If your Taunt leaves the boss where the first tank pulled and does not change the way the boss is facing or keeps them faced away from the others, then good. Your working with the existing tank.
Pull a Boss out of the AoE that have been laid down, your being a tool.
Now, some bosses bounce all over the place, so ik those cases, taunt only works some of the time, so it can be helpful to have two tanks, one at each landing zone.
The main problem with more than one tank tanking the same boss without coordinating is that different players taunting the same mob 3 times in 10 seconds will grant it taunt immunity.
So if you can tell that the other thank is holding the boss, it would be more productive to try and control adds if there are any, for example. Or focus on trying to debuff.
If your Taunt leaves the boss where the first tank pulled and does not change the way the boss is facing or keeps them faced away from the others, then good. Your working with the existing tank.
Pull a Boss out of the AoE that have been laid down, your being a tool.
Now, some bosses bounce all over the place, so ik those cases, taunt only works some of the time, so it can be helpful to have two tanks, one at each landing zone.
Out of strictly curiosity, does which way they face make a difference? Like if I am on one side and another tank is on the other, the boss turns to face me, but stays in the same place, that is bad? Honestly I had no idea, but would be good to know.
There is a WB on summerset, forget the name now, pretty sure its Queens hatchery where it was teleporting all over the place, your saying in this case if there were 2 tanks to share the taunt and remain in place for when it teleports back and not chase it down to taunt it?
The main problem with more than one tank tanking the same boss without coordinating is that different players taunting the same mob 3 times in 10 seconds will grant it taunt immunity.
So if you can tell that the other thank is holding the boss, it would be more productive to try and control adds if there are any, for example. Or focus on trying to debuff.
So how do trials typically work with multiple tanks? I have never done a trial so excuse the ignorance, but I have heard of multiple tanks in a trial, is one of those tanks only supposed to taunt and plan out beforehand? Does one tank the boss and another the MOBS? Is this discussed beforehand or are they just supposed to figure it out?
The main problem with more than one tank tanking the same boss without coordinating is that different players taunting the same mob 3 times in 10 seconds will grant it taunt immunity.
So if you can tell that the other thank is holding the boss, it would be more productive to try and control adds if there are any, for example. Or focus on trying to debuff.
So how do trials typically work with multiple tanks? I have never done a trial so excuse the ignorance, but I have heard of multiple tanks in a trial, is one of those tanks only supposed to taunt and plan out beforehand? Does one tank the boss and another the MOBS? Is this discussed beforehand or are they just supposed to figure it out?
If your Taunt leaves the boss where the first tank pulled and does not change the way the boss is facing or keeps them faced away from the others, then good. Your working with the existing tank.
Pull a Boss out of the AoE that have been laid down, your being a tool.
Now, some bosses bounce all over the place, so ik those cases, taunt only works some of the time, so it can be helpful to have two tanks, one at each landing zone.
Out of strictly curiosity, does which way they face make a difference? Like if I am on one side and another tank is on the other, the boss turns to face me, but stays in the same place, that is bad? Honestly I had no idea, but would be good to know.
There is a WB on summerset, forget the name now, pretty sure its Queens hatchery where it was teleporting all over the place, your saying in this case if there were 2 tanks to share the taunt and remain in place for when it teleports back and not chase it down to taunt it?
The tank needs to keep the boss faced away from the dps so they dont have LOS to engage direct attacks on DPS and Heals and their conal attacks do not land on other players.
Taunt is only a small part of the Tank role. Another part is Debuffing the boss, so rather than one tank chasing the boss and using up stamina sprinting to debuff, the tanks can position themselves so the boss bounces to them. Then when the boss is on the other side, the tank can buff the group, which is the other job of the tank.
The main problem with more than one tank tanking the same boss without coordinating is that different players taunting the same mob 3 times in 10 seconds will grant it taunt immunity.
So if you can tell that the other thank is holding the boss, it would be more productive to try and control adds if there are any, for example. Or focus on trying to debuff.
So how do trials typically work with multiple tanks? I have never done a trial so excuse the ignorance, but I have heard of multiple tanks in a trial, is one of those tanks only supposed to taunt and plan out beforehand? Does one tank the boss and another the MOBS? Is this discussed beforehand or are they just supposed to figure it out?
In trials, if there are two tanks (this does not apply to all trials), one will the the "Main Tank" or MT and the other will be the "Off Tank" or OT. They will have different targets and not all fights will require them both to act as tanks.
In the old Sanctum Ophidia (and I think still in vSO) in the Mantikora fight, there was a point where a portal would open and suck 4 players to fight a separate boss. So the main tank would stay up and tank the Mantikora and the off-tank would go down the portal and tank the Aspect of the Serpent (or whatever he was called). You needed a tank for that fight to turn him away from the DPS as he had a nasty cleave attack.
In vet Aetherian Archive, at the last boss, the main tank will tank the Axes and the off-tank will tank the Atronachs when they spawn.
In Maw of Lorkhaj, for trash pulls, one of the tanks taunts the mobs carrying two-handers and one taunts the mobs with sword and board. When you get ogres, one taunts the shamans and the other taunts the brutes and they keep them away from each other. During the Twins fight, you need to keep each boss in their side of the room so that your half of the group can DPS them. And then swap bosses after people have been assigned colours after the prayer phase.
Here's a video I found of the tank PoV of that fight in vet mode. If you turn on the closed captions, you can see the comments from the tank:
Vet Maw of Lorkhaj Twins fight
You can see the other tank working across the room as well.
And here is the last boss in Vet Aetherian Archive. You will see one tank in the middle tanking the Mage and the Atronachs, and the other tank in the back of the room (on the Tank Rock) taunting the Axes.
Last boss Vet AA
Edited to add: Yes, in trials this is all discussed beforehand and the whole group is guided by the raid leader, so if something unexpected happens they can adapt. Vet trials pretty much require voice comms to pull off effectively. Normal trials are ok without voice if everyone knows the fight.
Prof_Bawbag wrote: »The only time it's annoying is when the try hard can't actually tank and then proceeds to fight the boss on the back foot. Pulling it here, there and everywhere. When that happens either in dungeons or on WB's, I just stand there until the try hard inevitably dies, which they do 9/10. Not wasting resources because someone decides to act like an idiot.
You should google ESO Woeler Tank (on my phone so cant give direct link)
Woeler has an excellent guide on Tanking in this game from beginner to end game, including being an off tank. It has gear and rotations and tactics. Really helpful
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
I've never actually seen a tank tanking a word boss. Usually just a ton of dd's mashing it in and aggro ping ponging
AcadianPaladin wrote: »When I'm on my DK main tank and come across a WB fight in progress with a tank, as long as the tank is surviving okay, I'll get in close, add my shield buffs to the mix and what meager dps I do - but I'll scrupulously avoid taunting. The only time I'll taunt the boss off the other tank is if they appear to be struggling with health. Similarly, if I've got a boss by the nose, I appreciate others respecting that and not taunting the boss. When there are multiple bosses, sometimes two tanks can share the taunt load between them as long as we bring and keep the bosses close together and, ideally, facing away from other players so all dps characters can safely focus on one tight killing zone.
Out of strictly curiosity, does which way they face make a difference? Like if I am on one side and another tank is on the other, the boss turns to face me, but stays in the same place, that is bad? Honestly I had no idea, but would be good to know.