

I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc).
I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc).
Maybe because your build(s) are trading some damage and/or sustain for more crit resistance and it is questionable, whether that crit resistance is valuable enough in noCP, where crit chance and dmg usually aren't very high and plenty of dmg comes from non-crit procs. Aside from this those procs tend to be better than raw stats, so building for the latter isn't optimal anyway.
I can see it being a decent option for CP PvP though.


Waffennacht wrote: »Divines = 7.5%
the warrior = 238
So total = 124 weapon dmg...
124 weapon dmg or (1400ish penetration, or resistance, or same Regen depending on Mundus choice)
You're running impreg to run divines and twice born meaning it's x2 sets for divines from OG Mundus + 2nd Mundus + divines. Which is (if warrior) 124 + 363 or 487 won dmg.
Divide that 487 by 2 and you have 243 dmg
Your sets become:
Max Mag
Max Health
Max Stam
243 weapon dmg
(Same math as Regen)
Compared to amberplasm
Spell Crit
Max Mag
Spell Dmg
250 mag regen 250 Stam Regen
Granted impreg gives 2500 impen and all impen armor is approximately 1800 meaning you're gaining an additional -.11 crit mod your opponent.
When it's all said and done the comparison becomes
700 crit resistance + max health + max off resource vs wpn/spell dmg + crit + left over dmg or Regen (250 Regen for amberplasm or 150 wpn dmg from automaton)
TLDR: your set up will be more defense with lower offense than a comparable set up with similar bonus to Mundus selection.
Now why imoregnable with sturdy/well fitted is so good because it is essentially a set that provides the same 700 extra crit resistance and 35% roll Dodge cost reduction or 28% block cost reduction.
I couldn't find any corresponding sets that give block cost reduction, and can't think of anything that gives roll Dodge reduction. Meaning these traits are fairly difficult to obtain in game and nowhere with such high values. This makes well fitted and sturdy more valuable than the other traits and their corresponding sets.
Over all It's a good defensive stat set up you have.
IZZEFlameLash wrote: »I feel that you could run 2 monster sets to have more benefit. But I guess that is up to other people as they modify for their own playstyle.
Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
IZZEFlameLash wrote: »I feel that you could run 2 monster sets to have more benefit. But I guess that is up to other people as they modify for their own playstyle.
Yeah, you can adapt it as you like. It's very versatile in terms of monster sets, arena weapons etc. I found it to work well in all kinds of pvp, on stamina and magicka.
The key takeaway is that the TBS with full divines gives you a Ron of stats, the five piece plus divines gives you 125 magicka recovery and 3096 magicka. No other five-piece gives you that much. You get a ton of stats.
As far as the proc meta is concerned: I always refused to use these because I think it's a matter of self-respect, but I know that a lot of people don't really think about that stuff at all...
Here's a stat comparison between TBS + Impregnable and Lich+Shackle:
Waffennacht wrote: »Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)
Because both sets (2) are being used to effectively gain those effects
Makes sense right or am I being crazy?
Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)
Because both sets (2) are being used to effectively gain those effects
Makes sense right or am I being crazy?
I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.
Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)
Because both sets (2) are being used to effectively gain those effects
Makes sense right or am I being crazy?
I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.
Stat sheets?! Pa!! It's gotta all be in the head!!
Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.
If I'm gonna run impreg I'm gonna is well fitted or sturdy imo
Here's a stat comparison between TBS + Impregnable and Lich+Shackle:
In your comparison Lich + Shackle has slightly more dmg and much more sustain (i assume the recovery stat is without lich procced? can't get that low with the proc active i think. Lich equals to at least 330 recovery, depending on passives and buffs it is usually more like 400-500) and can use a vma/master weapon or a willpower staff in addition to a full monster set.
I think the value of TBS lies within the flexibility, which is mainly interesting for new players, who don't know what stats they need and so they can test different setups without having to get completely new gear all the time.
Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)
Because both sets (2) are being used to effectively gain those effects
Makes sense right or am I being crazy?
I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.
Stat sheets?! Pa!! It's gotta all be in the head!!
Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.
If I'm gonna run impreg I'm gonna is well fitted or sturdy imo
Same, def best traits to pair with impreg.
Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)
Because both sets (2) are being used to effectively gain those effects
Makes sense right or am I being crazy?
I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.
Stat sheets?! Pa!! It's gotta all be in the head!!
Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.
If I'm gonna run impreg I'm gonna is well fitted or sturdy imo
Same, def best traits to pair with impreg.
Please don't say "Def best". In pvp there is no universal "Def best". If I don't need sturdy or well-fitted on my stamsorc or stam warden, then they aren't "Def best" for me. This "ya I know what is best" mentality has driven me away from pve and I don't want to have that over here as well
So far this thread went into a nice discussion with lots of insight, so please don't ruin it with the good ol' "BiS"
Waffennacht wrote: »Divines = 7.5%
the warrior = 238
So total = 124 weapon dmg...
124 weapon dmg or (1400ish penetration, or resistance, or same Regen depending on Mundus choice)
You're running impreg to run divines and twice born meaning it's x2 sets for divines from OG Mundus + 2nd Mundus + divines. Which is (if warrior) 124 + 363 or 487 won dmg.
Divide that 487 by 2 and you have 243 dmg
Your sets become:
Max Mag
Max Health
Max Stam
243 weapon dmg
(Same math as Regen)
Compared to amberplasm
Spell Crit
Max Mag
Spell Dmg
250 mag regen 250 Stam Regen
Granted impreg gives 2500 impen and all impen armor is approximately 1800 meaning you're gaining an additional -.11 crit mod your opponent.
When it's all said and done the comparison becomes
700 crit resistance + max health + max off resource vs wpn/spell dmg + crit + left over dmg or Regen (250 Regen for amberplasm or 150 wpn dmg from automaton)
TLDR: your set up will be more defense with lower offense than a comparable set up with similar bonus to Mundus selection.
Now why imoregnable with sturdy/well fitted is so good because it is essentially a set that provides the same 700 extra crit resistance and 35% roll Dodge cost reduction or 28% block cost reduction.
I couldn't find any corresponding sets that give block cost reduction, and can't think of anything that gives roll Dodge reduction. Meaning these traits are fairly difficult to obtain in game and nowhere with such high values. This makes well fitted and sturdy more valuable than the other traits and their corresponding sets.
Over all It's a good defensive stat set up you have.
Brutusmax1mus wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Waffennacht wrote: »Brutusmax1mus wrote: »Why divide weapon dmg by two @Waffennacht
It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)
Because both sets (2) are being used to effectively gain those effects
Makes sense right or am I being crazy?
I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.
Stat sheets?! Pa!! It's gotta all be in the head!!
Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.
If I'm gonna run impreg I'm gonna is well fitted or sturdy imo
Same, def best traits to pair with impreg.
Please don't say "Def best". In pvp there is no universal "Def best". If I don't need sturdy or well-fitted on my stamsorc or stam warden, then they aren't "Def best" for me. This "ya I know what is best" mentality has driven me away from pve and I don't want to have that over here as well
So far this thread went into a nice discussion with lots of insight, so please don't ruin it with the good ol' "BiS"
Impreg on a mag sorc in the first place should be bad. You don't have to take offense to it, but when you don't understand the value of welfitted when running impregnable vs the very minor increase in damage, that's on you.
1 dodge roll can change the whole momentum of a fight instantly, which essentially saves you resources from taking too recovery from the damage you didn't avoid. The 1k magicka youd get from running divines and mage mundus is nothing compared to that in regards to skilled game play. If you don't grasp that, keep zerging.
Im just trying to help, you're the one who brought hostility here.
Mister_DMC wrote: »On a side note unfortunately I've found better success with Medium brass on Stam builds and Wizards on magic builds. It's not to say impreg is bad, but I think it shines more in a CP environment. There's alot of proc set damage in BG's and with the exception of Sloads they all respect mitigation.
Mister_DMC wrote: »On a side note unfortunately I've found better success with Medium brass on Stam builds and Wizards on magic builds. It's not to say impreg is bad, but I think it shines more in a CP environment. There's alot of proc set damage in BG's and with the exception of Sloads they all respect mitigation.
Ragnaroek93 wrote: »It would be better to go Impreg + impreg trait on armor and get around 5k impen, which basically gives you immunity against peak damage (very good counter against magsorcs and stamnbs who rely on burst to kill their opponents). Your mistake is that you compare your build with other builds while not taking into consideration the stats which are gained by using another trait than divines, you basically trade ~250 "spelldmg" from divines against tons of other Impen (or wellfitted/sturdy). Another point is that you can't really back/frontbar one of these sets, for example Impreg + Duroks (backbar) + arena weapon frontbar while still being able to wear a 2p set.
That said, Impreg armor is an extremely powerful set and your build should do pretty good, but imo there are better options to go with, from my experience stacking impen is extremely underrated. Running around with 5k impen (and maybe with Psijic ult on backbar + bloodspawn) makes you insanely tanky, regardless of the armor type which you are using.
i used to run TBS based builds before thief mundus got """adjusted"""
its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia
also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.
its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs
i used to run TBS based builds before thief mundus got """adjusted"""
its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia
also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.
its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs
i used to run TBS based builds before thief mundus got """adjusted"""
its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia
also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.
its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs
i used to run TBS based builds before thief mundus got """adjusted"""
its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia
also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.
its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs