Can I Please Get an In-Depth Explanation of why Sorc is OP

  • leepalmer95
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    nemvar wrote: »
    Sorc was a much better designed class at launch. Just saying. They had none of that undodgeable, unblockable cheese and actually had to drain their opponents resources like everyone else.

    The problem with the current sorcs is that resources don't matter when playing against them. As soon as they put a meteor on you, you are basically dead.

    They are also the strongest 1vX class in the game due to their execute, their uncounterable cc (yes those pots that last 7 seconds with a 40 seconds cooldown don't count) and not to forget curse. Curse is probably the single best Xv1 skill in the game. If you get 2 of them on you at the same time it is basically gg.

    This all began with 1.6. Sorcs biggest problem was that with the way cp works their shields, movement were basically godmode in the oneshot burst meta of Tamriel Unlimited. With IC they got their first wave of major nerfs. The cost increase for streak was introduced and shields were nerfed to 6s from 20s. At the time that wasn't the biggest problem because both needed to happen due to the infinite sustain with cp.

    But with the introduction of no-CP PVP sorcs were pretty underpowered in that gamemode because of those nerfs. This is a mere sidenote because ZOS obviously doesn't care about no-CP.

    The next big event was Morrowind with the sustain nerfs. I didn't play during that time but from what I've gathered the nerfs were pretty *** ***. Firstly they nerfed the sustain in the armor skill lines instead of only nerfing the cp sustain. This really screwed over no-cp sorcs but they were possibly still the best magicka build for bgs just because of their execute.

    And than came Clockwork City. Oh boy. Thats a big one. For starters they removed some damage and the stun from sorcs signature ability frags to quote: "Make more people use the other morph" (facepalm, also I'm obviously paraphrasing). At the same time that they reworked runecage into an abomination of a skill. They removed that cast time and made it uncounterable. Also they didn't bother changing the animation of rune cage for the target so it still git 1s delayed which causes rune cage to feel buggy, unresponsive and just plain unfun.

    And there we go. We removed the uniqueness of the sorc and made them rely on a single buggy, uncounterable burst combo that goes against the basic core of the combat system (draining the opponents resources until they can't defend themselves) and instead hands out free kills against some builds while being virtually useless against others.

    Revert sorc or nerf sorc. Those are the two choices the balances team can make. And my prediction: Sorcs will be wrobeled over and over and over again until this game dies.

    Draining resources has literally not be the core combat system for years. Even since 1.6.

    Bursting has been it because if you don't burst someone then they'll heal or be healed. Because healing is stupid in this game.

    The frag nerf was not needed, the streak nerf was a hit to mobility.

    Tbh rune cage droping block is needed because without it sorcs cannot do anything about heavy blocking builds, could hardly burst them as it was with their 30k hp nevermind actually getting a burst off.

    Yeah the meteor combo is pretty cheese i agree.

    But without runecage how are sorcs mean't to kill heavy dk's with wings? Or heavy magplar who purge half your burst and have more hp than you can full burst anyway?

    I don't think they're the best 1vx class either, maybe the best for killing absolute noobs but the effectiveness of a sorc plummet if you fight anyone with a bit of knowledge and proper build.

    Vs no impen 20k hp noobs who spam snipe etc... sure, easy kills.

    But vs anything in heavy with around 28k hp and its near impossible to burst them without the meteor combo.

    Also sorc shields aren't amazing for 1vx, not with things like sloads existing. Any dots eat sorc shields alive.



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  • nemvar
    nemvar
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    nemvar wrote: »
    Sorc was a much better designed class at launch. Just saying. They had none of that undodgeable, unblockable cheese and actually had to drain their opponents resources like everyone else.

    The problem with the current sorcs is that resources don't matter when playing against them. As soon as they put a meteor on you, you are basically dead.

    They are also the strongest 1vX class in the game due to their execute, their uncounterable cc (yes those pots that last 7 seconds with a 40 seconds cooldown don't count) and not to forget curse. Curse is probably the single best Xv1 skill in the game. If you get 2 of them on you at the same time it is basically gg.

    This all began with 1.6. Sorcs biggest problem was that with the way cp works their shields, movement were basically godmode in the oneshot burst meta of Tamriel Unlimited. With IC they got their first wave of major nerfs. The cost increase for streak was introduced and shields were nerfed to 6s from 20s. At the time that wasn't the biggest problem because both needed to happen due to the infinite sustain with cp.

    But with the introduction of no-CP PVP sorcs were pretty underpowered in that gamemode because of those nerfs. This is a mere sidenote because ZOS obviously doesn't care about no-CP.

    The next big event was Morrowind with the sustain nerfs. I didn't play during that time but from what I've gathered the nerfs were pretty *** ***. Firstly they nerfed the sustain in the armor skill lines instead of only nerfing the cp sustain. This really screwed over no-cp sorcs but they were possibly still the best magicka build for bgs just because of their execute.

    And than came Clockwork City. Oh boy. Thats a big one. For starters they removed some damage and the stun from sorcs signature ability frags to quote: "Make more people use the other morph" (facepalm, also I'm obviously paraphrasing). At the same time that they reworked runecage into an abomination of a skill. They removed that cast time and made it uncounterable. Also they didn't bother changing the animation of rune cage for the target so it still git 1s delayed which causes rune cage to feel buggy, unresponsive and just plain unfun.

    And there we go. We removed the uniqueness of the sorc and made them rely on a single buggy, uncounterable burst combo that goes against the basic core of the combat system (draining the opponents resources until they can't defend themselves) and instead hands out free kills against some builds while being virtually useless against others.

    Revert sorc or nerf sorc. Those are the two choices the balances team can make. And my prediction: Sorcs will be wrobeled over and over and over again until this game dies.

    Draining resources has literally not be the core combat system for years. Even since 1.6.

    Bursting has been it because if you don't burst someone then they'll heal or be healed. Because healing is stupid in this game.

    The frag nerf was not needed, the streak nerf was a hit to mobility.

    Tbh rune cage droping block is needed because without it sorcs cannot do anything about heavy blocking builds, could hardly burst them as it was with their 30k hp nevermind actually getting a burst off.

    Yeah the meteor combo is pretty cheese i agree.

    But without runecage how are sorcs mean't to kill heavy dk's with wings? Or heavy magplar who purge half your burst and have more hp than you can full burst anyway?

    I don't think they're the best 1vx class either, maybe the best for killing absolute noobs but the effectiveness of a sorc plummet if you fight anyone with a bit of knowledge and proper build.

    Vs no impen 20k hp noobs who spam snipe etc... sure, easy kills.

    But vs anything in heavy with around 28k hp and its near impossible to burst them without the meteor combo.

    Also sorc shields aren't amazing for 1vx, not with things like sloads existing. Any dots eat sorc shields alive.



    Sorc burst kills anyone in medium who isn't above 25k hp. They only reason why you even still see competitive builds with hp counts that low is because you can't target a cloaking nb with rc.

    I meant to say Xv1 not 1vX. 1vX is quite dead. Sorry for that typo. My reasoning for sorc being the Xv1 class is because multiple curses are quite literally a death sentance.

    Sorry if that typo caused any confusion. My original post was actually complaining about sorcs dependance on a single overperforming burst combo.

    And draining resources is still the name of the game. Healing is slightly to cheap for my taste and argonian is overperforming but in no-CP running out of stamina is still the main cause of death for decent players unless the get killed by a sorc burst.
  • Edziu
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    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields) is rising along with damage whre any other class need to sacriface something, go for more damage or go for more defense, without proc sets no any other class will have defense with offense at once from single source

    about skill combo its - mages wrath procing when you just fall below 20% hp - so its mostly just guaranteed death if you are not very tankly and to this you can time curse, rune cage, meteor and add to this spammable, with good timing all of this will deal damage in same second and atlest hald is undodgable/unblockable - mages wrath proc - its just passively proc on you which you cant counter in other way than resists, curse - same and rune cage ofc also undodgable and unblockable with really hard cc

    and to evreyone who can say shields are not that op and easy to burst - its good enough defense even for 1vx in good hand and sorc capabilities with his combos - good plan for combo and you will jsut 1shot everyone nontankly and still could rekt tanks if have ult saved for this


    and they can be countered pretty well....just by stupid op sets wth oblivion damage and other proc sets and normally they are not that easy to counter if you are not other sorc to plan full combo to let him eat few skills at once with cc
  • idk
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    Idinuse wrote: »
    People just can't play this game. That's all there is to the old Templar, and now, Sorcerer hysteria. Period.

    Early in the game had a guild member that played a sorc. He complained about DKs, Templars and NBs being OP.

    He ended up rolling an NB and he complained about everyone else including Sorcs. I do not think he could actually hear himself.
  • TheDarkShadow
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    IMO sorc is strong because they have very strong burst in range and a way to escape. Yes 1v1 or even 1v2 they can be counter easily, but even in small scale pvp like battle ground, when you're busy fighting those melees on the front line, a sorc can just hide somewhere behind all the targets' hitboxes and spam their rune cages, execute and frag, stealing kills. If you want to fight them, you have to press deeper into the enemy line and being focused while the sorc spam shield and streak away. In BG that forced group to split up a bit more like crazy king mode, it's a little easier. However in crazy king sorc can streak from flag to frag faster so that's another kind of advantage.
    Edited by TheDarkShadow on August 4, 2018 3:30AM
  • Kikke
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    Edziu wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields)

    This show that you dont understand sorcs. So stop screaming for nerfs without basic understanding of basic sorc mechanics / playstyle options / current PTS patch notes.

    Please?

    I mean, I would love to be able too constantly burn someone, but all my damange comes as burst. As people have said, good to kill scrubs but any decent player can counter a sorc burst.

    And every PvP build has a combo that if done uninterrupted will kill you, sorc is not unique.
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  • Valrien
    Valrien
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    Edziu wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields) is rising along with damage whre any other class need to sacriface something, go for more damage or go for more defense, without proc sets no any other class will have defense with offense at once from single source

    about skill combo its - mages wrath procing when you just fall below 20% hp - so its mostly just guaranteed death if you are not very tankly and to this you can time curse, rune cage, meteor and add to this spammable, with good timing all of this will deal damage in same second and atlest hald is undodgable/unblockable - mages wrath proc - its just passively proc on you which you cant counter in other way than resists, curse - same and rune cage ofc also undodgable and unblockable with really hard cc

    and to evreyone who can say shields are not that op and easy to burst - its good enough defense even for 1vx in good hand and sorc capabilities with his combos - good plan for combo and you will jsut 1shot everyone nontankly and still could rekt tanks if have ult saved for this


    and they can be countered pretty well....just by stupid op sets wth oblivion damage and other proc sets and normally they are not that easy to counter if you are not other sorc to plan full combo to let him eat few skills at once with cc
    People are still on the whole "They're the only class that can get defense by stacking offense"?

    Because literally every class can do that. That's the way healing works. Every class also has access to shields
    Edited by Valrien on August 4, 2018 3:53AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Lord-Otto
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    Shields are the absolutely worst defense in the game. Midyear Mayhem lag proved this again. I lost count of how many times the game just wouldn't register me pressing the shield button today, resulting in very cheap deaths.
    Dodge? Always works. ALWAYS.
    You make shields as responsive as block and dodge, and we can talk.
  • Valrien
    Valrien
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    Lord-Otto wrote: »
    Shields are the absolutely worst defense in the game. Midyear Mayhem lag proved this again. I lost count of how many times the game just wouldn't register me pressing the shield button today, resulting in very cheap deaths.
    Dodge? Always works. ALWAYS.
    You make shields as responsive as block and dodge, and we can talk.

    I think that has to do with the animation priority. Block, dodge, and weapon swap cancel pretty much everything, while abilities don't...so maybe the server just reads the blocks and the dodges before everything else to make them more reliable and cancel everything
    Edited by Valrien on August 4, 2018 4:11AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Girl_Number8
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    So many salty nbs~ idk why people just don't play all the classes to stop this stupid drama~ I luv my nb but these nerfs threads at this point are just spam~ Nerf the nerf threads, they are ruining the forums cx :/
  • Septimus_Magna
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    Valrien wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    shield stacking and the broken stun off rune cage. shields have been op forever and rune cages broken stun is fairly new with summerset and is steadily getting fixed.

    Shields are easy to burst and only last 5 seconds though. All you really have to do is count to 4 and CC. Their shields will fall off, even if they CC break and you'll get a chance to hit at their health.

    Plus the stamina pool is pretty low so they can only CC break so much.

    Shields don't seem the reason it is OP. Rune Cage is hit or miss, both using it and being hit by it but most of the time it can be broken out of.

    This is why my magsorc has a 10s shield and 16k stamina ^^
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  • Kadoin
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    Valrien wrote: »
    Lord-Otto wrote: »
    Shields are the absolutely worst defense in the game. Midyear Mayhem lag proved this again. I lost count of how many times the game just wouldn't register me pressing the shield button today, resulting in very cheap deaths.
    Dodge? Always works. ALWAYS.
    You make shields as responsive as block and dodge, and we can talk.

    I think that has to do with the animation priority. Block, dodge, and weapon swap cancel pretty much everything, while abilities don't...so maybe the server just reads the blocks and the dodges before everything else to make them more reliable and cancel everything

    Actually I think the server calculates damage to your health first, then retroactively applies the difference to the shield damage (and/or heal). Why does this matter? Because once damage done is equal to your HP and your shields are down or you recently apply them (or in the same instant), you are dead and it won't be calculating the difference. I have died plenty times with 20-30K shields on from minuscule damage at full health, and I honestly don't see it explainable otherwise. The same is true for healing..there is a "delay" before you actually get healed and its worse in lag. If you want to reliably shield in lag, you better roll first because apparently lag never affects roll dodging or block like it does healing and shielding (at least from what I've seen).

    I honestly don't believe ESO combat is real-time, but more delayed, which might explain a bunch of bugs and exploits that result from such a system. If ZOS really is using such a system, they should honestly start fixes and "balancing" there before balancing anything else for PvP.

  • Drdeath20
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    I dont think sorcs are OP but i can see why they are annoying in cyrodil.

    Solo they can throw on a ward, bolt away and most people waste alot of stamina if they decide to chase them.

    Group or zerg they have a very long range, unblockable/undodgeable, hard stun plus a great execute.

    In pve pets, a enormous shield and a very easy rotation help them solo vet content. I remember when WGT was new and a pet build sorc solo'd it when most groups couldnt complete it.

    Again i think every class needs to be brought up to fall inline with stamblades and magblades.
  • Doctordarkspawn
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    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    As I understand it, the main reason Sorc is 'OP' is general good burst damage combined with Rune Cage, an ability that locks players in place, cant be dodged, and cant be broken out of. Essentially, the end all be all of CC, allthough that could just be speculation.

    However, their making it dodgable in the PTS soon. So. I dunno why people are still yelling their heads off.

    ...Barring that, people just seem to have this class for some reason. It's retained most of it's original concept, abilities, idea's, and power since launch, maybe that just has people jelous.
  • Troneon
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    They have insane damage, insane survivability, insane mobility, great sustain, great cc and pretty much almost no negatives or have to sacrifice anything to achieve all of the above, all at the same time.

    Oh and they can go full offensive on the attack anytime they like without sacrificing any defense, in fact they can go both at the same time, all the time, then escape any time they like with almost zero risk involved.....

    Then add that most other class's have been nerfed upon nerfed upon nerfed for years now.

    Where mag sorc especially seems to have some secret passive skill : 99% damage reduction from ZOS/Wrobel nerfs...



    Edited by Troneon on August 4, 2018 6:05AM
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  • hakan
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    Apherius wrote: »

    useful passive abilities

    half of them useless? i dont see any maybe except rebate.

    also funny how forum guys act like zos nerfs only sorcs and biased against sorcs.

    talking like they werent everywhere (every raid ,every content) one year ago lol. ( and they still are)

    Edited by hakan on August 4, 2018 6:27AM
  • RebornV3x
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    After having played mag DK and stam NB to get a better understanding of just how OP sorc is ive come to a few conclusions

    1. Its a annoying to fight a mag sorc it takes to much concentration and effort most players that play just wanna spam buttons to get a kill and don't wanna put any effort into getting the kill. In order to beat a mag sorc you have to watch them carefully if they clap there hands it means he shielded up. If hes an idiot to hard cast frags hell wave his hand around frags is slow and unreliable easily dodgeable.
    2. Rune Cage does over perform slightly the stun is a bit too long
    3. Sorcs hide behind wards and shields which can be to hard to burst down especially if your a newer player
    4. something about mages wraith even though its technically the worst execute in the game

    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • TheUndeadAmulet
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    Sorcs aren't that bad tbh

    The only thing that makes them OP is rune cage and seeing how it is getting nerfed I don't see any problem them.
    XBOX NA 1000+ CP
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  • f047ys3v3n
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    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    Stam toons do not like having to encounter an undogable CC (they don't like fear either BTW). It is hard for them to deal with and is about all they have problems dealing with.

    Meanwhile, mag toons have to deal with slows that they have no good skills for dropping, CC's attached to most every stam ability, defiles negating what healing advantage they didn't really have any more anyway, and a basic requirement to keep 1 bar a healing weapon, and a far lower armor rating.

    Since most PVP players are stam and they have trouble dealing with rune cage it is OP. They got their way on birds now on rune cage. Everything that is effective should be dodgeble so they can keep up their dodge on cooldown, best skill in the game and you don't have to slot it, domination.

    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • max_only
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    When they revert Siphoning Attacks or make Dark exchange take from the pool you needed in the first place then maybe I’d be satisfied with the state of Sorcs.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
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  • dtsharples
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    Sometimes I slot Shield-Breaker + Sloads + Skoria just to go on a Sorc hunt.
    The fun wears off pretty quickly though as they all just melt.
    But it's still amusing for the first 10 times or so, after that you need to go and wash all the salt off. And the cheese :#
  • Edziu
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    kikkehs wrote: »
    Edziu wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields)

    This show that you dont understand sorcs. So stop screaming for nerfs without basic understanding of basic sorc mechanics / playstyle options / current PTS patch notes.

    Please?

    I mean, I would love to be able too constantly burn someone, but all my damange comes as burst. As people have said, good to kill scrubs but any decent player can counter a sorc burst.

    And every PvP build has a combo that if done uninterrupted will kill you, sorc is not unique.

    nerfs? show where I mentioned for nerf in this thread, I only explained from my view why "sorc is OP" this thread

    and I understand how they work
    they dont live without shields and burst all of these skills at once is their mostly just only chance to kill other players but with it its also bad desing with their access to uncounterable rune cage for now

    and yes sorc is unique as its one of only classes which isnt forced to go into heavy armor in pvp to survive because they have shields
  • Edziu
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    Valrien wrote: »
    Edziu wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields) is rising along with damage whre any other class need to sacriface something, go for more damage or go for more defense, without proc sets no any other class will have defense with offense at once from single source

    about skill combo its - mages wrath procing when you just fall below 20% hp - so its mostly just guaranteed death if you are not very tankly and to this you can time curse, rune cage, meteor and add to this spammable, with good timing all of this will deal damage in same second and atlest hald is undodgable/unblockable - mages wrath proc - its just passively proc on you which you cant counter in other way than resists, curse - same and rune cage ofc also undodgable and unblockable with really hard cc

    and to evreyone who can say shields are not that op and easy to burst - its good enough defense even for 1vx in good hand and sorc capabilities with his combos - good plan for combo and you will jsut 1shot everyone nontankly and still could rekt tanks if have ult saved for this


    and they can be countered pretty well....just by stupid op sets wth oblivion damage and other proc sets and normally they are not that easy to counter if you are not other sorc to plan full combo to let him eat few skills at once with cc
    People are still on the whole "They're the only class that can get defense by stacking offense"?

    Because literally every class can do that. That's the way healing works. Every class also has access to shields

    erm yes? because with it they are still in light armor while most of rest classes is forced now to go into heavy armor so they are losing their buffs to damage from med and light armor

    and not every class have great access to great healing:
    - every stam char in medium armor have crap vigor healing without mending buff which dont have everyone, in heavy armor healing is more efficient for stam char

    magdens, magplars are forced to be in heavy armor to just surivive, I cant even remember when I meet last time templar in ligh or even magden while still having great healing and dont be able to get ez 1shot because of low resists
    about mag dk Im not sure as they at all are mostly perm blockers with it so?

    so most classes need to pass on their max damage to get more even healing or tankniess to not get 1shot, you have active deffense in shields which prefent you from any 1shot behind them and thats why every sorc dont even plan his burst someone in fight without still shields up
  • Valrien
    Valrien
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    Edziu wrote: »
    Valrien wrote: »
    Edziu wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    because they are only class which can time atlesat 4 skill to deal damage in same time and no other class can do same + they are only class where you go for offense stat - max magica and with it your defense (shields) is rising along with damage whre any other class need to sacriface something, go for more damage or go for more defense, without proc sets no any other class will have defense with offense at once from single source

    about skill combo its - mages wrath procing when you just fall below 20% hp - so its mostly just guaranteed death if you are not very tankly and to this you can time curse, rune cage, meteor and add to this spammable, with good timing all of this will deal damage in same second and atlest hald is undodgable/unblockable - mages wrath proc - its just passively proc on you which you cant counter in other way than resists, curse - same and rune cage ofc also undodgable and unblockable with really hard cc

    and to evreyone who can say shields are not that op and easy to burst - its good enough defense even for 1vx in good hand and sorc capabilities with his combos - good plan for combo and you will jsut 1shot everyone nontankly and still could rekt tanks if have ult saved for this


    and they can be countered pretty well....just by stupid op sets wth oblivion damage and other proc sets and normally they are not that easy to counter if you are not other sorc to plan full combo to let him eat few skills at once with cc
    People are still on the whole "They're the only class that can get defense by stacking offense"?

    Because literally every class can do that. That's the way healing works. Every class also has access to shields

    erm yes? because with it they are still in light armor while most of rest classes is forced now to go into heavy armor so they are losing their buffs to damage from med and light armor

    and not every class have great access to great healing:
    - every stam char in medium armor have crap vigor healing without mending buff which dont have everyone, in heavy armor healing is more efficient for stam char

    magdens, magplars are forced to be in heavy armor to just surivive, I cant even remember when I meet last time templar in ligh or even magden while still having great healing and dont be able to get ez 1shot because of low resists
    about mag dk Im not sure as they at all are mostly perm blockers with it so?

    so most classes need to pass on their max damage to get more even healing or tankniess to not get 1shot, you have active deffense in shields which prefent you from any 1shot behind them and thats why every sorc dont even plan his burst someone in fight without still shields up

    1. Vigor is insane, especially combined with Momentum

    2. Many people still use light armor. Just because you don't see it doesn't mean that's all there is. Sorc is definitely not the only one who rocks Light.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Grabmoore
    Grabmoore
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    webrgesner wrote: »
    Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC

    So you admit using a a broken spell and still pretend to be good at anything? that's funny :D

    Tell me a good magplar burst Combo involving class skills, that could burst a sorc. It's quiet difficult, huh?

    Yeah, hide behind your ez mode pretending you could do what others can't just because you choose the low skill way of ESO.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
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    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • Kikke
    Kikke
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    ✭✭
    Grabmoore wrote: »
    webrgesner wrote: »
    Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC

    So you admit using a a broken spell and still pretend to be good at anything? that's funny :D

    Tell me a good magplar burst Combo involving class skills, that could burst a sorc. It's quiet difficult, huh?

    Yeah, hide behind your ez mode pretending you could do what others can't just because you choose the low skill way of ESO.

    Dark flair -> dark flair -> javelin -> execute. 99% of cyro is dead with this combo if they let you cast in uninterrupted.

    There you go...

    ANY class / combo in this game can instantly kill you if you just stand there like an idiot. And thats what people do against sorcs. I trow a Curse, meaning they have 3,5sec untill anything happens. But nooo! it's my class thats OP when they choose too ignored my burst lineup. lol?
    Cleared Trials:
    - vAA HM - vHRC HM - vSO HM - vMoL HM - vHoF HM - vAS HM - vCR HM -

    "The journey of a thousand miles begins with one step, and a lot of bitching."
    -Someone said it, I guess.
  • Tetrafy
    Tetrafy
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    DuskMarine wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    shield stacking and the broken stun off rune cage. shields have been op forever and rune cages broken stun is fairly new with summerset and is steadily getting fixed.

    Shieldbreaker.
  • Grabmoore
    Grabmoore
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    kikkehs wrote: »
    Grabmoore wrote: »
    webrgesner wrote: »
    Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC

    So you admit using a a broken spell and still pretend to be good at anything? that's funny :D

    Tell me a good magplar burst Combo involving class skills, that could burst a sorc. It's quiet difficult, huh?

    Yeah, hide behind your ez mode pretending you could do what others can't just because you choose the low skill way of ESO.

    Dark flair -> dark flair -> javelin -> execute. 99% of cyro is dead with this combo if they let you cast in uninterrupted.

    There you go...

    ANY class / combo in this game can instantly kill you if you just stand there like an idiot. And thats what people do against sorcs. I trow a Curse, meaning they have 3,5sec untill anything happens. But nooo! it's my class thats OP when they choose too ignored my burst lineup. lol?

    Lol this won't kill anyone, who has 2 hands and a reaction of 2 seconds or less. In fact, the sorc just eats those 2 dark flares and the javelin, which only kills his shields and then gets beamed from 100%? Just no.

    Also, any reflect counters this combo hard. Can't say this about the auto win rune cage curse meteor wrath combo. Dark Flare is only a niche gank option, unfortunately.

    Against a sorc I have this 3,5 seconds window of knowing "I am f***ed, because I know I won't be able to break free from this bugged trash skill that is Rune cage". Yeah, nice counterplay.
    EU - PC - Ebonheart Pact
    Iggy Grabmoore - Argonian Magicka Templar | Nyctasha - Redguard Stamina Nightblade
    Do-Ra'Zhar - Khajiit Stamina DK | Ashmedi - Dunmer Magicka DK
    Vanya Darchow - AD Altmer Magicka Sorc | Malek gro'Kash - Orc Stam Sorc
    GM of "Handelshaus von Riften" - Trading & PvX Community
  • nemvar
    nemvar
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    Tetrafy wrote: »
    DuskMarine wrote: »
    Valrien wrote: »
    I genuinely don't see it. They can be countered pretty well.

    shield stacking and the broken stun off rune cage. shields have been op forever and rune cages broken stun is fairly new with summerset and is steadily getting fixed.

    Shieldbreaker.

    Sloads.

    Earthgore.

    Stamden.

    Potato.

    Point.
  • nemvar
    nemvar
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    kikkehs wrote: »
    Grabmoore wrote: »
    webrgesner wrote: »
    Me and another friend of mine play magsorc and were good at it. Even we both admit rune cage is op thats why we use it. Its obvious it is op. Shield stacking is equally strong as vigor i have no problem with shields. if you cant get through a players shield your build/burst just sucks. #BRING BACK FRAG CC

    So you admit using a a broken spell and still pretend to be good at anything? that's funny :D

    Tell me a good magplar burst Combo involving class skills, that could burst a sorc. It's quiet difficult, huh?

    Yeah, hide behind your ez mode pretending you could do what others can't just because you choose the low skill way of ESO.

    Dark flair -> dark flair -> javelin -> execute. 99% of cyro is dead with this combo if they let you cast in uninterrupted.

    There you go...

    ANY class / combo in this game can instantly kill you if you just stand there like an idiot. And thats what people do against sorcs. I trow a Curse, meaning they have 3,5sec untill anything happens. But nooo! it's my class thats OP when they choose too ignored my burst lineup. lol?

    The combo really isn't comparable because it is both blockable and dodgeable. The absence of counterplay besides LOS is what makes sorc burst oppressive.
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