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Roll dodge is too powerful

  • leepalmer95
    leepalmer95
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    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Savos_Saren
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    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    I think he means 10-20 dodges from rolling a couple of times.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • ecru
    ecru
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    Hello OP!

    It seems like you've forgotten to put rune cage on both of your bars. Try that and get back to us on your issues with roll dodge! ;)
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Jamdarius
    Jamdarius
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    Well I got counterplay but still... I need to be 8m from them I am not sorc/stam I am mag DK, and it kinda feels like a waste to keep chains on my bar for roll dodgers, but sometimes I do not understand why it says dodged when I use chains on roll dodging NB even though it should be unblockable/undodgeable right? and it doesn't pull them even though they have no CC immunity. Are immovable potions able to counter chains? If so that would explain it. And I use radiant magelight not inner light, so that I am not stunned from sneak :expressionless:

    This is what happens when pve'ers come to pvp.

    That is the most constructive and wise message of the topic... Shows your age I guess... Instead of explaining like most do you just go straight ahead to being an a**hole.
    Edited by Jamdarius on August 3, 2018 7:20AM
  • MajBludd
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    @Raammzzaa somebody actually made that post about rez being op? Too funny
  • nemvar
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    To be fair, res is kinda op if you stack all the time reductions (templar, support, kagranac) for it. You can revive an entire zerg all by yourself in just a few seconds.

    It isn't a huge problem and I'm not sure what could be done about it.
    Jamdarius wrote: »
    Well I got counterplay but still... I need to be 8m from them I am not sorc/stam I am mag DK, and it kinda feels like a waste to keep chains on my bar for roll dodgers, but sometimes I do not understand why it says dodged when I use chains on roll dodging NB even though it should be unblockable/undodgeable right? and it doesn't pull them even though they have no CC immunity. Are immovable potions able to counter chains? If so that would explain it. And I use radiant magelight not inner light, so that I am not stunned from sneak :expressionless:

    This is what happens when pve'ers come to pvp.

    That is the most constructive and wise message of the topic... Shows your age I guess... Instead of explaining like most do you just go straight ahead to being an a**hole.

    Your problem is that you are using chains. Chains is one of the worst skills in PVP unless you Xv1. It gives your target free cc immunity and basically zero cost, costs a lot and is dodgeable.

    Petrify is just a much better CC in every situation.
  • Jamdarius
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    nemvar wrote: »
    To be fair, res is kinda op if you stack all the time reductions (templar, support, kagranac) for it. You can revive an entire zerg all by yourself in just a few seconds.

    It isn't a huge problem and I'm not sure what could be done about it.
    Jamdarius wrote: »
    Well I got counterplay but still... I need to be 8m from them I am not sorc/stam I am mag DK, and it kinda feels like a waste to keep chains on my bar for roll dodgers, but sometimes I do not understand why it says dodged when I use chains on roll dodging NB even though it should be unblockable/undodgeable right? and it doesn't pull them even though they have no CC immunity. Are immovable potions able to counter chains? If so that would explain it. And I use radiant magelight not inner light, so that I am not stunned from sneak :expressionless:

    This is what happens when pve'ers come to pvp.

    That is the most constructive and wise message of the topic... Shows your age I guess... Instead of explaining like most do you just go straight ahead to being an a**hole.

    Your problem is that you are using chains. Chains is one of the worst skills in PVP unless you Xv1. It gives your target free cc immunity and basically zero cost, costs a lot and is dodgeable.

    Petrify is just a much better CC in every situation.

    Ofc I preffer petrify but how else can I catch up with mag sorc that runs away with his skill without any real gap closer??? or should I just not give them chase and let them spam rune cage from so far away? Also still doesn't answer how come dodge rollers can avoid chains bringing them back near me when they do not have CC immunity buff on them.
  • ChildOfLight
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    Champion points are a main source of unbalance in this game.

    Op, try playing in non-cp campaigns and, in one shot, you won't have to deal anymore with permablocking magdks, infinite shield stacking magsorcs, healing bots and endlessy rolling Nbs.

    Everything is reasonably beatable

    Edited by ChildOfLight on August 3, 2018 10:42AM
    PC EU

    Ross Campano - Imperial Dragonknight - Tanks and steals stuff from barrels
  • The_Brosteen
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    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Actually magicka or stamnia, just roll dodge :trollface:
  • Kaartinen
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    Stop using rock against their paper. Light attack, snare, drain psn during the roll spam. Use scissors and play surgically.

    Do not smash buttons or spam skills in hopes of success.
  • Chilly-McFreeze
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    That said, I do also wish that DoTs kept up through roll dodges and cloak, just because they're a main part of the magDK toolkit.

    Since when can you dodge roll an already applied DoT? What you see is the dot surpression from cloak.
  • Jamdarius
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    That said, I do also wish that DoTs kept up through roll dodges and cloak, just because they're a main part of the magDK toolkit.

    Since when can you dodge roll an already applied DoT? What you see is the dot surpression from cloak.

    This might be cause by huge lags on Vivec though... like bombers jumping through keeps doors being repaired to rip off profits from dudes that repair.
  • JumpmanLane
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    Brrrofski wrote: »
    Peekachu99 wrote: »
    So you essentially want to get cutting dived to death again?

    It should be undodgeable given the state of Wardens.

    I hope and pray you mean magica.

    Because Stam wardens are pretty potent at the moment.

    Use stam ravaging poisons. They melt.
  • zaria
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    Recommend removing all skills form pvp, all cp, weapon, set and racial bonuses. set physical and magical armor at cap ignoring everything else.
    Game is now balanced, enjoy.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Draxys
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    Dodge roll is already hurting magicka builds really badly, and they are necessary sometimes due to how insanely inflated damage has become these days. Break free, dodge a root, block an ult, zero stamina, dead. Magicka can’t really bear another blanket dodge roll nerf. I don’t think it’s overpowered on a medium build, maybe a little overtuned.
    2013

    rip decibel
  • leepalmer95
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    Draxys wrote: »
    Dodge roll is already hurting magicka builds really badly, and they are necessary sometimes due to how insanely inflated damage has become these days. Break free, dodge a root, block an ult, zero stamina, dead. Magicka can’t really bear another blanket dodge roll nerf. I don’t think it’s overpowered on a medium build, maybe a little overtuned.

    Nah medium's are quite squishy and everything seems to go through roll nowadays.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • ATomiX96
    ATomiX96
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    #NerfWellFittedInDisguiseThread
    Edited by ATomiX96 on August 3, 2018 11:44PM
  • NBrookus
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    Jamdarius wrote: »
    Well I got counterplay but still... I need to be 8m from them I am not sorc/stam I am mag DK, and it kinda feels like a waste to keep chains on my bar for roll dodgers, but sometimes I do not understand why it says dodged when I use chains on roll dodging NB even though it should be unblockable/undodgeable right? and it doesn't pull them even though they have no CC immunity. Are immovable potions able to counter chains? If so that would explain it. And I use radiant magelight not inner light, so that I am not stunned from sneak :expressionless:
    Jamdarius wrote: »
    Ofc I preffer petrify but how else can I catch up with mag sorc that runs away with his skill without any real gap closer??? or should I just not give them chase and let them spam rune cage from so far away? Also still doesn't answer how come dodge rollers can avoid chains bringing them back near me when they do not have CC immunity buff on them.

    Immov pots, if up, will also show the CC immunity swirl at their feet. A fast moving target can also outrange chains before the cast completes. Shuffle will sometimes proc on chains. Both morphs can be cloaked.

    Use the other morph, Empowering Chains. It doesn't CC, it's unblockable and undodgeable, gap closes you to the target and grants you Major Expedition for a few seconds. And that means you can chain -> fossilize if they don't have CC immunity or chain -> talons if they do. Fair warning: pets, engine guardian, ball of lightning and NPCs can all be chain targets. This is great when you want the speed buff but lousy when your enemy is dodge dodge dodging away at 5% health.

    Sorcs you are probably not going to catch unless you have them tab targetted or they streak directly away, since they can streak twice and be out of range before you get a target lock. Don't chase the sorc. Don't chase the stam sorc/stam blade/stam warden around the tower. Let it go. Your class is not equipped to fight on their terms.



  • DuskMarine
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    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    i ran into a stamplar who roll dodged once and dodged every hit for the next 10-20 attacks you couldnt even touch the guy. also cant forget the guys who sit on horses and dodge stuff as well.
  • leepalmer95
    leepalmer95
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    DuskMarine wrote: »
    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    i ran into a stamplar who roll dodged once and dodged every hit for the next 10-20 attacks you couldnt even touch the guy. also cant forget the guys who sit on horses and dodge stuff as well.

    E.g. Meridias?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    DuskMarine wrote: »
    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    i ran into a stamplar who roll dodged once and dodged every hit for the next 10-20 attacks you couldnt even touch the guy. also cant forget the guys who sit on horses and dodge stuff as well.

    Also shuffle?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DuskMarine
    DuskMarine
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    DuskMarine wrote: »
    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    i ran into a stamplar who roll dodged once and dodged every hit for the next 10-20 attacks you couldnt even touch the guy. also cant forget the guys who sit on horses and dodge stuff as well.

    Also shuffle?

    nope just roll dodged one time. not sure on sets he was wearing cause he had on nord heavy armor on outfit.
  • leepalmer95
    leepalmer95
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    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    i ran into a stamplar who roll dodged once and dodged every hit for the next 10-20 attacks you couldnt even touch the guy. also cant forget the guys who sit on horses and dodge stuff as well.

    Also shuffle?

    nope just roll dodged one time. not sure on sets he was wearing cause he had on nord heavy armor on outfit.

    Regardless i think you're exaggerating.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DuskMarine
    DuskMarine
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    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    i ran into a stamplar who roll dodged once and dodged every hit for the next 10-20 attacks you couldnt even touch the guy. also cant forget the guys who sit on horses and dodge stuff as well.

    Also shuffle?

    nope just roll dodged one time. not sure on sets he was wearing cause he had on nord heavy armor on outfit.

    Regardless i think you're exaggerating.

    no im not. but it was when the dodge builds came out into the highest fruition in the game. but some still run those builds and dodge like madmen. and the horse thing i dont even understand how that happened and neither could the group i was with either.
  • Chilly-McFreeze
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    Did it say "missed" ?
  • leepalmer95
    leepalmer95
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    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    DuskMarine wrote: »
    roll dodge isnt "to powerful" its meant to give you a free dodge. but the issue where people get 10 or 20 of them from a roll comes from the gear and abilities used. you can almost get a 100% dodge chance right now on stamina which is unreal.

    Dodging more than 2 times is risky because its so costly.

    Not sure where 10 or 20 comes from.

    i ran into a stamplar who roll dodged once and dodged every hit for the next 10-20 attacks you couldnt even touch the guy. also cant forget the guys who sit on horses and dodge stuff as well.

    Also shuffle?

    nope just roll dodged one time. not sure on sets he was wearing cause he had on nord heavy armor on outfit.

    Regardless i think you're exaggerating.

    no im not. but it was when the dodge builds came out into the highest fruition in the game. but some still run those builds and dodge like madmen. and the horse thing i dont even understand how that happened and neither could the group i was with either.

    You mean 1.6? Believe me no one dodges like 1.6 anymore.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • red_emu
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    With 32k stamina in non-CP you can dodge maybe 4-5 times before being out of resources (no heal, no block, no sprint). So it is not overpowered. I feel more tanky on my sorc in light armour (only using healing ward) than on my stamblade in medium armour.

    It's a defence built into the whole system.

    Heavy Armour = block and damage mitigation
    Medium Armour = dodge out of the way
    Light Armour = shields and heals

    So when you look at the bigger picture, Heavy doesn't get punished with cost increase for prolonged blocking, Light doesn't get cost increase for spamming shields but dodging can deplete your stamina bar in seconds. I'm not saying medium needs a buff, but it certainly does not need a nerf. It's fine as it is.
    PC - EU:
    Falathren Noctis - AD MagNecro
    Falathren - AD StamSorc
    Falathren Eryndaer - AD StamDen
    Falathren Irimion - AD MagPlar
    Talagan Falathren - AD StamDK
    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • dodgehopper_ESO
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    When has roll dodge ever killed anyone?
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • dodgehopper_ESO
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    Knootewoot wrote: »
    This will not get a nerf because we will simply...

    roll-gif.gif

    Dodge roll it

    Do Pandas study Judo too? =D
    US/AD - Dodge Hopper - Vet Imperial Templar | US/AD - Goj-ei-Raj - Vet Argonian Nightblade
    US/AD - Arondonimo - Vet Altmer Sorcerer | US/AD - Azumarax - Vet Dunmer Dragon Knight
    US/AD - Barkan al-Sheharesh - Vet Redguard Dragon Knight | US/AD - Aelus Vortavoriil - Vet Altmer Templar
    US/AD - Shirari Qa'Dar - Vet Khajiit Nightblade | US/AD - Ndvari Mzunchvolenthumz - Vet Bosmer Nightblade
    US/EP - Yngmar - Vet Nord Dragon Knight | US/EP - Reloth Ur Fyr - Vet Dunmer Sorcerer
    US/DC - Muiredeach - Vet Breton Sorcerer | US/DC - Nachtrabe - Vet Orc Nightblade
    EU/DC - Dragol gro-Unglak - Vet Orc Dragon Knight | EU/DC - Targan al-Barkan - Vet Redguard Templar
    EU/DC - Wuthmir - Vet Nord Sorcerer | EU/DC - Kosh Ragotoro - Vet Khajiit Nightblade
    <And plenty more>
  • SickleCider
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    Roll dodge is too powerful?

    Is this the Dark Souls Fextralife?
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
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