Suggested change to Mages Fury/Wrath (Sorc execute)

  • nuttytom
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    Or... change the scoring mechanic in deathmatch BGs. Pls no more sorc nerfs ffs
  • dodgehopper_ESO
    dodgehopper_ESO
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    Beardimus wrote: »
    I get people get narked at personal scores in BG and the mechanic.I'm open to a change happening, But all organised teams run a sorc for burst / execute. Simple. And the team gain having one, and sure battle of the steals will happen between 3 teams with one each.

    A team of sorcs alone wouldn't be effective.

    So really when folks upset by it I read their epeen is dented that in their PUG, in a DM, their 'score' was lower than the next guy. It's a team game. .. ... And kills count the most on one game type...

    But hey. I'm open to why people are frustrated.

    However what id say is until the mess with rune cage / frag is sorted out meddling with multiple class skills at once could be a disaster. Look at frag.

    Frag changed, Sorc went wet, they added damage to cage now BOOM world loses its mind. That simple change now has people questioning literally every sorc skill.

    Let's sort Frag / Cage first before adjusting everything else that's fundamental

    The issue is more related to the way kill counts work to begin with. I'd say that's the bigger problem. I could give a *** about Fury exploding. This issue is even more frustrating when you're killing an Emperor and random Sorc #3081 manages to get the credit because he showed up 30 feet away to drop a fury. I'd say this is more EPIC B.S. than higher kill counters in a BG. If you put in the work in a fight you should get credit.

    This also applies to Tanks getting no credit for killing Molag Bal in Imperial City because their damage does not match the team members + stragglers. Why should the tank get all risk no reward? Not a very fun game design and that's where the complaint comes from.

    By the way @Solariken I like the spirit of the suggestion but I don't think it will solve the problem. As someone earlier stated Templar has potl. The difference though is that Templar does not have Hurricane, Implosion, Liquid Lightning, etc. A Sorc can still pretty randomly score using this Fury ability even in your example. I think the problem at all is the way Kill counters work at all and it always has been this way.
    Edited by dodgehopper_ESO on August 4, 2018 1:39AM
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  • Xsorus
    Xsorus
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    We just going to ignore the fact it outclasses every other execute in the game?

    Seriously look at impale vs fury...

    Impale sucks unholy ass compared to fury.
  • Thogard
    Thogard
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    Is anyone against giving credit to whoever “triggers” the execute?

    My addon already tracks that.
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  • CyrusArya
    CyrusArya
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    Xsorus wrote: »
    We just going to ignore the fact it outclasses every other execute in the game?

    Seriously look at impale vs fury...

    Impale sucks unholy ass compared to fury.

    Impale is a great skill in its own way. Are you just gonna ignore the fact that impale can be weaved and is on a class with a spammable and sustained pressure? The reason fury works the way it does is cus sorc is the only class without spammable dps and without anything in the way of sustained pressure due to having no single target dots. The class is designed completely around delayed burst and the execute brings it all together.

    You wanna nerf the execute? Better buff the rest of the kit by giving it sustained damage. If fury just worked like other executes, no one would slot it.
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  • Solariken
    Solariken
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    CyrusArya wrote: »
    Xsorus wrote: »
    We just going to ignore the fact it outclasses every other execute in the game?

    Seriously look at impale vs fury...

    Impale sucks unholy ass compared to fury.

    Impale is a great skill in its own way. Are you just gonna ignore the fact that impale can be weaved and is on a class with a spammable and sustained pressure? The reason fury works the way it does is cus sorc is the only class without spammable dps and without anything in the way of sustained pressure due to having no single target dots. The class is designed completely around delayed burst and the execute brings it all together.

    You wanna nerf the execute? Better buff the rest of the kit by giving it sustained damage. If fury just worked like other executes, no one would slot it.

    @CyrusArya My change would not nerf the skill in any way for solo play. If you are the one to bring the target below threshold, you get the kill just like on live. The only difference is that either

    1) the explosion won't trigger when another player drops the target below threshold

    Or

    2) the explosion will trigger but will be credited to the player that caused it

    Either of those solutions is fine by me.
  • Starlight_Knight
    Starlight_Knight
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    i have a good change - give it magden.
  • CyrusArya
    CyrusArya
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    Well my response was to the guy I quoted, and everyone who just compares fury to other executes. You can’t compare class skills in a vacuum.

    But you have to consider that the debuff and explosion mechanic is intended group synergy, it is probably the one thing besides negate that makes sorc relevant in group play.

    Totally down for the second change tho in context of BGs.
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  • Jimmy_The_Fixer
    Jimmy_The_Fixer
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    Thogard wrote: »
    Is anyone against giving credit to whoever “triggers” the execute?

    My addon already tracks that.

    My understanding is that addons have difficulty even determining what killed a player, figuring out who dropped a player below 20% seems even more challenging.

    I play with several people that all have kill counter and it occasionally tells more than one person that they got the killing blow on someone. I haven't played with a variety of killcounting addons so maybe we're all just using the wrong one.
  • Xsorus
    Xsorus
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    CyrusArya wrote: »
    Xsorus wrote: »
    We just going to ignore the fact it outclasses every other execute in the game?

    Seriously look at impale vs fury...

    Impale sucks unholy ass compared to fury.

    Impale is a great skill in its own way. Are you just gonna ignore the fact that impale can be weaved and is on a class with a spammable and sustained pressure? The reason fury works the way it does is cus sorc is the only class without spammable dps and without anything in the way of sustained pressure due to having no single target dots. The class is designed completely around delayed burst and the execute brings it all together.

    You wanna nerf the execute? Better buff the rest of the kit by giving it sustained damage. If fury just worked like other executes, no one would slot it.

    A. You realize Force pulse is a better spammable then Funnel Health right now right? you know force pulse right? the thing sorcs use as their spammable 90% of the time. Also you don't think Sorcs have sustained pressure? between Curse and instant frags

    B. We've already discussed spammable, but now you're saying you don't have single target dots? What do you think haunting curse is? its a dot...it does damage over time and is actually better then most dots in how it works.

    Saying Sorcs does not have sustained damage is quite possibly the silliest thing i've seen so far on this forum.
  • CyrusArya
    CyrusArya
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    Xsorus wrote: »

    A. You realize Force pulse is a better spammable then Funnel Health right now right? you know force pulse right? the thing sorcs use as their spammable 90% of the time. Also you don't think Sorcs have sustained pressure? between Curse and instant frags

    B. We've already discussed spammable, but now you're saying you don't have single target dots? What do you think haunting curse is? its a dot...it does damage over time and is actually better then most dots in how it works.

    Saying Sorcs does not have sustained damage is quite possibly the silliest thing i've seen so far on this forum.

    It’s not that silly if you actually understand how the game works or the difference between burst and sustained pressure. Sorc deals damage in spikes of burst. It secures kills with burst. Frags is a proc based skill that has a cast time, ergo it is timed burst not steady consistent damage. Curse is not a dot....it’s a delayed hit of direct damage. Which is why it’s buffed by master at arms and not thaum. But you’re right force pulse is a better spammable. That’s why every mageblade runs force pulse in PvP.

    Sustained pressure is the the constant application of damage. I didn’t say it’s just having a spammable, it’s having a spammable alongside some form of dot damage. The dot(s) will apply pressure at all times and be layered on top of spammable damage and burst. Most classes have sustained damage, and as such are always applying pressure. Sorc doesn’t, and so isn’t. The other meta spec that operates like this is the standard stamina warden, and that’s why the two classes are very similar in practice. Turtle till burst. Rinse and repeat.
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