Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
There is an old saying from one of the great templar pvpers; "By mitigating OVERALL damage, you are killing two birds with 1 stone. Reduction to overall damage is a reduction to critical damage."
The same can almost be said for damage/healing; increasing your damage will thus increase your crit dmg and in turn your heals.
I don't think you are understanding me. My purpose was to see how far I could take it. It was an experiment in taking game mechanics to their extreme. It wasn't an issue of taking too much damage or not being able to heal enough, and I was using heals that scaled to both resources as well as those that scaled to neither.
I was trying to see how much I could buff the warden heal that scales to health for example, as well as the light attack heal from lotus. The only way to do that was through healing done, healing received, healing taken, and crit damage modifier.
I agree that the shadow is too weak of a mundus for a traditional single resource meta build. I know the math behind it. At 100% crit chance you'd get about a 9.15% increase to healing/damage done from it, and the lover (in PVE) at its worst provides 8.4% so long as you are not over-penetrating; so to have a shot at beating the Lover, the Shadow would need a crit chance of roughly 92%. The warrior typically adds about 7.5% damage/healing all the time, which means that in order for the shadow to surpass it, you'd need an 82% crit chance and no other modifiers to crit damage, which means that in order for it to win you essentially must gimp your build.
I get that. But when you are trying to buff magicka and stamina based healing and when you are working with skills that scale in manners more unorthodox as well, your greatest benefit to healing strength will come from the ritual and the shadow. You're greatest increase to damage will come from the lover and the shadow in those scenarios.
The goal was thus to see how high of a "healing multiplier" could be created.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
There is an old saying from one of the great templar pvpers; "By mitigating OVERALL damage, you are killing two birds with 1 stone. Reduction to overall damage is a reduction to critical damage."
The same can almost be said for damage/healing; increasing your damage will thus increase your crit dmg and in turn your heals.
And the thing is also: your critical hits are usually higher with warrior/apprentice. Shadow literally does not make sense, they overnerfed it a little... It'd be interesting to see how large the difference between apprentice and ritual is in terms of healing output and damage. If the healing is great enough to justify losing the damaged from apprentice, then it might be a good contender.
Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Amdar_Godkiller wrote: »Divines is just too weak in PVP for this to be a good option. I've pondered it before when theorycrafting an argonian healer build using the shadow and the ritual on a magwarden to get my healing done and crit modifier up to about 200%.
Getting your critical modifier to 200% is not useful damagewise anyway. If you wanted to use the shadow then the results are never good. It is the weakest of all the offensive mundus stones. Shadow does not apply to healing anyway if I remember correctly. Ritual however is an insane amount of healing, flat 15% on any healing done, no other five piece gets even close to that.
I listed effective mundus stones above, which yield me very good results in battlegrounds and in cyrodiil.
It was for critical healing, not for damage. The goal was to get 4x base healing using healing done and crit modifier, with another 50% buff to healing received, which put me at 600% healing when I crit.
There is an old saying from one of the great templar pvpers; "By mitigating OVERALL damage, you are killing two birds with 1 stone. Reduction to overall damage is a reduction to critical damage."
The same can almost be said for damage/healing; increasing your damage will thus increase your crit dmg and in turn your heals.
I don't think you are understanding me. My purpose was to see how far I could take it. It was an experiment in taking game mechanics to their extreme. It wasn't an issue of taking too much damage or not being able to heal enough, and I was using heals that scaled to both resources as well as those that scaled to neither.
I was trying to see how much I could buff the warden heal that scales to health for example, as well as the light attack heal from lotus. The only way to do that was through healing done, healing received, healing taken, and crit damage modifier.
I agree that the shadow is too weak of a mundus for a traditional single resource meta build. I know the math behind it. At 100% crit chance you'd get about a 9.15% increase to healing/damage done from it, and the lover (in PVE) at its worst provides 8.4% so long as you are not over-penetrating; so to have a shot at beating the Lover, the Shadow would need a crit chance of roughly 92%. The warrior typically adds about 7.5% damage/healing all the time, which means that in order for the shadow to surpass it, you'd need an 82% crit chance and no other modifiers to crit damage, which means that in order for it to win you essentially must gimp your build.
I get that. But when you are trying to buff magicka and stamina based healing and when you are working with skills that scale in manners more unorthodox as well, your greatest benefit to healing strength will come from the ritual and the shadow. You're greatest increase to damage will come from the lover and the shadow in those scenarios.
The goal was thus to see how high of a "healing multiplier" could be created.
Ah I see. Thanks!
Though as of the last few patches, crit dmg modifers no longer boosts heals.
I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc). If people like it I will show detailed setups that I run usually.
Cheers, Masel
Elwendryll wrote: »I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc). If people like it I will show detailed setups that I run usually.
Cheers, Masel
I have been running this for a few weeks now. TBS is my favorite set, pairing it with impregnable was quite obvious for pvp, it was almost... an invitation. I run a stamsorc with Selene + TBS + Impregnable. Lover and Lady, in medium. I have no complaints whatsoever on how it performs. I have the survivability and the damages I need.
I feel like the 2nd mundus is more than a 5th piece bonus, and it's easily changed.
Amdar_Godkiller wrote: »Elwendryll wrote: »I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc). If people like it I will show detailed setups that I run usually.
Cheers, Masel
I have been running this for a few weeks now. TBS is my favorite set, pairing it with impregnable was quite obvious for pvp, it was almost... an invitation. I run a stamsorc with Selene + TBS + Impregnable. Lover and Lady, in medium. I have no complaints whatsoever on how it performs. I have the survivability and the damages I need.
I feel like the 2nd mundus is more than a 5th piece bonus, and it's easily changed.
1 protective jewelry + 1 chudan provides more resistances than the lady. It's the absolute worst mundus. It should really be changed to give crit resistance. Why not just go with something like fortified brass in medium, since it's five piece bonus is so much higher than the lady?
Elwendryll wrote: »Amdar_Godkiller wrote: »Elwendryll wrote: »I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc). If people like it I will show detailed setups that I run usually.
Cheers, Masel
I have been running this for a few weeks now. TBS is my favorite set, pairing it with impregnable was quite obvious for pvp, it was almost... an invitation. I run a stamsorc with Selene + TBS + Impregnable. Lover and Lady, in medium. I have no complaints whatsoever on how it performs. I have the survivability and the damages I need.
I feel like the 2nd mundus is more than a 5th piece bonus, and it's easily changed.
1 protective jewelry + 1 chudan provides more resistances than the lady. It's the absolute worst mundus. It should really be changed to give crit resistance. Why not just go with something like fortified brass in medium, since it's five piece bonus is so much higher than the lady?
Maybe because I want the 2p bonus of Selene and other traits on the jewelries?
Anyway, I'll end up with Protective Impregnable jewelry if I eventually decide to transmute them.
Yea no... Try running solo or small scale in no CP Cyrodiil. That extra roll dodge cost reduction is an absolute godsend on magicka builds. Ofc you don't use roll dodge as your main defense, but the main weakness of magicka builds in general is mobility and being susceptible to snares and roots. The only exception being magsorc, because they can streak. But even they get cc spammed. Cyrodiil is full of snare and rootspamming players and being able to dodgeroll freely is a LOT more useful than 129 regen and 1.1k max mag, unless you mostly run in a zerg ofc. But solo it can literally save your life. In CP pvp it is a different story because CP can fill in the blanks. But no CP? No way in hell.Brutusmax1mus wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)
Because both sets (2) are being used to effectively gain those effects
Makes sense right or am I being crazy?
I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.
Stat sheets?! Pa!! It's gotta all be in the head!!
Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.
If I'm gonna run impreg I'm gonna is well fitted or sturdy imo
Same, def best traits to pair with impreg.
Please don't say "Def best". In pvp there is no universal "Def best". If I don't need sturdy or well-fitted on my stamsorc or stam warden, then they aren't "Def best" for me. This "ya I know what is best" mentality has driven me away from pve and I don't want to have that over here as well
So far this thread went into a nice discussion with lots of insight, so please don't ruin it with the good ol' "BiS"
Impreg on a mag sorc in the first place should be bad. You don't have to take offense to it, but when you don't understand the value of welfitted when running impregnable vs the very minor increase in damage, that's on you.
1 dodge roll can change the whole momentum of a fight instantly, which essentially saves you resources from taking too recovery from the damage you didn't avoid. The 1k magicka youd get from running divines and mage mundus is nothing compared to that in regards to skilled game play. If you don't grasp that, keep zerging.
Im just trying to help, you're the one who brought hostility here.
There was nothing hostile in my post, I just don't like statements that claim a universal best. I still think that 129 regen and 1.1k max magicka can be just as useful as dodgeroll reduction on builds that barely ever dodge roll, but that's a matter of preference I guess. As I said, on my stamsorc I don't dodgeroll, I use swift + streak to simply kite and los when needed.
Using twice-born is only good when you use divines. With well-fitted or sturdy you're better off running another 5-piece set instead.