When a dungeon is completed the ‘remove from group’ function should be disabled.
I completed a quest for a DLC dungeon I never got round to doing the other day. I really enjoyed the story, and when I handed in the quest there was a twist and something started to happen but, I missed it all because of the auto kick timer.
Yes, on reflection, I should’ve informed the group at the start so someone could stay behind but, they’re not really obliged to do so. I know why the auto kick timer was introduced - due to kicked players staying in the dungeon causing havoc. However, I think the auto kick timer should be disabled when the dungeon is completed (or maybe extended at the very least). In some other instances, I’ve almost missed obtaining the skill point for the quest entirely.
Edited by Dorjee on August 5, 2018 9:54AM DORJEE (EU PC)
High Elf Sorcerer of the Aldmeri Dominion, Master Wizard, Dominion Hero, Savior of Nirn, Daedric Lord Slayer, Sergeant, Magnanimous, Maelstrom Arena Champion (Cadwell's Gold)
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