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Minor Two-Handed idea: polearms.

Skullstachio
Skullstachio
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I know a lot of you have seen this in multiple threads, but think of it like so by cross referencing two-handed with dual-wield.

Heavy Weapons:
  1. Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 3%. Axes grant your melee attacks 8% chance to apply a bleed dealing 2310 Physical Damage over 6 seconds. Maces cause your attacks to ignore 10% of your target's Physical Resistance.
  2. Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 5%. Axes grant your melee attacks 16% chance to apply a bleed dealing 2310 Physical Damage over 6 seconds. Maces cause your attacks to ignore 20% of your target's Physical Resistance.

Twin Blade and Blunt:
  1. Grants a bonus based on the type of weapon equipped: Each axe gives your melee attacks a 4% chance to bleed enemies for 2310 Physical Damage over 6 seconds. Each mace causes your attacks to ignore 5% of an enemy's Physical Resistance. Each sword increases your damage done by 1.5%. Each dagger increases your Weapon Critical rating.
  2. Grants a bonus based on the type of weapon equipped: Each axe gives your melee attacks a 8% chance to bleed enemies for 2310 Physical Damage over 6 seconds. Each mace causes your attacks to ignore 10% of an enemy's Physical Resistance. Each sword increases your damage done by 2.5%. Each dagger increases your Weapon Critical rating.

Notice how Twin Blade and Blunt grants extra critical for each dagger and how Heavy Weapons does not, because there is no two-handed weapon variation to grant extra critical, that is why, We should have Two-Handed polearms to fulfill the role of extra critical with Two-handed weapons so that the Heavy Weapons passive can look like this.

Heavy Weapons:
  1. Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 3%. Axes grant your melee attacks 8% chance to apply a bleed dealing 2310 Physical Damage over 6 seconds. Maces cause your attacks to ignore 10% of your target's Physical Resistance. Polearms Increase your Weapon Critical Rating.
  2. Grants a bonus based on the type of weapon equipped: Swords increase your damage done by 5%. Axes grant your melee attacks 16% chance to apply a bleed dealing 2310 Physical Damage over 6 seconds. Maces cause your attacks to ignore 20% of your target's Physical Resistance. Polearms Increase your Weapon Critical Rating.
Do note this may require extra trait research on the side, possibly at a “woodworking station” or even a “blacksmithing station” one of the two as there are such thing as wooden and metal polearms, let alone a polearm made of a mixture of fibrous lightweight metals with the strongest of wood.

But still, we need a two handed weapon to equally fulfill the role of granting extra weapon critical, do we not?
If you see me anywhere. Know that I am sitting back with a bag of popcorn, watching as ESO burns the goodwill of its player base with practices that only disrespects the players time like it did to me and many others...

If a game does not respect your time, best thing to do is move on from it and find something else.
  • paulsimonps
    paulsimonps
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    I LOVE Polearms, but having their addition to the game simply be to give crit for 2handed users? Seems a weak entry. Would rather it do something else or be its own thing. 2 Handed Polearm or Polearm and Shield is a staple of martial combat, yet we never see it here, even though some statues wield them.... The main selling point, get it, point, of a polearm is its range, it has a longer reach than a greatsword, battleaxe or maul, an inclusion of a polearm in the game should reflect this.

    Something like this could maybe be better to use for a crit based 2 handed weapon:

    Double-Bladed_Sword.jpg?1524220384

    Maybe not a great alternative but as said, very passionate about polearms and want Halberds, Pikes and Spears included into the game in the right way. NPCs gets to use Javelins and stuff.... and while I know some will say templars have spears and stuff..... ITS NOT A PERSISTENT LOOK, Its a flashy light bs thing. But since the animation styles are already in the game it would not be that much harder to animate for an actual wielded weapon.

    But yea, use a different weapon for 2 handed crit please :tongue:
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