As for not being CC'able - 3 infused jewels with potion reduction gives 21 second cooldown on immovable pots.
As for not being CC'able - 3 infused jewels with potion reduction gives 21 second cooldown on immovable pots.
@mursie Then you have to give up your 3 harmony jewelry that give you a 15-20k hit on most damage synergies! I've seen 3 DKs just synergize each others' Talons and wipe raids!
As one of the small group (normally 3-4) players that takes on 10-15 regularly, we usually:
- Are all stamina builds, sometimes 1 magPlar.
- Are using sets of imperial physique (in IC) or a sustain set (in Cyrodiil), impregnable, and blood spawn (unless there's a mag templar in earthgore).
- Know that our individual damage is low, survivability is high, and need to coordinate our damage (and especially ults) to get kills.
- Consistently keep hots on each other, so figure between 4-8k heals per second on everyone.
- Use lingering health potions to keep our healing up.
- Use immovable potions ALL THE TIME (you wouldn't believe how much we spend on pots).
- Have our champion points set to reduce cost of breaking free and roll dodging.
- Have good coordination in voice comms, so can hit multiple targets with a dawnbreaker at the same time.
- Have good timing, so can get our shalks (warden) or proxy (magplar) to hit at the same time as dawnbreakers.
- Have good awareness, so move out of opponent area ults.
- Call out when low on resources, so we can reposition and regen as needed.
- Make good use of the purify synergy (if magPlar in group) to get the 20+ debuffs and DoTs off.
- Make good use of skills that remove snares - at least one if not two players with retreating.
- Have someone (usually magPlar) who can tank all opponents for about 6-10 seconds while everyone else gets away, and who can usually then get away afterwards (S&B ulti + mist form, then immovable pot) or take one for the team if need be.
mattaeus01b16_ESO wrote: »As one of the small group (normally 3-4) players that takes on 10-15 regularly, we usually:
- Are all stamina builds, sometimes 1 magPlar.
- Are using sets of imperial physique (in IC) or a sustain set (in Cyrodiil), impregnable, and blood spawn (unless there's a mag templar in earthgore).
- Know that our individual damage is low, survivability is high, and need to coordinate our damage (and especially ults) to get kills.
- Consistently keep hots on each other, so figure between 4-8k heals per second on everyone.
- Use lingering health potions to keep our healing up.
- Use immovable potions ALL THE TIME (you wouldn't believe how much we spend on pots).
- Have our champion points set to reduce cost of breaking free and roll dodging.
- Have good coordination in voice comms, so can hit multiple targets with a dawnbreaker at the same time.
- Have good timing, so can get our shalks (warden) or proxy (magplar) to hit at the same time as dawnbreakers.
- Have good awareness, so move out of opponent area ults.
- Call out when low on resources, so we can reposition and regen as needed.
- Make good use of the purify synergy (if magPlar in group) to get the 20+ debuffs and DoTs off.
- Make good use of skills that remove snares - at least one if not two players with retreating.
- Have someone (usually magPlar) who can tank all opponents for about 6-10 seconds while everyone else gets away, and who can usually then get away afterwards (S&B ulti + mist form, then immovable pot) or take one for the team if need be.
Im aware of all of this. This issue is not, again, learning how to play. The issue is, being coordinated, using ports, using poisons, using defence. For the most part, our group is not a bunch of dumb ass's that cant count to 10. This issue is, utterly and completely unbalanced, that is running a specific class/race/gear; that you become unmatched, unless you are fighting a mirror. And please understand, we all had our CPs put into PvP, we all had PvP gear, we all were running draining poisons and immovability pots. And as well, for our group, In discord, yelling to focus on X... Meanwhile, the other team that were there, did there thing.
Oh, and when I single targeted one the the guys, that apparently was asleep at the wheel (Cause thats the only way I can kill something) I get a tell calling me a "Piece of *** *** that needs to l2p"
Those two sound like a WELL OILED MACHINE.
I don't enjoy PvP at all unless I'm zerg surfing. If I run into a player with infinite resources, I 1) give up the fight and die, or 2) run away. It's a waste of time. What ZOS needs to do is start nerfing any and all aspects of the game that are statistically overpowered. Look at the KDRs of classes, builds, and skills, there has to be data somewhere that tells devs that a very limited combination of the these is dominating gameplay. Honestly if I could figure out the secret to these builds I would probably enjoy PvP more, but if it's skill/build/class/rotation or whatever, something needs to be done about those limited players who demonstrate build power and not actual skill (l33ts). Honestly how much skill is required to mash a combo of 1 thru 5 on the keyboard, and weave the left click on the mouse?
It's aggravating to have some OP player just run me through and tell me to L2P. Sure I'll L2P once the mechanics of the game allow me to actually do something in a fight rather than get smashed like a bug. No one can get better if all they do is play horse simulator. Also L2P simply involves participation over time, learning from mistakes, and adjusting appropriately. Dying instantly teaches me nothing. Dying over a longer fight teaches me what I did wrong. The game has proven time and again that progress cannot be attained against either cheats, OP builds, or just some evasive secret formula that allows one player to consistently dominate, while others are not granted the opportunity to learn from the fight.
PvP simply lacks balance.
My most memorable tell was what this one guy sent me after I managed to stealth away at the end of a fight. I guess he was pissed he didn't get to kill me.
"How did it feel, watching all your friends die around you without you being able to save them?"
I guess he didn't know they were all strangers - not friends - and I could have cared less.
If there really was a build that allowed you to turn your character into one-man armies why don't more players do it? Why are these characters so rare?
That's why I think some kind of cheating might be involved. I'm not buying the argument there is only a handfull of skilled players in ESO's PvP and everyone else just sucks.
https://youtube.com/watch?v=11H4L9r5USUIf there really was a build that allowed you to turn your character into one-man armies why don't more players do it? Why are these characters so rare?
That's why I think some kind of cheating might be involved. I'm not buying the argument there is only a handfull of skilled players in ESO's PvP and everyone else just sucks.
Actually this. This is exactly it. There are only a handfull of skilled players in ESO's PvP and everyone else just sucks.
They not only craft builds for very specific purposes, but they know exactly how to use them and have thousands of hours of experience.
The most common issues I hear from players I knew were as follows:
"I don't really care, I only want to have fun"
"I don't want to do the math on what the best sets are"
"I just kind of distribute my CP randomly, and it has worked well for me!"
It happens all the time.
If you want @mattaeus01b16_ESO (assuming you are on PC/NA), I would be happy to meet up with you in game and spam a few duels with you. We could investigate possible weaknesses and work on solutions for you PvP woes. I'm always happy to help! I'm actually hosing a clinic in my guild tonight at 6:00 PST, and you're welcome to come!
Malamar1229 wrote: »I always found the suggestions at the bottom of the death recap to be super helpful and informative. I usually learn a lot especially when there is 20k in sloads on my recap
I don't enjoy PvP at all unless I'm zerg surfing.
OP player just run me through
I've run into such players as well. The frustrating part is that it's too obscure why you lose - how can someone have so many resources, take no damage, and deal more than enough damage themselves? I wish there was a feature to inspect another player's gear ..
Me too.
If there really was a build that allowed you to turn your character into one-man armies why don't more players do it? Why are these characters so rare?
That's why I think some kind of cheating might be involved. I'm not buying the argument there is only a handfull of skilled players in ESO's PvP and everyone else just sucks.
If you want @mattaeus01b16_ESO (assuming you are on PC/NA), I would be happy to meet up with you in game and spam a few duels with you. We could investigate possible weaknesses and work on solutions for you PvP woes. I'm always happy to help! I'm actually hosing a clinic in my guild tonight at 6:00 PST, and you're welcome to come!
Thanks for the offer. But for now, Im done with PvP