1 rgn element involved.
Care to elaborate?
Leap can be blocked (and I'm fairly sure if you move fast enough it fails to land, gonna do some tests with that as I've had it happen to me a few times), Fossilize outranged or CC Break+Blocked before Leap or any skill lands besides maybe FoO if you failed to counter Fossilize by kiting.
RNG elements such as Skoria/Zaan/Caluurion can be used on other classes as well.
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
Stamblades or DKs as both are / can be burst and got CC without counterplay, and the range doesnt really matter since those can stay permanently in melee range. Though my money would be on stamblades as a leap/meteor of the DK is way more obvious and thus easier to counter.
https://youtu.be/q2oUzes2_xESo once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
Stamblades or DKs as both are / can be burst and got CC without counterplay, and the range doesnt really matter since those can stay permanently in melee range. Though my money would be on stamblades as a leap/meteor of the DK is way more obvious and thus easier to counter.
If you're unable to outrange Fear/Fossilize, good news: you can still CC Break+Dodge Roll to avoid any follow up damage.https://youtu.be/q2oUzes2_xE
So you see, there is still reaction time based counterplay to both classes and neither of them has huge delayed damage like Sorc (Curse/Fury) or Templar (Purifying Light) or Warden (Shalks).
Dodge roll after a gap closer takes you out of the 6m radius of fear btw.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Bombard/Acid Spray, Soul Assault, Jabs/Sweeps, DoTs (after applied, proc applications etc can't usually be dodged), Leap, Fossilize, Shalks, WoE, Destro Ulti, Streak, Caltrops... just off the top of my head.
Not saying any of those are problematic though, they don't guarantee the highest burst in the entire game lands on you.
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
Guaranteed burst? Nobody, because there won't be undodgeable/unblockable/unoutrangable CCs that would guarantee burst.
Burst in general? Sorcs, but that's fine (imo) when it has counterplay, considering that it requires more setup than, say, NB burst.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Bombard/Acid Spray, Soul Assault, Jabs/Sweeps, DoTs (after applied, proc applications etc can't usually be dodged), Leap, Fossilize, Shalks, WoE, Destro Ulti, Streak, Caltrops... just off the top of my head.
Not saying any of those are problematic though, they don't guarantee the highest burst in the entire game lands on you.
So once this goes live who then will have the highest guaranteed burst in the game, and when are we going to nerf it?
Guaranteed burst? Nobody, because there won't be undodgeable/unblockable/unoutrangable CCs that would guarantee burst.
Burst in general? Sorcs, but that's fine (imo) when it has counterplay, considering that it requires more setup than, say, NB burst.
Wrong there will be a combo that has the highest guaranteed burst. There always is. I also get perma stunned by fear, fossilize, stone fist, and others plenty and can not break free. If you can't break free there is no dodge roll.