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Gold armour not worth the gold

  • Lukums1
    Lukums1
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    There's no point arguing with this one.

    No golding your Armour is NOT worth it.

    Weapons yes, and always. Armour no.

    BUT this doesn't effect the guys running around with 1mill+ then go for GOLD.
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  • Gulkrim-mur
    Gulkrim-mur
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    code65536 wrote: »
    Wollust wrote: »
    It does in endgame PvE.

    LOL. No, it doesn't. Your weapon should always be gold, of course. Enchantment strength should be gold, because that's easy and pretty cheap to do. But the actual gear is just fine as purple. The difference in set bonuses is more or less a rounding error, and losing 1% divines on 7 pieces is almost like a loss of one piece of divines armor, which is about 0.8% crit chance.

    That kind of difference isn't even measurable, as it's easily lost in the noise of combat randomness.

    Is legendary gear better? Of course. Should you upgrade to legendary if you can afford it? Of course, what else am I going to do with those mats and the millions of in-game gold that I have? Does it make a difference? Nope. But it's shiny and it makes me feel better.

    Yeah but look at proc sets with 10 to 15% chance them sets feel like the procs rng is Sam good for that % lol I feel like .8% translates to 40% is zos logic.
  • D0PAMINE
    D0PAMINE
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    code65536 wrote: »
    Wollust wrote: »
    It does in endgame PvE.

    LOL. No, it doesn't. Your weapon should always be gold, of course. Enchantment strength should be gold, because that's easy and pretty cheap to do. But the actual gear is just fine as purple. The difference in set bonuses is more or less a rounding error, and losing 1% divines on 7 pieces is almost like a loss of one piece of divines armor, which is about 0.8% crit chance.

    That kind of difference isn't even measurable, as it's easily lost in the noise of combat randomness.

    Is legendary gear better? Of course. Should you upgrade to legendary if you can afford it? Of course, what else am I going to do with those mats and the millions of in-game gold that I have? Does it make a difference? Nope. But it's shiny and it makes me feel better.

    Yeah but look at proc sets with 10 to 15% chance them sets feel like the procs rng is Sam good for that % lol I feel like .8% translates to 40% is zos logic.

    "If I could turn back time......."
  • Waffennacht
    Waffennacht
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    D0PAMINE wrote: »
    code65536 wrote: »
    Wollust wrote: »
    It does in endgame PvE.

    LOL. No, it doesn't. Your weapon should always be gold, of course. Enchantment strength should be gold, because that's easy and pretty cheap to do. But the actual gear is just fine as purple. The difference in set bonuses is more or less a rounding error, and losing 1% divines on 7 pieces is almost like a loss of one piece of divines armor, which is about 0.8% crit chance.

    That kind of difference isn't even measurable, as it's easily lost in the noise of combat randomness.

    Is legendary gear better? Of course. Should you upgrade to legendary if you can afford it? Of course, what else am I going to do with those mats and the millions of in-game gold that I have? Does it make a difference? Nope. But it's shiny and it makes me feel better.

    Yeah but look at proc sets with 10 to 15% chance them sets feel like the procs rng is Sam good for that % lol I feel like .8% translates to 40% is zos logic.

    "If I could turn back time......."

    I think that song came out when this thread was made...
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  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Troneon wrote: »
    code65536 wrote: »
    Troneon wrote: »
    It does make a big difference in group content....

    Think of it this way even if it is 1%, I think it is more but lets say it is 1%....

    4% more in 4 group content....

    12% in trials....

    20% more in a pvp group of 20 players...

    No, that's not how math works. It's still 1%. Of course, if you have 24-man PvP group with a 1% boost for every person, you could call that a 24% boost of one person, but a 24% boost of one person in a 24-man zerg is still just 1% of the total.

    Erm no...

    1% extra damage for example PER PERSON, so if all 12 players in a trial upgrade to gold for the added 1% damage PER PERSON in total that would be 12% extra damage for the ENTIRE TRIAL GROUP....against a single boss.

    12% can be the difference between completing hard mode trial and not completing it....

    Throw in things that are cumulative as well like skills that scale off that extra 1% (12% for group) like ele drain and crushing enchantment that increase damage through debuffing resistance...and that is just one example...

    Gold Gear makes a lot more difference than people think it does due to how everything scales in ESO, especially with total mag/health/stam, crit %, spell / weapon damage and skills which all get affected cumulatively as the other one increase by 1% for example, then throw in champion points actives and passives, which ever base percentage you come up with, it will always work out to be a lot more due to how the games mechanics/skills/stats scales off many other things.

    So in affect you can't just say "upgrading to gold only gives this % more" without taking EVERYTHING into account...as it affects so many things.

    Now for an even bigger headache, set bonuses throws even more into it...as there are so many different ways they can effect things, even some set bonuses that don't even increase their "effect" from purple to gold gear while others do.

    Now....throw in that ZOS logic which is never statically the same, some things scale more than others and are more or less effected by the 1% increase, which is why some proc sets are more awesome than others and why some suck, different things cumulatively scale better or worse in different situations and against different targets.

    So basically by the end of it all you can safely say this.

    Upgrading your gear to gold (not taking resources or economic worth into account.) will be a big difference especially if it is a set that you plan on using for a long time and definitely if you plan on doing a lot of trials or group content. If solo, not so much, unless you plan on going for leader boards in vMSA and then again, big difference.


    If only person has the extra 1% damage in a 12 person group, its actually more like a 0.08% increase to group damage (1% divided by 12) isnt it? If all 12 have the extra 1% its 1% total group increase. You have to divide the benefit by total number of players, 6 of 12 have an extra 1% increase so it averages across the group as a 0.5% increase
  • DanteYoda
    DanteYoda
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    With how sets keep getting nerfed and changed its really not worth it..


    Don't do it no matter how competitive you are.
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