You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of allyeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
You...you do know how Frags works...right?
How is Frags free compared to Will?
If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?
And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.:D
Well to be honest the real emphasis is not on rune cage itself its rather on a class that has access to an unavoidable dmg that explodes twice over time and only way to get rid of it is purge which not everyone has access to, then an unavoidable execute that sticks on the player for 4 seconds without requiering any special effort from the sorc at last phase and pair all this with for example meteor which also sticks to the target and on top of that an unblockable undodgable unavoidable cc...this is where the problem lies.
Im not defending anything here but you need to know what youre talking about so I'll explain a few things.
Curse exploding ''twice over time'' is irrelevant because no good sorc would wait for the second explosion which takes 8.5 seconds.
Mage's Fury isnt unavoidable (isnt suppose to be at least) you can dodge the initial attack and the execute debuff when they fix it.
Meteor doesnt stick to its target but stays on the ground.
Dont try to nerf 4 skills because 1 skill is overperforming. The real problem lies in spreading false information and easily believing it because it fits your bias
U also need to know what you are talking about but for that before you need to read what other ppl say and understand it.
Not just assume that jsut becuz there is 1 aspect overperforming now everyone wants to overnerf everything. Keep your curse and meteor as it is I dont give a damn you wont win fight with it against someone who knows what he is doing as long as you cannot time all of them together with an unavoidable cc.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Chilly-McFreeze wrote: »You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Force Pulse is dodgeable.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
Lol not sure if being serious or trolling. With the extensive list of undodgeable abilities, proc sets, etc. in this game, dodge rolling is a very unreliable defense mechanic. Not to mention incredibly punishing on your resources. As a stam character your means of survival are LOS and investing into spell and physical resistance; which magicka users just eat through with the concentration passive.
I fail to see the extensive list of undodgeable abilities that are also practical and used regularly. Meteor, Force Pulse, Steel Tornado, non ground AoEs, Fear, Rune Cage (until 4.1.5.). That’s about it. As a stam character you don’t have to deal with snares because you run FM or Shuffle, and in the case of stamNB, the dodge roll penalty is moot because cloak. Also that 4,996 spell pen probably doesn’t eat through a property built stam char.
But I see it’s always just a small step from nerf Sorc to Buff Stam.
Nope. It was needed. A class with that level of delayed burst should never ever have it uncounterable no matter what. Especially for 41m.
Its now quite sucky no doubt. But it should be since it is an abomination of balance mess. Slap a stun on frags and we all good though.
Chilly-McFreeze wrote: »oh boy tell me more about those counters i wanna hear them all again. Gotta love how sorcs try to justify they are the shittiest class of allyeh I know its still kinda free compared to will. This is the problem of you sorcs...you think you have an extremely hard time achiving burst but in reality for ppl who played anything else than mag sorc playing sorc is ez pz.yeh i still find it more skillful since you actually have to do something for that will (5 light attack) not just wait for your c frag to proc in your hands twice in 3 seconds for free.Oooh I couldnt wait to see the tears of sorcs when they come to realize that now they actually have to learn to play abit...its still not fully needed since they can still shieldstack like scrubs but at least they wont run around with delayed dmg plus unavoidable cc...I didnt think I will ever witness sorcs begging since they have such a big face when they win u with curse fury meteor rune cage c frag and they claim it was pure skill but here it is....keep em coming gotta love sorc tears.
True. Waiting for a Will proc while your sets proc the rest of the damage is way more skilled.
You...you do know how Frags works...right?
How is Frags free compared to Will?
If anything, isn't Will free compared to Frags? Since Light Attacks cost nothing and you have to spend MP to get a Frags proc?
And you're right, the burst isn't hard to pull off, but it also isn't hard to counter. That's mainly what people complain about regarding how Sorc isn't OP...it has an insane number of counters.:D
Wasn't you the guy who actually said:Well to be honest the real emphasis is not on rune cage itself its rather on a class that has access to an unavoidable dmg that explodes twice over time and only way to get rid of it is purge which not everyone has access to, then an unavoidable execute that sticks on the player for 4 seconds without requiering any special effort from the sorc at last phase and pair all this with for example meteor which also sticks to the target and on top of that an unblockable undodgable unavoidable cc...this is where the problem lies.
Im not defending anything here but you need to know what youre talking about so I'll explain a few things.
Curse exploding ''twice over time'' is irrelevant because no good sorc would wait for the second explosion which takes 8.5 seconds.
Mage's Fury isnt unavoidable (isnt suppose to be at least) you can dodge the initial attack and the execute debuff when they fix it.
Meteor doesnt stick to its target but stays on the ground.
Dont try to nerf 4 skills because 1 skill is overperforming. The real problem lies in spreading false information and easily believing it because it fits your bias
U also need to know what you are talking about but for that before you need to read what other ppl say and understand it.
Not just assume that jsut becuz there is 1 aspect overperforming now everyone wants to overnerf everything. Keep your curse and meteor as it is I dont give a damn you wont win fight with it against someone who knows what he is doing as long as you cannot time all of them together with an unavoidable cc.
So with the unavoidable CC gone, with the execute debuff now fixed/avoidable - what's your issue this time?
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
lmfao. Why don't you go make a "dodge roll is op" thread? We can place it right next to the "nerf damage shields" threads (definitely far away from the "buff medium armor" ones).
These stam builds shouldn't be using their primary defense, they should just roll over and die am I right?
People QQing about dodge roll in 2018... smh
Says the guy asking to nerf everything about sorcs.
And the guy who cannot explain why only stamina abilities get cost reduction in the CP system anymore and why only stamina abilities get their own traits.
You would be throwing a tantrum if shields could have their cost reduced by CPs and Armor Traits. And if stamina had to spent CPs to adapt dodge rolling to the increased damage in a CP environment while shield users would get that for free.
Sorcs not having counterplay to stamina NBs perma dodging is ok in your world, but stamina NBs having to counter against sorcs is totally OP. Double standards at thier finest.
If your argument against the Rune Cage nerf is that stamina nightblade will be op then you have immediately lost all credibility to argue further on this forum. There are 4 OTHER STAMINA CLASSES that have had to deal with this undodgeable unblockable nonsense for the entirety of Summerset and to ignore those is COMPLETELY asinine.
I assure you when the Combat Team discussed this change they factored in how Rune Cage affected all classes, not just Stamblade. Maybe you crybaby sorcs should give it a shot and you might see through your bias and see some logic.
Rather then screaming “all rune cage nerf does is buff stamblade so it shouldn’t happen” maybe you should point out the reasons stamblades are overperforming and call for them to get toned down.
Rather then screaming “all rune cage nerf does is buff stamblade so it shouldn’t happen” maybe you should point out the reasons stamblades are overperforming and call for them to get toned down.
All it needed was to be fixed so it wasn't (literally) broken anymore.
The fact that it couldn't be dodged was never the issue in the first place. You're changing all of the wrong things, ZOS!
DuskMarine wrote: »All it needed was to be fixed so it wasn't (literally) broken anymore.
The fact that it couldn't be dodged was never the issue in the first place. You're changing all of the wrong things, ZOS!
rune cage is probly one of the most abused spammable ccs in the game right now with nearly little to no counterplay(only counterable if your cc break actually works). this nerf was needed and was well deserved for sorcs at this point. sorcs need nerfed and its been a long time coming even if the fix is miniscule its a welcome change. finally shows that zos is coming off the hip with balancing now.
DuskMarine wrote: »All it needed was to be fixed so it wasn't (literally) broken anymore.
The fact that it couldn't be dodged was never the issue in the first place. You're changing all of the wrong things, ZOS!
rune cage is probly one of the most abused spammable ccs in the game right now with nearly little to no counterplay(only counterable if your cc break actually works). this nerf was needed and was well deserved for sorcs at this point. sorcs need nerfed and its been a long time coming even if the fix is miniscule its a welcome change. finally shows that zos is coming off the hip with balancing now.
It could have easily gotten fixed to allow CC breaking. The undodgeable-unblockable part was insanely great for countering permarolling stam characters
DuskMarine wrote: »DuskMarine wrote: »All it needed was to be fixed so it wasn't (literally) broken anymore.
The fact that it couldn't be dodged was never the issue in the first place. You're changing all of the wrong things, ZOS!
rune cage is probly one of the most abused spammable ccs in the game right now with nearly little to no counterplay(only counterable if your cc break actually works). this nerf was needed and was well deserved for sorcs at this point. sorcs need nerfed and its been a long time coming even if the fix is miniscule its a welcome change. finally shows that zos is coming off the hip with balancing now.
It could have easily gotten fixed to allow CC breaking. The undodgeable-unblockable part was insanely great for countering permarolling stam characters
dude you have aoes that are undodgeable. you can roll eye of the storm and they arent suppose to be able to roll dodge that due to zos making aoes undodgeable(and ive even had it happen so ik for a fact you cant roll dodge it). but something as broken as rune cage. a unblockable stun that hits no matter if you have cc immunity or not that can be continueously chainned you dont see a issue with that? anyone who uses it is a noob who cant get a kill otherwise in its current state. its abused to the point if you see a sorc your better off just running cause your gonna be chain stunned to death. so how is there not a issue with this ability at this point???
a unblockable stun that hits no matter if you have cc immunity or not that can be continueously chainned you dont see a issue with that?
Chilly-McFreeze wrote: »DuskMarine wrote: »DuskMarine wrote: »All it needed was to be fixed so it wasn't (literally) broken anymore.
The fact that it couldn't be dodged was never the issue in the first place. You're changing all of the wrong things, ZOS!
rune cage is probly one of the most abused spammable ccs in the game right now with nearly little to no counterplay(only counterable if your cc break actually works). this nerf was needed and was well deserved for sorcs at this point. sorcs need nerfed and its been a long time coming even if the fix is miniscule its a welcome change. finally shows that zos is coming off the hip with balancing now.
It could have easily gotten fixed to allow CC breaking. The undodgeable-unblockable part was insanely great for countering permarolling stam characters
dude you have aoes that are undodgeable. you can roll eye of the storm and they arent suppose to be able to roll dodge that due to zos making aoes undodgeable(and ive even had it happen so ik for a fact you cant roll dodge it). but something as broken as rune cage. a unblockable stun that hits no matter if you have cc immunity or not that can be continueously chainned you dont see a issue with that? anyone who uses it is a noob who cant get a kill otherwise in its current state. its abused to the point if you see a sorc your better off just running cause your gonna be chain stunned to death. so how is there not a issue with this ability at this point???
Man, you make it sound like magsorcs are some demigods. Makes me question why I can still drop them left and right. Cage gets nerfed, wrath gets fixed, oblivion damage is still going strong. What's next on the nerf sorc panel? Oh right, you said it in the other thread about defile: shields OP! Nerf! Make them only work on spells! Tz tz tz.
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
DuskMarine wrote: »
You're wrong, the fact that it was undodgeable was the issue. The issue was that this move allowed no counterplay. Now there is thankfully. Now you'll actually have to outplay your opponent to win rather than have victory handed to you.
You know what even more broken? Stam characters dodging nearly everything that is thrown at them. And there is no counterplay to it. But of course that is ok with you ... makes your life a lot easier. But god forbid there is something to counter your perma dodging ... that something has to be OP.
Best in PvP and PvE and yet they need more buffs in form of the Sloads and Rune Cage nerfs ... real solid logic there!
lmfao. Why don't you go make a "dodge roll is op" thread? We can place it right next to the "nerf damage shields" threads (definitely far away from the "buff medium armor" ones).
These stam builds shouldn't be using their primary defense, they should just roll over and die am I right?
People QQing about dodge roll in 2018... smh
DuskMarine wrote: »
That's an isolated event if it did happen that way. That's not its normal behavior.