Nice-Born-Star - An all-round Setup for Battlegrounds

Masel
Masel
Class Representative
Heya!
I didn't think that I'd post a PvP-Setup at some point in my Life, but PvE got me a bit bored due to the Magblade Stacking, so I played a lot of Battlegrounds lately.

This is NOT limited to light armor or magicka-based builds. You can use this very effectively on stamina as well.

Here's the general setup idea:

2BarDuU.jpg

So you see that there are two general versions of this build: one that includes a monster set and one that includes arena weapons. You can choose whichever version you want, depending on your class/spec and role. On a mag warden I use master ice staff and a maelstrom resto, on magsorc I use an asylum perfected inferno staff, on my stamsorc I use dual master axes and an asylum perfected maul. You can also use skoria, troll king, whatever you like.

CvlPB1X.jpg

So the thought behind this build is to drop impenetrable gear and simply get the critical resistance through the impregnable armor and then fully taking advantage of the divines trait. This works on all classes and specs, with specific weapons and monster sets. You can heal with this, you can build tanky, you can be a glass cannon if you want to.

Why Twice-Born-Star? It gives you a lot of freedom! You can simply choose the mundus stones that suit your build best. Choosing divines has another advantage: it boosts the mundus stone you already have AND the second one you choose. If you run impen, the mundus you have either way is also a lot weaker (52.5%).
Also, this build doesn't involve any additional farming for impen gear: you can craft TBS and then simply buy impregnable jewellery and two armor pieces or weapons.

I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc). If people like it I will show detailed setups that I run usually.
Cheers, Masel
Edited by Masel on August 4, 2018 12:41AM
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  • Aliyavana
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    Odd, Was actually thinking about this same setup but idk the math behind it. How much would going full divines buff a weapon damage mind as for example, etc
    Edited by Aliyavana on August 4, 2018 1:41AM
  • casparian
    casparian
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    It's solid. So is Shacklebreaker + Twice-Born. I wouldn't say that either one of them is a top-tier build, but they're quite well rounded and that's usually enough to get you as far as your skill will take you.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • Rianai
    Rianai
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    Masel92 wrote: »

    I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc).

    Maybe because your build(s) are trading some damage and/or sustain for more crit resistance and it is questionable, whether that crit resistance is valuable enough in noCP, where crit chance and dmg usually aren't very high and plenty of dmg comes from non-crit procs. Aside from this those procs tend to be better than raw stats, so building for the latter isn't optimal anyway.

    I can see it being a decent option for CP PvP though.
  • Odovacar
    Odovacar
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    Oh the sloads, haha.

    Nice setup! I’ll give it a go with shacklebreaker to see. Theif/lover more than likely.
    Edited by Odovacar on August 4, 2018 2:24AM
  • Waffennacht
    Waffennacht
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    Divines = 7.5%

    the warrior = 238

    So total = 124 weapon dmg...

    124 weapon dmg or (1400ish penetration, or resistance, or same Regen depending on Mundus choice)

    You're running impreg to run divines and twice born meaning it's x2 sets for divines from OG Mundus + 2nd Mundus + divines. Which is (if warrior) 124 + 363 or 487 won dmg.

    Divide that 487 by 2 and you have 243 dmg

    Your sets become:
    Max Mag
    Max Health
    Max Stam
    243 weapon dmg

    (Same math as Regen)

    Compared to amberplasm

    Spell Crit
    Max Mag
    Spell Dmg
    250 mag regen 250 Stam Regen

    Granted impreg gives 2500 impen and all impen armor is approximately 1800 meaning you're gaining an additional -.11 crit mod your opponent.

    When it's all said and done the comparison becomes

    700 crit resistance + max health + max off resource vs wpn/spell dmg + crit + left over dmg or Regen (250 Regen for amberplasm or 150 wpn dmg from automaton)

    TLDR: your set up will be more defense with lower offense than a comparable set up with similar bonus to Mundus selection.

    Now why imoregnable with sturdy/well fitted is so good because it is essentially a set that provides the same 700 extra crit resistance and 35% roll Dodge cost reduction or 28% block cost reduction.

    I couldn't find any corresponding sets that give block cost reduction, and can't think of anything that gives roll Dodge reduction. Meaning these traits are fairly difficult to obtain in game and nowhere with such high values. This makes well fitted and sturdy more valuable than the other traits and their corresponding sets.

    Over all It's a good defensive stat set up you have.
    Edited by Waffennacht on August 4, 2018 4:44AM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

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  • Masel
    Masel
    Class Representative
    Rianai wrote: »
    Masel92 wrote: »

    I'd like to gain some insight from more experienced pvpers, because I've never heard of anyone running this and I can't find a reason why. Mathematically it is on par with other builds (such as brass+shackle, shackle+lich+skoria etc).

    Maybe because your build(s) are trading some damage and/or sustain for more crit resistance and it is questionable, whether that crit resistance is valuable enough in noCP, where crit chance and dmg usually aren't very high and plenty of dmg comes from non-crit procs. Aside from this those procs tend to be better than raw stats, so building for the latter isn't optimal anyway.

    I can see it being a decent option for CP PvP though.

    Thing is that the critical resistance was very valuable to me because the opponents I die to the most are magsorcs and stamblade lethal arrow spammers... Might say something about my skills :smile:

    Here's a stat comparison between TBS + Impregnable and Lich+Shackle:

    nRCvDgI.jpg

    L8n3uv9.jpg
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  • Masel
    Masel
    Class Representative
    Divines = 7.5%

    the warrior = 238

    So total = 124 weapon dmg...

    124 weapon dmg or (1400ish penetration, or resistance, or same Regen depending on Mundus choice)

    You're running impreg to run divines and twice born meaning it's x2 sets for divines from OG Mundus + 2nd Mundus + divines. Which is (if warrior) 124 + 363 or 487 won dmg.

    Divide that 487 by 2 and you have 243 dmg

    Your sets become:
    Max Mag
    Max Health
    Max Stam
    243 weapon dmg

    (Same math as Regen)

    Compared to amberplasm

    Spell Crit
    Max Mag
    Spell Dmg
    250 mag regen 250 Stam Regen

    Granted impreg gives 2500 impen and all impen armor is approximately 1800 meaning you're gaining an additional -.11 crit mod your opponent.

    When it's all said and done the comparison becomes

    700 crit resistance + max health + max off resource vs wpn/spell dmg + crit + left over dmg or Regen (250 Regen for amberplasm or 150 wpn dmg from automaton)

    TLDR: your set up will be more defense with lower offense than a comparable set up with similar bonus to Mundus selection.

    Now why imoregnable with sturdy/well fitted is so good because it is essentially a set that provides the same 700 extra crit resistance and 35% roll Dodge cost reduction or 28% block cost reduction.

    I couldn't find any corresponding sets that give block cost reduction, and can't think of anything that gives roll Dodge reduction. Meaning these traits are fairly difficult to obtain in game and nowhere with such high values. This makes well fitted and sturdy more valuable than the other traits and their corresponding sets.

    Over all It's a good defensive stat set up you have.

    Thing is that I don't really like the blocking and roll-dodging builds... So these traits won't really do a lot for my playstyle.
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  • IZZEFlameLash
    IZZEFlameLash
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    I feel that you could run 2 monster sets to have more benefit. But I guess that is up to other people as they modify for their own playstyle.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Masel
    Masel
    Class Representative
    I feel that you could run 2 monster sets to have more benefit. But I guess that is up to other people as they modify for their own playstyle.

    Yeah, you can adapt it as you like. It's very versatile in terms of monster sets, arena weapons etc. I found it to work well in all kinds of pvp, on stamina and magicka.

    The key takeaway is that the TBS with full divines gives you a Ron of stats, the five piece plus divines gives you 125 magicka recovery and 3096 magicka. No other five-piece gives you that much. You get a ton of stats.

    As far as the proc meta is concerned: I always refused to use these because I think it's a matter of self-respect, but I know that a lot of people don't really think about that stuff at all...
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  • Brutusmax1mus
    Brutusmax1mus
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    Why divide weapon dmg by two @Waffennacht
  • Brutusmax1mus
    Brutusmax1mus
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    You should reconsider welfitted if using impreg. 3654 is made. And 7 welfitted makes it 2375.

    Assuming roll dodge fatigue:
    3654 2375 1 roll
    8513 5533 2 rolls
    15000 9734 3 rolls

    I understand you wanna take advantage of the sets synergy of large impen so you can run another trait, and divine makes sense at first glance bc you're using 2 mundus. But really you're only giving up the extra damage and max mag by not running divines which is 124 damage and 1.1k magicka. That's definitely the better damage option, but it's small compared to well fitted or sturdy.

    This isn't a heavy hiting build, so the slight damage increase vs the survivability of roll dodging safely to negate damage comes to play style, solo and out numbered id go welfitted 100%though.
  • Waffennacht
    Waffennacht
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    Why divide weapon dmg by two @Waffennacht

    It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)

    Because both sets (2) are being used to effectively gain those effects

    Makes sense right or am I being crazy?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Minno
    Minno
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    Masel92 wrote: »
    I feel that you could run 2 monster sets to have more benefit. But I guess that is up to other people as they modify for their own playstyle.

    Yeah, you can adapt it as you like. It's very versatile in terms of monster sets, arena weapons etc. I found it to work well in all kinds of pvp, on stamina and magicka.

    The key takeaway is that the TBS with full divines gives you a Ron of stats, the five piece plus divines gives you 125 magicka recovery and 3096 magicka. No other five-piece gives you that much. You get a ton of stats.

    As far as the proc meta is concerned: I always refused to use these because I think it's a matter of self-respect, but I know that a lot of people don't really think about that stuff at all...

    I think your setup gives flexibility in monster helm, weapon, and mundas selection. Which are the easiest to swap on builds.

    For example, if your sustain and defense is already at a nice comfortable spot, you can use lover and WD/SD for damage and use slimecraw to boost your damage. Or if you feel your sustain is too small, run WD mundas with atro/serpent with engine guardian or two separate Regen monster helms.

    There's lots of flexibility with this setup, especially for new players.
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Rianai
    Rianai
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    Masel92 wrote: »

    Here's a stat comparison between TBS + Impregnable and Lich+Shackle:


    In your comparison Lich + Shackle has slightly more dmg and much more sustain (i assume the recovery stat is without lich procced? can't get that low with the proc active i think. Lich equals to at least 330 recovery, depending on passives and buffs it is usually more like 400-500) and can use a vma/master weapon or a willpower staff in addition to a full monster set.

    I think the value of TBS lies within the flexibility, which is mainly interesting for new players, who don't know what stats they need and so they can test different setups without having to get completely new gear all the time.
    Edited by Rianai on August 4, 2018 2:19PM
  • Brutusmax1mus
    Brutusmax1mus
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    Why divide weapon dmg by two @Waffennacht

    It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)

    Because both sets (2) are being used to effectively gain those effects

    Makes sense right or am I being crazy?

    I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.
  • Waffennacht
    Waffennacht
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    Why divide weapon dmg by two @Waffennacht

    It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)

    Because both sets (2) are being used to effectively gain those effects

    Makes sense right or am I being crazy?

    I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.

    Stat sheets?! Pa!! It's gotta all be in the head!!

    Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.

    If I'm gonna run impreg I'm gonna is well fitted or sturdy imo
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Brutusmax1mus
    Brutusmax1mus
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    Why divide weapon dmg by two @Waffennacht

    It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)

    Because both sets (2) are being used to effectively gain those effects

    Makes sense right or am I being crazy?

    I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.

    Stat sheets?! Pa!! It's gotta all be in the head!!

    Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.

    If I'm gonna run impreg I'm gonna is well fitted or sturdy imo

    Same, def best traits to pair with impreg.
  • Masel
    Masel
    Class Representative
    Rianai wrote: »
    Masel92 wrote: »

    Here's a stat comparison between TBS + Impregnable and Lich+Shackle:


    In your comparison Lich + Shackle has slightly more dmg and much more sustain (i assume the recovery stat is without lich procced? can't get that low with the proc active i think. Lich equals to at least 330 recovery, depending on passives and buffs it is usually more like 400-500) and can use a vma/master weapon or a willpower staff in addition to a full monster set.

    I think the value of TBS lies within the flexibility, which is mainly interesting for new players, who don't know what stats they need and so they can test different setups without having to get completely new gear all the time.

    When you look at the setups above, the difference is that tbs+impreg gives 3k more health and 11% more critical resistance.

    So the tradeoff is basically 3k health+11% critical resistance versus 330 regen if you use lich off-cooldown and slightly more damage.

    I like the build on stamina a lot, maybe even more than on magicka. In no-cp and BGs I found the critical resistance to be very helpful actually! And you can adapt the build to whatever you need. I used it with ritual and atronach on a magplar healer in cyrodiil yesterday and it was really nice!
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  • Masel
    Masel
    Class Representative
    Why divide weapon dmg by two @Waffennacht

    It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)

    Because both sets (2) are being used to effectively gain those effects

    Makes sense right or am I being crazy?

    I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.

    Stat sheets?! Pa!! It's gotta all be in the head!!

    Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.

    If I'm gonna run impreg I'm gonna is well fitted or sturdy imo

    Same, def best traits to pair with impreg.

    Please don't say "Def best". In pvp there is no universal "Def best". If I don't need sturdy or well-fitted on my stamsorc or stam warden, then they aren't "Def best" for me. This "ya I know what is best" mentality has driven me away from pve and I don't want to have that over here as well :smiley:

    So far this thread went into a nice discussion with lots of insight, so please don't ruin it with the good ol' "BiS" :blush:
    Edited by Masel on August 4, 2018 3:52PM
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  • Brutusmax1mus
    Brutusmax1mus
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    Masel92 wrote: »
    Why divide weapon dmg by two @Waffennacht

    It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)

    Because both sets (2) are being used to effectively gain those effects

    Makes sense right or am I being crazy?

    I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.

    Stat sheets?! Pa!! It's gotta all be in the head!!

    Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.

    If I'm gonna run impreg I'm gonna is well fitted or sturdy imo

    Same, def best traits to pair with impreg.

    Please don't say "Def best". In pvp there is no universal "Def best". If I don't need sturdy or well-fitted on my stamsorc or stam warden, then they aren't "Def best" for me. This "ya I know what is best" mentality has driven me away from pve and I don't want to have that over here as well :smiley:

    So far this thread went into a nice discussion with lots of insight, so please don't ruin it with the good ol' "BiS" :blush:

    Impreg on a mag sorc in the first place should be bad. You don't have to take offense to it, but when you don't understand the value of welfitted when running impregnable vs the very minor increase in damage, that's on you.

    1 dodge roll can change the whole momentum of a fight instantly, which essentially saves you resources from taking too recovery from the damage you didn't avoid. The 1k magicka youd get from running divines and mage mundus is nothing compared to that in regards to skilled game play. If you don't grasp that, keep zerging.

    Im just trying to help, you're the one who brought hostility here.
    Edited by Brutusmax1mus on August 4, 2018 4:13PM
  • Mister_DMC
    Mister_DMC
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    Divines = 7.5%

    the warrior = 238

    So total = 124 weapon dmg...

    124 weapon dmg or (1400ish penetration, or resistance, or same Regen depending on Mundus choice)

    You're running impreg to run divines and twice born meaning it's x2 sets for divines from OG Mundus + 2nd Mundus + divines. Which is (if warrior) 124 + 363 or 487 won dmg.

    Divide that 487 by 2 and you have 243 dmg

    Your sets become:
    Max Mag
    Max Health
    Max Stam
    243 weapon dmg

    (Same math as Regen)

    Compared to amberplasm

    Spell Crit
    Max Mag
    Spell Dmg
    250 mag regen 250 Stam Regen

    Granted impreg gives 2500 impen and all impen armor is approximately 1800 meaning you're gaining an additional -.11 crit mod your opponent.

    When it's all said and done the comparison becomes

    700 crit resistance + max health + max off resource vs wpn/spell dmg + crit + left over dmg or Regen (250 Regen for amberplasm or 150 wpn dmg from automaton)

    TLDR: your set up will be more defense with lower offense than a comparable set up with similar bonus to Mundus selection.

    Now why imoregnable with sturdy/well fitted is so good because it is essentially a set that provides the same 700 extra crit resistance and 35% roll Dodge cost reduction or 28% block cost reduction.

    I couldn't find any corresponding sets that give block cost reduction, and can't think of anything that gives roll Dodge reduction. Meaning these traits are fairly difficult to obtain in game and nowhere with such high values. This makes well fitted and sturdy more valuable than the other traits and their corresponding sets.

    Over all It's a good defensive stat set up you have.

    Couldn't have said it better myself. From my testing Well fitted or sturdy depending on build is far superior to divines.
  • Masel
    Masel
    Class Representative
    Masel92 wrote: »
    Why divide weapon dmg by two @Waffennacht

    It's the Mundus + divines (for TBS effect) and divines + 700 impen (for Impreg)

    Because both sets (2) are being used to effectively gain those effects

    Makes sense right or am I being crazy?

    I wouldn't divide it by two. Stat sheets reflect it and i see your reasoning. Tbs doesn't do anything shackle doesn't do better though imo. If you want stats anyway.

    Stat sheets?! Pa!! It's gotta all be in the head!!

    Lol, I'm typically on my phone so I gotta do this on the fly, glad I at least made sense lol.

    If I'm gonna run impreg I'm gonna is well fitted or sturdy imo

    Same, def best traits to pair with impreg.

    Please don't say "Def best". In pvp there is no universal "Def best". If I don't need sturdy or well-fitted on my stamsorc or stam warden, then they aren't "Def best" for me. This "ya I know what is best" mentality has driven me away from pve and I don't want to have that over here as well :smiley:

    So far this thread went into a nice discussion with lots of insight, so please don't ruin it with the good ol' "BiS" :blush:

    Impreg on a mag sorc in the first place should be bad. You don't have to take offense to it, but when you don't understand the value of welfitted when running impregnable vs the very minor increase in damage, that's on you.

    1 dodge roll can change the whole momentum of a fight instantly, which essentially saves you resources from taking too recovery from the damage you didn't avoid. The 1k magicka youd get from running divines and mage mundus is nothing compared to that in regards to skilled game play. If you don't grasp that, keep zerging.

    Im just trying to help, you're the one who brought hostility here.

    There was nothing hostile in my post, I just don't like statements that claim a universal best. I still think that 129 regen and 1.1k max magicka can be just as useful as dodgeroll reduction on builds that barely ever dodge roll, but that's a matter of preference I guess. As I said, on my stamsorc I don't dodgeroll, I use swift + streak to simply kite and los when needed.

    Using twice-born is only good when you use divines. With well-fitted or sturdy you're better off running another 5-piece set instead.
    Edited by Masel on August 4, 2018 4:27PM
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  • Solariken
    Solariken
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    Yeah the OP is a nice well-rounded build which could work well if you have an offensive burst combo that works. Impreg is a really excellent set.

    On my magplar I often run light Impreg w/ 7 well-fitted + monster + master destro with Coward's on the back bar. It's my favorite build by far and is very good in XvX but I really struggle to get many kills 1v1. Magplar has severely gimped offenssive capability, it's a very difficult class to play off-meta. :(
  • Mister_DMC
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    On a side note unfortunately I've found better success with Medium brass on Stam builds and Wizards on magic builds. It's not to say impreg is bad, but I think it shines more in a CP environment. There's alot of proc set damage in BG's and with the exception of Sloads they all respect mitigation.
  • Masel
    Masel
    Class Representative
    Mister_DMC wrote: »
    On a side note unfortunately I've found better success with Medium brass on Stam builds and Wizards on magic builds. It's not to say impreg is bad, but I think it shines more in a CP environment. There's alot of proc set damage in BG's and with the exception of Sloads they all respect mitigation.
    Mister_DMC wrote: »
    On a side note unfortunately I've found better success with Medium brass on Stam builds and Wizards on magic builds. It's not to say impreg is bad, but I think it shines more in a CP environment. There's alot of proc set damage in BG's and with the exception of Sloads they all respect mitigation.

    That is true. However, you can also run the resistance mundus stone(lady). TBS and impreg 5-piece gives you 4196 spell and physical resistance that way, plus the increase from your first mundus stone. It's all very very close to each other, but as others have pointed out, this build gives you a lot of flexibility. It's not the ideal setup in many circumstances, but a very good all-round set.
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  • Mister_DMC
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    @Masel92 It's basically a variation on a Max stat build which has always been good. The beauty of PvP in this game is there's so much flexibility and you can build to your playstyle and strengths. Unfortunately testing multiple gear sets gets very expensive.

    I've spent roughly 5 million gold testing gear options for many different specs and classes and impreg is good on all of them just not the best for me.

    Fortified Brass did surprise me, I expected it to be garbage.
    Edited by Mister_DMC on August 4, 2018 11:41PM
  • Ragnaroek93
    Ragnaroek93
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    It would be better to go Impreg + impreg trait on armor and get around 5k impen, which basically gives you immunity against peak damage (very good counter against magsorcs and stamnbs who rely on burst to kill their opponents). Your mistake is that you compare your build with other builds while not taking into consideration the stats which are gained by using another trait than divines, you basically trade ~250 "spelldmg" from divines against tons of other Impen (or wellfitted/sturdy). Another point is that you can't really back/frontbar one of these sets, for example Impreg + Duroks (backbar) + arena weapon frontbar while still being able to wear a 2p set.

    That said, Impreg armor is an extremely powerful set and your build should do pretty good, but imo there are better options to go with, from my experience stacking impen is extremely underrated. Running around with 5k impen (and maybe with Psijic ult on backbar + bloodspawn) makes you insanely tanky, regardless of the armor type which you are using.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Masel
    Masel
    Class Representative
    It would be better to go Impreg + impreg trait on armor and get around 5k impen, which basically gives you immunity against peak damage (very good counter against magsorcs and stamnbs who rely on burst to kill their opponents). Your mistake is that you compare your build with other builds while not taking into consideration the stats which are gained by using another trait than divines, you basically trade ~250 "spelldmg" from divines against tons of other Impen (or wellfitted/sturdy). Another point is that you can't really back/frontbar one of these sets, for example Impreg + Duroks (backbar) + arena weapon frontbar while still being able to wear a 2p set.

    That said, Impreg armor is an extremely powerful set and your build should do pretty good, but imo there are better options to go with, from my experience stacking impen is extremely underrated. Running around with 5k impen (and maybe with Psijic ult on backbar + bloodspawn) makes you insanely tanky, regardless of the armor type which you are using.

    Your build is a bit over the top in tankyness for my liking, in BGs you can be as tankyness as you like, but if you miss the damage to kill people, then what's the use?

    I'm fine with not being able to front/back bar any of these sets to be honest, because it isn't necessary. But this is again largely depending on preference.

    I don't like roll-dodging and blocking builds, I am very offensively oriented. So I am fine with not being as tanky as possible, but in general I kill way more people than I die, and in many game modes speed is key (crazy king, domination). And in openworld cyrodiil, I mostly play fast stamina builds with swift because I feel to slow on anything else. As you cantankerous out of all the responses here, many things depend on preference. Some people like well-fitted, some like sturdy, some like divines.
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  • Thlepse
    Thlepse
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    i used to run TBS based builds before thief mundus got """adjusted"""

    its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia

    also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.

    its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs
  • Masel
    Masel
    Class Representative
    Thlepse wrote: »
    i used to run TBS based builds before thief mundus got """adjusted"""

    its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia

    also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.

    its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs
    Thlepse wrote: »
    i used to run TBS based builds before thief mundus got """adjusted"""

    its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia

    also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.

    its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs
    Thlepse wrote: »
    i used to run TBS based builds before thief mundus got """adjusted"""

    its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia

    also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.

    its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs
    Thlepse wrote: »
    i used to run TBS based builds before thief mundus got """adjusted"""

    its not as great as it used to be but overall i would rank it as a 6/10, once in a blue moon I run it for nostalgia

    also with any impregnable setup you need to diversify traits, at least 1 well fitted, infused on large etc depending on class + weapon setups.

    its more efficient on mag + stam sorc/magden/magblade compared to the other classes & specs

    Many mundus stones are still superior to their equivalent 5-piece sets:

    Lover = 4196 Spell and Physical Pen, while Spinner/Spriggan = 3450
    Apprentice/Warrior = 365 SD/WD, while julianos/Hundings = 299
    Mage/Tower = 3096 Unconditional stamina/magicka, while necropotence is 3150 only with pet and draugr hulk is 2540.
    Atronach/Serpent are 363, and there is no equivalent set that gives simple regen (amberplasm gives 250 each but that's only valid on magicka).
    Thief gives 10.7% critical, and is better than leviathan/sorrow with 8.78%.

    How did you run TBS in the old days? Impen and cps were the only way to get critical resistance back then, or am I missing something.
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