Sorc was a much better designed class at launch. Just saying. They had none of that undodgeable, unblockable cheese and actually had to drain their opponents resources like everyone else.
The problem with the current sorcs is that resources don't matter when playing against them. As soon as they put a meteor on you, you are basically dead.
They are also the strongest 1vX class in the game due to their execute, their uncounterable cc (yes those pots that last 7 seconds with a 40 seconds cooldown don't count) and not to forget curse. Curse is probably the single best Xv1 skill in the game. If you get 2 of them on you at the same time it is basically gg.
This all began with 1.6. Sorcs biggest problem was that with the way cp works their shields, movement were basically godmode in the oneshot burst meta of Tamriel Unlimited. With IC they got their first wave of major nerfs. The cost increase for streak was introduced and shields were nerfed to 6s from 20s. At the time that wasn't the biggest problem because both needed to happen due to the infinite sustain with cp.
But with the introduction of no-CP PVP sorcs were pretty underpowered in that gamemode because of those nerfs. This is a mere sidenote because ZOS obviously doesn't care about no-CP.
The next big event was Morrowind with the sustain nerfs. I didn't play during that time but from what I've gathered the nerfs were pretty *** ***. Firstly they nerfed the sustain in the armor skill lines instead of only nerfing the cp sustain. This really screwed over no-cp sorcs but they were possibly still the best magicka build for bgs just because of their execute.
And than came Clockwork City. Oh boy. Thats a big one. For starters they removed some damage and the stun from sorcs signature ability frags to quote: "Make more people use the other morph" (facepalm, also I'm obviously paraphrasing). At the same time that they reworked runecage into an abomination of a skill. They removed that cast time and made it uncounterable. Also they didn't bother changing the animation of rune cage for the target so it still git 1s delayed which causes rune cage to feel buggy, unresponsive and just plain unfun.
And there we go. We removed the uniqueness of the sorc and made them rely on a single buggy, uncounterable burst combo that goes against the basic core of the combat system (draining the opponents resources until they can't defend themselves) and instead hands out free kills against some builds while being virtually useless against others.
Revert sorc or nerf sorc. Those are the two choices the balances team can make. And my prediction: Sorcs will be wrobeled over and over and over again until this game dies.
leepalmer95 wrote: »Sorc was a much better designed class at launch. Just saying. They had none of that undodgeable, unblockable cheese and actually had to drain their opponents resources like everyone else.
The problem with the current sorcs is that resources don't matter when playing against them. As soon as they put a meteor on you, you are basically dead.
They are also the strongest 1vX class in the game due to their execute, their uncounterable cc (yes those pots that last 7 seconds with a 40 seconds cooldown don't count) and not to forget curse. Curse is probably the single best Xv1 skill in the game. If you get 2 of them on you at the same time it is basically gg.
This all began with 1.6. Sorcs biggest problem was that with the way cp works their shields, movement were basically godmode in the oneshot burst meta of Tamriel Unlimited. With IC they got their first wave of major nerfs. The cost increase for streak was introduced and shields were nerfed to 6s from 20s. At the time that wasn't the biggest problem because both needed to happen due to the infinite sustain with cp.
But with the introduction of no-CP PVP sorcs were pretty underpowered in that gamemode because of those nerfs. This is a mere sidenote because ZOS obviously doesn't care about no-CP.
The next big event was Morrowind with the sustain nerfs. I didn't play during that time but from what I've gathered the nerfs were pretty *** ***. Firstly they nerfed the sustain in the armor skill lines instead of only nerfing the cp sustain. This really screwed over no-cp sorcs but they were possibly still the best magicka build for bgs just because of their execute.
And than came Clockwork City. Oh boy. Thats a big one. For starters they removed some damage and the stun from sorcs signature ability frags to quote: "Make more people use the other morph" (facepalm, also I'm obviously paraphrasing). At the same time that they reworked runecage into an abomination of a skill. They removed that cast time and made it uncounterable. Also they didn't bother changing the animation of rune cage for the target so it still git 1s delayed which causes rune cage to feel buggy, unresponsive and just plain unfun.
And there we go. We removed the uniqueness of the sorc and made them rely on a single buggy, uncounterable burst combo that goes against the basic core of the combat system (draining the opponents resources until they can't defend themselves) and instead hands out free kills against some builds while being virtually useless against others.
Revert sorc or nerf sorc. Those are the two choices the balances team can make. And my prediction: Sorcs will be wrobeled over and over and over again until this game dies.
Draining resources has literally not be the core combat system for years. Even since 1.6.
Bursting has been it because if you don't burst someone then they'll heal or be healed. Because healing is stupid in this game.
The frag nerf was not needed, the streak nerf was a hit to mobility.
Tbh rune cage droping block is needed because without it sorcs cannot do anything about heavy blocking builds, could hardly burst them as it was with their 30k hp nevermind actually getting a burst off.
Yeah the meteor combo is pretty cheese i agree.
But without runecage how are sorcs mean't to kill heavy dk's with wings? Or heavy magplar who purge half your burst and have more hp than you can full burst anyway?
I don't think they're the best 1vx class either, maybe the best for killing absolute noobs but the effectiveness of a sorc plummet if you fight anyone with a bit of knowledge and proper build.
Vs no impen 20k hp noobs who spam snipe etc... sure, easy kills.
But vs anything in heavy with around 28k hp and its near impossible to burst them without the meteor combo.
Also sorc shields aren't amazing for 1vx, not with things like sloads existing. Any dots eat sorc shields alive.
I genuinely don't see it. They can be countered pretty well.
People just can't play this game. That's all there is to the old Templar, and now, Sorcerer hysteria. Period.
People are still on the whole "They're the only class that can get defense by stacking offense"?I genuinely don't see it. They can be countered pretty well.
because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields) is rising along with damage whre any other class need to sacriface something, go for more damage or go for more defense, without proc sets no any other class will have defense with offense at once from single source
about skill combo its - mages wrath procing when you just fall below 20% hp - so its mostly just guaranteed death if you are not very tankly and to this you can time curse, rune cage, meteor and add to this spammable, with good timing all of this will deal damage in same second and atlest hald is undodgable/unblockable - mages wrath proc - its just passively proc on you which you cant counter in other way than resists, curse - same and rune cage ofc also undodgable and unblockable with really hard cc
and to evreyone who can say shields are not that op and easy to burst - its good enough defense even for 1vx in good hand and sorc capabilities with his combos - good plan for combo and you will jsut 1shot everyone nontankly and still could rekt tanks if have ult saved for this
and they can be countered pretty well....just by stupid op sets wth oblivion damage and other proc sets and normally they are not that easy to counter if you are not other sorc to plan full combo to let him eat few skills at once with cc
Shields are the absolutely worst defense in the game. Midyear Mayhem lag proved this again. I lost count of how many times the game just wouldn't register me pressing the shield button today, resulting in very cheap deaths.
Dodge? Always works. ALWAYS.
You make shields as responsive as block and dodge, and we can talk.
DuskMarine wrote: »
Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.
Plus the stamina pool is pretty low so they can only CC break so much.
Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.
Shields are the absolutely worst defense in the game. Midyear Mayhem lag proved this again. I lost count of how many times the game just wouldn't register me pressing the shield button today, resulting in very cheap deaths.
Dodge? Always works. ALWAYS.
You make shields as responsive as block and dodge, and we can talk.
I think that has to do with the animation priority. Block, dodge, and weapon swap cancel pretty much everything, while abilities don't...so maybe the server just reads the blocks and the dodges before everything else to make them more reliable and cancel everything
I genuinely don't see it. They can be countered pretty well.
useful passive abilities
I genuinely don't see it. They can be countered pretty well.
This show that you dont understand sorcs. So stop screaming for nerfs without basic understanding of basic sorc mechanics / playstyle options / current PTS patch notes.
Please?
I mean, I would love to be able too constantly burn someone, but all my damange comes as burst. As people have said, good to kill scrubs but any decent player can counter a sorc burst.
And every PvP build has a combo that if done uninterrupted will kill you, sorc is not unique.
People are still on the whole "They're the only class that can get defense by stacking offense"?I genuinely don't see it. They can be countered pretty well.
because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields) is rising along with damage whre any other class need to sacriface something, go for more damage or go for more defense, without proc sets no any other class will have defense with offense at once from single source
about skill combo its - mages wrath procing when you just fall below 20% hp - so its mostly just guaranteed death if you are not very tankly and to this you can time curse, rune cage, meteor and add to this spammable, with good timing all of this will deal damage in same second and atlest hald is undodgable/unblockable - mages wrath proc - its just passively proc on you which you cant counter in other way than resists, curse - same and rune cage ofc also undodgable and unblockable with really hard cc
and to evreyone who can say shields are not that op and easy to burst - its good enough defense even for 1vx in good hand and sorc capabilities with his combos - good plan for combo and you will jsut 1shot everyone nontankly and still could rekt tanks if have ult saved for this
and they can be countered pretty well....just by stupid op sets wth oblivion damage and other proc sets and normally they are not that easy to counter if you are not other sorc to plan full combo to let him eat few skills at once with cc
Because literally every class can do that. That's the way healing works. Every class also has access to shields
People are still on the whole "They're the only class that can get defense by stacking offense"?I genuinely don't see it. They can be countered pretty well.
because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields) is rising along with damage whre any other class need to sacriface something, go for more damage or go for more defense, without proc sets no any other class will have defense with offense at once from single source
about skill combo its - mages wrath procing when you just fall below 20% hp - so its mostly just guaranteed death if you are not very tankly and to this you can time curse, rune cage, meteor and add to this spammable, with good timing all of this will deal damage in same second and atlest hald is undodgable/unblockable - mages wrath proc - its just passively proc on you which you cant counter in other way than resists, curse - same and rune cage ofc also undodgable and unblockable with really hard cc
and to evreyone who can say shields are not that op and easy to burst - its good enough defense even for 1vx in good hand and sorc capabilities with his combos - good plan for combo and you will jsut 1shot everyone nontankly and still could rekt tanks if have ult saved for this
and they can be countered pretty well....just by stupid op sets wth oblivion damage and other proc sets and normally they are not that easy to counter if you are not other sorc to plan full combo to let him eat few skills at once with cc
Because literally every class can do that. That's the way healing works. Every class also has access to shields
erm yes? because with it they are still in light armor while most of rest classes is forced now to go into heavy armor so they are losing their buffs to damage from med and light armor
and not every class have great access to great healing:
- every stam char in medium armor have crap vigor healing without mending buff which dont have everyone, in heavy armor healing is more efficient for stam char
magdens, magplars are forced to be in heavy armor to just surivive, I cant even remember when I meet last time templar in ligh or even magden while still having great healing and dont be able to get ez 1shot because of low resists
about mag dk Im not sure as they at all are mostly perm blockers with it so?
so most classes need to pass on their max damage to get more even healing or tankniess to not get 1shot, you have active deffense in shields which prefent you from any 1shot behind them and thats why every sorc dont even plan his burst someone in fight without still shields up
webrgesner wrote: »Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC
webrgesner wrote: »Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC
So you admit using a a broken spell and still pretend to be good at anything? that's funny
Tell me a good magplar burst Combo involving class skills, that could burst a sorc. It's quiet difficult, huh?
Yeah, hide behind your ez mode pretending you could do what others can't just because you choose the low skill way of ESO.
webrgesner wrote: »Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC
So you admit using a a broken spell and still pretend to be good at anything? that's funny
Tell me a good magplar burst Combo involving class skills, that could burst a sorc. It's quiet difficult, huh?
Yeah, hide behind your ez mode pretending you could do what others can't just because you choose the low skill way of ESO.
Dark flair -> dark flair -> javelin -> execute. 99% of cyro is dead with this combo if they let you cast in uninterrupted.
There you go...
ANY class / combo in this game can instantly kill you if you just stand there like an idiot. And thats what people do against sorcs. I trow a Curse, meaning they have 3,5sec untill anything happens. But nooo! it's my class thats OP when they choose too ignored my burst lineup. lol?
webrgesner wrote: »Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC
So you admit using a a broken spell and still pretend to be good at anything? that's funny
Tell me a good magplar burst Combo involving class skills, that could burst a sorc. It's quiet difficult, huh?
Yeah, hide behind your ez mode pretending you could do what others can't just because you choose the low skill way of ESO.
Dark flair -> dark flair -> javelin -> execute. 99% of cyro is dead with this combo if they let you cast in uninterrupted.
There you go...
ANY class / combo in this game can instantly kill you if you just stand there like an idiot. And thats what people do against sorcs. I trow a Curse, meaning they have 3,5sec untill anything happens. But nooo! it's my class thats OP when they choose too ignored my burst lineup. lol?