https://www.youtube.com/watch?v=tr9920BPCpg
MakeMeUhSamich wrote: »#BuffSorcs
VaranisArano wrote: »Just a reminder that "Play the way you like" doesn't mean what most people think it means.
Ad:
Moreover, the current homogeneity of classes so that every class can fill every role in their own way and be moderately effective at everything is closer to The Elder Scrolls style of gameplay from the previous,single player games than the more rigidly defined class/role combos we started out with.
MakeMeUhSamich wrote: »#BuffSorcs
for what you want buffs nerfs? its no need until ZOS will rollback/fix their combat (gameplay?)
its really so sad how even just on every different class everyone is using same skills, even with using skills there is no difference on which class, it can be just different colours
every stam dps have:
- endless hail
- poison inject
- deadly cloak
- rearming trap
- caltrops
- 1 or 2 class dots (so only difference here between skills are class colours like nb have red, sorc blue, templar yellow etc)
- optional rending slashes
- optional spammable/heavy attacks while class spammable have only nb and templar, rest 3 classes have same spammable from weapon
similiar with mag builds:
- ele wall
- class #1 ground aoe dot
- class #2 ground aoe dot
- class dot #1
- class dot #2
- etc
- etc
- barely any spammable outside nb with the best sustain to not spam heavy attacks 24/7
in mag build difference betwen their ground skill and their dots is only in colours like I mendioned it with class dots at stam build
this is really sad as every class have no difference from other but only in skills colours and in mag builds its some difference between look of their skills but what about stam? every is looking same, if you dont have class icon at those stam players you will be never sure which class it is because every is looking same and using literally same skills
and also will mention here nerf to nb funnel health forcing more to use force pulse for dps - again difference between classes are fading because class skills are nerfed to not have an advantage at aonther class so ZOS is comming to force every class using same weapon skill because "uniquess" of class skill is to "OP"
and how about game combat mechanics in pve?
most of content is forcing to play on range so at once it really discrimine stamina players as range stam builds are just really crap while most mag builds are on range or are more viable to be on range than stamina so game is forcing you to go play on magica or go out from here if you dont want to struggle much more than on magica build
for what you want buffs nerfs? its no need until ZOS will rollback/fix their combat (gameplay?)
its really so sad how even just on every different class everyone is using same skills, even with using skills there is no difference on which class, it can be just different colours
every stam dps have:
- endless hail
- poison inject
- deadly cloak
- rearming trap
- caltrops
- 1 or 2 class dots (so only difference here between skills are class colours like nb have red, sorc blue, templar yellow etc)
- optional rending slashes
- optional spammable/heavy attacks while class spammable have only nb and templar, rest 3 classes have same spammable from weapon
similiar with mag builds:
- ele wall
- class #1 ground aoe dot
- class #2 ground aoe dot
- class dot #1
- class dot #2
- etc
- etc
- barely any spammable outside nb with the best sustain to not spam heavy attacks 24/7
in mag build difference betwen their ground skill and their dots is only in colours like I mendioned it with class dots at stam build
this is really sad as every class have no difference from other but only in skills colours and in mag builds its some difference between look of their skills but what about stam? every is looking same, if you dont have class icon at those stam players you will be never sure which class it is because every is looking same and using literally same skills
and also will mention here nerf to nb funnel health forcing more to use force pulse for dps - again difference between classes are fading because class skills are nerfed to not have an advantage at aonther class so ZOS is comming to force every class using same weapon skill because "uniquess" of class skill is to "OP"
and how about game combat mechanics in pve?
most of content is forcing to play on range so at once it really discrimine stamina players as range stam builds are just really crap while most mag builds are on range or are more viable to be on range than stamina so game is forcing you to go play on magica or go out from here if you dont want to struggle much more than on magica build
That's could easily be the 2nd part of my post
Yeah, you can dress anything you like... after paying an inadequately big amount of crowns.AhPook_Is_Here wrote: »Maybe they just meant dress the way you want.
Onebitsoul wrote: »Did it actually take you people over four years to realize that PvE is and will always be boring with every DD being the same, every tank being the same and every healer being the same? PvP is the true endgame.
Darkenarlol wrote: »"Play as you want" never was and never would be equal to
"be number one in leaderboards competitive with whatever your snowflakeness calles a build"
- if you want to play your favorite mega-unique build - go do it
- if you want to play your favorite class - go ahead
- if you want to join meta and play endgame competitive leaderboar race - you are welcome
pick one and don't be greedy and childish lol
for what you want buffs nerfs? its no need until ZOS will rollback/fix their combat (gameplay?)
its really so sad how even just on every different class everyone is using same skills, even with using skills there is no difference on which class, it can be just different colours
every stam dps have:
- endless hail
- poison inject
- deadly cloak
- rearming trap
- caltrops
- 1 or 2 class dots (so only difference here between skills are class colours like nb have red, sorc blue, templar yellow etc)
- optional rending slashes
- optional spammable/heavy attacks while class spammable have only nb and templar, rest 3 classes have same spammable from weapon
similiar with mag builds:
- ele wall
- class #1 ground aoe dot
- class #2 ground aoe dot
- class dot #1
- class dot #2
- etc
- etc
- barely any spammable outside nb with the best sustain to not spam heavy attacks 24/7
in mag build difference betwen their ground skill and their dots is only in colours like I mendioned it with class dots at stam build
this is really sad as every class have no difference from other but only in skills colours and in mag builds its some difference between look of their skills but what about stam? every is looking same, if you dont have class icon at those stam players you will be never sure which class it is because every is looking same and using literally same skills
and also will mention here nerf to nb funnel health forcing more to use force pulse for dps - again difference between classes are fading because class skills are nerfed to not have an advantage at aonther class so ZOS is comming to force every class using same weapon skill because "uniquess" of class skill is to "OP"
and how about game combat mechanics in pve?
most of content is forcing to play on range so at once it really discrimine stamina players as range stam builds are just really crap while most mag builds are on range or are more viable to be on range than stamina so game is forcing you to go play on magica or go out from here if you dont want to struggle much more than on magica build
That's could easily be the 2nd part of my post
yea heheh :P
Im with you and also playing...played since 2014 in ESO and uhh...even cant remember where started those bad changes just to uniquess of classes...slowly deleting this uniquness
it started with morrowind or homestead? even cant remember when that bad changes started to pigeonhold classes more and more while killing their uniqueness
but ofc diehard ZOS defenders whiel always say ZOS is doing good without remember or even know how many famous ESO players just stopped with ESO after these changes and ZOS is still blind to this because things like crown store and weak dlc's are shining more than stable good and loyal players
Darkenarlol wrote: »"Play as you want" never was and never would be equal to
"be number one in leaderboards competitive with whatever your snowflakeness calles a build"
- if you want to play your favorite mega-unique build - go do it
- if you want to play your favorite class - go ahead
- if you want to join meta and play endgame competitive leaderboar race - you are welcome
pick one and don't be greedy and childish lol

shaielzafine wrote: »Darkenarlol wrote: »"Play as you want" never was and never would be equal to
"be number one in leaderboards competitive with whatever your snowflakeness calles a build"
- if you want to play your favorite mega-unique build - go do it
- if you want to play your favorite class - go ahead
- if you want to join meta and play endgame competitive leaderboar race - you are welcome
pick one and don't be greedy and childish lol
"play as you want" as in complete content for achievements in eso doing whatever build you want - you literally cannot do that. you could not complete hard mode runs of certain trials with a mishmash of builds / non optimized / multiple pve overland builds in group. that's not being childish, their point was why do we have to bring specific classes in to be able to just COMPLETE specific content (ex. Gryphon Heart achievement - you need magnb dps, dk tanks)
The classes uniqueness destruction is in full effect.
The "play as you want" main TES tenet has gone.
Classes have been pointlessy flattened and homologated, signature skills mercilessly nerfed and destroyed.
One and only class is above all, Nightblades, both in PvE and PvP. They do 50k self buffed DPS or 70k trial DPS but also excel at PvP.
One and only class (see video) that reliably see 7 of them as DPS in competitive teams, a random (often it's magsorc) only taken for buffs.
The one and only class I consitently get asked to reroll to, when I apply to a new progression guild. Despite I don't play mag warden DPS.
One and only one class stuck at competitive healing and caged into that: Templar.
One and only one class stuck at competitive tanking: DK.
Basically, few years of a certain game designer have completely destroyed ESO in its very foundations.
What we have as of today is a glorified Garments Store and total, flat, homologated gameplay.
I was here in 2014, during closed beta. With all the issues early ESO had, it was superior to what we have got today in so many ways, beginning with the good (and with good server performance) PvP we had back then. It had got its fair share of issues but it was as close to TES tenets as possible and I really enjoyed seeing NB and Templar main tanks, DK healers and so on.
Now it's all over. Gone.
Please ZOS do something about this. I hate playing a NB, why are you pushing all of us into that?https://www.youtube.com/watch?v=tr9920BPCpg
VaranisArano wrote: »Just a reminder that "Play the way you like" doesn't mean what most people think it means.
Ad:
Moreover, the current homogeneity of classes so that every class can fill every role in their own way and be moderately effective at everything is closer to The Elder Scrolls style of gameplay from the previous,single player games than the more rigidly defined class/role combos we started out with.
What kind of "rigidly defined class/role combos" did we have?
I was there to see every class do EVERY role. Even sorcs main tanking trials, NBs healing and tanking, DK healing and so on.
Now it's NOT like this any more. What we lacked was a full stamina gameplay. All it should have been done would be to have added stamina abilities and keep the rest as is.
DarcyMardin wrote: »I agree with the OP. I’ve also been here since closed beta. It’s gotta so bad that I’ve begun to dread reading patch notes for updates since they almost always nerf some useful skill(s), set and/or playstyle into oblivion.